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When an item or ability increases a stat by a percentage, does anyone know how the stat is affected? I mean, for example, would increasing the accuracy of Dynamic Punch (50% accuracy) by 10% increase it to 60% (add 10%) or 55% (multiply by +10%)?
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[b]Wide Lens[/b] - Provides a 10% accuracy boost to all the user's moves. For example, a 50% accuracy move becomes 55% accurate (.5 x 1.1 = .55). As a further example, moves with at least 90% accuracy, like Rock Slide, will have an effective 99% accuracy assuming no evasion/accuracy modifiers, whereas the normally 85% accurate Fire Blast will only reach 93.5% accuracy (.85 x 1.1 = .935).
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What I want to know now is: Does improving Accuracy counter an increase in Evasion, or are the two completely separate?

If an opponent uses Double Team and you have Wide Lens, will it make a 100% accurate move more accurate? Or will it give no boost because it is already 100% accurate and Evasion is separate. I also think that only an item can increase accuracy because I could only find moves that lower accuracy, not raise it.
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