flamesear
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Posts posted by flamesear
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Done it for ya. Here's the file. It is in the middle of a cutscene. Change the name, and it should work for you.
Game_5 - Marianette - 31 - 10h 12m - 2 badges - The Three Trials.rxdata
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I presume you exited speed-up mode, if you were in it. My personal recommendation is to lead away that tangrowth or take the furthest away ones. The colored towers will only reset if you leave the room or get caught, so doing them over time is possible. It is unlikely you can get one all the way, so patience is key. If you wish, I or someone else can handle it. It would appear that you want that. In that event, I will upload a file for you, following completion.
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I completed one particular section of the Karma questline, specifically listed below. However, it neither went away nor notified me that it is the end of the current version. This happened a while ago, and I was curious on if there's any issues there.
SpoilerI defeated Alice, in the Crystal Queendom, and was swapped back to my character, everything intact. However, I have no new story quests, and the Karma quest never moved past it. I am unsure if the next version picks up right after here, and I missed a notification, or if it is bugged.
I apologize if this is not a bug, and just a misunderstanding. Have a nice day/night,
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Hopefully someone can help you. I would assume you know this, but also make sure it is not in speed-up mode. If you need, another can do that part for you if you post your save. I'm sure someone would eventually help.
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Based on what I saw, some data/files could be missing or corrupted. Have you tried redownloading? If not, it might fix the issue, though there's no guarantee. If my recommendation does not help, hopefully a mod will provide another solution to the issue.
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You will need to revert your save file to a prior one. Nothing changed on my side. I presume you know how to do this, but if you do not, just rename an older save Game.rxdat.
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You could try checking a previous save on the main save. Otherwise, post the save and maybe a mod can help you. Hopefully, it gets resolved.
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You could try reverting to an older save, and seeing if that helps. If not, perhaps some files are missing or some script errors. If you want, I can find the shaymin for you, see if it changes for me. I just finished it on my third playthrough, so... I know what I am doing. Just upload the file on to here.
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3 hours ago, Tian said:
You can get a deino through the Ceila fight club after you fight 5 elite trainers and talk to the judge afterwards.
Actually, that event was changed to an Axew egg, unless it's been changed back recently. Still, thanks.
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That looks like a collector's snorlax to me! It's unique. Anyhow, you can release them from the interaction screen in the PC. Somebody else might know how they'll affect it, but I would think they won't.
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Anyway, pretty solid, and definitely quite hard. Especially for a player who operates on speed and damage. That did not work so well on a fast gym with constant swapping...I eventually just defeated the gym leader.
I noticed that it does not take an average or median level, when scaling- it takes the highest level of your team. This is so people do not take low level team members to artificially lower the difficulty of battles, I presume.
There's one thing I noticed that I liked. There are grind reducing options, such as manually changing EVs, IVs, abilities, and natures, or triggering an evolution you missed (if conditions are met for the evolution). It's also nice to have the option to start out knowing where all available Pokemon can be found, and even ensuring an encounter of one available in the area (with an egg move???). There's classic modes, like the original, with the three difficulties (normal, hard, extreme), nuzlocks (ironman), randomizers, and one more (I forgot which that one was...)
The first few areas, however, I feel are slower paced and relatively easy, which does make sense to introduce players to the style. Unlike in the first gym or second route, the trainer AIs in the first town are awful.
One additional nice thing is the number of pokemon available early on. Some areas have 12 encounters, others 4, others 9, and various typings are covered early on. So far, each town and route has mostly different Pokemon, too. Just remember one thing, if anyone else plays; The only useful healing items in battle are berries and other holdable edible items.
Also, as a note, I think you have the cycles for berry growth far too low, or some other issue. It rapidly swaps between cycles on berry trees.
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5 hours ago, Phantombass said:
Some of the switching moves have a bug in the animation. Same thing with Substitute. Also you can speed up by pressing Q
Ok, I guess I must have missed that button under controls while altering them... my bad.
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Bit of advice- the text is really slow, even on the highest speed setting. You might wanna speed it up.
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Just to confirm or deny anyone's concerns, should there be any, when I finish downloading, time for a system wide Malwarebytes scan!
Nothing marked as a threat by malwarebytes.
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5 hours ago, Phantombass said:
Bagon is available and very early too :]
Thanks! Even more reason to check it out! Where might I find Bagon? If it is a spoiler or something, then I don't need to know. Otherwise, it would be appreciated.
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Looks amazing, and a challenge might be good. Personally, I am fairly knowledgeable on typings, so the unqiue variants, types, or pokemon might add something more. Furthermore, something to encourage me not using a set team might make things more interesting- at least it will encourage examining most Pokemon to see what best fits my style.
I might check it out (when I have time). I have just one question- what about bagon? Can it be caught, and if so, where and how?
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Additionally, if you need, I can give you a solid fairy type, when I am available. No promises it will obey even once, though.
As a bit of advice... for the post-game, get a pokemon with mold breaker and a priority move (without regard to the level). It will eventually come in very handy against a very annoying sturdy ability opponent.
There is also a quest in that area that gives Sylveon (which, ironically, I would probably trade over). You can find the quest online, and I also believe it gives a department store sticker.
SpoilerThe numbers on the screens in the building leading to the pulse clawitzer (in Labradora, I think) are to do with it, I just forgot how.
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I've seen that there is a password for deino as a starter, but I don't really want to reset the game. I was wondering if there was any other way to get a bagon or deino, perhaps through an event or encounter. If this has been answered before, sorry!
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Good luck!
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I think that the block beneath it must be pushed down, so you can push it left from beneath.
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Anyhow, is there a way to enable dev mode without downloads? I do not have script editing tools, so I cannot really use scripts either. If not, then thanks for your time. Otherwise, thanks for your help.
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There should be a save folder shortcut in the Rejuv folder you initially downloaded, which can lead you to the saved games. From there, upload game.rxdat, or game_x.rxdat (replace x with the corresponding number). These should be the most recent saves. I hope they can fix your issue!
In case you were wondering about this, I have highlighted the save folder shortcut in the screenshot below. It may be placed differently, and I only know that the save folder shortcut is there for windows.
Chrysalis Manor too difficult
in Guides & Resources
Posted
You only missed the
self destruct sequence