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Vxpor

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  1. Update: We've added the newly updated region maps to the main post as well as the updated trainer sprites for Carter and Chloe!
  2. We have been going through a lot of changes in the asset department and are redoing a lot of the game's assets. We hope to have a demo released by the end of the year.
  3. Sorry for the late reply. We've been busy working on the project and do not currently have anything available for download at the moment. However, we are hoping to release a demo in some form in the coming months
  4. Hey there once again. I'm back to inform you all that our team has recently had some new positions open up for more people to join our project! If anyone is interested in joining our team to help work on the project, we are currently recruiting the following positions: - Spriters (To Make large scale pixel arts backgrounds, Gen 4 Style Pokemon Sprites, Trainer Sprites, Vs. Mugshots, etc.)- Artists (To design regional forms, new mega evolutions, character art, promotional art, logos, etc.)- Ruby Programmers/Scripters (To make custom features, battle intro animations, and more!) - Composers (Compose part of our game's fully original soundtrack with the use of, mainly, Pokemon sound fonts)We are mainly looking for devoted members that can work long-term on the project. If you are interested, please contact me through any of the socials linked at the bottom of our main post. If you do decide to apply, please be ready to show some of your best previous works as examples to prove your experience in said role/s. Thanks!
  5. Bump: With the launch of another one of my projects, Pokémon Suit & Tie, means Pokémon Tabula Rasa will transition back into full swing! If you haven't already, be sure to follow our socials, as we have some very exciting information coming up in the next couple of weeks/months!
  6. If anyone is interested in joining our team to help work on the project, we are currently recruiting the following positions: - Spriters (To Make large scale pixel arts backgrounds, Gen 4 Style Pokemon Sprites, Trainer Sprites, Vs. Mugshots, Tiles, etc.) - Concept Artists (To design regional forms, new mega evolutions, character art, promotional art, etc.) - Programmers/Scripters (To make custom features, battle intro animations, and more!) - 2D Animator (Make battle animations, in-game cutscene animations, tile animations, etc.) If you are interested, please contact me through any of the socials linked at the bottom of our post. Thanks!
  7. Update: Post updated to include the new art contest for *January*.
  8. Bump: Region maps for Anphelio and Pansperma have been added!
  9. No problem, glad to answer any questions! When I said 8 to 10, I did mean the ages of the characters and with the endings, it will say which ending you received at the end.
  10. Late note: The September contest has been completed and the winners have been chosen! In Third Place we have: Husk Hiatus with their unnamed Legendary! View Here In Second Place we have: Angelkitsune with the new Legendary Pokémon, Chronodelion! View Here And finally, in First Place we have: Unknown_Bolt with their unnamed Legendary! View Here Thanks to everyone who participated in our first contest/event since announcing our fangame! This was a huge success and we hope to hold more events/competitions in the future! And last but not least,
  11. With the intro: When you start the game, you will see that it was a spontaneous choice to hide in the place that you do. I am still considering a different start depending on where you choose to hide. I have been doing some event experimenting and I have found that going with the approach that your decisions will effect you and your path throughout is a model that works very well in the game we are creating. While making the maps and events, I played some other fangames to see their good and bad respectively, and while doing this, I found that the intro we had was actually similar to a few different fangames. Because of this, I may want to rework the intro. When I made it, it was kind of sporadic and didn't make much sense in the context you start in. Especially after reading your first couple lines over and over. Question 1: Did we get captured to stop us from destroying Pokémon as we know (since, you know, we have that potential) or to CAUSE that to happen? A: You were captured to cause that to happen. While creating the story outline of the game, I wanted to make the evil team have a real reason to be taking over. I found that concepts surrounded by money and corruption were the best way to give them an actual reason for being an issue to the protagonist. In the game, the Pansperma Region is a growing region with more and more tourists coming in by the day. The whole goal for the agency here is to drive out Pokémon to make more room for people to live, meaning more money. Throughout the game, you will see the region go into chaos and the overall conditions will get worse and worse. How you fit in this whole situation is that you were the most powerful trainer and popular trainer to come up throughout the program. If they eliminate you, their job gets easier. Question 1 - Part 2: What if it's like a scenario of full memory us was evil all along and the Organization was actually good? I can also imagine 2 different endings based on the choices you have made in the game one being that we in fact were evil all along and the Organization was good and another where we were good and the organization was in fact evil, which is a massive difference between the 2 endings but man would it be interesting if that was the case. A: This is almost exactly for what we have planned. There will be two different endings and your decisions will have a massive impact on it. I don't want to spoil much, but you will be faced with different opportunities throughout and there will be more than 2 endings. You can go about your way to not know anything about the "evil" organization and destroy them at any cost, or you can maybe even end up joining the organization yourself. But, to find that out, you will have to play it when it's released. Question 2: I do assume the space station we start in isn't the first region and wherever we land the second right? I assume we start at the SS then we escape and land in wherever and THAT is the first region? A: Like I said earlier in this message, the intro may be changed to make more sense in the future, but for what we have right now, there are NO catchable Pokémon on the SS. You can get your starter there, but that's it. Because of this, the Pokémon in the actual regions will match closely to the level your starter is when you escape. Meaning that the first Pokémon you will actually be able to catch will probably be from level 12-18. Like I said, we are not sure if this is the start that will make the final product, but that is what we have at the moment. Question 3: Last of all is the prequel game that you already have planned going to be telling the story of the first time we became champions out of the 14? Which since we've won so many times I'm guessing surely we are in the mid 30s maybe? A: The prequel game will have you at 8-10, depending on the character chosen. So, during this game, you will be in you mid-late 20s/earlier 30s. Question 4: Finally truly last, I wonder how a sequel would follow up to this kind of story, there would have to be a true ending for the sequel to follow up on, either that or this game ends in a cliffhanger but I doubt that lol imagine. A: I plan on having this game follow up on one of the endings, but I plan on making it follow the son/daughter of the protagonist. There isn't much I have made/done with the sequel game, so I don't really have a lot of information on it. Story for it is still in planning phase, so it will be most likely a while away. But, those are some pretty cool ideas you have made and we are always open to suggestions and constructive criticism to make this game the best we possibly can! Thanks for the questions!
  12. Thanks! We really appreciate the support!
  13. Update: Today is the last day to enter the art contest! If you are still interested in submitting your art in the contest, you still have until 11:59 PM EST tonight! If you can't submit in time or are seeing this in the future, don't fret because we will be hosting more events/contests in the future! After 11:59 PM EST tonight, all submissions will be closed.
  14. This game was made possible by RPG Maker XP and Pokemon Essentials v20.1 Trailer Watch Here! Pokémon Tabula Rasa, inspired by Reborn and Insurgence, is a story driven fangame with 2 brand new regions! - The Anphelio Region, inspired by the word aphelion (or the point in the orbit of a planet, asteroid, or comet at which it is furthest from the sun). This region has a lot of similarities with its name, as it is a snow-covered tundra with little to no civilization. Mostly covered by routes and forests, this region gives you a lot of training and time to meet new faces who help to get you back to your once held glory. Many Pokémon from all over the world have descended from this region and here, you can find many of their different, undiscovered versions of themselves. These Pokémon are often shy and haven't come in contact with many humans. However, the ones that find civilization or Human population, get along with them very well. - The Pansperma Region is the mainland. The region flooded with tourists and an influx in population. This has really driven out Pokémon in these parts, especially near cities. As you go on throughout the region, you find power-hungry corporations out for control over the region. To do this, however, they need the most powerful trainers to be able to drive out all Pokémon insight. In which doing so, makes room for more people to come in, leading to more money and power in the corporations. Here, you will find out who you truly were in the past and you may have to power your way through to get what you want for yourself and the Pokémon at stake. The sheer variety in Pokémon, people, and places you find along the way is incredible. This region has everything a person could ask for and is the reason why it's a huge tourist attraction. Story Before the events of Tabula Rasa, the main protagonist and their rival travel to a distant region while their home region's Pokemon League is being developed. When they discover that this new region doesn't have a current champion, the protagonist and the rival decide to battle each other for the crown. During the battle, the protagonist is finally "beaten" via an intentional hit which causes them to go into a severe coma. Years later, the protagonist wakes up from their coma and realizes that they've been taken in by Professor Oleaster and his apprentice, your rival. After some encouragement, the rival gets the protagonist to become a trainer once again to travel across the brand new Pokemon League in their home region that spans across both Anphelio and Pansperma The Protagonists The Meaning Behind/Why I chose Tabula Rasa Tabula rasa, the latin word meaning a "clean slate" or "scraped tablet." The bigger picture/driving narrative in this game being starting over from scratch, or Tabula Rasa. I really wanted to make a game where you were previously the champion, where you have to go through the region have once did, with no recollection of anything the regions have to offer. I'm already planning to make a sequel and prequel to these games, which already have titles. Those being Pokémon Prevenire and Pokémon Exigo. Prevenire meaning before hand/To come to and Exigo meaning complete or finished. Pokémon Prevenire will be in the style of FRLG/RSE and Pokémon Exigo will be in the style of Gen 5. However, if I am going to make that happen, I will need a team to do so, which is why I will also be putting a similar thread in the Team Recruitment channel. So if you are interested in making music, sound designs, scripting, or sprites, comment here/on the team recruitment page and/or message me directly. Screenshot Showcase Plans for the game - Fully custom music/Battle intros - Custom characters with backstories - New mega evolutions - Custom Anphelion and Panspermanian forms for over 200+ Pokémon! - Brand New Fakemon - New Pokémon that you discover throughout your journey (Not a final decision) - HMs as Items (Axe for Cut, exc.) Current Features - 12 gyms (4 in Anphelio, 8 in Pansperma) - Brand new stealth elements - Choices effect story - New Mega Evolutions - Hidden Grottos - Customizable Secret bases - High Leveled Overworld Encounters - Seasons/Seasonal events - All new UI - Fast forward (Thanks to Marin) - Huge post game Credits list Notes This is a huge game idea I want to pursue and will probably need quite a team to pull it off. The game's full version won't be available to play in the near future, but we will get it done! We currently have a team of 5 and still growing! I have had this idea in mind for a while now, and I am finally able to accomplish it. Any support for my huge project will be greatly appreciated! We currently have a roadmap made and we are working our hardest to have a fully fledged demo out by the end of this month! The demo will have frequent updates with new features, quests, maps, and bug fixes. We are also still recruiting! What I would be looking for is anything ranging from spriters/concept artists to music makers! If you are interested in joining the team, please send me a DM over discord, twitter, and even DMing on this forum! You can also contact the team by emailing pokemontabularasa@gmail.com. Discord You can join the game's official discord Here.
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