"One day, in the reborn server...''
"My last reborn league team... sucked. I'd better try and make another one.
*10 minutes later*
...What."
And so I present to you this mess of a team.
Galio (Archeops) (M) @ Flying Gem
Trait: Defeatist
EVs: 252 HP / 252 Atk
Adamant Nature (+Atk, -SAtk)
- U-turn
- Taunt
- Acrobatics
- Endeavor
This is my basic anti-lead Archeops, combined with Endeavor. Why? Well, you'll notice I have Absol, one of the very underrated Sucker Punchers. This usually leads to a nice revenge kill, and not many people really imagine Archeops as a taunter. For purposes as a offensive anti-lead aswell, I've got it U-turn for annoying things like Uxie, and the Flying Gem + Acrobatics combo for pure power.
(Who needs animation)
Hecarim (Absol) (M) @ Focus Sash
Trait: Pressure
EVs: 252 Atk / 252 Spd
Hasty Nature (+Spd, -Def)
- Sucker Punch
- Swords Dance
- Perish Song
- Psycho Cut
As said earlier, this is mostly a good revenge killer (term for taking revenge for your teammate by killing them), but it has some other niches. Swords Dance for power, though a bit of trickery would have to be performed so Absol doesn't... die. There's also Psycho Cut to stop Fighting types in their tracks, and Perish Song to save my ass from sweepers. Credit to Wolf for telling me not to get Baton Pass (that was originally a backup mean for my Heracross).
Soraka (Lilligant) (F) @ Life Orb
Trait: Own Tempo
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Sleep Powder
- Quiver Dance
- Petal Dance
- Dream Eater
I love this thing so much. Sleep Powder gives you time to set up Quiver Dance, Dream Eater for more type coverage, something that takes advantage of Sleep... and because there wasn't anything else. Something that you might notice is that this Lilligant has Own Tempo. This stops the confusion from Petal Dance, making it so that I can use my item slot on something else... and Life Orb I thought was a nice add-on for a special sweeper.
Fizz (Heracross) (M) @ Choice Band
Trait: Moxie
EVs: 252 Atk / 252 Spd
Hasty Nature (+Spd, -Def)
- Close Combat
- Stone Edge
- Megahorn
- Earthquake
This is sort of the risk-taker of my team. Abusing the power of Heracross with Choice Band might sound like a bad idea compared to Choice Scarf, but I just made this very (maybe too) reliant on the Smeargle below. From testing, this thing has swept several times. Originally, Absol with Swords Dance and Baton Pass were supposed to make it stronger, but I figured Absol needed moves more benefitting to itself, and Moxie would cover my Attack Problems if there were any.
LeBlanc (Smeargle) (F) @ Focus Sash
Trait: Own Tempo
EVs: 252 HP / 252 Spd
Timid Nature (+Spd, -Atk)
- Agility
- Spore
- Baton Pass
- Substitute
Basically the setup dedicated to Heracross, although it works well with anybody other than my Archeops. There's not really much to say about this one in particular, just a simple strategy with Agility instead of an Attack boosting move.
Fat Brand (Camerupt) (M) @ Leftovers
Trait: Solid Rock
EVs: 36 HP / 116 Def / 252 SAtk / 106 SDef
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Flamethrower
- Earthquake
- Amnesia
This is the half-tank of my team, with some offensive special power, since Camerupt doesn't really have any proper tank moves. For times where I REALLY need to be a special sponge, I gave it Amnesia. Flamethrower and Earth Power give it decent offense, and Stealth Rock for a natural entry hazard.
Comments roll in now.
Final Note: For certain people out there *cough*Phazer*cough*, THIS ISN'T A LEAGUE TEAM ANYMORE. Who the hell would use this team in league? It's for Borderline tier now. I figured I should make the most of it.