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Aeodyn

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Pokemon Reborn Development Blog

Pokemon Rejuvenation Development Blog

Everything posted by Aeodyn

  1. Something interesting: Even in version 2.7 with JIT enabled, Ruby still can't do constant folding (turning 2*3 into 6 so it doesn't run every time). Apparently the reason is that because almost anything can be redefined, even for something like 2*3 it has to look up the right definition each time. So a lot slower than you'd like. (Also ruby 1.8's optimization is much worse than 2.7, even without JIT.) For Essentials, there is at least one thing I'm aware of that's kinda-sorta reeaally bad: tiles are sometimes rendered as separate sprites, individually. ~300 tiles are on screen
  2. Airborne pokemon don't benefit from Misty Terrain preventing status effects. If this is intentional, it's not in the field notes. If not intended, just have to replace `$fefieldeffect == 3 && !isAirborne?` with `$fefieldeffect == 3` in PokeBattle_Effects.
  3. Oh wow, I see what you mean. Cool. Just seen "AIRBALLON" and "ABOMBASNOW" so far.
  4. Jeeze, nice work. I'd like to think that those math things come from someone being used to compiled programming where that is optimized-out... but considering how messed up other stuff in Essentials is, I'm not optimistic.
  5. PokeBattle_Move:2089 Before: if (id == PBMoves::PETALBLIZZARD || id == PBMoves::PETALDANCE || id == PBMoves::FLEURCANNON) && $fecounter = 2 After: if (id == PBMoves::PETALBLIZZARD || id == PBMoves::PETALDANCE || id == PBMoves::FLEURCANNON) && $fecounter == 2 I noticed it with mkxp-z's console=true build option.
  6. Soooo. I actually fixed this? Not entirely sure who to ping, but... @andracass I guess? Line 5553 in PokeBattle_MoveEffects (in class PokeBattle_Move_0B3): Seems to work fine with multi-enemy moves as well; tested it with Triattack and Sludge Wave at least.
  7. Looks like that was changed with gen VI, actually. In the same battles, a pokemon in the first slot was able to target and hit either opponent without issue. And to clarify, my second pokemon was hitting the opponents' first pokemon, not the directly opposite one.
  8. I haven't tested it much, but in a doubles fight my Nature Power has repeatedly targeted the wrong opponent, and always the one on the left. It also seems to be only when performed by my second pokemon, the one on the right. Edit: Just realized I didn't put this in the Battle Errors section; sorry!
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