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Solniste

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  1. Malamar Crest: increase priority move Topsy-Turvy and optionally give it additional ability of Anticipation(Check for SE moves so it can topsy-turvy-stopy them). Stats increase are optional; preference are +15 Def/SDef and +10 Atk. Lanturn Crest: Additional ability of Lighting Rod(Good combo with volt absorb or water absorb). Or redirect enemies' attack to it in double battle(Since it's real life counterpart lure prey in with it's organic lightbulb). Stats increase are optional, preferences are +25 Def and SDef or +50 HP. Gogoat Crest: Additional ability of Thick Fat(To address common grass type issues). Swap SAtk and Spd, +35 Def. (Honestly this is all it needed to just not suck) Spiritomb Crest: Boost Atk/SAtk in battle for every fainted pokemon, regardless if it's an ally or an enemy(Based on the whole hundreds of souls it has going on here) by 10%(or other percentage) each. Or recover HP whenever a pokemon fainted(Regardless of who kills them or whether it's an ally or an enemy) by 20%(or other percentage) of their total HP. Optional: +30 HP or +20 Def/SDef. Pangoro Crest: When it's opponent are "good/justicelike" pokemon(Fairy and Fighting), it's attack boosted by 50% (Law vs. Crime, Hero vs. Villain etc). +35 Spd(So it won't just be bullet punching one or two time before dying horribly and it's typing makes it a poor defensive pokemon; too slow outside trick room, too fast inside trick room).
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