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Autumn Zephyr

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Posts posted by Autumn Zephyr

  1. ...I forgot that said sylveon had perfect stats. I've been using the fact that Baby pokemon are guaranteed to have 3 31s to chain breed decent stats onto my current spiritomb project. The chingling in Sheridan have been particularly helpful in this case.

    • Like 1
  2. Ha, and they said that nothing good could come from a pandemic!

     

    Anyway, welcome to this not-so-viral place we call the Reborn Evolved Forums! Be sure to read up on the guidelines if you haven't yet, feel free to check out all that we have to offer, and above all else, do enjoy your stay~!

  3. 10 hours ago, Boomerzoomer said:

    What level does Alolan Vulpix/Ninetales learn Aurora Veil in this game? I got it to lvl 55 and nothing so far, and move re-learner hasn't helped either.

    I think I see what's going on here. In Sword and Shield, there are a good handful of pokemon capable of learning Aurora Veil by level up, including Alolan Vulpix at Lv. 44. However, Rejuvenation V12 was released roughly four and a half months before SwSh, and thus uses the UsUm learnlists, where nothing could learn Aurora Veil naturally and had to rely on the TM to actually add the move to their set. And since the TM isn't available to the player at all yet, the classic Alolatales set is impossible to pull off (without using Debug Mode) until V13 is finally released.

     

    As Crimson pointed out, there is a Shadow Pokemon with Aurora Veil as one of its Purification moves (seriously, how was Aurorus unable to learnt he move in the first place???), but it's pretty late game in our current build. You need to be able to Dive in the overworld to get access to it, and that doesn't come online until after the 13th Gym! 

     

    Sorry about the inconvenience. 😓

  4. That just means that, if it is a variant of the same bug, it only negatively affects the AI's side of the field. The fact that the error message popped up after all was said and done suggests that's it's probably something different after all, however...

  5. Hm, this a bit interesting. In unpatched versions of V12, Flora!Ryaland's claydol kept getting its turned skipped, resulting in what was intended to be a massive threat being a breather 'mon instead. Makes me wonder if it had tried to use one of the big Beams, and got caught in its own bug... 🤔

  6. On 12/2/2019 at 10:47 AM, Feng Lei said:

    Sounds more like Dynamaxing has just outright changed the metagame as a whole. Though it sounds like certain mons are indeed just outright broken beyond belief.

     

    What is the difference between regular dynamaxing and gigantimaxing? What exactly gets boosted in the standard dynamax, vs. the gigantimax? Or is the special form some pokemon get just esthetics?

     

    Mechanically, all that's different is a single move, i.e, where the standard Max Inferno sets up Sun, Giga-Charizard's G-Max Wildfire instead inflicts the Fire Pledge+Grass Pledge Combo Effect on the opponents. A regular charizard can't use G-Max Wildfire, but a Gigantamaxed one can't use Max Inferno either, so choosing whether you want to actually go for the fancy cool look is really a matter of opportunity cost. (In this case, I'd only bother with getting a Gigantamax specimen if I happened to have an offensive Water Type on my team, since the Sun would hinder that guy's chances if it came out after charizard was done doing its thing).

  7. 20 minutes ago, nhehvnukl said:

    A bit out of the loop here, what happened to ice types?

    They got eiscue, which takes absolutely no damage from the first Physical attack it takes, and can repeatedly restore this trait every round if it's currently Hailing (which Angie's fight has on by default), effectively making it immune to Physical attacks, as well as Galarian Darmanitan, whose Ability is literally a built-in Choice Band that stacks with other Choice Items (and is being a bit of a terror on comp. ATM. as a result). And then there's the Arcto-fossils, which sport a 75 signature attack that doubles in power if the user outspeeds the target, plus Slush Rush to ensure it actually does so (It doesn't help us that both Angie's preferred weather and Field Effect activate Slush Rush). Arctozolt seems to be particularly nasty because it does bring in the rarely-resisted BoltBeam Type pair (i.e., Electric and Ice) in its STABs alone. I'd be genuinely surprised if none of these monsters made it onto Angie's team!

     

    Ice also got Mr. Rime, whose signature Ability would actually hurt her (I don't think any Ice trainer would be fond of destroying their own Aurora Veil, ya know?), and frosmoth, which... I'm still on the fence about in regards to how actually useful it is in this context. It might be the most aesthetically fitting of the bunch for our psycho frost maid, at least?

  8. 2 hours ago, Crimson_Mc_Black said:

    wait so calydol (i am asumeing through its crest) doesn't have to recharge after using a hyper beam and doesn't have to use 1 turn to charge for solar beam?

     

    On topic Dracofish will be amazing to use if i could get my hands on the fossils necessary to get it.

    That's exactly right! Frankly, I feel like the claydol Crest is the most involved of the bunch, considering just how much it affects.

     

    I'm not exactly sure if I'm remembering right (I haven't personally bothered with them myself), but aren't all of the older fossilmons already available in Rejuvenation? I don't imagine that there'd be too much of a delay toward getting the frankenfossils once those come online, so dracovish should be an available option by then. I still can't quite get over how ridiculously powerful that one turned out to be, TBH... 😅

  9. Welcome, o lurker of the realm, to the Reborn Evolved Forums! Feel free to check out all that we have to offer, and above all else, enjoy your stay~!

  10. 4 hours ago, Mionee said:

    In a regular pokemon metagame? Of course not (although, debatable, pincurchin is actually lowkey good lol). In a game such a Rejuv pincurchin would be absolutely bonkers, yes. I would always want terrain setters on my teams regardless of their power levels, and yes i'd rather have a pincurchin over a garchomp in many many battles. It's just way too disruptive for AI strategies, completely blocks most of their seed usage, would make most of their movepools which are tailored to abuse fields a lot worse, etc.

     

    I think the abilities should be kept to post-game, not the mons themselves. They might be balanced in a regular pokemon metagame but they certainly are not given the importance of terrains in games like Reborn or Rejuv. It's the same reason you'd almost never use moves like Grassy Terrain/Electric Terrain/etc in regular games, but in Rejuv it's not exactly unusual to keep those moves around. Even end-game 'minibosses' can be completely destroyed by a single mon on the correct terrain, as a matter of fact Gogoat with Grassy Terrain/Bulk Up/Horn Leech totally destroys the kingdra battle 1v6 for example and there are many similar battles that would be completely trivialized if you could setup electric terrain or whatever for free.

     

    It goes way, way beyond just having a speed boost blaziken or w/e OP mon. Adapting to fields and/or finding ways to change them into fields more suitable for your team is, imo, the bulk of the fun of battles in rejuv compared to regular pokemon games, and adding the ability to just negate fields for free in every single battle would destroy that.

    I think you might be missing my point here. A huge part of the appeal of these games is that you don't have to stress about obscure methods and wild guessing to have access to a pokemon's HA- even if said HA is actually a core part of the pokemon's identity *cough, cough, darmanitan*- you can just have them right then and there. By declaring that the Abilities are to be banned, you're basically condemning all of the pokemon that have said Abilities to the far reaches of the endgame. But you can't quite do that, because one of the pokemon is contractually obligated be available right out the gate,  so instead you're stuck forcing the Devs. to completely redo the system. If you're hardcoding certain "broken" Abilities to never crop up, you might as well do so for all of the problem children, no? And bidoof had just gotten nerfed in the mainline games already as it is!

     

    Given how ridiculously extreme both of the above scenarios wind up playing out, I stand by my belief that the most elegant way is to just make the pokemon lategame and tough to get. We're already playing in a realm where Alolan muk is handed to us on a silver platter, ledian can wreck against all odds, and claydol can spam boosted Hyper and Solar Beams without repercussion, so they'll really just fit right in with Rejuvenation's incredible levels of mechanical jank. And about the starter grookey? A certain highly-feared Gym Leader just got a bunch of shiny new toys designed specifically to try and give the Ice Type a fighting chance, so I think Grass is going to need every bit of help it can get!

     

    But this really isn't the right thread for this discussion, and I feel we've clogged it enough. The most reasonable thing to do now is to agree to disagree and let those who control such things work out the details. On the bright side, people who wanted to try and use indeedee (it's literally the only one of the four I hadn't specifically referred to yet 😅) now have a better idea of what they might be up against, right?

  11. Ah, yes, freedom. Sad how that seems like such a precious commodity these days, no? In any case, hopefully your story will be a worthy addition to the collection we already have!

     

    Anyway, welcome to the Reborn Evolved Forums! Be sure to read up up on the Guidelines, feel free to check out all that we have to offer, and above all else, enjoy your stay~!

     

    Also goodness gracious, this puts even my Introduction Post to shame...

  12. 8 hours ago, reaper. said:

    they can set them for post game but the only one's that gonna be a problem is grookey line. 

    I wouldn't even call the grookey line a problem- Grass didn't have a Starter that was anywhere near being on the same level as greninja, blaziken, and the unholy love child of the two (cinderace), so rillaboom finally allows the Type to be somewhat competitive far before the Crests become close to being available. Yes, it would probably make battles a little monotonous, but that's the price you pay for picking something that's known to be in the upper echelons of power in the first place, right? 

     

    As for placement, the Terrain Setters (including non-starter grookey and evolution location for Galarian Weezing) would certainly be late game, but not relegated to post. Reborn has every non-Legendary pokemon available now, yet it's not even completed its last Gym yet. And that's not even touching the fact that Rejuvenation has been a little bit more generous regarding what pokemon you have access to than Reborn was to boot, so it wouldn't make any sense to chuck them right to the point where you might as well use the superior Tapus instead!

     

    I mean, can anyone really say with a straight face that pincurchin is on the same level as goodra, garchomp, metagross, or hydreigon, all of which are pokes we already have access to? How about Mega Mawile and Mega Gardevoir, who's last ingredient to whom has been confirmed as being added in the next Version as part of the story


    So my thought is that instead of sticking to the knee-jerk reaction to condemn these poor souls to cryostasis via Angie's Cold Truth. it would be nicer to instead brainstorm where they could be found. My thoughts line them up like this:

    Spoiler

     

    Grassy Surge (Non-Starter Rillaboom)- given that the most thematically appropriate locale is waaaay too early in the game for this guy, it'll likely be a Help Center reward. I personally suspect Neverwinter.

    Electric Surge (Pincurchin)- they like cold waters, so Route 11 and the seas around Neverwinter make sense for them; most likely a rare spawn, but not an event.

    Misty Surge (Galarian Weezing)- If Aevium's Dreamyard is anything like the one in Unova, then it'll already have a strong mist theme thanks to the local musharna population, so the clean weezing variant would fit right in!

    Psychic Surge (Indeedee)- This one's a bit on the tricky side, since it thematically fits in with the Darchlight Woods (especially the area around the Manor), but that is pretty early in comparison to the others. The only other place I can think of so far would be the Voidal Chasm, but that feels like a bit of a stretch. Maybe the courtyard in Goomidra...?

     

     

    Naturally, the above is just speculation at this point, so take it with a grain of salt in that regard. Regardless, I still feel that it's far too early to kick them out of the running quite yet.

  13. "Mirror, mirror, on the field,

    Who shalt this fractured power wield?"
    -The Mirror Arena honestly still has my favorite Field Effect Intro to date, so I kinda respect Serra for showcasing it. Fair warning, though- the Exp. Curve and Level Curve don't match up well at all after her Gym, so you should probably expect to be a bit underlevelled for a while... 😅

     

    Anyway, welcome to this incredulous land we call the Reborn Evolved Forums! Be sure to read up on the forum Guidelines, feel free to check out everything we have to offer, and above all else, enjoy your stay~!

  14. Given that A) they use completely different sprites prior to purification, and B) the game the Shadow pokemon are based off of didn't allow them to be shiny either, I believe it's safe to say that they cannot by shiny. A bit of a shame for the ones with really good Purification moves, but at least other specimens of the same species are capable of having higher IVs to make up for it.

    • Like 1
  15. 18 minutes ago, Crickzilla said:

    My Bug Mono is earning three new Bug Types upon this update. Hope they'll be useful...

    If nothing else, centiskorch should serve as a decent backup for volcarona in the upcoming Steel and Fairy Gyms. Frosmoth could potentially put in work against the Dragon Gym as well, depending on how Specially-oriented it winds up being.

     

    Unfortunately, it seems we're bit too far into the game for orbeetle's offensive capabilities to be particular use at this point. At least it's still a niche as a Dual Screener that can also steal the field when needed? 🤔

  16. "I know! I'll use runerigus! If the Eviolite becomes available soon, G. Corsola might be a good choice as well. Ooh, or maybe dragapult- I could use a Psuedo!"

    >Banette (now with Mega-Powered Action!) is on rotation

    >Oricorio (Sensu-ational dance!) is on rotation

    >Cofagrigus (The Crest practically blends right in!) is on rotation

    >Silvally (Everythings possible at an RKS System near you!) is on rotation

    "...Okay, maybe I don't need any more Ghost Types... 😅"

     

    I am oddly lacking in Fairy and Ground Types at the moment (silvally notwisthstanding), so I might try out hatterene, G. Weezing, or alcremie (depending on how the Devs. handle a certain mechanic, of course). Zen Mode G. Darmanitan is an awesome pokemon to have cover my Ice slot of need be, of course. And that Ground deficiency I mentioned?

     

    Well, I'll probably just train my shiny baltoy for that one. Whoops?

  17. I'm trying to give them a way to fix the sprite issue that won't make it so that they have to change up some of the files every time the game gets a new update moving forward. Better get out of the way now with the tools that are baked into the game because the devs knew something like this would happen, rather than worry about it later, ya know? 

     

    It is a good backup plan in case the code decides to be extra fiddly about all this, however.

  18. ...Looking back at the V10 Download Thread (specifically portion labelled "PLEASE READ THIS BEFORE PLAYING. SERIOUSLY, READ IT"), the error popping up the first time V10 is booted is normal. Guess the game has to adjust to suddenly being able to support 3 Save Files simultaneously?

     

    As for the trainer sprite issue, that's why we're stopping at V10 specifically- the NPC that corrects the problem only exists in V10 and V11, and since the second one doesn't seem to be functional at all, V10's gonna have to do. Head to the Grand Dream Festival (the area with all the tents and clowns and stuff) and talk around to the NPCs until you get the right guy. 

  19. No, don't replace the folder entirely! It's best to have the original Version on hand still in case something goes wrong along the way, so that you'll still have a pure bass to work with.

     

    ...Can't say I have any idea what to do regarding V11's absence, admittedly. The good news is, I think that one's the least relevant of the bunch, so skipping it shouldn't matter all too much.

     

    Edit: You're looking to have each Version to be it's own folder, like so:

    Spoiler

    6bvK4K9.png

     

  20. For this situation, it'll probably be best to just download each version completely and move through them in order. Having each Version in different folders helps keep the metaphorical wires from getting crossed during the process, and allows you to more easily get rid of any of them you don't actually want to be taking up storage space on your computer after the fact. The actual save file is stored in a completely different part of the computer, so this shouldn't have any direct impact on how it functions.

  21. I believe the Secret Shore is a safe zone, so it shouldn't be giving you that error message. Wonder what's up with that... 🤔

     

    At this point, i think the best course of action would be to update the file in order, making sure to visit the the sprite-changing Grand Dream City's NPC in V10 to fix in the pink-haired female sprite along the way. Note that the V9 version isn't available in V12, but at least you won't be stuck playing the guy anymore. If you aren't up to GDC yet, then I'd suggest continuing in V9 until you can access the festival, in order to keep things simple. Hopefully that'll do the trick.

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