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AenaonDusky

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Pokemon Reborn Development Blog

Pokemon Rejuvenation Development Blog

Everything posted by AenaonDusky

  1. Hey, how are you doing? Thanks for reporting them typos. A version update will be released in the coming weeks. Thanks for playing - glad you enjoyed it!
  2. Hello everyone, a mini side episode, "Mission Alyssa" has just released. Since it's technically standalone, it might need a new thread, but for now the link will be provided in the download section here. Link:
  3. Also please use a spoiler tag! Update v.C1.7: Update v.C1.8: Update v.C1.9: Update v. C2.0 Update v. C2.1 Update v. C2.2: C2.3: C2.4:
  4. We're glad you like it! So, that particular puzzle: EDIT: C1.5 update: EDIT: C1.6 Update:
  5. Got word about it - sorry 'bout that, has been fixed, check the updated link! Thank you for reporting it! Changelog: C1.4 is out:
  6. Interact with the fence which isn't "covered" by the trees in the rightmost corner.
  7. Check the text speed setting in the options menu - is it set to INST? INST speed is for those who wish to skip most of the text.
  8. Hello everyone! We're proud to announce the release of the improved Courier Update version! The Courier Update has brought a ton of improvements, and 12 Sidequests too (3 of which are missions). The world has been enriched, dialogue improved, and many bugs have been fixed. Some quality of life improvements have been added too. This is much closer to the original vision of the game, and we'd encourage all those who've already played to give it one more playthrough. The game is 10-20 hours long now, depending on how you play. With that out of the way, here's the changelog:
  9. Oh man, we're really sorry about the rock predicament; there's been a lot of changes after the tileset and eventing redesign process, which has interfered with the previous setup. We apologize for the inconvenience. The fixed version will be up in about an hour and a half. Alright, newest version is up, bug fixed. v3.9.24 changelog: Again, sorry about this! By the way: v3.9.41: Changelog QoL pack 1 v3.10.0: Important Update, fixes progression-halting Route 0 rock bug. v3.11.8: Qol, bugfix and optimization pack 2: v3.11.10
  10. Wow, we're really grateful for your support! Thank you for reporting this bug as well. It's another remnant from the tileset corrections. Fixed. Yes please, go ahead. You're already in the credits either way! 3.9.14 is up.
  11. I apologize for burdening you with this, but can you please check whether the problem persists on the newest version? (3.9.12). Make sure you've made a backup of your savefile before testing it with the one already provided above. Also, Version 3.9.12 is up.
  12. Thank you for your kind words, we're trying to act semi-professionally here (well, huge emphasis on the semi part ) Ha, I bet you're more worthy than you think. I'm quite curious now though - did they teach you about the most important aspect of the method? Or just the, uh, rhetoric, cross-examination procedure of question asking? Back on topic, Version 3.9.9 is up, similar entrance bugs on other port maps fixed.
  13. Glad you sorted that out. On a side note: Update version 3.7.0 is out. The fixes just keep on comin' ! Changelog: Notice on some bugs: Since a lot of maps have been partially redesigned, there might be some warp bugs (testing so far has proven otherwise though). Please report any such bugs, thank you! Also I'll just leave this here: A major update has just been released (3.9.7) Aside from fixing a myriad of tile bugs, this update is powered by the rigorous testing provided by the man the legend "ArtilleryOctillery", which led to a lot of improvements. Certain e
  14. Hello, thank you for playing! You should: Unrelated question incoming; have you experienced any lag on Route 0? It seems like semi-transparent shadows on trees and the such make RGSS go nuts. Sigh. EDIT: Anyone experiencing general lag (or specific-area lag) is kindly requested to report to your nearest Courier Center....(we cannot guarantee free cookies, sorry)
  15. Alright, please send us your errorlog.txt (which is located where the savefile is) So did restarting really work? In any case, here's your fixed savefile: Game.rxdata Iirc we had a couple of reasons (although not that serious) for not having the autosave/automatic backups feature enabled. Imma look into it and will probably have it implemented in the next ep3 update. Sorry for the inconvenience!
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