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zewolfstone

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Everything posted by zewolfstone

  1. Unfortunately I still have tile rendering issues, despite the fact that I uninstall the previous version and install the new one ! What should I do to fix that ?
  2. This is awesome ! There is indeed a bug in the Grand Hall but the rest seems to work so far, even the mods
  3. Hello, thanks for this great mod ! I don't know if it's a big deal, but could you also had the HMs ? Some of these are pretty useful in battle too !
  4. I already do this sort of challenge thanks to the sandbox mod with only 9 pokemons that I "rotate" after each badges : Fire: Emboar Water:Walrein Grass: Decidueye Normal:Pidgeot Dark: Tyranitar Electric: Magnezone Flying: Pidgeot Bug: Scolipede Steel: Magnezone Psychic: Gardevoir Fighting: Emboar Ground: Garchomp Rock: Tyranitar Ghost: Deciduye Poison: Scolipede Ice: Walrein Dragon:Garchomp Fairy: Gardevoir Bonus : They all are part of a 3 pokémon evolutionary line
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