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TheTGU

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Posts posted by TheTGU

  1. Oh, I may have expressed myself wrongly, I don't have the option.

     

    I checked the scripts file and the .rb files.

    The first few lines of the script's main part (and also the only lines marked with MODDED):

    #####MODDED
    begin
        ModsPath = Dir.pwd+"/Data/Mods/*.rb"
        Dir[ModsPath].each {|file| load file }
    end
    #####/MODDED

    The code of the .rb files also seems to be fine. (Though I'm not a coding expert)

  2. Well, that sounds like a great idea for a side quest, but then again... How did the Porygon-Z fuse with the PULSE machine?

    And did those even exist back then?

    And for what reasson would someone do that to Terra?

    Though I think post-game PULSE sidequests could be possible, if there is an explainaton for the plot holes...

  3. That would explain the scene with Lin in Shade's gym.

    As we know, two of the four people will actually die, so the Lin we see might not be the real Lin.

    (There's a whole speculation topic about that I think. But it really makes sense)

    Also, I think Ame once answered to the question, if we will one day see the physical power of Lin with a yes, but don't quote me on that.

    (And did she say we're gonna fight a pulse human one day? I'm not sure.)

     

    But Ame could also just be trying to give us wrong traces, like with the Type:Null line...

  4. But there's a reasson they want to enter the chambe:

    They want to create a new world and Arceus probably wouldn't just do what they want...

    Though it would be  questionable, how they would get the literal god into a PULSE machine AND not having it just destroy the machine instantly...

     

    Edit: And the biggest evidence would be the "PULSE Arc", mentioned multiple times by high ranked team Meteor members.

  5. Quote

    - Ame once stated that a human would be connected to a PULSE at some point of the game;

    - Arclight had his eye removed;

     

    Conclusion: DJ Arclight-PULSE

    Well, I think pulse Arceus is more likely to happen.

     

    If there would be a pulse human, I think it would be a major character.

     

     

    Also, do you think there will be more than 12 pulses?

     

    We have 00-07 in the pulse dex

    08-10 could be Clawitzer, Mr. Mime, and the thing that makes the people asleep in Agate city. (Probably Hypno, because it's so well known for putting humans asleep)

    11 could be pulse Arceus.

     

    4 pulses seem to be a reassonable amount of pulses left, looking at how close we are to the post-game. (Or will the post-game contain more pulses? I mean team meteor will probably be defeated by then, right?)

    (E17 will probably go up until the 16th badge, E18 up until the 18th badge + climax and then E19, which is confirmed to be post-game and the last episode. (Though I think it'll also add the elite 4 + champ)

    So, the last two episodes are going to be huge, especially since E17 apparently is pretty small in the story department.

     

    But that would be too predictable, would it?

  6. Yeah, pulse Arceus would make sense, after all, team meteor wants to create a new world using Arceus and Arceus probably won't say "Okay, that's fine."

    But then again...

    How could the god of the universe be controlled by... Anything?

    Though that could easily be explained with "video game logic"

    So, what base stats could a pulse Arceus have?

    It would probably keep the every stat is the same distribution and it should be out of question it would have the highest BST out of any pokemon/pulse.

    With pulse Avalugg having a BST of 882, that would mean pulse Arceus would have at least 148 in every stat. (At 147 it would tie with pulse Avalugg's BST).

    And we all know how hard this game can be...

    So I'd guess between 160 - 180 in every stat.

    But we all know Reborn's difficulty, so it's probably going to be 255 in everything. xD (Please no, I don't want to have to cheese it with destiny bond/ perish song/ curse...)

  7. Before you read: This post contains spoilers about many parts of the game. If you haven't played through E16 already I recommend you to do so first. You have been warned.

     

    Sorry for bad such great formatting, that your eyes are overwhelmed by it which makes it harder to read.

     

    So, first things first: The pulses that you can already battle/ register in your pulse dex.

    We all know that pulses are quite strong, but have you ever wondererd how strong exactly?

    Well, as there seem to be no conplete guides about it (the only thing I found was only up to pulse Abra, I believe), I looked into it and found the base stats of the pulses:

    (Please note that there's a chance I made an error somewhere.)

    Spoiler

    I heard the pulses have 6*31IV and 6*0EV with a neutral nature, but I can't confirm it at the moment.

     

    Pulse 00

     

    Spoiler

    Garbador

    Type: Poison

    Ability: Gooey

    Well, the one we battle isn't actually a pulse garbador, so its exact base stats will remain unknown.

    But I really wonder how a pulse Garbador would look like..

    Pulse 01

     

    Spoiler

    Magnezone

    Type: Electric/ Steel

    Ability: Levitate

    HP: 70

    Attack: 70

    Defense: 160

    Special Attack: 230

    Special Defense: 140

    Speed: 70

    Base Stat Total: 740

    Do you think Lumi and Evelyn are dead for good now?

    Pulse 02

     

    Spoiler

    Avalugg

    Type: Ice

    Ability: Solid Rock

    HP: 105

    Attack: 160

    Defense: 255

    Special Attack: 97

    Special Defense: 255

    Speed: 10

    Base Stat Total: 882

    Thanks god it has a bad defensive typing.

    But still, that thing is a monster!

    Pulse 03

     

    Spoiler

    Swalot

    Type: Poison/ Water

    Ability: Water Absorb

    HP: 100

    Attack: 73

    Defense: 210

    Special Attack: 110

    Special Defense: 210

    Speed: 40

    Base Stat Total: 743

    Pulse 04

     

    Spoiler

    Muk

    Type: Poison

    Ability: Protean

    HP: 105

    Attack: 105

    Defense: 70

    Special Attack: 97

    Special Defense: 250

    Speed: 40

    Base Stat Total: 667

    Protean... Yeah.

    Do I have to say more?

    Pulse 05

     

    Spoiler

    Tangrowth

    Type: Grass/ Poison

    Ability: Filter

    HP: 100

    Attack: 70

    Defense: 200

    Special Attack: 70

    Special Defense: 160

    Speed: 10

    Base Stat Total: 610

    Well, you have to beat some other Pokenob of a boss trainer first, so don't get fooled by the "low" stats.

    And there are 3...

    Pulse 06

     

    Spoiler

    Camerupt

    Type: Fire/ Ground

    Ability: Desolate Land

    Looking at the approximate stats from the pulse dex, I'm glad you don't have to fight this thing...

    Pulse 07

     

    Spoiler

    Abra

    Type: Psychic/ Steel

    Ability: Magic Guard

    HP: 25

    Attack: 20 

    Defense: 115

    Special Attack: 195

    Special Defense: 155

    Speed: 140

    Base Stat Total: 650

    This thing was a nightmare...

    It swept through my entire team...

     

     

    And that's where the speculation begins!

    We do know that there is a pulse Mr. Mime and a pulse Clawitzer.

    The Agate sleep spell probably has something to do with a pulse, too.

     

    When will we be able to battle which pulses?

    Will there be a pulse to battle in E17?

    What do you think are the 2 unknown pulses?

    And what could their types, abilities and base stats be?

    Do you think we'll eventually somehow get to use them our own? (I mean they're pretty much custom mega-evolutions, so...)

  8. Well, I finished Episode 16.

     

    This is my final team:

     

    #1: Feraligatr "Crocey", male

    Ability: Sheer Force

    Nature: Adamant

    Item: Icicle Plate

    Moves: Waterfall | Ice Fang | Crunch | Dragon Dance

     

    #2: Arcanine "Growly", female

    Ability: Intimidate

    Nature: Adamant

    Item: Charcoal

    Moves:  Flare Blitz | Close Combat | Crunch | Sunny Day

     

    #3: Gardevoir "Madame Garde", female

    Ability: Telepathy

    Nature: Timid

    Item: TwistedSpoon

    Moves: Psychic | Moonblast | Calm Mind | Trick Room

     

    #4: Haxorus "Haxorgon", female

    Ability: Mold Breaker

    Nature: Jolly

    Item: Draco Plate

    Moves: Dragon Claw | Outrage | Iron Tail | Dragon Dance

     

    #5: Magnezone "Magtractor", genderless

    Ability: Analytic

    Nature: Quiet

    Item: Metal Coat

    Moves: Discharge | Flash Cannon | Metal Sound | Thunder Wave

     

    #6: Venusaur "Venoplant", male

    Ability: Chlorophyll

    Nature: Modest

    Item: Miracle Seed

    Moves: Petal Dance | Grass Knot | Synthesis | Sunny Day

     

    (Venusaur will get Toxic and Sludge Bomb, once the TMs are released.)

    (Gardevoir will get Hyper Voice and forget Moon Blast, once her Mega-Evolution is obtainable.)

    Now I could look at getting the best EV spreads...

    And I could think of better items. (Like Life-Orb for Haxorus, though it's not released yet...)

  9. Then I'll probably only use trick room when I face a crazy sweeper. (If I can get it off, that is...)

    Though my team should be good enough now.

    Planned final team:

    Feraligatr, Sheer Force, Icicle Plate

    Ice Fang, Crunch, Hydro Cannon, Dragon Dance

    Arcanine, Intimidate, Char Coal

    Crunch, Close Combat, Fire Fang, Flamethrower

    Haxorus, Mold Breaker, Draco Plate

    Dragon Dance/Swords Dance, Dragon Claw, Outrage, Iron Tail

    Venosaur, Chlorophyll, Miracle Seed

    Sludge Bomb, Toxic, Petal Dance, Sunny Day

    Magnezone, Analytic, none (I don't have a fitting item at the moment)

    Discharge, Flash Cannon, Thunder Wave, Metal Sound

    Guardevoir, Synchronize, TwistedSpoon

    Psychic, Moon Blast, Calm Mind, Trick Room

     

     

    It may not be perfect but DEFINITELY better than my old team.

  10. Okay, I think I have my final team:

    Feraligatr

    Arcanine

    Gardevoir

    Venosaur

    Haxorus

    Magnezone

     

    I'll post the move pools later.

     

    Thanks to Ainz Ooal Gown for the Bulbasaur and Axew.

     

     

    I'm already soooooo excited for levelling up so many Pokemon...

     

     

    (For the Magneton/Magnezone: Just PM me)

  11. I don't think I need a flying type in my team, so there's one empty slot.

    Types already present in my team:

    Water, Fire, Psychic, Fairy, Dragon, Poison, Electric, Steel

    (Attack types: Water, Fire, Psychic, Fairy, Dragon, Poison, Electric, Steel, Dark, Fighting, Ice)

  12. Thanks for the offer.

    You can send me a PM once you can trade. (Totodile)

    I'd love to have a Magnezone on my team, I would've taken Magneton anyway.

    I can't trade at the moment, I can trade in ~3+ hours.

     

    (Does someone by chance know the easiest way to get a pokemon with dragon dance pre-luna?

    If not I'll just look it up)

    Thanks for all the help :)

  13. Okay, Arcanine will probably get one of the elemental fangs, I'm thinking of either fire or thunder fang.

    Feraligatr will get agility.

    But...

    You REALLY make me tempted to actually take the effort and breed one with dragon dance...

    But it would take so much time...

    First, I have to breed Feraligatr with Ditto until I get a female one.

    Then I have to get a male pokemon, that can breed with Feraligatr and knows dragon dance.

    The worst part is the time eggs take to breed...

    And then I have to level the Totodile up...

  14. I already asked myself if HM moves are treated differently xD

     

    So, now I have to think about a new move for Feraligatr and Arcanine (once I get out of that stealth section, that is... I can't find a way out D:)

    Edit: I found a hidden room, so I'm no longer stuck :D

  15. Well, thanks for the help.

    I'll get Magneton once I levelled up my Gardevoir and Dragalge to a point, where they can actually be used.

    Magneton will replace Dusclops.

    I already saw the abra, though I prefer Gardevoir over Alakazam, due to Gardevoir being a dual type. (I like dual-types more than mono-types in general)

    I actually had toxic spikes on Roserade, but I replaced it with toxic, because I barely used it. (Though it's a great attack...)

    It also had Magical Leaf, but I was stupid and forgot about Technician. (It had another ability, I could've used an ability capsule, though...)

    But then again, I really don't want to breed for a casual playthrough, well, I don't breed at all, because I don't have the time for making competitive teams...

    Oh, and where do you get venoshock? D:

    But it really doesn't matter, as I replaced Roserade with Dragalge.

    The same thing with breeding applies to Feraligatr. (But I have to admit, dragon dance on Feraligatr sounds sweet...)

    The reasson why Arcanine has rock smash is because I don't want to have hm slaves. (And yes, I know it's stupid from a teambuilding side of view)

    The reasson I don't have flare blitz on it is that as a Growlithe it was too weak and I really needed the evolution for a hard battle.

    Unfezant will be replaced with Braviary, once I have it.

     

    I hope my team is slow enough for a trick room setup. (I don't think it is)

    The average base speed of the Pokemon of my final team should be around 80, with Arcanine (95 base) being the fastest and Magnezone (once it evolves) being the slowest (60).

  16. Magnezone actually isn't THAT far away for me, apparently you can get it once you reach Luna's gym.

    I'll use Gardevoir, I already got a fairly decent one. (+speed - sp. def, IVs 28/8/24/25/20/4 (only thing that botrhers me is the 4 on speed, 8 on attack doesn't matter, as gardevoir is a special attacker. My idea for the movepool: Psychic, Moon Blast, Calm Mind, Trick Room)

    The fact that Roserade can't really learn good poison moves is my problem, too.

    I actually thought of Crobat when speaking of good poison types, I used it on my Pokemon Moon playthrough and it was great.

    But also, due to this, I'd prefer something else, as I prefer to have unique teams for every playthrough.

    The same thing applies to Nidoking. (Used it in the 1st gen)

    So it's Dragalge or Drapion.

    Drapion is too fast for a trick room team.

    So it's Dragalge.

     

    So my team:

    Feraligtr

    Meowstic --> Gardevoir

    Arcanine

    Dusclops --> Magnezone

    Roserade -->Dragalge

    Unfezant --> Braviary

     

    So, I'll think about movepools and items for Magnezone, Dragalge and Braviary.

    (Maybe draco plate for dragalge?)

     

    I wonder if the team is slow enough for a trick room team?

  17. Okay, thanks for the help. I'll replace Dusclops (it's my worst pokemon in the team, anyway, it can't beat anything...) Though I really want a pokemon with a type I rarely use in my playthroughs. (Dragon, Ghost, Ice and Steel)

    So Magnezone could be an option, though it would involve grinding (and where's its evolution location in this game?)

    My Unfezant is my second worst pokemon, so it could be replaced as well. I'll probably replace it with braviary, once I get it.

    My Roserade is decent, though it's movepool is not the best (cut and mega drain...)

    I'm thinking about a good poison type as a replacement.

    I like Meowstic, though it really doesn't do all that much damage for a psychic type.

    Though it was my only option for some fights, but that is probably only the case, because my team is overall not the best...

    Gardevoir could be an option, but I don't know, when you can get it.

    I know, that Ralts is in the corrupted pokeball, but I don't know, when and where you can open it.

    Feraligatr and Arcanine will stay, they're doing great.

     

    Edit: I got ralts, though I'll reset until I get one that is at least decent.

    Galade would also be an option...

  18. So, I've been playing this game for some time now and noticed the high difficulty.

    I just beat Radomus, though I needed multiple attempts.

    For some battles I had to use unconventional methods, like setting up a pokemon with x-items and using a ton of healing items to stall.

    (I had to stall Radomus' Gardevoir until it was out of PP, because it was faster than every pokemon I have and one-hitted everything...)

     

    So, my question is:

    What do you think about my team? (Or to be more precise: What would you change?)

    (I know that I don't neccesarily have the best pokemon on my team)

    (Number, Species, Level, Gender, Nature, Ability, Attacks, Item, EVs/IVs)

    Note: I didn't look for good natures, EVs and IVs.

    I didn't use any PP ups so far.

    I don't have an HM slave and I REALLY don't want to make one.

     

    1: Feraligatr, 56, m, Relaxed, Sheer Force

    1. Ice Fang | 2. Crunch | 3. Water Gun (I REALLY need surf xD) | 4. Agility (I never used it, though...)

    Icicle Plate

    HP: 33/2 | Attack: 123/20 | Defense: 66/3 | Sp. Atk: 57/16 | Sp. Def: 31/23 | Speed: 67/29

     

    2: Meowstic, 56, f, Calm, Competitive

    1. Signal Beam | 2. Psychic | 3. Charge Beam | 4. Shadow Ball

    TwistedSpoon

    HP: 46/29 | Attack: 78/11 | Defense: 41/0 | Sp. Atk: 96/20 | Sp. Def: 35/29 | Speed: 59/10

     

    3: Roserade, 54, m, Mild, Poison Point

    1. Mega Drain (I don't know what happened to Giga Drain D:) | 2. Toxic | 3. Cut | 4. Petal Blizzard

    Miracle Seed

    HP: 18/12 | Attack: 63/23 | Defense: 24/31 | Sp. Atk: 36/8 | Sp. Def: 18/31 | Speed: 40/31

     

    4: Unfezant, 55, f, Serious, Super Luck

    1. Feather Dance | 2. Air Slash | 3. Roost | 4. Facade

    None

    HP: 24/1 | Attack: 79/28 | Defense: 49/12 | Sp. Atk: 55/4 | Sp. Def: 17/29 | Speed: 35/21

     

    5: Arcanine, 55, f, Jolly, Intimidate

    1. Crunch | 2. Close Combat | 3. Rock Smash | 4. Flamethrower

    Charcoal

    HP: 14/4 | Attack: 35/10 | Defense: 22/24 | Sp. Atk: 89/17 | Sp. Def: 20/17 | Speed: 29/19

     

    6: Dusclops, 55, f, Lax, Pressure

    1. Strength | 2. Curse | 3. Flash | 4. Shadow Punch

    HP: 13/14 | Attack: 47/15 | Defense: 33/12 | Sp. Atk: 31/0 | Sp. Def: 24/21 | Speed: 19/16

    (As far as I know you get the reaper cloth on route 2. How long is it going to take until I reach it?)

     

     

    So, that's my team of flaws xD

     

    When I play through any Pokemon game I never look for good natures, abilities, IVs and EVs, though this game is quite challenging...

    I often have no choice but to use x-items, as I often face enemies, who outspeed every single of my Pokemon and one-hit everything...

     

     

     

    Any suggestions (that don't involve breeding or excessive grinding) 

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