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Q-Jei

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Posts posted by Q-Jei

  1. I know this song is supposed to be a happy one, but for some reason, it brings back old memories and forces me to realize that no matter what I do, what's done is done. I can't go back and it leaves me sorrowful. Everytime I hear it, I feel waves of nostalgia flooding around me. What else can I say? This song is so beautiful! A pure heart melter! ❤️

    Spoiler

     

     

  2. Okay, let's review each member of your team one by one!

     

    Greninja:

    According to your moveset, it looks like you went for a special attacker. There's actually no point for Greninja to keep two water attacks. You can replace either Surf or Hydro Pump with Extrasensory which will allow you to enjoy the benefits brought from Protean to lure the enemy. Depending on your preference, Surf comes more in handy during double battle whereas Hydro Pump is the option to opt for if you want to maximize your damage.

     

    Blaziken:

    Just like there's no reason to keep two Water moves for Greninja, the same could be said about your Blaziken and his Fighting moves. Depending on what you prefer, you can replace Sky Uppercut with Protect so that you can boost your speed for free as soon as the fight begins. You can also teach Blaziken Thunder Punch to overcome Flying and Water Type Pokemon, which is what I personally prefer when I want to catch players by surprise and reverse the situation on Showdown.

     

    Sylveon:

    Well... several things are a little blurry about your Sylveon. Concerning the item it's holding, I assume you confused your Light Ball with a Light Clay. If so, it wouldn't be bad at all to replace Iron Tail with a support move like Reflect or Light Screen since anybody in your team can take advantage of it for 8 turns, which will make you able to set up Bulk Up for Blaziken or Dragon Dance for Salamence. Doing so can also be a clever strategy during double battles since you won't have to switch out your teammates after using these protective moves. If you want to improve your Sylveon even more, you can also replace Echoed Voice with Hyper Voice which will be your strongest offensive move thanks to Pixilate, and replace Moonblast with Wish if you want to protect yourself more efficiently.

     

    Salamence:

    This one undoubtedly has the worst moveset as opposed to your other teammates. Don't get me wrong, but something is a little off about your way to strengthen it. The item your Salamence is holding is a Thick Club. It's supposed to boost the Attack stat of Cubone and Marowak. If you can find an item such as Muscle Band, believe me, it will be a great step ahead in terms of damage output. Also, you should replace Dragon Rush with Dragon Claw which is more accurate for a difference of power that isn't that disadvantageous. The move relearner can help you to get it back, so you don't have to wait for episode 19 to teach your Salamence Dragon Claw. Also, since Salamence is known to be an offensive powerhouse thanks to his high Attack stat, you don't want to rely on Draco Meteor but on another physical move. Both Facade and Return are well appreciated alternatives: Facade if you get caught by a status effect and Return if you have a strong bond with your Salamence and don't tend to lose fights very often.

     

    Mimikyu:

    This is the only Pokemon of your team that has an irreproachable moveset in my opinion. However, when episode 19 will come out, you might want to leave Destiny Bond behind and replace it with Swords Dance since it combines perfectly well with priority moves like Shadow Sneak. This way, you'll even be able to break through Steel Type Pokemon without ever switching out once during a fight.

     

    Metagross:

    Almost everything is okay about Metagross. The only intruder that could be spot out in its moveset is probably Iron Defense. If you had a way to recover during fights without using items, it would be a great addition, but it's not the case for Metagross. I recommend you to replace Iron Defense with Ice Punch, so you can take advantage over Ground Type offenders. Also, since I noticed that none of your Pokemon has an Ice move in their movesets, this change sounds like a great opportunity to make your team more versatile.

     

    I hope this helped you out! 

  3. IDM, ambient and DnB were and still are my lifesavers! These kinds of music helped me to keep my head straight, make me focus on what is really essential and help me to forget for a moment this rotten state we're in. F*** corona, listen to music! ♪♫♪♫

    Spoiler

     

     

  4. I can't realize I saw this thread long ago and didn't even try to share some pieces of my imagination about me in the skin of a gym leader! Let's fix this mistake right away!

     

    Field Effects: Dark Crystal Cavern

     

    Healing Items: 3 Full Restores

     

    Battle Format: Single Battle

     

    Team:

    Greninja

    Ability: Protean

    Held Item: Wise Glasses

    Moveset: Dark Pulse, Surf, Grass Knot, Extrasensory

     

    Drapion

    Ability: Sniper

    Held Item: Scope Lens

    Moveset: Night Slash, Cross Poison, Ice Fang, Fell Stinger

     

    Honchkrow

    Ability: Moxie

    Held Item: Darkinium Z

    Moveset: Night Slash, Steel Wing, Sucker Punch, Drill Peck

     

    Pangoro

    Ability: Iron Fist

    Held Item: Assault Vest

    Moveset: Knock Off, Drain Punch, Thunder Punch, Bullet Punch

     

    Sableye

    Ability: Prankster

    Held Item: Sablenite

    Moveset: Calm Mind, Dark Pulse, Power Gem, Recover

     

    Spiritomb

    Ability: Pressure

    Held Item: Chesto Berry

    Moveset: Calm Mind, Dark Pulse, Shadow Ball, Rest

     

    Gym Challenge:

    First of all, you have to know that the arena where this battle takes place is located in Reborn, but it lies far in the bowels of the earth. In fact, it lies several steps beneath the Victory Road. The entrance can be found at the end of an isolated path somewhere at the base of Charous Mountain. The challenger has to go through six different stages inside of a bleak grotto, an environment made of deep fissures with plenty of colorful crystals at the first two stages, wooden bridges and some natural water streams along the walls. There will be no hikers, nor ace trainers around to defy you. At each stage of the grotto, you'll have to unlock a mechanical door that only opens once the brightness level of the area is low enough. The brightness sensors on them will disengage the locking function if you manage to find and destroy the unique source of light that is hidden at the floor you are exploring, a holy stone. Of course, smashing a holy stone will drastically decrease the luminosity of the stage but it will also open the door in the process. Note that as you do so, the music will change and will be replace with another atmosphere theme that fits gloomy and lonely areas better and you'll have to retrace your steps to reach the door you have unlocked. However you have to be careful. When the shadow arrives, things will quickly turn out to be more lively in the cavern. When you'll least expect it, you'll have to fight a herd of Rock and Dark types Pokemon in a double battle. They'll try to block you while you go back after smashing the holy stone of the stage you're in. The level of the Pokemon in the herds will become higher the deeper you go inside the grim grotto. And don't try to get around them, Escape Ropes will always be ineffective while you'll be in this place. To go further with the details, the field effect of the first two stages of the cavern is Crystal Cavern, then for the rest of the descent, the envrionment will look more like the caves of Iolia Valley while remaining more spacious and imposing, and your next encounters will be fought in the Dark Crystal Cavern field. Arriving at the fifth floor, you'll find yourself in a circular room. But the setting of this stage is different from the previous ones. The luminosity is at its lowest the first time you go down there as opposed to the previous stages where it wasn't the case and the water streams are replaced with lava streams. Plus, there is a mechanical door but no holy stones to smash. Instead of that, you'll have to interact with a statue of Darkrai displayed at the middle of the room. As you touch the intriguing sculpture, the light will come back slowly and the statue will shake and come to life with the cry of a fake Darkrai resonating everywhere in the room.

     

    Darkrai

    Ability: Bad Dreams

    Held Item: Magical Seed

    Moveset: Dark Void, Nasty Plot, Dark Pulse, Sludge Bomb

     

    Defeating fake Darkrai will disengage the last door that kept you separated from the final destination of your descent to hell which will enable you to take a ladder to reach the sixth floor: the arena floor (Also called "Sheol Belvedere"). Be prepared, the Gym Leader can't wait for some daring adversaries to join him underground!

     

    Rewards: Stygian Badge & TM04 (Calm Mind)

     

    Music tracks:

    Stage 1 & 2 -----> Atmosphere - Mirage (Speed x0.80)

    Stage 3 & 4 -----> Atmosphere - Mirage (Speed x0.70)

    Stage 5 -----> Pokemon Mystery Dungeon - Cryptic Cave (https://www.youtube.com/watch?v=ekbagcPEmbU)

    Stage 6 (Sheol Belvedere) -----> Atmosphere - Somewhere (Speed x0.50)

    Music that plays after you smash a holy stone -----> Reborn - Coral (Speed x0.50)

    Fake Darkrai's Battle-----> Old Shade's Theme (https://www.youtube.com/watch?v=JIRZyivuwvI)

    Gym Leader's Battle-----> Pokemon Black & White - Elite 4 Remix (https://www.youtube.com/watch?v=1q1PmDSu_Ak)

     

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