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Fervis

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Posts posted by Fervis

  1. I'm happy that it works now!

     

    10 hours ago, Seraphicide said:

    How much of Gen 9 is completed with this modded version you provided so far out of curiosity ?

    The most part. All new moves ( except Revival Blessing) are there, all items (except Mirror Herb), and most of the abilities work.

    On page 14 there are also pokemon listed that have some new abilities changed, and gained some additional moves from gen 9 as of now.

    All Pokemon are implemented too, but only available via debug for now. Some of them still miss sprites, and the ones that do have them only have front sprites. Might cause crashes when debugging them.

     

    • Like 1
  2. I instantly sse the problem, though i hope i do find the related code. Seems to be a syntax error.

    The problem is, i do not have that length of a script it is telling me where the issue seems to be (it say Pokebattle_Battler:5223, but the current downloadable game only has 5197)

    Tell me wether the downloaded mod i provided helped, though I still look into it before that.

     

    Edit: i found the line that causes your glitch field issue, which is also present in the download link i provided

    If you already downloaded the mod with the link, please replace this folder inside the main game folder (unzip of course):

    Scripts.zip

     

    Sorry for all the inconvenience. As i am testing a gen 9 version right now (with new moves etc), there might be complications with the older version.

    However, much testing has been done and I will most likely remove the old download link and replace it with the current Mod version i am working on (so with almost all gen9 moves, abilities, items and pokemon).

     

    I refreshed the download link on the first page to have this issue fixed as well.

  3. 4 hours ago, Seraphicide said:

    I'm stuck in Ametrine in the second double battle with Cal, the one against the Meteor Ace's Devin and Sanchez.

    This looks like a more in-depth issue right now. 

    If that's alright, I'd like you to try and download this whole mod folder and try to play from there to see whether the problem is still happening.

    https://drive.google.com/file/d/1q0unA5VJzrPJGGkJ5iZVyd8eacy2jQUf/view?usp=share_link

     

    remember to refresh the map after starting the game ( so enter any building, like poke center). Also try to open the pokedex.

    If any of the problems are still happening, I'd like to try it with your game file. There might be issues on it that may be the cause.

  4. thanks for the reports! i look into this. Sorry for the inconvenience

     

    10 hours ago, kithas said:

    Hello! I am looking forward to downlpad this mod since I liked Uranium, but, does it use the same savefiles as the Main unmodded game? I already had problems when mixing an unmodded save with a modded one and still want to play Vanilla Reborn...

    you can go into your savefile folder ( usually saved games/reborn) and just copy the game.file. You can then switch around with these files by renaming them to "game". with that you can have a back up for your vanilla save.

  5. you're not wrong, it's due to the enlargement of the map i did for the meltan quest. I forgot to place the entering player lower. thanks for reporting!

    Edit: it seems like this has been fixed already. When was the last time you updated/ re downloaded the mod?

     

  6. On 12/13/2022 at 1:11 AM, Eranana said:

    Y’know, I’m kinda surprised Bennett doesn’t use Seikameter (at least I don’t think he does)

     

    He will eventually. When gen 9 is released and functions properly (to an extent it does not crash everywhere), i will look into the teams again and tackle all post-victory road battles too, which i did not touch whatsoever till now.

     

    On 12/13/2022 at 10:38 AM, Fry93 said:

    Does he use Geigeroach? I hope I will see some more of the natural nuclear mons later on, but I'm already at the victory road. The only one was Nucleon in Zeros team, and Mega-Nucleon, which looks off. It is way smaller than normal Nucleon on both sides and also more pixelated.

    I will also add nuclear pokemon to battler teams later on!

    regarding the nucleon mega its unfortunate. The normal forme nucleon is really big. The sprite made was not considering the original form's size. The idea of its mega was also totally unexpected, and while some people on discord worked on the sprite i just added it as a bonus.

  7.  

    27 minutes ago, Fry93 said:

    And Santiago doesn't want to take back his Jigglypuff.

    the first time you talk to him, he wants someone alse to take care of his jigglypuff. you need to go to jasper ward and give it to a woman in a house. this will proceed the quest line

     

    27 minutes ago, Fry93 said:

    And when will I be able to enter the next cave under Tanzan Mountain? I have 17 badges now.

    if you mean the ons that does not allow you to enter, that's a WIP and not available right now

  8. Yeah dragon darts is a bit tricky, didn't touch it yet as long as it does not cause a game crashing bug. And yeah the code you did would apply to this certain situation, though dragon darts does not work as intended overall sadly.

    Scale Shot also has a bug that you don't get the stat changes if the target faints, but those two moves are on my waiting list as long as i have other things to work on - actually the LAST two moves that bug me.

     

  9. 7 hours ago, DocDankDandy said:

    Is this thread a place for bug reports on the new update? I'm having an issue wherein every move used in battle by either party misses (X avoided the attack!)

    Download link will be updated! For less size, you can quickly download this, unzip and replace it in the main folder. I will try to update the link as less as possible, as long as there are not game breaking bugs.

    Scripts.zip

  10.  

    7 hours ago, SparksTheUnicorn said:

    Do you have any plan to possibly make a mod that just adds in the new moves and TMs without adding in the Uranium or Gen 8 pokemon?

     

    Or at the very least, is there a possibility for an option to play the game in a way so that trainers (outside of the ones added by the hack of course), won't start using Gen 8 and Uranium mons until after you beat the elite four?

    I do not intend to make it an optional mod regarding Uranium and Gen 8 Pokemon, sorry :(. And making another mod solely for TM's and Moves is too much work when already working on 2 mods simultaneously.

    You can use the Eeveelution mod, which is way less invasive (mostly only one Pokemon was changed in battle teams).  All TM's and Moves are available there too.

  11. Yeah.. I forgot to mention Changes to Gen 8 and PLA moves!

     

    #Dire Claw - 80 BP
    #Stone Axe - 70 BP, high crit chance, sets up stealth rock
    #Ceaseless Edge - 70 BP, high crit chance, sets up spikes
    #Springtide Storm - 100 BP, reduces Attack by One (30%)
    #Bleakwind Storm - 100 BP, lowers target's speed by one (30%)
    #Sandsear Storm - 100 BP, 20% of burning targets
    #Mystical Power - 70 BP, increases Sp attack and Sp def by one 
    #Raging Fury - 100 BP, 2-3 turn lock into the move, NO confusion
    #Wave Crash - 80 BP, 33% recoil, Speed increase by one
    #Chloroblast - 150 BP, 50% HP as recoil
    #Mountain Gale - 30% to flinch
    #Victory Dance - Attack, Defense, Speed +1
    #Headlong Rush - 120 BP, lowers Defense and Sp. Defense -1
    #Barb Barrage - 50% Poison chance, double damage when target poisoned
    #Infernal Parade - 50% Burn Chance, double damage when target has a status condition
    #Bitter Malice - 75 BP, doubled when target has a status, 30% chance to freeze
    #Esper Wing - 80 BP, boost speed +1
    #Triple Arrows - 90 BP, high crit chance, 30% of flinching, 30% of lowering target's defense -1
    #Take Heart - boosts Sp attack and Sp defense, cures user from status conditions 

  12. Gigantic Update

    in preparation of gen 9 implementations, this will be kind of an -experimental- update! I will add another link to the first  page of the thread that will have this updated version!

    • Even though all gen 9 Pokemon are there, they DO NOT have Sprites ( icons, battlers, also no audio), so be careful with debugging.
    • this version is solely for testing the general gamplay for random errors (due to so many new codes), but also some available new things form gen 9:
    • ALL moves (except for Revival Blessing >.>) are implemented. Debugger can try it out if they want. Some old Pokemon got moves added.
    • MOST abilities are implemented and some old Pokemon got new ones.
    • 5 new TM's are implemented, but no Pokemon can learn them yet (only via debug).
    • most items are implemented, but do not have sprites, so again, care with debugging.

     

    Okay now into the specifics:

    • Rotom got Hidden Abilities! (Normal form = Motor Drive)
    • Heat = Solar Power | Wash = Water Absorb | Frost = Snow Warning | Mow = Grassy Surge | Fan = Wind Power
    • Hisuian Typhlosion HA = Infiltrator
    • Hisuain Samurott HA = Sharpness
    • Hisuain Decidueye HA = Scrappy

    New  Abilities to old Pokemon (custom ideas):

    New Moves to old Pokemon (mostly custom):

    • Silk Trap: Silcoon / Cascoon(12), Spewpa(15)
    • Axe Kick: Medicham(58), Urshifu(58), Lopunny(53), Hitmonlee(49), Sawk(50), Blaziken(1)
    • Last Respects: Cofagrigus(65), Shedinja(55), Trevenant(65), Basculegion(egg)
    • Lumina Crash: Necrozma(37), Espeon(50), Grumpig(42), Beheeyem(1), Starmie(45), Sigilyph(55)
    • Jet Punch: Hitmonchan(36), Urshifu (Rapidstyle,34), Poliwrath(1), Totodile(egg)
    • Mortal Spin: Arbok(67), Qwilfish(egg), Overqwil(36), Venipede(egge), Whirlipede(41)
    • Double Shock: Luxray(76), A-Golem(62), Electivire(72)
    • Aqua Cutter: Empoleon(46), Golisopod(1), Kaputops(40), Barbaracle(44), Bisharp(1), Navighast(evo)
    • Comeuppance: Obstagoon(42), Pangoro(45), Baariette(evo)
    • Chilly Reception: Mr.Rime(1)
    • Doodle: Smeargle(1)

    There might be some tiny things I added but forgot to write down, if they are not listed here report them!

    Shoutout to the awesome work of the Relic Castle Generation 9 resource pack project for a lot of ideas (though many of it needed to be rewritten to reborn style)

     

    Most things should work as they intended to (corey fix is also implemented). still if you choose to test things around, be prepared to have bugs! and always, reports are appreciated!

    I will also add the PBS if anyone wants to look into it as a separate link!

     

    After some time and if the version if stable I will update the original link and add the patch version.

  13. 2 hours ago, pfraider said:

    Weird little bug that I want to share. When changing a crystal cavern to dark crystal with dark pulse, my Hisuian Zoroark changed to normal form. I changed it back with debug, but thought I would share.

    lol. I take a look, thanks!

  14. 4 hours ago, CentennialR said:

    Would I have to download a new vers of the game to add these changes?

    you can either download the full mod again (more safe, more donwload size), or doenload the patch and patch your current game folder. 

     

    6 hours ago, EyesOnKindred said:

    Btw may I ask whether Galarian legendary birds are available in this version?

    iirc, I added the Galarian Feather, as mentioned, on the counter at the Grand Hall after you caught all birds. You can change their forms as you please then, though care taht their movesets will be reset each time you do.

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