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Everything posted by Fervis
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put the sunkern switch to "vanilla" for that battle! I'll update the mod today! Till then it's buggy if you battle in AllGen Switch
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you will get them as an addition to the Lustrous/Adamant Orbs. They should be sitting directly next to them. Were you able to get Zarude at least? Or did it freeze entirely without you being able to take it?
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You can skip the bridge scene? I mean, if you can skip it you won't get Coreys Pokemon anyways I guess.
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its the same location as his skrelp but you need to activate the allgen switch for it to appear
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they might be lower currently because they were initially prepared for a lower tier. They will go up to lvl 135 next patch (according to their tier 6 cap)
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Gelius (one of your devs) is working on a movepool overhaul, so to say: I think his 1rst goal is to unify the movesets of each Pokemon throughout all generations Meaning that if Togekiss gets Moonblast in PLA, it will get it with the overhaul most likely! I recall a bug involving rayquaza and the mod yes... And while checking the Readme in the download, it seems to be the wrong text file. I will update the readme and make it very clear to read them when using! Apparently the Rayquaza quest indeed soft locks you from progressing. I really hope you do have a back-up file previous to Rayquaza >.< Ideally remove the mod until the Rayquest is finished! Here are the files that you need to replace! Backup files Doubles mod.zip THAT'S .... a long-due oversight. lol Will be fixed!
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where exactly do you get the relation ship point? Or rather do you need a "chatot" from Taka for the points? I can adjust the part for AllGen switch then that will be put behind a difficult event later on! Yep it's indeed a teensy bit powerful lmao.
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There are quite a lot of them actually, but i usually don't use either of them for debugging so i'm a bit out of date. I heard that this one is pretty popular these days. A wide collection of mods not just debug
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The Sandbox mod iirc is an overhaul mod, so it alters scripts and, especially, maps. So it will most likely not be compatible. You'd need some of the debug (or decat) mods for "sandboxing" with this mod.
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got some time today, working on events and giong through alll the reports ~ thanks so much for testing! Fyi: TM lists (and movesets of pokemon in general) will soon be updated as a separate patch when Gelius (one of our Reatomized Devs) finished his work on the TM overhaul. I will still fix the mentioned bugs regarding TMs for next patch! Indeed some mons were given usually unlearnable moves to give them more opportunities (ofc diance misty explosion should be looked at lmao). Regarding A-Raichu, there was an issue with the Pikachu evolution and some sprite display, while pichu's sprites weren't adjusted (but fixed already for next update). The predicament PhD Pika is in will probably be solved with Gelius' overhaul (I also take suggestions for fitting psychic moves~). Happy Hour was seemingly not recognized in the PBS during the latest compile before uploading, so that will fix itself next update. Lumi and Eve will get some updates to their team, Maxwell was probably an oversight :x Edit: Quick question though: isn't Teraform Zero supposed to supress all weather and Terrain as long as it stay in battle rather than only on entrance? Everything Terapagos is really WIP. Still, thank you to check what's working already, but there will be a lot more rework coming to that galaxy turtle! Puppeteer Abilitiy will be expanded to all poisoning moves as well~ Me :3 Go wild!~
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did you start the event as intended ? Or did you use debug to initiate the quest? I was really wondering what would happen if someone didn't get stantler - that looks fine to me x) unbothered like a rock!
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dipplin will be available lapis ward, just like the other apples - so pre shelly g-weezing will also be able to evolve in citae astrae and post resto coral ward, which was initially only titanias castle
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@Javiervr7 Thanks for your report! Now that's the reason why it didn't happen for me x) Though keep on mind that if downloading the patch, you'd have to do this now and then with your own Debuglog! Not sure if en empty Debuglog would overwrite the other as well, if so I can also do that. This is already done for the next short patch! Many Pokemon will be pulled toward an earlier game, like G-Weezing and Tarountula! ~
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have you by chance played on the eevee version previous to the merge? the numbers on the dex would fit that issue.
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Yeah i apologize for that tm wonkiness, but I really appreciate your enormous help in pointing them out! <3 And yea the genies were exclusive now because they aren't fought in a double battle. I was about to do it for the paradox battle too but just separated them into two trainers so that bypassed that. I weren't able to fully test the regi quest, and adding variable counts to the quest may lead to him not disappearing - i will check this out! that is really new to me :o I usually use the speed up anyways, but checking without i don't think it's slower than it has been before... I will see if more people get this problem so i might get a lead on it. yes the doubles mod might not be up to date, was about to to it today! sorry for the inconvenience~ Edit: download for doubles mod has been updated! Check it out and tell me if the error stil occurs! I'm curious about that because I can't directly point that error out...
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the pokemon locations and trainer changes can all be checked up in the docs (excel spreadsheet that comes with the download) you can also look on the front page, there is a link to the excel as well
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Im currently working on some balancing issues with stronger mons, after that i consider pushing some weaker mons into early-ish game!
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It is a very welcoming feeback, thank you! If i'd be more experienced in how to create such a toggle for balance changes that effect the game out of the event itself, I would gladly do it. I will need to do research for that though Yeah basically the base stats literally affect Basculegion and Oinkologne as they are the only instances for mons to have different "stats" based on gender. Indeedee and meowstic mostly differ in abilities and moves. If i remove this single line they are seemingly not aknowledged in the code and show no changes. Certainly if anyone is able to look through the scripts they can individually change it to their desire! While Yang already has this strategic withdrawal from the surges, I may return the surges yet again, as this creates more opportunities for specific combos like surge teams as mentioned. I will wait for a bit more feedback (if at all lol) from others and decide afterwards~
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hmm the only thing i touched regarding base stats was that gender different pokemon like basculegion didnt have their respective changes applied to them. which is this part from pokemonmultipleforms.rb (the first "return" line was missing) without it, Basculegion doesn't have changed stats if it is female... Edit: This was part of Karvanha's overhaul to make the coding more clean so I sadly don't have much insight on how to apply it otherwise, as there weren't any issues reported yet. Regarding the surges: I don't really understand with the "Vanilla" part though :/ Vanilla reborn only has availability to the surges via the Tapu-legendaries. You won't see any actual changes for Vanilla because there were no other Pokemon that are affected by this change. Only the "surges" are nerfed - electric terrain and every other possible terrain creations are unaffected! This ultimately means only these mons were nerfed: Grookey line; Pincurchin; G-Weezing; Indeedee. Edit Edit: Man that was a misinterpretation from my side regarding that single Vanilla word - my bad >.< Had some discussions with vanilla vs modded Reborn for a while so I went quite blind into that sentence lmao. I totally agree to that! At the end, it's all about player choice if they want to use them or not. Which was the reason I didn't take it away entirely. However, many have been reported that the surges intercept with the whole field mechanis that makes Reborn unique. I didn't want to take away the abilities (e.g. Reborn Yang did this because surges are quite op as mentioned) so I reduced their turns to make them dependant on the amplifield rock if you really want to utilize it. I did that on my own account and with feedback that has been gathered over the course of playing the mod, but I am open to increase the turn count a bit. Maybe make it 3 turns and 6-8 with item, so that the Amplifield Rock becomes more appealing. Thanks for the TM reports! They are very tedious to have an eye over with working on everything else simultaneously! The Happy Hour I have to check whats that about. Tbf if Gengar got 100 Speed or more... This could've been quite dangerous!
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For modded teams, mostly the EV spread has been adjusted to the respective Pokemon, but overall you rarely see pokemon that suddenly get Pulse2 EVs if they didn't on vanilla. So if a weavile gets switched for e.g. a salazzle the EVs amount will stay the same, but Atk EVs will go into sp.atk for salazzle oviously. Puplre sunkerns are the excpetions, as well as gimmicky battles that contain a rather weak mon to give it more bulk.
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Alright everyone~ Patch 6.0a is out! Because there were tons of issues in 5.5a, I postponed the events for the legendaries that i wanted to bring with this patch, to the next one for a general overview of what's been mentioned above and of some changes with the patch: -The Sinistcha event now gets an option at the end to choose between the formes -Many partner battles and overworld sprites were corrected -TMs were added to their respective location - TM129 can be found inside the Smoochum cave in Citrine Mountain (docs updated) -Duraludon evolution fixed -Blood Moon error pop-up fixed -many other error pop-ups fixed -Paradox freeze should be fixed too -Psy Blade should already work, though it's just not mentioned in battle -Mighty Cleave (and Hyper Drill) fixed -Kubfu properly holds the correct item -Sprites fixed and new back sprites added NEW things that came (can all be looked up in the changelog and the docs): Balancing: -some powerful mons were pushed a bit more to late-ish game (G-Zigzagoon, Annihilape,,Basculegion,,Finizen,,Greavard) -Surges were nerfed to only stay 2 turns (4 with item) to regulate op-ness of especially Grookey as starter -Pikachu Libre now gets Moxie instead of Huge Power (that was... a bit much) -Partner Pikachus also have secondary types! -Many Dynamax-Megas were changed with more variety (especially for the ones that also get canon Megas) Also (again check changelog and docs for more info): -Zacian/Zamazenta Event in Rhodochrine Jungle (Tier 6 Postgame) -Enamorus were added to the Genie quest -Farfetch'd evo method WORKS! (either by leveling up in battle after 3 crits, or just at the end of battle) -Upper Hand implemented (Tm added to Calcenon Poke Mart) -AllGen's Slowstart were adjusted: 50% defense boost doesn't stay after 3 turns -> on this note, Slaking gets Slow Start as an option~ Changes can be checked on the front page as well. Edit: If possible, for people that like to do some bug testing I always suggest downloading the whole mod! Especially when previously played on Eevee version! (The Audio issue is one of the problems that happens when only patching from Eevee version)
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now that's what i call bug testing! I'll go over all mentiones above and eventually release a patch today! If not, friday ~ @Exsl95 I only forgot to edit the sentence, sorry! Eeveelutions are all available
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I found the problem with all Purple sunkerns not appearing! I am also currentyl working on the switchers anyways, so will check out the ones mentioned <3 I finally got it to work for Pecharunt! had to add a line to all moves that can poison, that was the easiest way to do now. And sadly I don't keep old versions, exept for the latest one previous to the released one if there are any game breaking bug, for back-up.
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I'll go over all reported bugs, thank you all!
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