Jump to content

Fervis

Veterans
  • Posts

    579
  • Joined

  • Last visited

  • Days Won

    45

 Content Type 

Profiles

Forums

Events

Reborn Development Blog

Rejuvenation Development Blog

Desolation Dev Blog

Everything posted by Fervis

  1. there is no real decision, i was referring to the pokemon that were not available in gen8 and are not available in gen9, thus they only have their latest movepools of generation 7. The ones that do exist in Gen8 / Gen9 will get their respective movepool updates (TM learnsets etc will be updated for all of them of course, just their Lvl up pool)
  2. oh sorry. Hmm Zirconeon is a tricky question... I did an overhaul to a bunch of Eeveelutions, including Zirconeon - replacing it for Basaleon. You can look at it on the front page under the Eeeveelution section. If so, you will need to let eevee hold lagging tail and lvl up to evolve it into the new rock type
  3. The movepool compilation was intially planned for Reatomized (the other mod im'm affiliated with). There was a majority of consent for adding them to AllGen at that time too. However, except for some minor changes (balance wise), this will be reverted when 19.5 drops (im currently playtesting it). Movepools are really really complicated (and tremendously time consuming) because so many mons are missing from gen 8 / 9, thus leaving a hole for TMs and such. With the current project in WIP to integrate a Gen9 engine into the base game by Reborn Devs, I will be using that when it releases (19.6), until then I will make only important changes to the movepools to add evolution methods (like Hyper Drill etc) to respective mons. Tl;dr For now AllGen will keep this movepool compilation (but I also grew a bit opposed to it for AllGen anyway), but except for some balancing reasons (like Primeape learning Rage Fist later) the upcoming 19.5 version will contain gen 7 movepools for most mons. I might work on them for important mons though. (like dunsparce, said primeape etc.)
  4. i'm only active in the Reborn circle, i doubt AllGen as that exists for Desolation. Not sure if there are other gen8/9 mods though. Yeah some Pokemon became quite different in their movesets, mainly for balancing reasons (especially gen8/9) or so that all moves can get squeezed into their learning pool You can check out the Movepool Compilation Link on the front page by Gelius, it's under the Features list! I did some minor changes here and there, but overall you can use that sheet as a guide
  5. after beating Adrienn (14th Badge in Coral Ward), you can talk to an NPC in the Peridot Ward Train Station (a Hiker). He will give you a puzzle, you need to visit the areas in a specific order: 1. at the entrance of the Teknite Cave 2. near the location Corey's PokeBalls are 3. inside Sugiline Cave, in the Garchomp statue room - the left path
  6. its evolution Appletun is found in the area "Once upon a waste of time" in grass, not headbutt, I was mistaken on that! I also added Applin to neo obsidia ward in the morning, but im not 100% sure if that's already in the latest patch. For charcadet its evolution method currently is level up during night/day (respectively) and holding the armor instead of an on-use effect. I will change that on a later patch. So let it hold the auspicious armor during day and lvl up (Armarouge) or Malicious Armor during night and lvl up (Ceruledge)
  7. if you mean what I said about the gen 9 engine then yes, it is already planned and a work in progress to incorporate the gen9 content. Post restoration you will find it as a headbutt encounter in the area before Titania's castle (Once upon a somewhere)
  8. I have not yet looked into other mods for 19.5 and how they exactly work, so I cannot say if they will be compatible. I cannot be certain, but a doubt they will.
  9. Yes, they will most likely not work. I didn't test it yet, but I will do at some point, though I pretty much guarantee it won't be compatible. It's also gonna take quite some time still, until release~
  10. Glad you had a good time! I am currently working on transferring most parts (even though there's gonna be gen8/9 support for modders in some months) i currently finished implementing gen8 content (at least code-wise and sprites etc), though i cannot say how long it will take to add the rest of the content, so i cannot set an explicit date. Especially since i want to redo the whole trainer teams and encounters its gonna take at least a month or two, probably.
  11. you can start the game via rpg maker, or use a debug mod. then you start the game as usual and choose compile all data via the debug menu in the options I recommend you joining the Reborn discord if you want to further mod any game content of reborn, it's way easier to explain there and get more feedback of others.
  12. The move text file you did is still for 19.5. For AllGen to work (or 19.17 in general) you will need to add the move into the PBS Moves.txt. Afterwards you have to compile data for it to take effect.
  13. Someone on the Discord found the issue, it was a typo in the move Acupressure (i wrote Accupressure...) I will fix that with the next patch~ This will probably also fix the received egg to basculin as well. The code you did is for Reborn 19.5, AllGen is currently still on 19.16, and it will take a while until everything is ready for 19.5. hmm that's a good point. Technically every pokemon is obtainable at least twice (depending on if they have an evolution or similar), however, alternative forms i don't think. I guess that you can complete the dex, except for if you want another copy of the legendary birds in galarian form, since the item alters the ones you obtain in the original event. And Happy New Year to all btw!
  14. that's the most ideal approach, yep! everything custom-made and added afterwards i have to/ will do myself anyways, but gen8/9 additions will take a huge load off.
  15. thanks for the report! i'll check it out! ahh you mean there is no other fighting encounter until post julia. yeah ok i will change its location and switch it out~ Edit: i just tried if i can get the basculin egg with monoghost password. I'd ideally need a screenshot if you by chance have another backup safe file before talking to her, otherwise i don't know where to look since it worked for me :/
  16. nope! 19.5 will take a while since the community is working on adding gen9 to the base engine, which takes a lot of work away - then AllGen will be updated.
  17. Which Browser do you use? I've read that some browsers having issue with this. I'll try to (find and) send a decryption key. Edit: Let's see if it works with this https://mega.nz/file/n1h1mAgY Key: H87nh27pfda86-TrVwF_Ql0cXpT3O18YVWyP2POvZu8
  18. for AnyGo Switch he got a Haxorus in this animation, I will update the text! It's very easy to overlook a part in the dialogues. Where exactly in Victory Roads was the event with his Haxorus? It's not his ace though, it's just a mon he uses in this specific event. hmm Mega is having some issues for a while it seems. I updated the links, try it out
  19. Hm? That has been separated since version 4.0 Pokemon AllGen creates a new Save folder named 'Pokemon AllGen', if you play Vanilla Reborn your save files are in the 'Pokemon Reborn' folder withint /savedgames. If you mean you don't want to separate them, then you can edit a certain script file yourself so the save location is the same for vanilla and allgen. I can guide you through that for your own game folder, but I won't change the location back to being the same folder for the mod in general.
  20. sadly i don't know about item radar or TypeBattleIcons, but Learn Egg moves incidently is in the AllGen mod because i use that very often myself~ meaning the Mod comes with a compatible version of the SWM Learn Egg Moves mod.
  21. yes, no mater which mod, if its 19.5 it won't work for this one. Maybe the SWM mod still has a legacy download for 19.17. The music mod should work, that's only replacing music files in the folder. Which features do yo intend to use with the SWM mod? some may still work but I wouldn't recommend it yet.
  22. I think the implementation wouldn't be much of an issue, BUT it would take eons on how to add it properly. The main reason that i am against terastalization is, even if only subjectively, for balance reasons. I know that AllGen isn't a gem regarding balance, but terastalization would need one hell of work so that the AI can even handle it. It would mostly benefit the Player and would not spike the difficulty of the game but rather makes it way more unbalanced (as it already is, the AI cannot even handle some of the new gen8/9 additions) If another mod comes up with adding Terastal, like reatomized, yang or some mods in the future, I'd rather look at how that affects the game first and how much coding it would require. I am very happy that AllGen works the way it is now since i am not a coder by far, thus I'm rather distant to adding very new concepts to the game (dynas were made megas, so its nothing new to the game fortunately) While I'm at it, i am very happy that so many still play AllGen! Thanks a lot everyone just for enjoying the mod As a tease, there will be another update for some QoL stuff before 19.5, which will also include e.g. the Mystery Egg Events. Mystery Eggs will get the Sunkern Switch treatment! Meaning if you have another switch than "Vanilla" activated, you will get different options of the possible Mystery Egg - If you play on vanilla the Egg rewards will stay the same.
  23. If you have a previous version of the mod you should be able to use the patch and hit overwrite/replace when asked. If you have a 19.5 Reborn version you will need to download the whole mod separately. 7.2 Is / was 19.16, and 7.5 is now 19.17, so there shouldnt be any issues!
  24. thanks for the report, i'll go check and update the errors~ Rage Fist is still 58. If Gelius' Movepool compilation says otherwise you can first follow the docs, since i did some adjustments myself which were documented there. I see what i can do to g-meowth~
  25. With that said, New update is out! All changes can be checked in the Changelogs as well. Main points of the newest update: NG++ integrated, rather than a separate mod! eeveelution overhaul (all changes documented in the docs and front page spoilers) some bugfixes that were mentioned new custom megas (docs) and updated to 19.17, so you don't get asked to update every time you open the game Please again, don't forget that this is NOT YET 19.5, the patch won't work with 19.5 Reborn, and if you are unsure about patching, download the Full Mod instead! If there are some game breaking bugs coming out of nowhere, I will see to them. Otherwise I will be concentrating on the new Coding format of 19.5 (as mentioned already) and will wait until some time has passed, patches become less frequent, and ideally, Gen 9 Support is released until then! Have Fun!
×
×
  • Create New...