So, let's cut to the chase; We all know I suck at building teams, so I will take any advice I can get with this team. I've described it in as much detail as I can, so let's just see how bad it is.
@ Air Balloon
Trait: Drought
EVs: 4 HP / 252 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- SolarBeam
- Hidden Power [ice]
- Calm Mind
- Heat Wave
Owen here is somehow able to harness the power of the sun and make it be everlasting, allowing none to use water very effectively. With Solarbeam, it'll zap pesky Grounds and Waters with no cost, and with HP Ice, Dragon types meet their demise. Calm Mind allows Owen to become a lean, mean zapping machine. And Flamethrower burns everything to a crisp, with the sun boosting it.
@ Leftovers
Trait: Chlorophyll
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Synthesis
- Giga Drain
- Sludge Bomb
- Hidden Power [ice]
Mr Big Plant here uses special powers to heal any wounds he may have suffered, and then retaliate by zapping the enemy, with STAB boosting it. Thanks to the sun, he can zap instantly, smashing anything non-resistant, and obliterating the weak. He then proceed's to shoot poisonous spit at them, causing heavy damage to fellow grass types. Then, he can harness the hidden power he has, and freeze dragons to the ground. Also, with the sun, he becomes a very fast plant abomination.
@ Choice Scarf
Trait: Chlorophyll
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Horn Leech
- Jump Kick
- Megahorn
- Double-Edge
Summer loves the sun. He loves it so much, he learned how to be fast in it. With his prized scarf boosting him even further, this lovely thing can outspeed a lot of things. A recent test has proven that it can outspeed a Charizard that has recieved an additional 3 speed and attack. It stabs things with it's horns, then absorbs their life force, boosting his health. He is also very good at kung-fu, knowing how to jump and kick things, providing a good amount of damage. Though he may smash his face. With Megahorn, pesky Psychic types and fellow Grass types bow in defeat, and Double-Edge being the smasher, OHKO'ing quite a few things. With the STAB boost of Double-Edge, it can deal significant damage to most things.
@ Leftovers
Trait: Solar Power
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Air Slash
- Roost
- Heat Wave
- SolarBeam
Dragon of Flame is very scary. She is one of those things you do not want to meet in a dark alleyway. If you do, she may either:
a ) Harness the power of air, and slash you with it somehow. This is very effective against things that her other moves don't have an effect on.
b )Burn you to a crisp with magical breath of fire, and with it's trait of running of the sun, this powers up due to outstanding Owen.
c ) Use the Sun to zap you with a magical beam.
She may also rest for a few seconds to regain some health. Running of Solar Power ain't easy.
@ Choice Scarf
Trait: Blaze
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Eruption
- Fire Blast
- SolarBeam
- Hidden Power [ice]
Ah Rawr. So amazing. You can count on Rawr to avenge your death. Upon entering, his rage at the death of a fellow team mate will anger him, so he may explode with Eruption. If he has low health, you may get a blast of fire in your face. With Solarbeam, he zaps with amazing results against annoying Water types. And Ground too. And Rock. And with a blast of his hidden power, you'll find yourself encased in ice.
@ Life Orb
Trait: Iron Fist
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Close Combat
- Overheat
- Mach Punch
- Hidden Power [Grass]
Phoenix is a monkey on fire. Because of that, he is able to use amazing kung-fu skills, which may either punch you before you even realise, or bombarding you with punches and kicks. This smashes rocks into pieces, puts normals in their place, and bends steel. With Solarbeam, he will zap you. And sometimes, he just needs to cool down after overheating, so he unleashes all his bottled up fire and you'll find yourself in a pile of ashes.
So that was my team of lovely sunshine. BAIII