ATHATH
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Posts posted by ATHATH
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I definitely had it BEFORE I transitioned to E19, and even used it in some major fights, but it's now completely gone from my inventory (and my Blaziken).
I know(?) it got moved behind a quest to catch 600 'mons or something in E19; did y'all rip it out of my inventory to force me to go do that quest to get it back? Seems a bit rude, especially since I wasn't informed of its absence until AFTER I trapped myself in the Labradorra Arena.
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reproduction steps:
1. fight pulse-mime
2. use a rage powder parasect to redirect the pulse-mime's entrainment to itself. this is hilarious, but not the cheese itself, just a setup for it
3. keep using rage powder every turn as your other pokemon (in my case, a blaziken) sets up. neither the doc nor the mime will think to use spread moves to hit your non-wonder guard 'mon through rage powder, nor will they change tactics (such as by, say, switching in a 'mon who CAN hit parasect) after their single-target attacks get redirected into and eaten by wonder guard parasect several turns in a row.
4. haha +6/+6 blaziken go brrrrrr
5. wait mega alakazam just traced wonder guard and he can signal beam paras oh god oh fuck
6. definitely win anyway. haha imagine losing a fight despite having a fully set up blaziken and parasect with wonder guard on the field, couldn't be me
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addendum 2: speed up being bound on alt makes you toggle speed-up whenever you alt+tab
suffering
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addendum: okay, I'm not sure if this is new to e19, but the run button no longer works like the b button in menus and it's tripping me up
this was one of my pet peeves about rejuv, please please please don't force me to only use the menu button to back out of menus ahhhhhhhhhhhhhhhhhhhhhhhhh
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In my E18 run, I had it bound to V, but now it's bound to alt and I can't change that anymore:
It's a minor thing for me personally, but it does mess with my muscle memory and it could be a big deal for someone who prefers moving with WASD or has some wack keyboard hand position preferences (due to, say, not having a left hand). Also, putting the speed up key in the controls menu would remind the player that it exists, which is probably a good thing.
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Throughout several of my attempts of the fight against Fern in Fiore Mansion, his Roserade has been consistently outspeeding and OHKOing my Alolan-Ninetales with Sludge Bomb. This is perplexing, because unless the information on the wiki is grossly wrong, Alolan-Ninetales should be outspeeding Roserade.
Thanos's Speed stat is 153. This is his level (and his Speed) BEFORE even getting into the fight, so this isn't me miscalculating his Speed or anything. Thanos has not suffered a speed drop in any of my attempts of this fight so far.
According to the wiki, Fern's Roserade in this fight is level 70, has 10 Speed IVs, has no Speed EVs, does not have a Speed-boosting ability (like Chlorophyll), and is not holding an item. I've confirmed in-game that its level is indeed 70, and I've also confirmed that it's not holding a choice scarf, as it was able to turn around and one-shot my Alolan Dugtrio with a neutrally effective Giga Drain immediately after it one-shot my Alolan Ninetales before it could set up Aurora Veil. Even if the wiki is wrong about Roserade's ability, Roserade's possible abilities are Poison Point, Natural Cure, and Technician, none of which can boost Roserade's effective Speed.
According to Smogon's damage calculator, Roserade's Speed should be 138 if it has a Speed-neutral nature. If its nature is truly "random", then it should have been outsped by my Alolan Ninetales in at least one of my several attempts.
Even if Roserade's nature is tied to my trainer ID or something and it always has a +Speed nature for me, Alolan Ninetales should STILL be outspeeding it.
Even if the wiki is wrong and Roserade's Speed IV is not 10, Alolan Ninetales should still be outspeeding it if it doesn't have a +Speed nautre.
The only explanations I can think of for this are the following:
1. Fern has EV trained his Roserade, and the wiki doesn't document this.
2. The wiki is wrong about Roserade's IV total AND its nature is always a +Speed one for me for some reason, despite being "random".
3. The Reborn devs have stealth-buffed Roserade's base speed stat.
Does anyone have ideas as to what could be causing this oddity?
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Also, in a later attempt, my Silvally successfully used Explosion in a Glitch Field while holding a Normal Gem... only for the Normal Gem to refuse to proc. In the Pokemon menu, I could still see it as my fainted Silvally's held item, so it was definitely holding the gem.
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Silvally and its Multi-Attack move are supposed to be ??? type in a Glitch Field, which they seem to be. However, the Normal Gem held item will still proc off of Multi-Attack being used, even though Multi-Attack shouldn't be a Normal type move.
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Context is in the spoiler below:
SpoilerI encountered this with Aster's Solrock and Krookodile in the optional single battle against them in that icy mountain that you climb while Blake sends waves of grunts at you and your friends.
1. Use Substitute.
2. After you on the same turn that you used Substitute on, have your opponent's Pokemon use Explosion, causing your sub to fade.
3. Have your opponent send out a Pokemon with Intimidate to replace the Pokemon that fainted due to using Explosion.
4. Notice that, even though your substitute is gone, you still don't get the attack drop from Intimidate.
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33 minutes ago, Starry Knight said:
it defines what pokemon and information the game is given about pokemon and other things
What's the expanded version of that acronym? I might want to look into this.
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10 hours ago, Starry Knight said:
It is possible but it is highly unlikely, like less then 1% likely
The pbs's have the information but high/low headbutt chances are just lowSo each headbutt tree has a <1% chance to be a low encounter headbutt tree, and which trees are or aren't low encounter headbutt trees never changes?
And what's the PBS?
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1 hour ago, Gastronely said:
You're better off just headbutting the trees inside of Seacrest'd Garden at Peridot Ward. Burmy is the most common encounter, and it doesn't take much long until it evolves
I know I can find them there- I actually already dug one from there out of my PC and evolved it into a Mothim before I ever set foot in Route 1. The problem is that the Trapinch guy's Trapinch's level will match the level of the Mothim that you trade to him, and a fresh Seacrest Garden Burmy will be like 30 levels behind the rest of your party by that point in the game. The question I have here isn't about that, though- it's about whether or not it's even possible to catch a Mothim from any of the headbutt trees in Aventurine Forest (and about whether or not the wiki is currently displaying outdated/incorrect encounter information that could trip up other people like me).
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According to the wiki, Aventurine Woods contains both high encounter headbutt trees and low encounter headbutt trees, which appear to have identical encounter tables aside from the high encounter headbutt trees having a 4% Wormadam encounter rate and the low encounter headbutt trees having a 4% Mothim encounter rate.
Because Flygon is a pretty cool Pokemon and there's a guy who'll give you a Trapinch of equal level to a Mothim you give him, I decided to catch one of the high level Mothim from these low encounter headbutt trees. I headbutted every headbutt tree in Aventurine Woods (including the ones locked behind the Heracross/Pinsir puzzles) until each of them yielded either a 4% Wormadam encounter or a 4% Mothim encounter. This took multiple hours of real time (with speed up enabled) to do, and my efforts yielded me 0 Mothim(s?) or low encounter headbutt trees. Every single damn headbutt tree in those woods is a high encounter headbutt tree, as far as I can tell, which has understandably made me a bit peeved.
Did I just get incredibly unlucky with the distribution of headbutt tree types in my save file, or is the wiki just outdated and/or wrong about this? I've seen the wiki be wrong before- it currently claims that the single matching digit prize of the daily lottery is an ultra ball instead of a full restore, for example.
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Return to human form, find a nearby trashcan, and jump into it before/as it is being assimilated into the junk golem. If the trashcan gets assimilated, keep track of the relative position of the center of the golem to me.
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Stab the nearest child.
Actual action: Observe the party; join in if it looks like I can do so.
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"A cacophony of loud merrymaking can be heard from inside"
Upon hearing this, Old Man Jenkins heads to the party. Hopefully, there's booze there.
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"Ah [incomprehensible mumbling], not again."
Use my wooden fishing pole to trebuchet one of the chairs next to the meal table into the weird guy on the road that looks incredibly suspicious.
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Try using trash as bait- maybe I can catch some pollution-fish.
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On 3/20/2018 at 11:16 PM, Endlessblaze said:
Issac stands at the front of the ship, looking out over the water and the island in the distance. Feeling the gentle rocking of the ship.
He flips his short blonde hair and pulls a rose from his bag.
"Ah, There it is. It looks better then one would expect for the unpleasant name it bears. I do hope that lovely young lady was right about this place."He had heard this was supposed to be a relatively safe place for pirates while charming some ladies at the bar, and informed his fellow pirates of it when he returned.
He smells the flower before dramatically tossing it into the wind.
"What awaits us here? Adventure? Beauties? Treasure or Trouble? Whatever the case may be let us face it with Resolve and grace!"Well at least he seemed eager.
Old Man Jenkins snatches the rose out of the air with his fishing pole before it hits the water's surface.
"What're ye wasting a perfectly good rose fer?! Wasteful son of a [incomprehensible (more than usual) mumbling]..."
He watches as Issac heads to the rest of the group, then quietly puts away the rose in one of the innumerable pockets of his coat, pulls out a FEESH that he had caught earlier that day, and begins munching on said fish raw. He finishes eating it, then arrives at the meal table just in time to hear Jill comment on wanting a power boost from the wheel.
"UGH. Fine, I can take the hint."
Old Man Jenkins steps into the hamster wheel, enters pony form, and gives the ship a speed boost so that it can reach the island more quickly.
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Name: Old Man Jenkins
Gender: Male
Position: Fisherman
Dream: He wants to catch the Omnifish, a legendary fish that is rumored to grant 3 wishes to whoever manages to catch it. It is said to reside in an extremely dangerous area.
Bounty: 0
Stats:
Mystery: 6
Power: 2
Will: 2
Treasure: 2
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Abilities:
Instant Fish Appraisal III: Old Man Jenkins can instantly determine almost anything about a fish (or, to a lesser extent, other sea creature) by looking at it or the impact that it has made on the surrounding environment (a path of corpses with bite marks on them in the water, for example)
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Kits:
Fishing Pole I: A wooden fishing pole
Giant Hook I: A hook that can be attached to a piece of fishing line (including fishing line that's on a fishing pole) so that it can be used as a weapon
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Perks:
Fish Hammerspace III: Old Man Jenkins can pull previously-caught fish seemingly out of nowhere
Fishing II: Old Man Jenkins is quite an accomplished fisherman, although his methods can be... "eccentric".
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Flaws:
Creepy: 1 Point
Nearly Incomprehensible (assume that all of his IC speech comes out as a horribly mangled version of what I post): 1 Point
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But HOW will we help John-John?
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"... Yeah, you could say that."
"If I may ask, who are you guys? What are you doing here?"
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1 hour ago, Endlessblaze said:
Drop the rock disguise and go back to being king if we haven't already. Approach and ask where they are going.
Make sure we bring that obsidian with us just in case tho.
+1
ditto returns to its untransformed sprite after having its substitute broken
in Battle Errors
Posted
Reproduction steps:
1. Bring in an impostor ditto and have it transform into an opponent who knows Substitute.
2. Have ditto use substitute, then get its substitute broken.
3. Ditto remains transformed and seems to function just fine, but it now LOOKS like a ditto instead of like the opposing pokemon.