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ATHATH

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  1. addendum 2: speed up being bound on alt makes you toggle speed-up whenever you alt+tab suffering
  2. addendum: okay, I'm not sure if this is new to e19, but the run button no longer works like the b button in menus and it's tripping me up this was one of my pet peeves about rejuv, please please please don't force me to only use the menu button to back out of menus ahhhhhhhhhhhhhhhhhhhhhhhhh
  3. In my E18 run, I had it bound to V, but now it's bound to alt and I can't change that anymore: It's a minor thing for me personally, but it does mess with my muscle memory and it could be a big deal for someone who prefers moving with WASD or has some wack keyboard hand position preferences (due to, say, not having a left hand). Also, putting the speed up key in the controls menu would remind the player that it exists, which is probably a good thing.
  4. Throughout several of my attempts of the fight against Fern in Fiore Mansion, his Roserade has been consistently outspeeding and OHKOing my Alolan-Ninetales with Sludge Bomb. This is perplexing, because unless the information on the wiki is grossly wrong, Alolan-Ninetales should be outspeeding Roserade. Thanos's Speed stat is 153. This is his level (and his Speed) BEFORE even getting into the fight, so this isn't me miscalculating his Speed or anything. Thanos has not suffered a speed drop in any of my attempts of this fight so far. According to the wiki, Fern's Roserade in this fight is level 70, has 10 Speed IVs, has no Speed EVs, does not have a Speed-boosting ability (like Chlorophyll), and is not holding an item. I've confirmed in-game that its level is indeed 70, and I've also confirmed that it's not holding a choice scarf, as it was able to turn around and one-shot my Alolan Dugtrio with a neutrally effective Giga Drain immediately after it one-shot my Alolan Ninetales before it could set up Aurora Veil. Even if the wiki is wrong about Roserade's ability, Roserade's possible abilities are Poison Point, Natural Cure, and Technician, none of which can boost Roserade's effective Speed. According to Smogon's damage calculator, Roserade's Speed should be 138 if it has a Speed-neutral nature. If its nature is truly "random", then it should have been outsped by my Alolan Ninetales in at least one of my several attempts. Even if Roserade's nature is tied to my trainer ID or something and it always has a +Speed nature for me, Alolan Ninetales should STILL be outspeeding it. Even if the wiki is wrong and Roserade's Speed IV is not 10, Alolan Ninetales should still be outspeeding it if it doesn't have a +Speed nautre. The only explanations I can think of for this are the following: 1. Fern has EV trained his Roserade, and the wiki doesn't document this. 2. The wiki is wrong about Roserade's IV total AND its nature is always a +Speed one for me for some reason, despite being "random". 3. The Reborn devs have stealth-buffed Roserade's base speed stat. Does anyone have ideas as to what could be causing this oddity?
  5. What's the expanded version of that acronym? I might want to look into this.
  6. So each headbutt tree has a <1% chance to be a low encounter headbutt tree, and which trees are or aren't low encounter headbutt trees never changes? And what's the PBS?
  7. I know I can find them there- I actually already dug one from there out of my PC and evolved it into a Mothim before I ever set foot in Route 1. The problem is that the Trapinch guy's Trapinch's level will match the level of the Mothim that you trade to him, and a fresh Seacrest Garden Burmy will be like 30 levels behind the rest of your party by that point in the game. The question I have here isn't about that, though- it's about whether or not it's even possible to catch a Mothim from any of the headbutt trees in Aventurine Forest (and about whether or not the wiki is currently displaying outdated/incorrect encounter information that could trip up other people like me).
  8. According to the wiki, Aventurine Woods contains both high encounter headbutt trees and low encounter headbutt trees, which appear to have identical encounter tables aside from the high encounter headbutt trees having a 4% Wormadam encounter rate and the low encounter headbutt trees having a 4% Mothim encounter rate. Because Flygon is a pretty cool Pokemon and there's a guy who'll give you a Trapinch of equal level to a Mothim you give him, I decided to catch one of the high level Mothim from these low encounter headbutt trees. I headbutted every headbutt tree in Aventurine Woods (including the ones locked behind the Heracross/Pinsir puzzles) until each of them yielded either a 4% Wormadam encounter or a 4% Mothim encounter. This took multiple hours of real time (with speed up enabled) to do, and my efforts yielded me 0 Mothim(s?) or low encounter headbutt trees. Every single damn headbutt tree in those woods is a high encounter headbutt tree, as far as I can tell, which has understandably made me a bit peeved. Did I just get incredibly unlucky with the distribution of headbutt tree types in my save file, or is the wiki just outdated and/or wrong about this? I've seen the wiki be wrong before- it currently claims that the single matching digit prize of the daily lottery is an ultra ball instead of a full restore, for example.
  9. Return to human form, find a nearby trashcan, and jump into it before/as it is being assimilated into the junk golem. If the trashcan gets assimilated, keep track of the relative position of the center of the golem to me.
  10. Stab the nearest child. Actual action: Observe the party; join in if it looks like I can do so.
  11. "A cacophony of loud merrymaking can be heard from inside" Upon hearing this, Old Man Jenkins heads to the party. Hopefully, there's booze there.
  12. "Ah [incomprehensible mumbling], not again." Use my wooden fishing pole to trebuchet one of the chairs next to the meal table into the weird guy on the road that looks incredibly suspicious.
  13. Try using trash as bait- maybe I can catch some pollution-fish.
  14. Old Man Jenkins snatches the rose out of the air with his fishing pole before it hits the water's surface. "What're ye wasting a perfectly good rose fer?! Wasteful son of a [incomprehensible (more than usual) mumbling]..." He watches as Issac heads to the rest of the group, then quietly puts away the rose in one of the innumerable pockets of his coat, pulls out a FEESH that he had caught earlier that day, and begins munching on said fish raw. He finishes eating it, then arrives at the meal table just in time to hear Jill comment on wanting a power boost from the wheel. "UGH. Fine, I can take the hint." Old Man Jenkins steps into the hamster wheel, enters pony form, and gives the ship a speed boost so that it can reach the island more quickly.
  15. Name: Old Man Jenkins Gender: Male Position: Fisherman Dream: He wants to catch the Omnifish, a legendary fish that is rumored to grant 3 wishes to whoever manages to catch it. It is said to reside in an extremely dangerous area. Bounty: 0 Stats: Mystery: 6 Power: 2 Will: 2 Treasure: 2 -- Abilities: Instant Fish Appraisal III: Old Man Jenkins can instantly determine almost anything about a fish (or, to a lesser extent, other sea creature) by looking at it or the impact that it has made on the surrounding environment (a path of corpses with bite marks on them in the water, for example) -- Kits: Fishing Pole I: A wooden fishing pole Giant Hook I: A hook that can be attached to a piece of fishing line (including fishing line that's on a fishing pole) so that it can be used as a weapon -- Perks: Fish Hammerspace III: Old Man Jenkins can pull previously-caught fish seemingly out of nowhere Fishing II: Old Man Jenkins is quite an accomplished fisherman, although his methods can be... "eccentric". -- Flaws: Creepy: 1 Point Nearly Incomprehensible (assume that all of his IC speech comes out as a horribly mangled version of what I post): 1 Point
  16. "... Yeah, you could say that." "If I may ask, who are you guys? What are you doing here?"
  17. -1 to throwing a rock, that might break it or something. +1 to examining/inspecting the thing before touching it, though.
  18. Seconding naming this identity "King". Maybe we should give him the self-proclaimed title/nickname "King of the Wastelands"? That would help us avoid confusion if we steal the identity of an actual/"proper" king later. Rest until night, but see if we can get out of the sun(light) first. Maybe we can use File on the rock to make a small shelter/cubbyhole out of/in it?
  19. Aw man, it's back. If you haven't already, you should check out Shadestyle's other games (note that that was not an exhaustive list). +1 -1. While being predisposed to murder would be nice, it probably wouldn't be as useful as it normally would be due to the whole "redeeming ourselves" thing/goal.
  20. "Well, I think I might have an idea on how to find our item-carrying friends..." Generic super-detective skills, goooooooo (use my skills to find the other item-carriers in an incredibly odd, lucky, leap-of-logic-filled manner)!
  21. "I have this glove, which, to my knowledge, seems to be weightless but still able to fall, invisible to most other people, and mostly unable to affect the physical world. Did you all have a similar dream to mine, which involved a dying creature of some kind named Victory dissolving?"
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