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Reborn Development Blog
Rejuvenation Development Blog
Desolation Dev Blog
Posts posted by AsNKrysis
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12 hours ago, KazzuiKetsu said:
I've been trying to look into it, however if I can't get it to function properly then I'm going to remove Chlorofury from the game and replace Mega Delta Sunflora's ability with something else, which Chlorofury is what's causing the issue.
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Update:
Slightly major one, not something huge, but something I wanted to get out before v13.5 was out in case anyone was still interested in modding their v13.0.5 runs. Huge thanks to @Karvanha for providing the Script to be able to allow the mod from being overridden by in-game event scripting, so now most of the themes should work proper.
Note: Certain battles may have unfitting music as a result of the new Script that is mandatory to have most of the themes work. This is because certain battles don't have any music associated to them and may end up defaulting to regular battle themes.
- Added a new mod (thank you once more to Karvanha) that needs to be placed in the Mods folder of the Data folder in order for certain themes to be able to work and not be overridden by the game's code.
- More trainers have been given themes that should hopefully be appropriate for their battles.
- Changed the Boss theme to something that seems more fitting for most situations, rather than the old one that was very dramatic for no reason at certain times.
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4 hours ago, MattXYZ said:
Does anyone know where the leauge administation is? For the axed deltas.
It's around when you begin Chapter 15.
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3 hours ago, WSGreen said:
So I downloaded the jackpot mod and I'm having trouble figuring it out. I've tried and failed to get the jackpot starter and I did some looking, it says to replace map 308 on the main page, but the zip file has map 304. So I'm not sure what to do at all.
Seems that I accidentally attached the wrong Map File with the mod, it should be fixed now and have the proper map files to replace instead.
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MAJOR UPDATE:
Last Update until a stable v13.5 version is out.
Don't remember most of the changes since I was working on this for a while and forgot to document most of them, but this is a basic rundown of the big changes:
4 Aevian Species Evolutionary Lines added:- Aevian Meganium
- Aevian Serperior
- Aevian Emboar
- Aevian Delphox
14 Delta Species Evolutionary Lines added:- Delta Bisharp Line
- Delta Gardevoir/Gallade Line
- Delta Sunflora Line
- Delta Scizor Line
- Delta Glalie/Froslass Line
- Delta Luxray Line
- Delta Roserade Line
- Delta Muk Line
- Delta Quagsire Line
- Delta Mismagius Line
- Delta Golem Line
- Delta Raichu Line
- Delta Wailord
- Delta Emolga Line
(Along with all of their unique abilities)
2 Epoch Species Evolutionary Lines added:- Epoch Gliscor Line
- Epoch Aggron Line
New Mechanics:-
Frostbite has been added and now replaces the Freeze status.
- Causes damage over time, reduces Special Attack.
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New Ability: Fortitude
- "Boosts Special Attack if there is a status problem."
- Ignores the Special Attack drop from Frostbite.
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New Move and TM: Hypothermia
- "The user brings the air around the target down to subzero, causing the target's body to be frostbitten."
- Inflicts Frostbite against the opponent.
- TM can be bought from the Kristiline Town TM Shop after beating the 12th Gym.
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New Item: Frost Orb
- "An item to be held by a Pokémon. It is a bizarre orb that inflicts frostbite on the holder in battle."
Multiple changes to many Major Battles. Not drastic overhauls but more of a Vanilla+ experience.Added the Shadow Rock to the Mining Table, it can now be found while mining.
- Can also be found on Delta Roserade in the wild.
Some Mega Stones have been placed in the world, primarily Marowite, Delta Sunflorite, and Delta Bisharpite.
Massive overhaul to many AltForm movesets and TM/Move Tutor compatibility.
An extensive amount of Bug Fixes and AI Script adjusting that's too many to list.
Per request, I have included 2 documents of the changes made to Major Battles and Vanilla Pokemon, however I still need to list the field interactions that certain new abilities and moves have with the fields.Side Note: Some of the Sprites are going to be a bit scuffed for the Delta Mons. Due to Insurgence's final release having the Sprites in Gen 4 style, there's not much I can do to remedy that. With the help of Sapphiada, I've tried to edit the Sprites to fit better in Rejuvenation, but they won't be perfect.
Another Note: Some of the abilities are going to have slight changes made to them due to my lack of coding knowledge with Essentials to fit Insurgence's abilities into Rejuvenation. The abilities are:
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Chlorofury
- Chlorofury boosts its Special Attack and Speed when a partner ally faints, rather than the game counting the amount of fainted Pokemon in the party,
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Winter Joy
- Winter Joy will strengthen in Hail and weaken in Sunlight instead of using the months. This is because having the game use Real Time is kind of janky and I'd much rather not want to tear my hair out trying to get it to work. Plus, the Real Time will be removed in the next update of Rejuvenation.
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Regurgitation
- Regurgitation is similar to the Probopass Crest, where it will follow-up with an additional 5 BP attack that hits 6 times and uses a different type per each attack.
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Blaze Boost
- Blaze Boost actually is coded in properly, except that Blaze Boost itself is way too broken of an ability for Delta Emolga to get free boosts every time it fires off an attack. Therefore, I've capped all of its stat changes at 2, meaning it cannot raise any of its stats past 2 stages, but also cannot have them lowered past 2 stages.
I deeply apologize for how long this took to get the next update out. I took a hiatus for a bit from modding to focus more on work and also play some games, but really wanted to be able to get this update out before v13.5 was released. I'll continue to include hotfixes for any bugs that pop up, but for now there will not be any major updates until v13.5 is fully released. I hope this will satiate you all who have taken interest in my mod and I hope to give you a wonderful Vanilla+ experience! Have a wonderful day to you all!
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7 hours ago, Rezwan DE REAPER said:
EPOCH GENGAR doesnt get its hidden ability snow warning at leaet i cant debug it in
I'll fix that in the next update.
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12 hours ago, blazeburn392 said:
I was trying to send out aevian infernape but it happens with almost all the new pokemon that are in the mod
Download the 3 Script files from these 2 comments and replace in your Script folder.
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On 7/17/2023 at 8:34 AM, Cozmicfirez said:
Hello there, im at the end of the soul labrynth and i am about to battle the maid with the dusknoir, but an error keeps popping up right before mariannette throws out her pokemon, and the game crashes, what do i do?
Download the 3 Script files from these 2 comments and replace in your Script folder.
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On 7/16/2023 at 11:56 PM, Virbank 26 said:
Wish there were gen 5 style backsprites for the delta starter lines as well.
Unfortunately, Insurgence never updated their sprites to the Gen 5 format, so I can't do anything there. I'm no spriter, so I can't do much about it.
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5 hours ago, Karvanha said:
Eggs are coded to retain their parents' forms when they can (just like evolutions) so I don't think you can get a Battle Bond form by breeding a normal one. The 50-50 will be rolled only when you catch it in the wild or receive it as a gift.
That's why I added the functionality of changing forms with an item for the Ash-Greninja mod for Reborn. You could also make the 50-50 roll occur for eggs by tinkering with the code in PokemonDayCare.rb I think.
Edit: I had a look, I think the following should work:
Changing this line:
egg.form = mainparent.form unless egg.species == 479
to this:
egg.form = mainparent.form unless [479,PBSpecies::FROAKIE].include?(egg.species)
Yep, that worked perfectly. This completely slipped my mind, though it figures that it makes sense for egg Pokemon to not randomize their forms on creation. I'll be sure to apply your fix to the next update. You've been a big help Karvanha, so thanks a bunch!
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3 minutes ago, jimkas said:
Is there any way to possibly know if the pokemon has battle bond, even through using stuff like debug mode?
It'll have Battle Bond in the summary menu.
The pre-evolutions can have Battle Bond as an ability, but they just don't do anything until they're at their final evo.
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36 minutes ago, jimkas said:
Before I waste a bunch of time, I would like to ask if it;s possible to breed a battle bond pokemon and if I am able to tell it's a battle bond pokemon before it fully evolves?
Yep, the hatched Pokemon will have a random chance of potentially receiving Battle Bond, which it will have but won't take effect until it reaches its final stage evolution.
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5 hours ago, whyyu25 said:
Just a quick question, does the initial crest works with the alternate form ? Like the luxray crest with the luxray alt form ?
No, Crest functionality has been removed from all AltForms and Regional Variants.
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7 hours ago, uj9 said:
I can't seem to recreate that bug no matter what I try. I'll look more into it by the next update, but I apologize for the inconvenience currently.
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30 minutes ago, KingCritz said:
Did you happen to add a Dark Rock to extend Noctem to the mining rock? I couldn't find it in debug and I saw your message about that above so I was just curious.
Currently no, I don't know how to adjust the mining tables so currently it's only available in GDC Department of Dreams.
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3 hours ago, KingCritz said:
I noticed one of the docs said that Jangmo-o was added to the egg list. Is there another doc that has other changes like? New gym teams or boss battle teams and such?
At some point I can make a document listing those, but at the moment I've mostly forgotten what I added to who. So that might not be coming soon.
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On 6/27/2023 at 2:50 AM, Rezwan DE REAPER said:
One question - I couldnt debug in typhlosionite in the game i was wondering if it's not in the game?
Due to the buggy compiler of Rejuvenation's current version, any new moves and items added by this mod cannot be added in through debug unless you recompile the data again. It's not necessarily difficult to do, but you'll have to do it every single time you re-open the game.
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5 hours ago, SolareInferno said:
Question : Will the old hidden ability be replaced with new ones if added in the game? Because I’m fine with Cinderace having Libero ability.
Nope, it just adds a 3rd ability to them.
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On 6/17/2023 at 10:26 PM, animaanimusphere said:
It's soo awkward that I'm new here and asking this first question,
but you know that all three aevian mega evolution's base stats are all the same, right?(I guess it's originally Mega Aevian Ampharos', since its total is 610 which is +100 from normal Aevian Ampharos' total of base stats.)If you were to remake the other two Aevian Megas' base stats, how would you distribute 640(Mega Aevian Lapras) and 597(Mega Aevian Toxtricity)?
Oh, lmao, that's a typo. Must've been running on fumes when I did that by accident. I'll fix that real quick.
For reference, this is the BST for the other Aevian Megas:
Toxtricity:
HP: 70
Attack: 75
Defense: 95
Special Attack: 139
Special Defense: 95
Speed: 123
Lapras:
HP: 135
Attack: 125
Defense: 100
Special Attack: 135
Special Defense: 95
Speed: 50
I worked with fish_gaming and implemented his Aevian Megas into my mod, so I didn't change anything from what he did.
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On 6/16/2023 at 8:33 AM, Gasguyppungi said:
It's very difficult to help people who play on mobile as I can't give you a direct hotfix currently since you can't easily download and replace and mobile is very prone to having mismatched Script files, so I apologize.


(CURRENTLY DISCONTINUED) Rejuvenation v13.0.5 - More Regional Forms (Hisuian Forms, More Regional Variants, Battle Bond, & New Megas)
in The Mod Market
Posted
New Mandatory Patch Released:
This one resolves the issue with Chlorofury, because coding that ability to function properly is a bit annoying, and my amateur coding expertise is unable to figure out how to make it work to count the amount of fainted Pokemon in the party.
Patch notes:
Due to the amount of Script and Data files I ended up editing, it'll be necessary to redownload the mod instead of me being able to provide the files in this post. Also, if you had the compatibility with EvGym's Auto Battle Speed Up mod downloaded, you need to redownload that as well with the new one I uploaded or else Chlorofury will not function properly. I apologize for the convenience, and hopefully this will be the last hotfix/patch I will need to do before v13.5 comes out. I hope you all have a wonderful day!