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Posts posted by Waynolt
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4 hours ago, Blueaqua278 said:
So the mods work fine aside from one major issue i can't seem to figure out. I get a bunch of errors when i try to load the sharedpc mod. It seems to be saying that the vsTrainer0 doesn't exist whenever i read the error log, the rest is jargon that I cannot understand. The thing is that the vsTrainer0 sprite does exist, and it loads just fine when i don't try to load sharedpc. I'd like to be able to use the sharedpc since it is easily one of the most useful mods out there, so any help or ideas are appreciated.
Could you please paste that jargon here? It would be really helpful...
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3 hours ago, Zelly_9191 said:
Awesome! I'm glad to hear that. Thanks for all your hard work. I'll let you know if anything else comes up
3 hours ago, Zelly_9191 said:Oh that reminds me with the easy HM's code psychic appears twice in the tmx menu
Just to clarify, are you saying that "Psychic" appears twice within the TMX menu itself, or once in both the Pokémon menu and the TMX menu? From what I know, with the easyhms password, any HM move a Pokémon knows will show up in both menus, so that behavior would be expected...
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On 6/18/2023 at 9:24 AM, enu said:
I found a bug in SWM - EvOverflow. There is no way to reduce EVs to 0. When I have EV value for example 6 and use the appropriate EV reducing berry the EV value remains unchanged and IV is reduced by 1 instead. The IV reduction should happen only if EV was already 0 before using the berry.
This isn't exactly a bug, but rather a result of how EV overflow works. When you make changes to your EVs, the script attempts to apply those changes while ensuring the overall limit of 510 EVs is respected.
For increasing EVs, it's pretty straightforward: the script will add as much as possible without exceeding the limit. If there's an overflow, the EV value resets to 0, so it never actually breaks the cap.
However, when it comes to decreasing EVs, if the script encounters an underflow, it would normally try to set the EV to its maximum possible value. This works fine if the password that disables the EV cap is active.But if the cap is still in place and your EVs are already maxed out at 510, the script can't set the EV to the max. Instead, it sets the value as high as possible, which, in your example, happens to be the same as the previous value (6).
So technically, it's not a bug: the script is behaving as designed.
The real issue is that I don't currently have any better solution for when the 510 EV cap is enforced.-
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8 hours ago, Zelly_9191 said:
Well i have one for you already lol
fighting a grunt in the glassworks and when he sends out his alolan golem the game locks up with his pokeball on the field.
its caused by type battle icons.
The game doesn't provide any error sadly. i've made a backup of the save if you need it i can send it in a private message to you.
Edit: Haven't tested type battle announcer but if it uses similar methods that might also crash
Both this and the bug in ReusablePremierBalls should be fixed now - thanks!
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1 hour ago, Zelly_9191 said:
Well i have one for you already lol
fighting a grunt in the glassworks and when he sends out his alolan golem the game locks up with his pokeball on the field.
its caused by type battle icons.
The game doesn't provide any error sadly. i've made a backup of the save if you need it i can send it in a private message to you.
Edit: Haven't tested type battle announcer but if it uses similar methods that might also crash
Mmm is he one of the Zorua ones? Didn't test Illusion yet, might be that... yes, can you please send me the savegame just before the battle? It would be really helpful
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On 10/1/2024 at 8:23 AM, Gonual said:
Honestly just jargon to me though
These are the most important lines:
Message: undefined method `getversion' for main:Object
[...]Pokemon Reborn/patch/Mods/SWM - EvOverflow.rb:236:in `<top (required)>'
It means that in 19.5 the method getversion, previously used by SWM, no longer exists -
On 9/30/2024 at 3:14 AM, Zelly_9191 said:
Considering 19.5 is officially out now. Is there anything I can do to help with testing?
Sure!
The mods are now updated with minimal testing. Have funOn 9/30/2024 at 3:14 AM, Zelly_9191 said:(Also in 19.0.16 if you use reusable Premier balls on the route 1 forest honey encounters the total premier balls will still go down. As the ball is deflected.)
Thanks!
I'll get around to fixing that eventually -
On 6/6/2024 at 4:00 AM, Vistelle said:
Would the mods be updated for 19.5?
They will be, eventually...
I don't expect the actual update to take long - the main problem is that I don't have the time to properly test them at the moment.
Since I'm not too thrilled with leaving the devs to deal with any bug introduced by untested SWM edits, I'm waiting until I either have the time or 19.5 is stable and released officially (whatever comes first).-
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On 8/20/2023 at 3:07 PM, whataboringlife said:
can i ask why the sharedpc mod won't work? it made all the pokemon i put in it disappear from all the saves, the other mods i use work. just the pc one doesn't
I never actualy found out why these bugs with SharedPC happen, nor was I ever able to replicate any on my saves.
The best hypothesis I have for this at the moment is that it might have something to do with user permissions on Windows (I play on Linux, which handles these differently)... -
On 6/26/2023 at 6:05 AM, Nickd91 said:
Sorry, reread your post and that definitely sounded like a bug, I admit I misread your post because it has 2 bugs, I think. My previous post definitely fixes that. This new one is a change that when lowered to 0 the ev stays at 0, allowing each consecutive stat lowering berry use to lower 1 iv each time. I did this because the growth model doesn't make sense in the backwards direction, as the ev would normally end up in the 200s and cause an overall higher stat, which would be easy to exploit. Not that there aren't countless other ways to exploit any Pokemon game. You might like this one better overall.
Soooo if I recall correctly:
- in E18 it actually did set it to a low value precisely to avoid that exploit (not zero though - it is possible someone actually wanted to make their mons happier, and I didn't want to accidentally punish them by fully resetting their IVs for that).
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in E19 instead, when lowering any EV below 0, it actually removes 1 point from the IV and then tries to set the EV to 252 (the reasoning is that the new power items make it pretty easy to reach high EVs anyway, so I couldn't see any reason to prevent an exploit that wasn't that hard to replicate through legitimate means anyway if the player is willing to).
"Tries to set the EV to 252" here means "gives whatever EV points can be given while respecting the overall 510 limit for EVs, as long as no password disables said limit"
I personally play with the password that disables the EV limit, the one that makes all my mons start at 0 IVs, the one that maxes out the enemy IVs and EVs, and try not to use power items if/when I'm grinding battles.
I like this combination because I like to keep my mons around in a small roster, with as little rotation as I can, and this makes me feel rewarded for sticking with my friends for as long as possible.
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On 12/29/2023 at 8:03 AM, Statue345 said:
Would removing the "snappy menu" part of the mod mid playthrough cause any problems?
Nope
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On 3/15/2023 at 4:42 PM, khinn said:
little late here, but for me clearing box 50 in both save files and fill the box 45-49 with some mons fix that issue
The new version tries to be smart: if there's already a box named "Shared Box" it will use that one, else it will choose the last empty box.
This way it can handle changes to the number of available boxes and allows players to choose if they want a different box to be the shared one.
(Should have mentioned this earlier, but forgot to)
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20 hours ago, V1n_cen7 said:
Also the files for 'how to use' cant be found
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8 hours ago, Hinx the Monster said:
Hi I've run into a problem with the Shared PC part of the mod today out of the blue. After launching the game today I got a message I absent mindedly closed to get to the game, I think it had something to do with corrupted settings, but now when ever I load my saved game it crashes and I get an error log. Its got to do with the Shared PC mod so to do a quick test I moved it out of the mods folder and reloaded the save and got it to load with no problems, putting the file back in and doing another load brought back up the same error log message.
Here's the Error Log
Exception: TypeError
Message: incompatible marshal file format (can't be read)
format version 4.8 required; 0.0 given
C:/Users/David/Downloads/Reborn19-Win/Pokemon Reborn/Data/Mods/SWM - SharedPC.rb:15:in `load'
C:/Users/David/Downloads/Reborn19-Win/Pokemon Reborn/Data/Mods/SWM - SharedPC.rb:15:in `load'
C:/Users/David/Downloads/Reborn19-Win/Pokemon Reborn/Data/Mods/SWM - SharedPC.rb:15:in `block in swm_loadSharedBox'
C:/Users/David/Downloads/Reborn19-Win/Pokemon Reborn/Data/Mods/SWM - SharedPC.rb:14:in `open'
C:/Users/David/Downloads/Reborn19-Win/Pokemon Reborn/Data/Mods/SWM - SharedPC.rb:14:in `swm_loadSharedBox'
C:/Users/David/Downloads/Reborn19-Win/Pokemon Reborn/Data/Mods/SWM - SharedPC.rb:140:in `pbStartLoadScreen'
Scene_Intro:87:in `closeSplash'
PBEvent:54:in `call'
PBEvent:54:in `block in trigger'
PBEvent:49:in `each'
PBEvent:49:in `trigger'
EventScene:708:in `update'
EventScene:612:in `main'
Scene_Intro:118:in `main'
Main:45:in `mainFunctionDebug'
Main:26:in `mainFunction'
Main:81:in `block (2 levels) in <main>'
Main:80:in `loop'
Main:80:in `block in <main>'
script yeetifier pro:307:in `eval'
script yeetifier pro:307:in `block in <main>'
script yeetifier pro:303:in `each'
script yeetifier pro:303:in `each_with_index'
script yeetifier pro:303:in `<main>'
-e:in `eval'The SharedPC file got corrupted - simply delete it to regenerate it (it's in the folder "Pokemon Shared PC", a game-agnostic sibling of the Reborn save folder).
After deleting the file start the game, load the latest savegame, access the shared box, and then save the game.
Don't start a new run before doing this!
(That file getting corrupted is a long standing bug that never happened to me and I've never been able to replicate - I suspect it might have somethng to do with the anitivirus or Windows Defender not allowing the game to write multiple files in the saves folder)
(It is also possible that it happens if you save the game and then close it before even closing the "save successful" dialog, but I doubt it...)-
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3 hours ago, Icemaster1993 said:
i know there is a guide for it, but like i said, i followed that guide like 5 times and did everything step by step and the puzzle still didnt solve for me, that's the only reason i wanted that debug thing
I think you keep missing the part where you lose your savegame by skipping puzzles while not knowing how the insides of the game work...
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51 minutes ago, Andrew1010 said:
can you tell me?
It's fairly easy, but we cannot tell you...
Look at it as a sort of self-authorizing problem: if you can figure it out on your own then maybe you can be trusted to not make the devs waste time chasing down bugs you caused yourself by using debug. -
45 minutes ago, DavidGallade said:
Hi! does the pack include a mod so that I don't have to teach TMX to Pokémon? or is it with a password now like changing the weather?
easyhms
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1 hour ago, IronyIsGood said:
Having issues with shared pc.
Error log below: [...]
Delete the shared box file (it's in the folder "Pokemon Shared PC", a game-agnostic sibling of the Reborn save folder).
Then load your most recent savegame (any recent savegame where you had accessed the PC at least once will be fine) and save the game.
Be careful - after deleting the shared box file, the next savegame you'll load will regenerate the box file using the contents of the last time it saw the shared box.-
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9 minutes ago, MK87 said:
Hello, I need help with shared PC for e19.
I copied the mod file into the data/mods folder like I did up to e18.
The problem is that it doesn't generate a SharedPC.rxdata file in the save folder. So I can't manipulate it to do anything.
What am I doing wrong?
Thanks
It's not there.
Instead of being in the save folder it's in the folder "Pokemon Shared PC", a game-agnostic sibling of the Reborn save folder. -
1 hour ago, ShogokiX said:
Poor Waynolt being abused by evil variable names. Just out of curiosity, how long did it take you to find it?
Not too long luckily... ran a text search over the variables, looking for a name containing "ace", and it showed up in the few results.
Still though... that pun, "relaceshionship"... -
On 5/7/2022 at 3:11 PM, Katernin said:
PredictRelationshipValues isn't showing Ace's value, which does in fact exist.
I'm very upset at whomever named that variable.
It should show up now. -
2 hours ago, MV4595 said:
Hi guys,
I just downloaded the E18 version of this mod. I am playing version 18.4.1 and am already 5 badges into the game. I deleted the AAA file just as it said in the instructions, but I still keep getting an error saying "Script Scene Intro Line 105: Argument Error occurred. Wrong number of arguments (3 for 0)", and the game crashes. Does the mod not work with in progress save files?
You should get the E19 versions of both the game and mod.
The E19 version of the game is vastly different from the E18 one, and it's also vastly superior... also the story is much better in the early game too, and it's different enough to be worth restarting.
Anyway, the mod does work with in progress savegames, but I don't remember if the legacy version is compatible with E18.4.1 ... there was a pretty massive change around that version, and it's possible that the version of the mod you're trying to use is simply not compatible. -
12 minutes ago, Sirrobert said:
I did not expect you to just do that so quickly. Thank you very much
2 minutes ago, awesomeman said:I'm not using the randomizer and am running 4 mods from the pack - ItemRadar, LearnEggMoves, SharedPC and TypeBattleIcons. Also am running the passwords "litemode" and "easyhms"; I don't think I am running any other passwords. I have 3 other savefiles from ep 18 but I haven't started ep 19 on any of them yet. Seeing as no one else has reported a problem like this, it's probably just my computer somehow messing this up. If someone else encounters this problem, maybe they can add some more info. But hey if the "fix" is just don't use the box, I'm not bothered by it. :)
Mmm... ok, just let me know if it happens again
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40 minutes ago, Sirrobert said:
So for the EVOverflow mod, I'm really liking the fact that the game automatically lowers EVs from whatever the lowest stat is. It's very useful during EV training.
But it is also unwanted when done with EV training.
Would it be possible to make this effect toggelable in some way? Perhaps only apply when a Power item is equipped? That would allow this mod to be a set and forget, rather than requiring turning on and off.
This makes a wierd amount of sense... alright, I like it, it's in: now the EVs only get lowered if you're not using noevcap and the pokemon is holding a Power item.
3 hours ago, GuillerXD said:The relationship points mod don't show the values for Ace or Lin, this mean they don't have points?
The variables are found with a text search, so... I guess?
21 hours ago, awesomeman said:If this was already asked and answered, I apologize. But as far as I saw, there were only questions about shared box deleting entire box, not replacing pokemon with copies of others.
This is extremely wierd, and has never been observed before as far as I know... are you using the randomizer? Any other mods?
SWM modular modpack [E19.5] (beta)
in The Mod Market
Posted
Thanks!
It appears that the shared box was loaded before the pokedex but after the player. Not sure how that could have happened, but I've added a check againt it.