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Waynolt

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Posts posted by Waynolt

  1. 4 hours ago, frypanmacky said:

    i may have missed something, but i lost my previous mods due to my last computer dieing, but the select weather dosnt seem to be apart of this mod pack, is there a way for me to be able to obtain that mod again?

    Use the password "weathermod"

     

    6 hours ago, Javiervr7 said:

    Hey, could you add the ban-items mod?, i forgot to type in the noitems password :( at the beginning. and i got a pretty advanced nuzlocke.

    You can add passwords at any pc

  2. 23 minutes ago, Gheist said:

    I just did and it indeed worked. Now I'm realizing though that there's no file for the noTMX thing anymore or the actual mod that lets you change the weather which were the main things I wanted. Do those just not work on E19 anymore?

    They're in the base game (look for the E19 passwords guide)
     

    6 minutes ago, Harate said:

    Are there any plans on adding the mouse cursor mod?

    Nope, way way way too much work to get that back on.

  3. 5 minutes ago, Gheist said:

    Just tried adding the mods to my 19.03 game version and it literally does nothing. Game doesn't acknowledge that I did anything at all. I downloaded the newest V70 version of the mod. Mods folder is in the data folder. Absolutely nothing's happening. The mod worked fine for me on 18, this is my first time attempting to add it to 19. Any suggestions for a fix?

    Have you tried rebooting your pc?

  4. 1 hour ago, TNTJ_357 said:

    Hi,

    At the beginning of this were the MOds get explained there stands:

     "SWM - EvOverflow": if your mon's EV in any stat would go over 252, without breaking the 510 overall limit, then you are offered the choice to improve its IV, at the cost of resetting that EV.
    If instead you use friendship berries at 0 EV you are offered the choice to reduce the IV.

    Use the password "noevcap" to disable EVs being lowered to make room for new gains when reaching the 510 overall limit

     

    Can someone explain to me the last part? I dont quit understand what the noevcap password does. Im German but i can understand english in an *ok* way so it would be helpfull if someone could explain it in the most simple way possible. (If someone can explain it in german that would be great to but i wont demand something like that, a simple english explanation is all im asking)

    With "noevcap" the rule "max 510 EV in total" is ignored

  5. 3 hours ago, fosdfo said:

    I got my version on 18.4.1 but none of the mods work. I tried some of the more obvious ones like typebattleicon and no tmx animations, but nothing happened. Idk whats going here. Watched lostelle's vid too. And also is weather mod removed? I'm trying to get 3rd sticker but its been clear weather for 2 weeks now

    This is for E19, which has massive improvements over E18... you should just upgrade your game 😋

  6. 3 minutes ago, Centauris91 said:

    Hi @Waynolt, thank you for the reply. So I tried your latest mod. I installed your mod with unreal time activated. It didn't work (or maybe I did it wrongly). I also tried your mod with unreal time deactivated. Both times I also had Use TMX activated. As of now, I only have Cut, Dig, Teleport and Headbutt in the list of TMXs usable outside of combat. Do I need to activate or deactivate anything for the mod to work? Also, do I need to have a pokemon with the move Rest for the mod to work?

    Yes, you need either the Rest TM or a mon that knows the move Rest.

    Also, the Unreal Time password needs to be active and the unreal time system has to be enabled in the game's options.

  7. 2 hours ago, Centauris91 said:

    @Xufiie  thanks for the reply. The reason I asked is because Waynolt replied to an earlier question of mine on how to set the date and time. He (?) said that the mod was already integrated into the base game, so I was wondering what password would enable it.

    Quote

    • "SWM - RestToWait" makes the move Rest usable out of combat, and using it lets you wait for some simulated time.

     

  8. 3 minutes ago, badiyanu said:

    It was the starter I'd chosen in that save, combusken.

    Ok, I know what happened... the shared box isn't loaded in a new save until you try to access the PC.
    Uploaded a fix that prevents SharedPC from overwriting the box in such cases.

  9. 1 minute ago, badiyanu said:

    I placed a pokemon in the Shared Box, saved and closed the game.  I started a new game, soft reset a handful of times to get a shiny starter and I went to the pc once I had access to see if the other pokemon was there.  It wasn't, so I saved and closed the game to start the previous save game which showed that the pokemon had disappeared from the box.

    How did you get the mon that you placed in the Shared Box?

  10. 2 hours ago, Javiervr7 said:

     

    Use the password "noevcap" to disable EVs being lowered to make room for new gains when reaching the 510 overall limit.


    By the way added a new mod, it lets you use Rest out of battle to let time pass.
    Btw since I've updated the original thread I'm locking this one to keep things cleaner - for any problems with SWM you can write in

     

    • Like 1
  11. 1 minute ago, badiyanu said:

    hello!  i put a pokemon in the shared box using SharedPC mod for e19 and it disappeared.  Did i do something wrong?

    It may happen if you switch back and forth with the E18 version, as the E18 and E19 versions are not fully compatible with each other.

    Is this what happened?

     

    On 4/21/2022 at 5:39 PM, Centauris91 said:

    Hi @Waynolt, I seem to recall there being a mod which enables us to change the date and time using the Pokegear prior to E19. Is it integrated into the base game using a password or is there a mod for that? Thanks in advance for any replies.

    It's in the base game

    Oh by the way added a new mod, it lets you use Rest out of battle to let time pass.

  12. 4 minutes ago, Slinky said:

    Hey,
    Not so much an error, but Pokémon continue to gain EVs with(im assuming) the ev overflow even if they were six IV and maxed out evs. here's an example: I defeated a meowth at max ev/iv and it took a spdef stat away to add a speed stat.
    For what its worth, removing the EV overflow from the files fixes this. I think its really dope that while training, it can save you friendship berries by taking from lower stats, but after maxing it becomes a minor inconvenience.

    It's intentional

  13. 1 hour ago, Casaleggio said:

    Hi!
     

    Firstly: thanks a lot for your amaying modpack.

    I loved your Wild Encounter Rate mod in E18. Is there any chance to see it in E19? It was probably the best mod ever made.

     

    Thanks a lot!

    It's in the base game now - you need to find the Magnetic Lure and give it to your party leader

    • Thanks 1
  14. 15 minutes ago, possum said:

    Do you know how to get to it? Sorry if that's been answered somewhere, I've been searching for an hour and can't seem to figure it out on my own :( 

    It's a password... you can find all of them on Discord, in "e19-guides"

    • Thanks 1
  15. 10 minutes ago, Zeta0 said:

    I downloaded the E19 version of the mod and noticed that the "select weather mod" is not part of the package when I downloaded it. Is this deliberate or a mistake?

    Deliberate (it's part of the base game now)
     

  16. 23 minutes ago, xaviershuzen said:

    With regard to the changes to the EV Overflow mod, it appears to be altering some EVs regardless of their level of completion. For example, this Mamoswine originally had 6 Def EVs and 0 SpA EVs before fighting the repeatable trainer, and this Naganadel had 252 Spd EVs, 6 SpD EVs, and 0 Atk EVs.

    It's an intended change.

    The mod will now lower EVs to ensure that the 510 limit is always being respected when required (it will try to respect obvious attempts at EV training though, when deciding what to lower).

  17. 6 hours ago, LordDarkfor said:

    Sadly can not seem to get this to work either. even double checked if putting in passwords was the cause of anything.

     

    1 hour ago, TheTimeWarden said:

    Unfortunately, this didn't work for me. I also deleted the mods folder again and reapplied it after the changes to see if it worked and it didn't work either. 

     

    1 hour ago, Leo vi Lusitania said:

    The choose your starter mod did not work for me either; but the other ones are working. 


    Please try this:
    1. Remove SWM - ChooseStarter.rb (moving it to the desktop will be fine)

    2. Install SWM - ChooseStarter - debug mode.rb

    (It's essentially the same mod, except that this one will verbosely say what it is doing when checking for the starter room)
    (It will also confirm that it has been loaded on game launch)

    3. Start a new game

    4. Go to the starter room

    5. Choose any pokemon

    6. Open the party menu

    What messages did the mod display?

     

     

    4 hours ago, Ancient -StS- said:

    So I found a minor issue, unless it was an intended change but it doesn't appear to be.

     

    The EV Overflow mod now automatically raises an IV when the cap is hit, rather than giving you the option to either raise it or keep it as is. This can be annoying when training up a Pokemon that has a relatively strong IV that doesn't need to be increased, but it increases anyways and forces you to grind your EVs again

    It's an intended change.

    The mod will now also lower EVs to ensure that the 510 limit is always being respected when required (it will try to respect obvious attempts at EV training though, when deciding what to lower).

     

  18. 2 hours ago, TheTimeWarden said:

    I chose a random starter and fought Cain and the TypeBattleIcons mod is working for me so I can confirm that the mods are loaded. 

    I created a 3rd save file and chose a starter and it still isn't giving the option to change my starter.

    Please try this:
    1. Start a new game

    2. Change any setting in the Options menu

    3. Save the game

    4. Start a new game

    5. Choose any starter

    6. Open the party menu

  19. 5 minutes ago, Bladeheart111x said:

    I never noticed, but I guess that might be why my shared box bugged out when I tried to check it too early in my current save...

    It is... you have to access an old save that had already loaded the shared box and save it once, so that the box can be moved in the new folder.
    Otherwise, new games will create an empty box.
    (I didn't consider the possibility that someone would start from scratch in E19 expecting to use the box but without updating their old savegame first... I'm not sure that can even be accounted for at all...)

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