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Waynolt

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Pokemon Reborn Development Blog

Pokemon Rejuvenation Development Blog

Everything posted by Waynolt

  1. Haven't tried; it might work for rejuv, but only if you first edit the code so that it knows what's the iD of the area from which you want to be able to access the Sandbox.
  2. The mod itself didn't add any pokemon nor form. Zeraora is in the base game's files though, and can be obtained from the generator in the top-right corner of the upper floor of the sandbox. You are likely updating it wrong: the E18 Sandbox is supposed to be installed on the E18 version of the game, and not on an older version of Sandbox; it is not an update.
  3. You did it wrong then The .rb file has to go into Reborn\Data\Mods The .rxdata file has to go into Reborn\Data
  4. Launch game -> F1 -> disable "Play BGM and ME" and "Play BGS and SE" -> ok
  5. The message says that it IS designed for 18.2 As in, you are using an 18.1 or older version of the game and need to either upgrade (= redownload) Reborn or to use an older version of SWM.
  6. You can also check the episode in the animation when you launch the game without mods: if it says "Episode 18 - void kissed" but, placing the mods back in, still get the error about the wrong episode, then you're using Reborn Episode 18.1 and need to upgrade.
  7. Please try the computer in the area in front of Agate Circus.
  8. What led you to Pokemon Reborn? Saw it mentioned in a comment praising it, got curious. What do you think about the battle system in the game? I like it. As the others have mentioned, the additions make the original system more strategic. What do you think about the stories/narrative in the game? I love it. There are a lot of unique characters, an interesting villain faction, a compelling plot. The plot flows well, and the few deus ex machina actually tie in to the mystery of a certain someone. It has characters that you can believe to be real, with rounded
  9. @Marcello kind of told us where the bug was... a j used in a for i in 0...4 inside a @doublebattle If I didn't get it wrong, it should mean at line 37361 in the script PokeBattle_AI in an unmodified version of 18.2 "v=pbRoughDamage(attacker.moves[j],attacker,attacker.pbPartner,skill,attacker.moves[j].basedamage)" Maybe you could release it as a very fast, very small patch with just the fixed script file? Pretty please?
  10. https://drive.google.com/open?id=1iuvk4uLSRV4VEMF0Gp5wdv9d5MmlZ-ez
  11. That's precisely how you're supposed to do it.
  12. Please make sure that, when you try to change the weather, A) You're using the latest version of the mod (v60 - 28/12/2019) on the latest version of the game (v18.2 - 26/12/2019) B) You're in the open (e.g. on the street in front of the Grand Hall) C) It's daytime Before selecting a new weather, please use the "Reroll weather week" option (maybe in your game the weather system got stuck; this option will reset it) After changing the weather, try going into the Grand Hall and coming out again to look for the vendor (this will reload the map and properly update it for the new
  13. What do you mean? Any error messages? It doesn't appear in the Pokegear? It appears but doesn't change the weather? What were you trying to do?
  14. Actually, it's the opposite: the mod was updated for 18.2, and thus no longer works in 18.1 (nor in other huge mods that are based on that and haven't been updated yet). That specific error pops up only when you try to use SharedPC in an older game version, like 18.1... Please double check that you're running 18.2 instead (fast check: if you're on 18.2 then without the mod installed you should be able to change save file from the main menu).
  15. Please let me know if you find a way to reliably cause this crash to happen.
  16. That error should mean that the game can't find the function pbStoredLastPlayed, introduced in Reborn 18.2... did you update the base game to 18.2? If not, then simply updating your installation of the game should fix it. (See here: https://www.rebornevo.com/index.php?/pr/development/records/a-completely-inconsequential-post-r45/ )
  17. Your mod will automatically be compatible with this, since the line needed to load it is already in the base game. At most, it might happen that your mod changes one of the functions that SWM does, in which case there might be an incompatibility, but it's easier to track it down when/if someone gets a bug. (It's easier because, since the code for SWM isn't viewable in RMXP, it's difficult to tell if you're editing the same functions) ( @Commander 100% loves this feature )
  18. The Gemini script editor will let you open and edit Rejuvenation's code (it's in the file scripts.rxdata) (Rpgmaker will let you do that too, of course; I personally prefer Gemini) You can open and view the code for EvOverflow with any text editor, since .rb files are essentially common text files. Any edit I made is tagged with "MODDED", which should make it easy to find them all. SWM mods simply overwrite functions from the base game, essentially rewriting them. Imho you should: Check which functions were edited for the mod. Check whether Reborn's code is the exact sa
  19. Ok, then the mod loads up and is working... the question now is: why does it still not show up on your interface? Please use this file instead of the ones I sent you previously: SWM - UnrealTime_stepbystep.rb With this file, when you first load the game you should get a different message every few seconds: we can use them to check step by step what is happening in the game's code. Please tell me which ones you did get and what exactly did they report. The complete series of messages looks like this: UT sprite created UT is set as visible/hidden UT text: [time an
  20. Uhm... there shouldn't be any reason why it wouldn't work for you... Please remove UnrealTime and, in its place, try these: 1. this one makes the clock always visible: SWM - UnrealTime_alwaysvisible.rb 2. this one makes the simulated time go 100 times faster: SWM - UnrealTime_speedytime.rb Try the first one; if it doesn't work, then use the second one instead and wait a few minutes in game: if you can witness the day/night cycle go by, then we at least know that the mod is working even though it still isn't showing the clock - either way, we can investigate further from there.
  21. The Unreal Time mod is set to always show the clock in the upper-left corner; Aironfaar's mods change this behaviour. Did you move Reborn out of the Downloads folder? Leaving it there sometimes causes issues with the mods...
  22. Your SharedPC.rxdata file is probably corrupted. If your shared box (it's the one with the highest number in the PC) was currently empty, then simply delete SharedPC.rxdata manually from your savegames folder. If instead you did have mons in your shared box and now they're gone, then you'll have to also restore one of the game's backup saves. EDIT: I've updated the SharedPC mod, so that it should now be able to detect at least some cases of the file being corrupted.
  23. Hi, just a quick note: you should now be able to use the E18 Sandbox to generate any Drapion form from the Alternate Form Pack. (It might work for other mons too, but let's keep focus on what's most important.)
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