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Waynolt

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Posts posted by Waynolt

  1. On 8/20/2023 at 3:07 PM, whataboringlife said:

    can i ask why the sharedpc mod won't work? it made all the pokemon i put in it disappear from all the saves, the other mods i use work. just the pc one doesn't

    I never actualy found out why these bugs with SharedPC happen, nor was I ever able to replicate any on my saves.
    The best hypothesis I have for this at the moment is that it might have something to do with user permissions on Windows (I play on Linux, which handles these differently)...

  2. On 6/26/2023 at 6:05 AM, Nickd91 said:

    Sorry, reread your post and that definitely sounded like a bug, I admit I misread your post because it has 2 bugs, I think. My previous post definitely fixes that. This new one is a change that when lowered to 0 the ev stays at 0, allowing each consecutive stat lowering berry use to lower 1 iv each time. I did this because the growth model doesn't make sense in the backwards direction, as the ev would normally end up in the 200s and cause an overall higher stat, which would be easy to exploit. Not that there aren't countless other ways to exploit any Pokemon game. You might like this one better overall.

    SWM - EvOverflow.rb 7.76 kB · 5 downloads

    Soooo if I recall correctly:

    • in E18 it actually did set it to a low value precisely to avoid that exploit (not zero though - it is possible someone actually wanted to make their mons happier, and I didn't want to accidentally punish them by fully resetting their IVs for that).
    • in E19 instead, when lowering any EV below 0, it actually removes 1 point from the IV and then tries to set the EV to 252 (the reasoning is that the new power items make it pretty easy to reach high EVs anyway, so I couldn't see any reason to prevent an exploit that wasn't that hard to replicate through legitimate means anyway if the player is willing to).
      "Tries to set the EV to 252" here means "gives whatever EV points can be given while respecting the overall 510 limit for EVs, as long as no password disables said limit"

    I personally play with the password that disables the EV limit, the one that makes all my mons start at 0 IVs, the one that maxes out the enemy IVs and EVs, and try not to use power items if/when I'm grinding battles.

    I like this combination because I like to keep my mons around in a small roster, with as little rotation as I can, and this makes me feel rewarded for sticking with my friends for as long as possible.

  3. On 3/15/2023 at 4:42 PM, khinn said:

    little late here, but for me clearing box 50 in both save files and fill the box 45-49 with some mons fix that issue

    The new version tries to be smart: if there's already a box named "Shared Box" it will use that one, else it will choose the last empty box.

    This way it can handle changes to the number of available boxes and allows players to choose if they want a different box to be the shared one.
    (Should have mentioned this earlier, but forgot to 😅)

  4. 8 hours ago, Hinx the Monster said:

    Hi I've run into a problem with the Shared PC part of the mod today out of the blue. After launching the game today I got a message I absent mindedly closed to get to the game, I think it had something to do with corrupted settings, but now when ever I load my saved game it crashes and I get an error log. Its got to do with the Shared PC mod so to do a quick test I moved it out of the mods folder and reloaded the save and got it to load with no problems, putting the file back in and doing another load brought back up the same error log message.

     

    Here's the Error Log

      Reveal hidden contents

    Exception: TypeError
    Message: incompatible marshal file format (can't be read)
        format version 4.8 required; 0.0 given
    C:/Users/David/Downloads/Reborn19-Win/Pokemon Reborn/Data/Mods/SWM - SharedPC.rb:15:in `load'
    C:/Users/David/Downloads/Reborn19-Win/Pokemon Reborn/Data/Mods/SWM - SharedPC.rb:15:in `load'
    C:/Users/David/Downloads/Reborn19-Win/Pokemon Reborn/Data/Mods/SWM - SharedPC.rb:15:in `block in swm_loadSharedBox'
    C:/Users/David/Downloads/Reborn19-Win/Pokemon Reborn/Data/Mods/SWM - SharedPC.rb:14:in `open'
    C:/Users/David/Downloads/Reborn19-Win/Pokemon Reborn/Data/Mods/SWM - SharedPC.rb:14:in `swm_loadSharedBox'
    C:/Users/David/Downloads/Reborn19-Win/Pokemon Reborn/Data/Mods/SWM - SharedPC.rb:140:in `pbStartLoadScreen'
    Scene_Intro:87:in `closeSplash'
    PBEvent:54:in `call'
    PBEvent:54:in `block in trigger'
    PBEvent:49:in `each'
    PBEvent:49:in `trigger'
    EventScene:708:in `update'
    EventScene:612:in `main'
    Scene_Intro:118:in `main'
    Main:45:in `mainFunctionDebug'
    Main:26:in `mainFunction'
    Main:81:in `block (2 levels) in <main>'
    Main:80:in `loop'
    Main:80:in `block in <main>'
    script yeetifier pro:307:in `eval'
    script yeetifier pro:307:in `block in <main>'
    script yeetifier pro:303:in `each'
    script yeetifier pro:303:in `each_with_index'
    script yeetifier pro:303:in `<main>'
    -e:in `eval'

     

    The SharedPC file got corrupted - simply delete it to regenerate it (it's in the folder "Pokemon Shared PC", a game-agnostic sibling of the Reborn save folder).
    After deleting the file start the game, load the latest savegame, access the shared box, and then save the game.
    Don't start a new run before doing this!

    (That file getting corrupted is a long standing bug that never happened to me and I've never been able to replicate - I suspect it might have somethng to do with the anitivirus or Windows Defender not allowing the game to write multiple files in the saves folder)
    (It is also possible that it happens if you save the game and then close it before even closing the "save successful" dialog, but I doubt it...)

    • Thanks 1
  5. 3 hours ago, Icemaster1993 said:

    i know there is a guide for it, but like i said, i followed that guide like 5 times and did everything step by step and the puzzle still didnt solve for me, that's the only reason i wanted that debug thing

    I think you keep missing the part where you lose your savegame by skipping puzzles while not knowing how the insides of the game work...

  6. 51 minutes ago, Andrew1010 said:

    can you tell me? 

    It's fairly easy, but we cannot tell you...
    Look at it as a sort of self-authorizing problem: if you can figure it out on your own then maybe you can be trusted to not make the devs waste time chasing down bugs you caused yourself by using debug.

  7. 1 hour ago, IronyIsGood said:

    Having issues with shared pc.

    Error log below: [...]

    Delete the shared box file (it's in the folder "Pokemon Shared PC", a game-agnostic sibling of the Reborn save folder).

    Then load your most recent savegame (any recent savegame where you had accessed the PC at least once will be fine) and save the game.

    Be careful - after deleting the shared box file, the next savegame you'll load will regenerate the box file using the contents of the last time it saw the shared box.

    • Thanks 1
  8. 9 minutes ago, MK87 said:

    Hello, I need help with shared PC for e19.

    I copied the mod file into the data/mods folder like I did up to e18.

    The problem is that it doesn't generate a SharedPC.rxdata file in the save folder. So I can't manipulate it to do anything.

    What am I doing wrong?

    Thanks

    It's not there.
    Instead of being in the save folder it's in the folder "Pokemon Shared PC", a game-agnostic sibling of the Reborn save folder.

  9. 1 hour ago, ShogokiX said:

    Poor Waynolt being abused by evil variable names. Just out of curiosity, how long did it take you to find it?

    Not too long luckily... ran a text search over the variables, looking for a name containing "ace", and it showed up in the few results.
    Still though... that pun, "relaceshionship"... 😅

  10. 2 hours ago, MV4595 said:

    Hi guys,

    I just downloaded the E18 version of this mod. I am playing version 18.4.1 and am already 5 badges into the game. I deleted the AAA file just as it said in the instructions, but I still keep getting an error saying "Script Scene Intro Line 105: Argument Error occurred. Wrong number of arguments (3 for 0)", and the game crashes. Does the mod not work with in progress save files?

    You should get the E19 versions of both the game and mod.
    The E19 version of the game is vastly different from the E18 one, and it's also vastly superior... also the story is much better in the early game too, and it's different enough to be worth restarting.

    Anyway, the mod does work with in progress savegames, but I don't remember if the legacy version is compatible with E18.4.1 ... there was a pretty massive change around that version, and it's possible that the version of the mod you're trying to use is simply not compatible.

  11. 12 minutes ago, Sirrobert said:

    I did not expect you to just do that so quickly. Thank you very much

    🙂

     

    2 minutes ago, awesomeman said:

    I'm not using the randomizer and am running 4 mods from the pack - ItemRadar, LearnEggMoves, SharedPC and TypeBattleIcons. Also am running the passwords "litemode" and "easyhms"; I don't think I am running any other passwords. I have 3 other savefiles from ep 18 but I haven't started ep 19 on any of them yet.  Seeing as no one else has reported a problem like this, it's probably just my computer somehow messing this up. If someone else encounters this problem, maybe they can add some more info. But hey if the "fix" is just don't use the box, I'm not bothered by it. :)

    Mmm... ok, just let me know if it happens again 👍

  12. 40 minutes ago, Sirrobert said:

    So for the EVOverflow mod, I'm really liking the fact that the game automatically lowers EVs from whatever the lowest stat is. It's very useful during EV training.

    But it is also unwanted when done with EV training.

     

    Would it be possible to make this effect toggelable in some way? Perhaps only apply when a Power item is equipped? That would allow this mod to be a set and forget, rather than requiring turning on and off.

    This makes a wierd amount of sense... alright, I like it, it's in: now the EVs only get lowered if you're not using noevcap and the pokemon is holding a Power item.

     

    3 hours ago, GuillerXD said:

    The relationship points mod don't show the values for Ace or Lin, this mean they don't have points?

    The variables are found with a text search, so... I guess?
     

    21 hours ago, awesomeman said:

    If this was already asked and answered, I apologize. But as far as I saw, there were only questions about shared box deleting entire box, not replacing pokemon with copies of others.

    This is extremely wierd, and has never been observed before as far as I know... are you using the randomizer? Any other mods?

  13. 5 hours ago, Ravenleaf182 said:

    shards I can kind of live without since most other functions work pretty well, but is there a relatively easy way to patch it so that if you use the "fill box" option, it only fills the first 807? its pulling gen 8 pokemon too, which aren't in the game so its a bunch of eggs that just crash the game anytime you mouse over them (also it fills the pokedex too, but that doesn't crash unless you try to read the entry) 

    Sadly both the fill boxes and shards bugs have to be fixed by editing the map file.

    • Like 1
  14. 1 hour ago, Zekken said:

    Honestly hadnt gotten to hidden powers yet, but was not looking forward to it esp since the mod just got worse for doing that thing. Ty e19 devs for being great as usual.

    Unsure why you are so adamantly for the removal of basic qol that was in the mod for years, when the entire game had a bunch of qol added to it with this update. But w/e works is free stuff provided by the internet, found a workaround for it that everyone else will end up doing as well when previously was not needed.

    Suit yourself 🤷‍♂️
     

    1 hour ago, Zekken said:

    Unsure why you are so adamantly for the removal of basic qol that was in the mod for years

    Because hidden powers are the only reason you'd want to refuse the IV upgrade. Now that that's a non-issue, there's no reason to offer the choice: either you want to upgrade your mon's IVs or you don't, in which case you don't have a reason for keeping the mod around in your game.

    • Haha 1
  15. 1 hour ago, DarkLugiaX said:

    It wouldn't be impossible for the creator to add a toggle on/off for walking through walls, would it?

    Yes, but probably won't happen...
    The Reborn dev team explicitely asked not to help players skip puzzles and parts of the game, because it's in testing phase and puzzles should be tested too.
    Also, skipping parts of the game might break events and activators, thus making the devs waste time chasing down bugs that are not actually in the game.

    I like to see this as a sort of self-authorizing problem: if you know enough about coding and about the game to be able to edit this in yourself, then you can be trusted to not report as bugs any problem that you actually caused yourself with the edit.
     

  16. 4 hours ago, SharlaSmith44 said:

    I've also noticed it stops Unreal Time. It's not urgent by any stretch, but I'd thought I'd say it

    @waynolt

    That's odd... in what sense it stops Unreal Time?
    Time stops flowing permanently?
    Time stops for a while then resumes?
    Time stops while in the sandbox, then catches up when you leave?
    It reverts to system time?

  17. 4 hours ago, Zekken said:

    Unfortunate that it was the other way for the last number of years, only now it's more tedious for everyone to use. Big fan of having to remove the mod to friendship berry someone, then adding it back to level stats, then removing it again because it accidentally got too close when trying to get a hidden power. 

    Even though it still is advertised "then you are offered the choice to improve its IV, at the cost of resetting that EV" despite that no longer being true. 

    Guess i'll just figure out how to add it myself.

    Hidden power is no longer determined by IV in E19

    • Like 1
  18. 29 minutes ago, Killer red said:

    Hello could you make a mod on the exp, ? 

    exp all on, of or exp share classic or modern ? 

    exp shara multiplier ?

     thank you compatible whith the ep 19 reborn please

    ... what?

     

    1 hour ago, Zekken said:

    Love this mod, unfortunately for me and 4 of my friends there is no longer a confirmation for IV increase or decreased based on your EVs, which makes things quite annoying. Any chance that could end up being fixed quickly? 

    It's intended to be this way, so no.
    If you do not want your mon's IV to increase based on its EV then you should delete the mod whose sole purpose is to increase a mon's IV based on its EV.

  19. 3 hours ago, SGren said:

    Thank you so much for your work!

    One question tho. Is "no TMX needed" mod gonna be added for the e19? That's the one I anticipate the most tbh... T_T

    It's in the base game already, as a password (iirc  "easyhms")

  20. 5 hours ago, Black_Mist said:

    Idk if this is a mod issue but my shared box keeps getting deleted. I've been using the shared box to give myself nature dittos for early game breeding but when I tried to reroll my starter to Marshadow on a different save, everything I had in the shared box gets deleted throughout every save file I have.

    Yep, it's an issue related to saving and reloading the game in the starter room.
    It's fixed in the latest version.

    • Like 1
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