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Outside Indoorsman

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Posts posted by Outside Indoorsman

  1. I really liked your critique on the whole chapter, Commander. But er... you said you did Where Love Lies, right? Apparently a plot point (though I only understood this myself because I read up the TV Tropes page) was that

    Spoiler

    Neither Venam or Amber started the fire - someone on TV Tropes thought that it was implied that the person who was trying to kill Taelia/Vivian/Aelita/Maiden of Reincarnation and tried to blackmail Kenneth/Keta into doing it was responsible for starting the fire to kill Kenneth's friends (Tesla, Jenner, and the others), and it sort of makes sense. No clear indication who was behind it yet, though (The person who blackmailed Kenneth and may have framed Amber/Venam for starting the fire).  

     

    And I loved the investigation into Venam's personality, by the way. And the one that you did on Ren.

  2. I honestly think the Gauntlet is great the way that it is, even as headache-inducing as it can be. Everyone is lower leveled than I am when I go in to fight, but at the same time, Ame giving them tactics and thinking means that I (and everyone else) can't just bulldoze my way through everything. (In my second run at Cain and Shelly, my first move was to swap in my Espeon and bounce Sticky Web back at them. The first fight was very easy from that point). And it makes sense that Luna, Radomus, and Serra are all much stronger - these are their actual teams, not just the monotypes they stick with in their gyms. Cal was at first monofire, but that was changed later.

     

    You have to think in order to win unless you're bringing in a team of pseudo-legendaries at or near the level cap or something, and that is the whole point of this game unless I am mistaken. You usually can't just muscle your way through everything unless you're thinking about how to do just that, and it is not easy to do.

     

    I think Solaris was pretty well done - his team is about "strategic muscle" in a sense, basically using stat-boosting moves and bulky offensive pokemon to overwhelm you.

     

    As for Hardy, well... If i heardright, his preferred format online was triple battles, which it appears will not be involved in Reborn. His original strategy was apparently a Trick Room focused Rock team. So the "outspeed" theme he has here makes sense with that mentality, since it has a similar principle. But yeah, if you can outspeed him or survive his hits and avoid flinches, he doesn't have much left, it seems.

  3. Yeah. I think the idea of making rematches for leaders is good, but there's no way the teams they had the first time around would be as threatening now. They'd probably need to be changed around, have their pokemon powered up, maybe fight on new fields for some of the earlier leaders...

  4. I agree that your idea makes sense. But are you expecting sense from Terra?

     

    Of course, out of universe, well, none of her pokemon are Rock type and get a special defense boost from sandstorms, if I remember right. So there's no real need for her to send the Sand Stream user out first, I suppose. Well, that's my assumption, at least.

  5. Florinia - Grassy Terrain Team (Singles) (Came up with this after I decided that we should probably involve the Grassy Terrain in the Grass leader’s battle).

    Spoiler

     

    1: Tangela (Regenerator) (Amplifield Rock)

    -Nature Power

    -Leech Seed

    -Grassy Terrain

    -Mega Drain/Giga Drain

    (Terrain setter for the field)

     

    2: Tropius (Harvest) (Sitrus Berry)

    -Nature Power

    -Leech Seed

    -Synthesis

    -Stomping Tantrum

    (Endurance fighter, who can either add in another entry hazard or set up and outlast the enemy)

     

    3: Skiddo (Grass Pelt) (Elemental Seed)

    -Grassy Terrain

    -Nature Power

    -Milk Drink

    -Bulldoze

     

    4: Breloom (Poison Heal) (Toxic Orb)

    -Drain Punch

    -Leech Seed

    -Spore

    -Mega Drain/Facade

    (A good part of the original team, so I left it in here, with possibly a moveset upgrade)

     

    5: Bellossom (Chlorophyll) (Big Root)

    -Strength Sap

    -Synthesis

    -Nature Power

    -Giga Drain/Mega Drain

    (A pokemon who rarely gets that much attention in competitive play, but could be a very serious problem this early in the game since the line evolves via low levels and then stones).

     

    6: Cradily (Storm Drain) (Telluric Seed)

    -Recover

    -Mega Drain

    -Stockpile

    -Mirror Coat

    (Her Ace, and core team member).

    (Focuses on powered up attacks with the field and outlasting the enemy).

     

     

     

     

     

    Bookworm Shelly (Singles)

    Spoiler

     

    1: Illumise (Prankster) (Damp Rock)

    -Attract

    -Rain Dance

    -Struggle Bug

    -Seismic Toss

     

    2: Scyther (Swarm) (Eviolite)

    -Bug Bite

    -Aerial Ace

    -Cut

    -Brutal Swing

     

    3: Yanmega (Tinted Lens) (Wise Glasses)

    -Energy Ball

    -Hidden Power (Water)

    -Struggle Bug

    -Aerial Ace

     

    4: Vespiqueen (Unnerve) (Telluric Seed)

    -Attack Order

    -Tailwind

    -Defend Order

    -Thief

     

    5: Shedinja (Wonder Guard) (Telluric Seed)

    -Cut

    -Dig

    -Aerial Ace

    -Bug Bite

    (Meant to come in second to last, so that most of the enemy team will (hopefully) have fainted).

     

    6: Volbeat (Prankster) (Leftovers)

    -Tail Glow

    -Struggle Bug

    -Thunder Wave

    -Water Pulse

     

     

     

     

     

     

    Sensei Kiki (Doubles)

    Spoiler

     

    1: Machamp (Steadfast) (Black Belt)

    -Rock Slide

    -Strength

    -Bullet Punch

    -Meditate

     

    2: Primeape (Anger Point) (Dread Plate)

    -Beat Up

    -Meditate

    -Strength

    -Seed Bomb

     

    3: Chesnaught (Overgrow) (Sitrus Berry)

    -Strength

    -Wood Hammer

    -Rock Slide

    -Spiky Shield

     

    4: Toxicroak (Dry Skin) (Focus Sash)

    -Strength

    -Sucker Punch

    -Meditate

    -Poison Jab

     

    5: Poliwrath (Damp) (Assault Vest)

    -Surf

    -Whirlpool

    -Mud Shot

    -Strength

     

    6: Medicham (Pure Power) (Telluric Seed)

    -Strength

    -Meditate

    -Fake Out

    -Thunder Punch

     

     

     

     

    Wasteland Punk Aya (Singles) 

    Spoiler

     

    1: Amoonguss (Effect Spore) (Black Sludge)

    -Spore

    -Synthesis

    -Sludge Wave

    -Stomping Tantrum

     

    2: Swalot (Gluttony) (Sitrus Berry)

    -Acid Spray

    -Gunk Shot/Belch

    -Fire Punch

    -Explosion

     

    3: Seviper (Shed Skin) (Telluric Seed)

    -Swallow

    -Stockpile

    -Sludge Wave

    -Sucker Punch

     

    4: Arbok (Shed Skin) (Telluric Seed)

    -Stockpile

    -Spit Up

    -Gunk Shot

    -Sucker Punch

     

    5: Gengar (Cursed Body) (Wise Glasses)

    -Will-O-Wisp

    -Sludge Wave

    -Hex

    -Energy Ball

     

    6: Dragalge (Adaptability) (Black Sludge)

    -Hydro Pump

    -Thunderbolt

    -Sludge Wave

    -Dragon Pulse

    (This team is somewhat based around usage of the Seed, as well as the field boosts to Stockpile, Spit Up, and Swallow. Might be a little too RNG dependent for the Seed users, though).

     

     

     

     

    Prodigy Noel

    (Rainbow: Field is sunny at first - Noel has more defensive rain team)

    Spoiler

     

     

    1: Castform (Forecast) (Damp Rock)

    -Rain Dance

    -Thunder

    -Cosmic Power

    -Weather Ball

     

    2: Bewear (Fluffy) (Assault Vest)

    -Hammer Arm

    -Zen Headbutt

    -Rock Slide/Thunder Punch

    -Secret Power

    (Fire moves are weakened by Rain Dance, giving Bewear increased ability to survive against them, and ZH and SP are empowered by the terrain)

     

    3: Heliolisk (Dry Skin) (Leftovers)

    -Thunder

    -Protect

    -Hyper Voice

    -Dragon Pulse/Surf

      

    4: Porygon-2 (Download) (Eviolite)

    -Tri Attack

    -Recover

    -Hidden Power (Fire)

    -Thunder

     

    5: Lopunny (Limber) (Sitrus Berry)

    -Cosmic Power

    -High Jump Kick

    -Secret Power

    -Power Up Punch

    (Cosmic Power is extremely strong defensively on the Rainbow field)

     

    6: Clefable (Magic Guard) (Leftovers)

    -Cosmic Power

    -Moonblast

    -Hidden Power (Ground)

    -Softboiled

    (Large number of Thunder users here, due to Rainbow Terrain doubling chance of paralysis and Rain Dance making it never miss)

     

     

     

     

    (Rainbow: Field is raining at first - Noel has more offensive sun team)

    Spoiler

     

      1: Castform (Forecast) (Heat Rock)

    -Sunny Day

    -Solarbeam

    -Flamethrower

    -Hurricane

    (Hurricane is there for Fighting types before Sunny Day is set up, Flamethrower is field boosted if a Cloud Nine user comes in)

     

    2: Heliolisk (Solar Power) (Assault Vest)

    -Hyper Voice

    -Dragon Pulse

    -Parabolic Charge

    -Volt Switch

    (Volt Switch allows Heliolisk to do damage and avoid the loss of HP from Solar Power, and Parabolic Charge allows it to offset some of the HP loss from its ability and the Life Orb)

     

    3: Delcatty (Normalize) (Life Orb)

    -Solar Beam

    -Mud Bomb

    -Charge Beam

    -Secret Power

    (Field makes Normalize way more powerful than usual, so Delcatty could actually do something here.)

     

    4: Audino (Regenerator) (Leftovers)

    -Hyper Voice

    -Flamethrower

    -Zen Headbutt

    -Wish

    (Normally not someone you’d see on an offensive team, but Audino has a few field-boosted attacks on hand, and Wish is field boosted).

     

    5: Swellow (Scrappy) (Silk Scarf)

    -Secret Power

    -Boomburst

    -Air Slash

    -Heat Wave

    (Secret Power and Boomburst are both field-boosted, and Air Slash has a 60% flinch rate on the Rainbow field).

     

    6: Clefable (Magic Guard) (Life Orb)

    -Moonblast

    -Hidden Power (Ground)

    -Cosmic Power

    -Moonlight

     

     

     

     

    Noel: Burning Field Team

    Spoiler

     

    1: Lickilicky (Cloud Nine) (Leftovers)

    -Power Whip

    -Flamethrower

    -Wish

    -Return

    (Takes advantage of the Grassy field and removes any weather conditions like Rain, so that Pyroar can make the field become Burning easily)

     

    2: Diggersby (Huge Power) (Muscle Band)

    -Fire Punch

    -Dig

    -Return

    -Spikes

     

    3: Pyroar (Moxie) (Focus Sash)

    -Heat Wave

    -Hyper Voice

    -Endeavour

    -Snarl

    (Changes field to the Burning Field - Increasing fire damage from Noel’s team).

     

    4: Pidgeot (Keen Eye) (Wide Lens)

    -Heat Wave

    -Hurricane

    -Hyper Beam

    -Ominous Wind

     

    5: Starraptor (Intimidate) (Assault Vest)

    -Close Combat

    -Heat Wave

    -Return

    -Brave Bird

     

    6: Clefable (Magic Guard) (Elemental Seed)

    -Cosmic Power

    -Softboiled

    -Flamethrower

    -Moonblast

     

     

     

     

     

     

    Firebug Charlotte: Singles:

    Spoiler

     

    1: Rapidash (Flash Fire) (Wide Lens)

    -Bounce

    -High Horsepower

    -Fire Blast/Heat Wave

    -Reflect

     

    2: Flareon (Flash Fire) (Telluric Seed)

    -Flare Blitz

    -Heat Wave

    -Shadow Ball

    -Superpower

     

    3: Volcarona (Flame Body) (Charti Berry)

    -Heat Wave

    -Giga Drain

    -Bug Buzz/Psychic

    -Quiver Dance/Morning Sun

     

    4: Houndoom (Flash Fire) (Wise Glasses)

    -Dark Pulse

    -Heat Wave

    -Sludge Bomb

    -Destiny Bond

     

    5: Arcanine (Flash Fire) (White Herb)

    -Close Combat

    -Heat Wave

    -Wild Charge

    -Flare Blitz

     

    6: Ninetails (Drought) (Telluric Seed)

    -Solar Beam

    -Heat Wave

    -Hidden Power (Rock)

    -Foul Play

     

    (The team focuses heavily on Flash Fire abuse and the Burning Field boosting Fire moves).

     

     

     

     

     

     

    Ciel Doubles

    Spoiler

     

    1: Drifblim (Unburden) (Synthetic Seed)

    -Acrobatics

    -Thief

    -Explosion

    -Will-O-Wisp

    (Running a physical moveset, thanks to the Seed boosting attack).

     

    2: Swellow (Guts) (Flame Orb)

    -Boomburst

    -Acrobatics

    -Reversal

    -Feather Dance

    (Boomburst can be used freely with Drifblim as a partner, and Guts allows for a guaranteed high roll with Reversal. Feather Dance reduces enemy Attack, and possibly works with Oricorio).

     

    3: Archeops (Defeatist) (Sitrus Berry)

    -Acrobatics

    -Earthquake

    -Rock Slide

    -Heat Wave

    (Earthquake user, who can also allow Swellow to spam Boomburst if sent out due to reduced damage).

     

    4: Jumpluff (Infiltrator) (Synthetic Seed)

    -Strength Sap

    -Swords Dance

    -Acrobatics

    -Seed Bomb

    (Strength Sap powers down enemy High Striker moves, and Swords Dance is field-boosted).

     

    5: Fire Oricorio (Dancer) (Berry that reduces Rock damage)

    -Revelation Dance

    -Feather Dance

    -Helping Hand

    -Acrobatics

    (Uses Dancer with teammates to strengthen moves, and boosts their attack at first via Helping Hand).

     

    6: Mega Altaria

    -Hyper Voice

    -Dragon Dance

    -Earthquake

    -Sing

    (Ciel’s ace was pretty nasty already - set up after Sing, and unless they’ve got an ability or item to prevent that, hit first, or are very lucky, things will escalate from there).

     

     

     

     

     

     

     

     

     

    Adrienn Singles: Misty Terrain Focused Team

    Spoiler

     

    1: Clefable (Magic Guard) (Life Orb)

    -Cosmic Power

    -Stored Power

    -Icy Wind

    -Fire Blast

    (The Misty Terrain doubles the effects of Cosmic Power, meaning that an initial move from there would double defenses and give Stored Power a 100 power attack)

     

    2: Sylveon (Pixilate) (Leftovers)

    -Hyper Voice

    -Wish

    -Reflect

    -Hidden Power (Fire)

    (Works well on a misty-terrain focused team, and lacks the double weakness to steel that Ninetails does).

     

    3: Alola Ninetales (Snow Warning) (Light Clay)

    -Blizzard

    -Aurora Veil

    -Dazzling Gleam

    -Extrasensory

    (A good defensive mon with the ability to set up Aurora Veil on turn one - if the Misty Terrain is meant to be the main field).

     

    4: Slurpuff (Unburden) (Sitrus Berry)

    -Belly Drum

    -Drain Punch

    -Play Rough

    -Cotton Guard

    (One of the traditional Fairy-type sweepers, if it can be pulled off right. Has a better chance on the Misty Field to to heightened special defense, plus Cotton Guard and the screens).

     

    5: Mega Mawile (Intimidate)

    -Iron Head

    -Sucker Punch

    -Rock Slide/Brick Break

    -Play Rough

    (Intended for the Misty Field, in my opinion. Gardevoir's better for a Fairy Tale Field team)

     

    6: Florges (Flower Veil) (Leftovers)

    -Synthesis/Wish

    -Dazzling Gleam

    -Hidden Power (Ground)

    -Nature Power

    (Same as usual here, but Synthesis or Wish are a workable option due to the Singles format).

     

     

     

     

     

    Flotsam/Jetsam Amaria: Murkwater Field (Doubles)

    Spoiler

     

    (I never wrote it, but I had a story idea a while ago where Amaria goes to Apophyll Academy with Victoria instead of staying at the Trainer’s School, and becomes a Leader there after starting to get better mentally. This led to the mental idea of a Murkwater based team).

     

    1: Tentacruel (Clear Body) (Elemental Seed/Poisonium-Z)

    -Sludge Wave

    -Brine

    -Acid Spray

    -Hex

    (Transforms field to Murkwater Surface via Acid Downpour (for Zekrom Route) or dual Sludge Waves (for Reshiram Route))

     

    2: Toxapex (Merciless) (Elemental Seed)

    -Sludge Wave

    -Baneful Bunker

    -Smack Down

    -Venom Drench

    (Smack Down drops enemy Flying pokemon into the toxic water and gets a boost, while Venom Drench is activated by the Murkwater Field).

     

    3: Pelipper (Drizzle) (Damp Rock)

    -Hurricane

    -Surf

    -Ice Beam

    -Wide Guard

    (Sets up Rain, to strengthen Water attacks further, and Wide Guard shields the team from friendly Sludge Waves or enemy Discharges)

     

    4: Mega Blastoise

    -Aura Sphere

    -Muddy Water

    -Ice Beam

    -Flash Cannon

    (For the Reshiram Route)

    OR

    4: Clawlitzer (Mega Launcher) (Life Orb)

    -Aura Sphere

    -Water Pulse

    -Dark Pulse

    -Venoshock

    (For the Zekrom Route)

     

    5: Empoleon (Torrent) (Leftovers)

    -Throat Chop

    -Stealth Rock

    -Flash Cannon

    -Surf

    (Uses Water/Steel typing to ignore or weaken most field-boosted attacks and end of turn damage, and Stealth Rock for enemy Flying pokemon)

     

    6: Lapras (Shell Armor) (Elemental Seed)

    -Psychic

    -Ancient Power

    -Surf

    -Ice Beam

     

     

     

     

    Amaria: Icy Field (Singles)

    Spoiler

     

    1: Dewgong (Ice Body) (Elemental Seed)

    -Blizzard

    -Hail

    -Drill Run

    -Aqua Jet

    (Setter for the Icy Field itself)

     

    2: Cloyster (Skill Link) (Focus Sash)

    -Icicle Spear

    -Shell Smash

    -Smart Strike/Explosion

    -Liquidation

     

    3: Walrein (Ice Body) (Leftovers)

    -Blizzard

    -Charm/Hail

    -Crunch

    -Surf

     

    4: Golisopod (Emergency Exit) (Assault Vest)

    -First Impression

    -Aqua Jet

    -Sucker Punch

    -Frost Breath

    (Takes care of Grass pokemon, and Emergency Exit allows it to pull out in case of an Electric pokemon and send in a pokemon that resists it better)

     

    5: Mega Swampert

    -Waterfall

    -Brick Break

    -Ice Punch

    -Earthquake

    (Can be used to set the field back to a Water Surface if needed for the Reshiram route)

    OR

    5: Primarina (Liquid Voice) (Elemental Seed)

    -Surf

    -Sparkling Aria/Blizzard

    -Aqua Jet

    -Moonblast

    (For the Zekrom route)

     

    6: Lapras (Shell Armor) (Wide Lens)

    -Blizzard

    -Horn Drill

    -Hydro Pump

    -Thunder

    (Running low accuracy moves with a Wide Lens to increase their hit chances, which all are boosted by either the Water Surface or Icy Field - or a OHKO).

     

     

     

     

    Rockstar Hardy (Singles)

    Spoiler

     

    1: Carbink (Sturdy) (Amplifield Rock)

    -Trick Room

    -Rock Slide

    -Moonblast

    -Stealth Rock

    (Mostly a Trick Room/Stealth Rock setter)

     

    2: Gigalith (Sand Stream) (Smooth Rock)

    -Rock Slide

    -Throat Chop

    -Return

    -Stomping Tantrum

     

    3: Lunatone (Levitate) (Light Clay)

    -Trick Room

    -Power Gem

    -Psychic

    -Light Screen

     

    4: Mega Tyranitar

    -Earthquake

    -Rock Slide

    -Crunch

    -Fire Punch

     

    5: Rhyperior (Solid Rock) (Telluric Seed)

    -Rock Slide

    -Ice Punch

    -Thunder Punch

    -Earthquake

     

    6: Lycanroc (Tough Claws) (Expert Belt)

    -Drill Run

    -Rock Slide

    -Fire Fang

    -Zen Headbutt

     

     

  6. Also in the last Episode the Pulse2 was released for Team Meteor, so knowing Ame, we will probably start running into Team Meteor enemies who have 252 EVs across the board for every last one of their pokemon... If I remember right, Solaris already had that with his Garchomp (plus the Mega Evolution). It was meant for mass production, after all...

  7. 1): There could have been lava on the other side of that door, remember? Crawli couldn't exactly tell if there was, and opening it to find out if there's lava there is... Potentially Suicidal? The entrance filled up with lava seconds after you and Venam went through if I remember right, you could have died if you were a minute slower, and you don't know in game that you can't die at that point.

    2): Yeah, this was never really explained. At all. Well... Maybe Giratina was preventing it or something for everyone not Melia and shooting everyone's Pokemon down? Which just makes me facepalm that she's kind of acting like a main game Pokemon protagonist/player who hasn't quite figured out she is in the wrong place to do that, and went anyways. Sort of like Heather from Reborn, just slower to learn.

    3): Yeah. Probably should have shown a picture of Saki building that or something - or just someone saying we should not hesge our bets or whatever.

     

    But yeah, the point is, Valor Mountain's leadup needs work.

  8. Good point on the searching thing. I have a few old consoles in my house - maybe I could get one of them hooked up to my computer. Actually, I have a pokemon XD game disk somewhere... Maybe I could replay that if I can figure out how to hook up one of them.

  9. I think that Reborn is a great game, and I am very grateful to all of the developers, whoever they are, for making this as great as it is (and also to Jan and everyone who is helping make Rejuvenation). But I think that I have sort of burned out on Pokemon Reborn for the time being, or at least playing the game itself. I have two more or less complete playthroughs of Episode 18 done, and one that is at the third Solaris battle with a "Air Nomad" limitation (only Psychic, Ghost, Flying, Fairy, Normal, and Bug pokemon, or pokemon with at least one of the first four types are usable), so I have nothing to feel ashamed of there, I think. I have just sort of lost interest in going for 100% completion on my current playthroughs and doing each and every one of the side quests.

     

    I was trying Insurgence a while ago (never got much further than the first gym before losing interest - I should try that again soon), and Rejuvenation has E11 coming up soon (the story there is also great), so I am hardly going to be unsatisfied for fan games, and I fully plan on sticking around - even if it's a long game, Reborn's story and characters are great, and the terrains, teams, and other such things just have more or less solidified in my mind as something the main series should throw in. People have almost certainly said things like this before on these forums - I think that I just wanted to say all of this somewhat aloud and vocalize my own thoughts. Thank you for listening, and have a good time.

    • Like 1
  10. I'd say that Goodra might be a big help later, as well as Lucario - give the latter Flash Cannon boosted by the field, and one of the later fights should be much easier.

     

    Alakazam will probably not be much good, but you could give your Leafeon X-Scissor and that should help after Chlorophyll's speed boost.

     

    Florges is not a bad Pokemon, also, but it could use some more levels. 

     

    And Heracross might be able to help as well.

  11. I have had way too much time on my hands lately. I sort of came up with a "tier" system for all the gyms here as well - if you have ideas, tell me your thoughts. I am open to suggestions.

     

    Guidelines (Came up with these to symbolize increasing difficulty, and as a reference to the old League (I never played or attended it, but still)).

    1-5: (Julia, Florinia, Corey, Shelly, Shade): Use Z-moves and not always fully evolved pokemon.

    6-10: (Kiki, Aya, Serra, Noel, Radomus): Use Z-moves/Mega Evolution/Pseudo-legendaries/Fully evolved pokemon.

    11-15: (Luna, Samson, Charlotte, Terra, Ciel): Use Z-moves/Mega Evolution/Psuedo-legendaries/Mega Pseudo legendaries/Ultra Beasts.

    16-20: (Adrienn, Titania, Amaria, Hardy, Saphira): Use Z-moves/Mega Evolution/Psuedo legendaries/All “lower” Legendaries (legendaries not over 600 base state total or are not "box" legendaries).

     

    (Last gym leader for each tier can use something from the next tier in exchange for not using Z-moves).

     

    EDIT: Currently the teams are more or less finalized - at least, each battle involves only six pokemon total. And again, ANY thoughts that anyone has on the teams I will gladly hear.


    (Tier 1)

    Spoiler

     

    Cheer Captain Julia (Singles)

    Spoiler

     

    1: Chinchou (Volt Absorb) (Icium-Z)

    -Thunder Wave

    -Charge Beam

    -Soak

    -Icy Wind

     

    2: Dedenne (Cheek Pouch) (Sitrus Berry)

    -Charm

    -Charge Beam

    -Recycle

    -Nuzzle

     

    3: Luxio (Rivalry) (Eviolite)

    -Attract

    -Fury Cutter

    -Charge Beam

    -Magnet Rise

    (First usage of the Eviolite in game for leaders)

     

    4: Emolga (Static) (Berry that reduces Ground damage)

    -Nuzzle

    -Acrobatics

    -Defog

    -Roost

    (Julia’s team here has a fair number of Pokemon who are either Flying or resistant to Ground moves. Defog is there to remove Toxic Spikes if someone brought a Trubbish along).

     

    5: Oricorio (Dancer) (Elemental Seed)

    -Hidden Power (Electric)

    -Work Up

    -Roost

    -Air Cutter

    (Very fitting for Julia, what can we say?)

     

    6: Electrode (Static) (Magnet)

    -Charge Beam

    -Sonic Boom

    -Rollout

    -Charge

    (Has the same moves as in the main game - probably just higher-leveled like in Hardcore as well).

     

    (First battles are meant to be difficult, but not impossible - if we gave Julia a competitive team straight off the bat, nobody would ever get anywhere).

     

     

    Head Instructor Florinia (Singles)

    Spoiler

     

    1: Roselia (Natural Cure) (Eviolite)

    -Toxic Spikes

    -Nature Power

    -Giga Drain

    -Spikes

    (Part of me says this is infringing on Fern’s territory - but a Toxic Spikes setter would be very helpful for Florin’s team, and we could just call it a family pokemon).

     

    2: Ferroseed (Iron Barbs) (Leftovers)

    -Nature Power

    -Stealth Rock

    -Gyro Ball

    -Sandstorm

     

    3: Carnivine (Levitate) (Telluric Seed)

    -Nature Power

    -Stockpile

    -Throat Chop

    -Synthesis

    (The Telluric Seed’s Sand Tomb effect doesn’t work on Pokemon with levitate, I would imagine).

     

    4: Maractus (Storm Drain) (Leftovers)

    -Spikes

    -Spiky Shield

    -Needle Arm

    -Nature Power

    (Cacnea has a double weakness and doesn’t evolve till after level 30, so Maractus is a better choice here)

     

    5: Exeggutor (Harvest) (Sitrus Berry)

    -Hypnosis

    -Dream Eater

    -Infestation

    -Nature Power

    (Exeggutor has a lot of weaknesses, but running into one at this point in the game will shock and cause issues for anyone).

     

    6: Cradily (Storm Drain) (Telluric Seed)

    -Recover

    -Smack Down

    -Stockpile

    -Mirror Coat

    (Her Ace, and core team member. Honestly, Cradily might work better if she sent it out earlier, since it can use Stealth Rock).

     

     

     

     

    Agent Corey (Singles)

    Spoiler

    1: Gloom (Stench) (Eviolite)

    -Venoshock

    -Moonlight

    -Leech Seed

    -Reflect

    (Gloom is fitting for him, given the name. Could also be a Vileplume, though, since I think that’s what he had in Hardcore originally…)

     

    2: Gengar: (Cursed Body) (Berry that reduces Ghost damage)

    -Venoshock

    -Night Shade

    -Curse

    -Payback

     

    3: Swalot (Gluttony) (Sitrus Berry)

    -Curse

    -Counter

    -Bullet Seed

    -Belch

    (Was originally going to be an alternative to Muk, but Muk evolves at level 38, so…)

     

    4: Beedrill (Sniper) (Telluric Seed)

    -Bug Bite

    -Twinneedle

    -Venoshock

    -Thief

     

    5: Skuntank (Aftermath) (Poisonium-Z)

    -Thief

    -Acid Spray

    -Flamethrower

    -Venom Drench

     

    6: Crobat (Infiltrator) (Flying Gem)

    -Venoshock

    -Nasty Plot

    -Venom Drench

    -Air Cutter

     

    Bookworm Shelly (Doubles)

    Spoiler

     

    1: Accelgor (Hydration) (Damp Rock)

    -Rain Dance

    -Toxic Spikes

    -Bug Buzz

    -Energy Ball

     

    2: Araquanaid (Water Bubble)

    -Liquidation

    -Bubble Beam

    -Giga Drain

    -Sticky Web

     

    3: Parasect (Dry Skin) (Leftovers)

    -Struggle Bug

    -Spore

    -Wide Guard

    -Nature Power

     

    4: Armaldo (Swift Swim) (Telluric Seed)

    -Rock Slide

    -Aerial Ace

    -Struggle Bug

    -Water Pulse

     

    5: Charjabug (Battery) (Eviolite)

    -Spark

    -Light Screen

    -Struggle Bug

    -Dig

     

    6: Yanmega (Tinted Lens) (Bugnium-Z)

    -Energy Ball

    -Air Slash

    -Struggle Bug

    -Ancient Power

     

     

    Entity Shade (Singles)

    Spoiler

     

    1: Gengar (Cursed Body) (Wide Lens)

    -Hex

    -Hypnosis

    -Thunder

    -Dream Eater

     

    2: Dhelmise (Steelworker) (Assault Vest)

    -Anchor Shot

    -Surf

    -Shadow Claw

    -Bulldoze

    (If someone tries to set it back to the Factory Field, Dhelmise uses Bulldoze).

     

    3: Mega Banette

    -Dazzling Gleam

    -Shadow Claw

    -Will-O-Wisp

    -Psychic

    (The other options for Mega Pokemon that Shade had were Gengar and Sableye - Luna has Sableye later on, and Mega Gengar is not an appropriate enemy at this point even for Hardcore).

     

    4: Chandelure (Flash Fire) (Synthetic Seed)

    -Hex

    -Flamethrower

    -Energy Ball

    -Toxic

    (Shade’s old Ace - and like Aegislash, Chandelure doesn’t have a fully minmaxed moveset due to how powerful it is).

     

    5: Aegislash (Stance Change) (Synthetic Seed)

    -Shadow Sneak

    -Shock Wave

    -Gyro Ball

    -Aerial Ace

    (Due to throwing an Aegislash in this early, I gave it a moveset focused on physically attacking so it wouldn’t be unstoppable - King’s Shield is only optional)

     

    6: Mimikyu (Disguise) (Sitrus Berry)

    -Thunderbolt/Substitute

    -Shadow Claw

    -Swords Dance

    -Play Rough

    (Sitrus Berry for usual approach or a Substitute set)

     

    (Shade is more or less the point where the Leaders stop pulling their punches - not entirely, given Aegislash, but the first 3-4 leaders all were not fully “minmaxed” with their teams and movesets).

     

     

     

     

     

     


    (Tier 2)

    Spoiler

     

    Sensei Kiki (Singles)

    Spoiler

     

    1: Hitmonlee (Unburden) (Telluric Seed)

    -Meditate

    -Strength

    -Bullet Punch

    -Poison Jab

     

    2: Scrafty (Intimidate) (Berry that reduces Fairy damage)

    -Outrage

    -Night Slash

    -Dragon Dance

    -Zen Headbutt

    (Scrafty can’t be confused due to the field, so Outrage is a good choice here)

     

    3: Kommo-O (Overcoat) (Kommonium-Z)

    -Poison Jab

    -Stealth Rock

    -Strength

    -Clanging Scales

    (Kommo-O shows up at 45, so we could justify a Reverse Candy or two for it being under leveled and knowing Clanging Scales, Clangorous Soulblaze is field-boosted, and Kiki can call on Pseudo-Legendaries due to her “tier”).

     

    4: Lucario (Steadfast) (Telluric Seed)

    -Bullet Punch

    -Aura Sphere

    -Calm Mind

    -Psychic

     

    5: Poliwrath (Water Absorb) (Assault Vest)

    -Mud Shot

    -Poison Jab

    -Surf

    -Strength

    (All attacks save Poison Jab are field-boosted, and PJ is meant to deal with Fairy pokemon).

     

    6: Mega Medicham

    -Strength

    -Recover

    -Rock Tomb

    -Meditate

     

     

    Wasteland Punk Aya (Doubles)

    Spoiler

     

    1: Nidoqueen (Sheer Force) (Leftovers)

    -Sludge Wave

    -Stealth Rock

    -Spikes

    -Crunch

    (Crunch is for Psychic pokemon).

     

    2: Toxapex (Merciless) (Rocky Helmet)

    -Toxic Spikes

    -Venom Drench

    -Sludge Wave

    -Scald

     

    3: Mega Venusaur

    -Nature Power

    -Power Whip

    -Stomping Tantrum

    -Synthesis

    (Mostly a semi-defensive pokemon - it’s early enough in the game that it won’t go down easily, especially with Thick Fat reducing Ice/Fire damage to neutral plus Synthesis and its natural bulk).

     

    4: Scolipede (Speed Boost) (Berry that reduces Fire damage)

    -Spikes

    -Toxic Spikes

    -Steamroller

    -Dig

    (Meant to continue the Spikes attack method, and Steamroller is for Psychic types, again)

     

    5: Salazzle (Corrosion) (Poisonium-Z)

    -Nasty Plot

    -Heat Wave

    -Sludge Wave

    -Hidden Power (Dark)

     

    6: Dragalge (Adaptability) (Black Sludge)

    -Thunderbolt

    -Sludge Wave

    -Dragon Pulse

    -Hydro Pump

     

     

    Beauty Queen Serra (Singles)

    Spoiler

     

    1: Vanilluxe (Snow Warning) (Icy Rock)

    -Mirror Coat

    -Mirror Shot

    -Blizzard

    -Signal Beam/Hidden Power (Ground)

     

    2: Cyrogonal (Levitate) (Synthetic Seed)

    -Aurora Veil

    -Signal Beam

    -Blizzard

    -Flash Cannon

    (The Synthetic Seed boosts Cyrogonal’s dodging ability, which is good in this field)

     

    3: Mega Glalie

    -Signal Beam

    -Blizzard

    -Dark Pulse

    -Flash

     

    4: Mamoswine (Snow Cloak) (Berry that reduces Water damage)

    -Earth Power

    -Ice Shard

    -Double Team

    -Rock Slide

     

    5: Lapras (Shell Armor) (Synthetic Seed)

    -Surf

    -Frost Breath

    -Psychic

    -Double Team

     

    6: Froslass (Snow Cloak) (Brightpowder)

    -Flash

    -Ice Beam

    -Shadow Ball

    -Aurora Veil

     


    Prodigy Noel (Singles)

    Spoiler

    1: Cinccino (Skill Link) (Kings Rock)

    -Rock Blast

    -Bullet Seed

    -Tail Slap

    -U-Turn

     

    2: Furret (Keen Eye) (Focus Sash)

    -Coil

    -Fire Punch

    -Sucker Punch

    -Return

    (Coil is boosted by the field, and Furret gets almost no attention, typically. Has speed IVs/EVs at maximum).

     

    3: Sawsbuck (Sap Sipper) (Leftovers)

    -Grass Whistle

    -Wild Charge

    -Horn Leech

    -Return

    (For a Grassy-Terrain focused team, Sawsbuck is meant for endurance).

     

    4: Mega Khangaskhan

    -Seismic Toss

    -Fake Out

    -Fire Punch

    -Return

     

    5: Porygon-Z (Download) (Normalium-Z)

    -Discharge

    -Tri Attack

    -Psychic

    -Hidden Power (Fire)

    (Same as usual, except the Petaya Berry is replaced by the Normalium-Z).

     

    6: Clefable (Magic Guard) (Elemental Seed)

    -Cosmic Power

    -Softboiled

    -Hidden Power (Ground)

    -Moonblast

     

     

    Grandmaster Radomus (Doubles)

    Spoiler

     

    1: Mega Metagross (Clear Body)

    -Earthquake

    -Zen Headbutt

    -Heavy Slam

    -Psychic

    (Initially was the rival to Gardevoir as the team’s Mega. Due to Gardevoir’s Telepathy speed boost in psychic terrain, Metagross was the better option. Due to being a Mega-Pseudo legendary, takes up slot for Z-Move).

     

    2: Bronzong (Levitate) (Rock Gem)

    -Trick Room

    -Psychic

    -Earthquake

    -Ancient Power

    (Ancient Power/Chess Move user for the team, plus the Trick Room setter. Given that Mega Metagross is out at the same time, enemy probably has to focus down one or the other)

     

    3: Reninculus (Magic Guard) (Life Orb)

    -Calm Mind

    -Recover

    -Psychic

    -Focus Blast

     

    4: Alakazam (Magic Guard) (Amplifield Rock)

    -Psyshock

    -Psychic Terrain

    -Dazzling Gleam

    -Tri Attack

    (Sets up Psychic Terrain first, then goes to town on enemy teams. Not given a Mega due to low defenses and being the setup mon).

     

    5: Beheeyem (Telepathy) (Life Orb)

    -Energy Ball

    -Psychic

    -Thunderbolt

    -Signal Beam

     

    6: Gossip Gardevoir (Telepathy) (Wise Glasses)

    -Shadow Ball

    -Hidden Power (Flying)

    -Psychic

    -Dazzling Gleam

    (Telepathy is her ability, to give Gardevoir a speed boost in the Psychic Terrain and prevent her from getting hit by friendly area attacks. Sucker Punch, a common threat, doesn’t work thanks to Psychic Terrain).

     

     

     

     

     

     


    (Tier 3)

    Spoiler

     

    Dark Dreamer Luna: (Singles)

    Spoiler

     

    1: Krookodile (Intimidate) (Kings Rock)

    -Stealth Rock

    -Beat Up

    -Stomping Tantrum

    -Sludge Bomb

    (Setter, who uses Intimidate to set up Stealth Rock, and Beat Up+Kings Rock to make the enemy flinch)

     

    2: Honchkrow (Moxie) (Darkium-Z)

    -Brave Bird

    -Night Slash

    -Tailwind

    -Steel Wing

    (Meant to be a sweeper, because I have had to soft reset when her Honchkrow got moxie really running more than once).

     

    3: Hydreigon (Levitate) (Choice Scarf)

    -Dark Pulse

    -Dragon Pulse

    -Flash Cannon

    -Flamethrower

    (Due to the enormous partially field-boosted vulnerability to Fairy and Bug types, Hydreigon is running Fire/Steel support moves plus its own STABs and a item that either lets it survive at least one hit or lets it outspeed more pokemon).

     

    4: Mega Sableye

    -Moonlight

    -Metal Burst

    -Will-O-Wisp

    -Dark Pulse

    (Endurance fighter - Metal Burst comes into play if a Fairy is sent in and Sableye survives it)

     

    5: Tyranitar (Sand Stream) (Berry that reduces Fighting damage)

    -Rock Polish

    -Aerial Ace

    -Crunch

    -Rock Tomb

    (Rock Polish makes Tyranitar fast enough to outspeed most enemies, and boosts its attack in a Crystal Cavern if Sunny Day is used - if I remember right, you get the TM at 7th street not long before this)

     

    6: Umbreon (Synchronize) (Leftovers)

    -Moonlight

    -Dark Pulse

    -Toxic

    -Charm

    (Meant to outlast the remaining enemy - if the rest of Luna’s team has gone down, they’ll theoretically have done a lot of damage in the process. Either the enemy will spam revives, has a pokemon left who can break through Cheshire, or Cheshire can weather the storm).

     

     

    Strongman Samson: (Singles)

    Spoiler

     

    1: Blaziken (Speed Boost) (Wide Lens)

    -High Jump Kick

    -Blaze Kick

    -Bounce

    -Protect

    (Personal preference here. I used a Blaziken with Wide Lens in my second run, and HJK is terrifying like this).

     

    2: Mega Gallade

    -Sing

    -Earthquake

    -Psycho Cut

    -Brick Break

    (Gallade can learn Sing. Which has a boosted accuracy of 100 here. Aren’t I cruel?)

     

    3: Hawlucha (Unburden) (Synthetic Seed)

    -Acrobatics

    -Roost

    -Flying Press

    -Swords Dance

    (Same as original fight, save Swords Dance was made optional).

     

    4: Hariyama (Guts) (Normalium-Z)

    -Bullet Punch

    -Smack Down

    -Belly Drum

    -Brick Break

    (Belly Drum is boosted by the field, and heals the user first thanks to Normalium-Z).

     

    5: Kommo-O (Soundproof) (Focus Sash)

    -Clanging Scales

    -Brick Break

    -Dragon Dance

    -Thunder Punch

    (Soundproof keeps Kommo-O safe from the field-boosted sound moves, and Dragon Dance is field boosted)

     

    6: Conkeldurr (Sheer Force) (Assault Vest)

    -Brick Break

    -Poison Jab

    -Knock Off

    -Earthquake

     

     

    Firebug Charlotte: (Doubles)

    Spoiler

     

    1: Darmanitan (Sheer Force) (Muscle Band)

    -Rock Slide

    -U-Turn

    -Flare Blitz

    -Hammer Arm

     

    2: Typhlosion (Blaze) (Sitrus Berry)

    -Eruption

    -Nature Power

    -Hidden Power (Rock)

    -Solar Beam

     

    3: Blacephalon (Beast Boost) (Leftovers)

    -Mind Blown

    -Shadow Ball

    -Light Screen

    -Psyshock

     

    4: Mega Charizard Y

    -Air Slash

    -Thunder Punch

    -Heat Wave

    -Solar Beam

     

    5: Heat Rotom (Levitate) (Light Clay)

    -Overheat

    -Light Screen

    -Thunderbolt

    -Shadow Ball

     

    6: Ninetails (Drought) (Telluric Seed)

    -Solar Beam

    -Heat Wave

    -Hidden Power (Rock)

    -Nasty Plot

     

     

    M3g4 Terra: (Singles)

    Spoiler

     

    1: Hippowdon (Sand Stream) (Smooth Rock)

    -Stealth Rock

    -Earthquake

    -Slack Off

    -Revenge

     

    2: Claydol (Levitate) (Light Clay)

    -Explosion

    -Light Screen

    -Reflect

    -Psychic

     

    3: Mudsdale (Stamina) (Quick Claw)

    -Hidden Power (Psychic)

    -High Horsepower

    -Close Combat

    -Confide

     

    4: Mega Camerupt

    -Amnesia

    -Earth Power

    -Flamethrower

    -Explosion

     

    5: Marowak (Battle Armor) (Thick Club)

    -Retaliate

    -Bonemerang

    -Fury Cutter

    -Rage

     

    6: Garchomp (Rough Skin) (Assault Vest)

    -Stone Edge

    -Draco Meteor

    -Earthquake

    -Poison Jab

     

     

    Skydancer Ciel: (Singles)

    Spoiler

     

     

    1: Celesteela (Beast Boost (Attack)) (Berry that reduces Electric damage)

    -Heavy Slam

    -Acrobatics

    -Leech Seed

    -Earthquake

    (Meant to take advantage of the High Striker as well as the Acrobatics boost)

     

    2: Braviary (Sheer Force) (Synthetic Seed)

    -Strength

    -Acrobatics

    -Superpower

    -Retaliate

     

    3: Electric Oricorio (Dancer) (Berry that reduces Ice damage)

    -Revelation Dance

    -Acrobatics

    -Baton Pass

    -Roost

     

    4: Toucannon (Sheer Force) (Synthetic Seed)

    -Boomburst

    -Brick Break

    -Beak Blast

    -Heat Wave

     

    5: Gliscor (Poison Heal) (Toxic Orb)

    -Earthquake

    -Defog

    -Fire Fang

    -Acrobatics

    (Ciel’s team tends to have issues with Electric pokemon, quite often).

     

    6: Mega Altaria

    -Hyper Voice

    -Dragon Dance

    -Earthquake

    -Sing

    (Ciel’s ace was pretty nasty already - set up after Sing, and unless they’ve got an ability or item to prevent that, hit first, or are very lucky, things will escalate from there).

     

     

     

     


    (Tier 4)

    Spoiler

     

    Visionary Adrienn: (Doubles)

    Spoiler

     

    1: Comfey (Triage) (Big Root)

    -Floral Healing

    -Draining Kiss

    -Tailwind

    -Nature Power

    (Draining Kiss and Floral Healing both get +3 priority from Triage, and a huge boost in power on the Fairy Tale Field. Not meant as a direct fighter, mostly as a support character who can do a lot of damage and sets up the Fairy Tale Field with Tailwind).

     

    2: Granbull (Intimidate) (Assault Vest)

    -Close Combat

    -Play Rough

    -Earthquake

    -Rock Slide

    (The same as normal - Assault vest + field SDef boost (if Tailwind isn't move 1 from Comfey)+ Intimidate makes for a very difficult foe)

     

    3: Azumarill (Huge Power) (Magical Seed)

    -Play Rough

    -Liquidation

    -Iron Tail

    -Brick Break

    (Realized that we weren’t taking advantage of the field enough, so we should change that).

     

    4: Mega Gardevoir

    -Focus Blast

    -Hyper Voice

    -Psyshock

    -Draining Kiss

    (Changes were made, and Icy Wind was removed in favor of Draining Kiss for the Fairy Tale Field)

     

    5: Magearna (Soul Heart) (Wise Glasses)

    -Aura Sphere

    -Fleur Cannon

    -Flash Cannon

    -Helping Hand

    (Given how this field works, Magearna doesn't have a 100% moveset... debatably... so that it isn't unbeatable).

     

    6: Floette - Eternal (Flower Veil) (Eviolite)

    -Dazzling Gleam

    -Light of Ruin

    -Hidden Power (Ground)

    -Nature Power

    (Apparently never released officially - and considering where Adrienn was the last decade or so in the game, this is really fitting. Floette - Eternal technically can't evolve, but let's just say that it can here so the Eviolite works).

     

     

    Guardian Princess/Exile Titania (Singles)

    Spoiler

    1: Skarmory (Sturdy) (Magical Seed)

    -Night Slash

    -Drill Peck

    -Swords Dance

    -Iron Head

    (Designed to be an initial sweeper with the Seed, Swords Dance and Sturdy, and we could probably remove the hail from the field since Sandslash isn’t there to use Aurora Veil, which it seemed to me like most people just knew to target with Brick Break ASAP).

     

    2: Klefki (Magician) (Fairy Gem)

    -Flash Cannon

    -Draining Kiss

    -Foul Play

    -Thunder Wave

    (Magician makes Draining Kiss an even bigger nightmare without a good Ground type on hand, and Foul Play can help with enemies who use the Seed)

     

    3: Escavalier (Battle Armor) (Assault Vest)

    -Smart Strike

    -X-Scissor

    -Knock Off

    -Drill Run

    (Uses Battle Armor and the Assault Vest to strengthen defenses and protect from criticals.)

     

    4: Cobalion (Justified) (Berry that reduces Ground damage)

    -Sacred Sword

    -Close Combat

    -Roar

    -Bounce

    (Cobalion is maybe not the best legendary, but it’s still very fitting for Titania and this field).

     

    5: Mega Lucario

    -Dragon Pulse

    -Meteor Mash

    -Aura Sphere

    -Ice Punch

    (Takes advantage of the field’s Dragon and Steel boosts, and counters Ground with Ice Punch)

     

    6: Aegislash (Stance Change) (Magical Seed)

    -King’s Shield

    -Shadow Sneak

    -Sacred Sword

    -Hidden Power (Water)

    (Not much changed from normal, save that Swords dance was made optional - given Aegislash’s unholy attack in Blade form and the free turn and Attack boost from the Seed and Stance Change, plus KS, I figured it wasn’t needed, but feel free to correct me there. Hidden Power is there for Ground or Fire types, and as a nod to Amaria, perhaps).

     

    (Considering that she has two Uber pokemon in her team with Aegislash and Mega Lucario, Titania might actually be too hard…)

     

     

    Flotsam/Jetsam Amaria

    Singles

    Spoiler

    1: Politoed (Drizzle) (Life Orb)

    -Whirlpool

    -Ice Beam

    -Psychic

    -Surf

    (Sets up Rain for a short time, so that following pokemon can benefit from it).

     

    2: Ludicolo (Rain Dish) (Big Root)

    -Surf

    -Thunder Punch

    -Giga Drain

    -Drain Punch

    (Meant to outlast enemy using Big Root-boosted HP draining and Rain Dish)

     

    3: Manaphy (Hydration) (Berry that reduces Electric damage)

    -Tail Glow

    -Dive

    -Rest

    -Ice Beam

    (Hydration is activated by the field so that Rest is essentially a free Full Restore, and Tail Glow is scary in general).

     

    4: Mega Sharpedo

    -Earthquake

    -Dive

    -Psychic Fangs

    -Crunch

    (Slow in most fields, sorta faster here due to the Water Surface/Underwater fields crippling the speed of other pokemon. Due to screens reducing damage more on Singles, Sharpedo is better here than on Doubles).

     

    5: Kingdra (Swift Swim) (Waterium-Z)

    -Dragon Pulse

    -Surf

    -Signal Beam

    -Ice Beam

     

    6: Lapras (Hydration) (Elemental Seed)

    -Dragon Dance

    -Rest

    -Dive

    -Thunderbolt

    (Meant to outlast the enemy here, via Rest and Hydration).

    Doubles

    Spoiler

    1: Mega Gyarados (Intimidate)

    -Dive

    -Thunderbolt

    -Ice Fang

    -Crunch

    (Gyarados is less vulnerable to Electric attacks as a Mega, and can outpace most enemies now - and coming in as a first pokemon means Stealth Rock won’t hit it. Has maximum Attack and Special Defense EVs/IVs).

     

    2: Seaking (Lightning Rod) (Elemental Seed)

    -Drill Run

    -Dive

    -Knock Off

    -Protect

    (Mainly there to increase survivability of allied pokemon by “siphoning” Electric attacks, and using Protect to wall them off further, heal with Aqua Ring, and boost survivability. All EVs/IVs should go to Special Defense and HP).

     

    3: Tapu Fini (Telepathy) (Leftovers)

    -Surf

    -Light Screen

    -Ice Beam

    -Dazzling Gleam

    (Has Telepathy to avoid damage from Surf users, and can shield allied pokemon).

     

    4: Gastrodon (Storm Drain) (Berry that reduces Grass damage)

    -Recover

    -Surf

    -Amnesia

    -Earth Power

    (Storm Drain is horribly effective with a Surf team, and Gastrodon isn’t weak to Electric attacks).

     

    5: Jellicent (Water Absorb) (Waterium-Z)

    -Water Spout

    -Recover

    -Shadow Ball

    -Shock Wave

    (Has Water Absorb to heal through Surf, and Water Spout as a Z-move has 200 base power before the field and STAB boosts. Octillery and Wailord could take this spot, though…)

     

    6: Lapras (Water Absorb) (Elemental Seed)

    -Ancient Power

    -Surf

    -Freeze-Dry

    -Thunderbolt

    (Now runs a mostly offensive set - this is definitely something I will need to work out, though).

    (I think that this battle is possibly the one I am proudest of).

     

     

    Rockstar Hardy (Doubles).

    Spoiler

     

    1: Shuckle (Gluttony) (Sitrus Berry)

    -Sticky Web

    -Sandstorm

    -Stealth Rock

    -Struggle Bug

    (Unlike the rest of Hardy’s team, Shuckle is built on surviving and harrying the enemy and buffing his own team. And focusing on it pretty much gives Hardy a turn to fire off Rock Slide).

     

    2: Aerodactyl (Rock Head) (Wide Lens)

    -Rock Slide

    -Aqua Tail

    -Earthquake

    -Wide Guard

    (Added after I decided on throwing in minor legendaries to the last Gym Leaders - Mega Aerodactyl is similar enough to normal Aerodactyl).

     

    3: Minior (Shields Down) (White Herb)

    -Rock Slide

    -Acrobatics

    -Shell Smash

    -Explosion

    (Explosion is there if Shields Down goes into effect, since Hardy’s team isn’t affected that much due to their mutual Rock typing.)

     

    4: Tyranitar (Sand Stream) (Choice Scarf)

    -Rock Slide

    -Crunch

    -Ice Punch

    -Stomping Tantrum

    (Unlike most Tyranitar builds (probably), this one tries to outspeed the enemy with the Scarf and EVs/IVs, and a Mega would actually cause issues).

     

    5: Mega Diancie

    -Rock Slide

    -Dazzling Gleam

    -Protect

    -Hidden Power (Fire)

    (Probably one of the most fitting pokemon for Hardy - the diamond in the rough. But seriously, Mega Diancie is incredibly fast and hits super hard, whereas normally it focuses on defenses over attacking).

     

    6: Dusk Lycanroc (Tough Claws) (Rockium-Z)

    -Thunder Fang

    -Rock Slide

    -Zen Headbutt

    -Drill Run

    (Lycanroc is fitting for Hardy’s style, and the ability+attack stat compliments the Rockium-Z well).

     

     

    Saphira (Singles)

    Spoiler

     

    1: Latias (Levitate) (Soul Dew)

    -Psychic

    -Reflect Type

    -Dragon Pulse

    -Thunderbolt

    (Reflect Type is used if the enemy team has sent out a Fairy pokemon, to remove damage taken from the field’s Dragon boost)

     

    2: Goodra (Gooey) (Choice Scarf)

    -Dragon Pulse

    -Earthquake

    -Sludge Wave

    -Thunderbolt

    (Goodra’s low speed is compensated for via Choice Scarf).

     

    3: Drampa (Berserk) (Focus Sash)

    -Flamethrower

    -Nature Power

    -Hidden Power (Poison)

    -Energy Ball

    (Drampa’s low speed means that it is going to almost always go last, and as a result, gets a Focus Sash to avoid a OHK against other Dragon types or Fairies, and to revenge kill via Berserk’s boost).

     

    4: Naganadrel (Beast Boost) (Dragonium-Z)

    -Snarl

    -Outrage

    -Sludge Bomb

    -Heat Wave

    (It’s in the uber tier, and now it’s here. Meant to take care of fairies and other dragons. Need I say more?)

     

    5: Mega Charizard X

    -Mega Kick

    -Dragon Claw/Outrage

    -Flare Blitz

    -Dragon Dance

     

    6: Dragonite (Multiscale) (Berry that reduces Rock damage)

    -Fire Punch

    -Dragon Dance

    -Earthquake

    -Dragon Claw

    (The field’s effect on Multiscale and the weakening of Ice means that the only true weak point Dragonite has is against rock type attacks. Hence the berry).

    (While the Dragon’s Den field is great for Saphira offensively and covers up her Ice weakness, the Dragon boost that makes her so dangerous also means she is going to have issues against a faster opponent who has Dragon types or against Fairies. Her team mostly consists of fast pokemon as a result).

     

     

     

     

     

  12. Spoiler

     

    I had too much time on my hands the last few days, and this is the result. Tell me what you think.

     

    Grandmaster Radomus

    Spoiler

     

    1: (Mega?) Metagross (Clear Body) (Assault Vest?)

    -Earthquake

    -Zen Headbutt

    -Heavy Slam

    -Psychic

    (Rival to Gardevoir as the team’s Mega. Due to Gardevoir’s Telepathy speed boost in psychic terrain, probably better option).

     

    2: Reninculus (Regenerator/Magic Guard) (Psychium-Z)

    -Calm Mind

    -Focus Blast

    -Psychic

    -Trick Room

    OR

    2: Sigilyph (Tinted Lens) (Psychium-Z)

    -Trick Room

    -Psychic

    -Air Slash

    -Energy Ball

    OR

    2: Bronzong (Levitate) (Rockium-Z)

    -Trick Room

    -Psychic

    -Flash Cannon

    -Ancient Power

    (Continental Crush user for the team, plus the Trick Room setter. Given that (Mega?) Metagross is out at the same time, enemy has to focus down one or the other)

     

    3: Slowbro (Own Tempo) (Synthetic Seed/Magical Seed)

    -Calm Mind

    -Scald

    -Psychic

    -Flamethrower

    (This idea was borrowed from Rejuvenation - Own Tempo plus the Special attack/defense boost from the Seed is a free Calm Mind).

    OR

    3: Slowking (Regenerator) (Leftovers)

    -Nasty Plot

    -Scald

    -Ice Beam/Psychic

    -Power Gem

    (Meant to swap out when things look bad - that might not work given the fragility of the rest of the team, though).

    OR

    3: Darmanitan (Zen Mode) (Wide Lens)

    -Rock Slide

    -Fire Blast

    -Extrasensory

    -Focus Blast

    (Thought that since Darmanitan became Psychic in Zen Mode, and we gave Clefable to Noel and Mega Altaria to Ciel, this could be excused - and catch people by surprise).

     

    4: Alakazam (Magic Guard) (Amplifield Rock)

    -Psyshock/Psychic

    -Psychic Terrain

    -Dazzling Gleam

    -Tri Attack/Signal Beam

    (Sets up Psychic Terrain first, then goes to town on enemy teams. Not given a Mega due to low defenses and setup).

     

    5: Musharna (Telepathy) (Fairium-Z/Leftovers)

    -Shadow Ball

    -Psychic

    -Moonlight

    -Dazzling Gleam

    OR

    5: Beheeyem (Telepathy) (Life Orb/Amplifield Rock)

    -Energy Ball

    -Psychic

    -Shock Wave/Thunderbolt

    -Signal Beam

     

    6: (Mega?) Gossip Gardevoir (Telepathy) (Wise Glasses?)

    -Shadow Ball

    -Hidden Power (Flying)

    -Psychic/Psyshock

    -Dazzling Gleam/Hyper Voice

    (Telepathy is the ability pre-Mega, to give Gardevoir a speed boost (if she uses a Mega). Sucker Punch, a common threat, doesn’t work thanks to Psychic Terrain).

     

     

    Dark Dreamer Luna:

    Spoiler

     

    1: Spiritomb (Infiltrator) (Darkium-Z/Leftovers)

    -Dark Pulse

    -Hypnosis

    -Dream Eater/Torment

    -Flash/Calm Mind

    (Meant to take it slow and steady, possibly as a setup enemy.)

    OR

    1: Greninja (Protean) (Flyium-Z)

    -Ice Beam

    -Scald

    -Dark Pulse

    -Aerial Ace

    OR

    1: Krookodile (Intimidate) (Kings Rock)

    -Stealth Rock

    -Beat Up

    -Stomping Tantrum

    -Sludge Bomb

    (Setter, who uses Intimidate to set up Stealth Rock, and Beat Up+Kings Rock to make the enemy flinch)

     

    2: Absol (Super Luck) (Scope Lens)

    -Night Slash

    -Shadow Claw/Psycho Cut

    -Aerial Ace/Bounce

    -Iron Tail

    OR

    2: Honchkrow (Moxie) (Flying Gem/Muscle Band)

    -Acrobatics/Brave Bird

    -Night Slash

    -Tailwind

    -Superpower/Steel Wing

    (Meant to be a sweeper, because I have had to soft reset when her Honchkrow got moxie really running more than once).

     

    3: Hydreigon (Levitate) (Choice Sash/Focus Sash)

    -Dark Pulse

    -Dragon Pulse

    -Flash Cannon

    -Flamethrower

    (Due to the enormous partially field-boosted vulnerability to Fairy and Bug types, Hydreigon is running Fire/Steel support moves plus its own STABs).

    OR

    3: Tyranitar (Sand Stream) (Berry that reduces Fighting damage)

    -Brick Break/Aerial Ace

    -Iron Head

    -Crunch

    -Stone Edge

    (While it would be fun to watch - and might be the edge poor Luna needs - two pseudo-legendaries would probably be overkill. But it’s Hardcore, so… what do you think?)

     

    4: Mega Sableye

    -Moonlight

    -Metal Burst

    -Will-O-Wisp

    -Dark Pulse

    OR

    4: Mega Gyarados (Intimidate)

    -Waterfall

    -Bounce

    -Avalanche

    -Thunderbolt

     

    5: Zoroark (Illusion) (Berry that reduces Fairy damage/Darkium-Z)

    -Sludge Bomb

    -Night Daze/Dark Pulse

    -Counter/U-Turn

    -Aerial Ace

    (Might not be the best choice, since Luna’s last pokemon is always her Umbreon - which she saves).

    OR

    5: Silvally (RKS System) (Dark Memory)

    -Air Slash

    -Crunch

    -Work Up/Substitute

    -U-Turn

    OR

    5: Mandibuzz (Overcoat) (Leftovers)

    -Brave Bird

    -Roost/Protect

    -Foul Play

    -Defog

     

    6: Umbreon (Synchronize) (Magical Seed/Leftovers/Fairium-Z)

    -Moonlight

    -Dark Pulse

    -Toxic

    -Charm

    (Meant to outlast the remaining enemy - if the rest of Luna’s team has gone down, they’ll theoretically have done a lot of damage in the process. Either the enemy will spam revives, has a pokemon left who can break through Cheshire, or Cheshire can weather the storm).

     

     

     

    Strongman Samson:

    Spoiler

     

    1: Hitmonchan (Iron Fist) (Berry that reduces Flying damage/Life Orb)

    -Throat Chop

    -Revenge

    -Bullet Punch

    -Ice Punch

    OR

    1: Medicham (Pure Power) (Leftovers)

    -Zen Headbutt

    -Bulk Up

    -Poison Jab

    -Brick Break

    OR

    1: Blaziken (Speed Boost) (Wide Lens)

    -High Jump Kick

    -Blaze Kick

    -Bounce

    -Protect

    (Personal preference here. I used a Blaziken with Wide Lens in my second run, and HJK is terrifying like this).

     

    2: Mega Gallade

    -Sing

    -Earthquake/Rock Tomb

    -Psycho Cut/Night Slash

    -Brick Break

    (Gallade can learn Sing. Which has an accuracy of 100 here. Aren’t I cruel?)

    OR

    2: Mega Lopunny

    -Strength

    -Drain Punch

    -Thunder Punch/Ice Punch

    -Dig/Hyper Voice/Mirror Coat

    (Helps deal with Ghost types thanks to Scrappy. Last slot is open for multiple uses.)

     

    3: Hawlucha (Unburden) (Synthetic Seed)

    -Acrobatics

    -Roost

    -Flying Press

    -Fire Punch/Iron Head/Swords Dance

    (Same as original fight, save Swords Dance was made optional).

     

    4: Hariyama (Guts) (Normalium-Z)

    -Bullet Punch

    -Smack Down/Feint Attack

    -Belly Drum

    -Brick Break

    OR

    4: Lucario (Steadfast) (Focus Sash)

    -Swords Dance

    -Extreme Speed

    -Meteor Mash

    -Brick Break

    OR

    4: Blaziken (Speed Boost) (Muscle Band)

    -Brick Break

    -Blaze Kick/Fire Punch

    -Acrobatics

    -Protect

     

    5: Machamp (No Guard) (Fightium-Z)

    -Dynamic Punch

    -Mega Kick/Strength

    -Stone Edge

    -Poison Jab

    OR

    5: Sawk (Sturdy) (Rockium-Z)

    -Close Combat

    -Zen Headbutt

    -Rock Slide

    -Bulldoze

     

    6: Conkeldurr (Sheer Force) (Assault Vest)

    -Drain Punch

    -Poison Jab

    -Knock Off

    -Earthquake

     

     

     

    Firebug Charlotte:

    Spoiler

     

    1: Darmanitan (Sheer Force) (Muscle Band)

    -Rock Slide

    -U-Turn

    -Flare Blitz

    -Hammer Arm

    OR

    1: Rapidash (Flash Fire) (Wide Lens)

    -Bounce

    -High Horsepower

    -Fire Blast

    -Reflect

    OR

    1: Arcanine (Flash Fire)

    -Close Combat

    -Flamethrower/Heat Wave

    -Wild Charge

    -Flare Blitz

     

    2: Typhlosion (Blaze) (Sitrus Berry)

    -Eruption

    -Nature Power

    -Hidden Power (Rock)

    -Focus Blast/Solar Beam

    OR

    2: Flareon (Flash Fire) (Telluric Seed)

    -Flare Blitz

    -Heat Wave

    -Shadow Ball

    -Superpower

     

    3: Chandelure (Flash Fire) (Wise Glasses)

    -Shadow Ball

    -Energy Ball

    -Flamethrower/Heat Wave

    -Shock Wave/Psychic

    OR

    3: Volcarona (Flame Body) (Charti Berry)

    -Heat Wave

    -Giga Drain

    -Bug Buzz/Psychic

    -Quiver Dance/Morning Sun

     

    4: Mega Houndoom (Flash Fire)

    -Dark Pulse

    -Heat Wave

    -Sludge Bomb

    -Destiny Bond

    OR

    4: Mega Charizard X/Y

    -Air Slash

    -Dragon Pulse

    -Heat Wave

    -Thunder Punch/Solar Beam

     

    5: Heat Rotom (Levitate) (Light Clay)

    -Overheat

    -Light Screen

    -Thunderbolt

    -Signal Beam/Shadow Ball

    OR

    5: Talonflame (Gale Wings) (Charti Berry)

    -Tailwind

    -Brave Bird

    -U-Turn

    -Heat Wave

     

    6: Ninetails (Drought) (Heat Rock/Life Orb/Telluric Seed)

    -Solar Beam

    -Heat Wave

    -Iron Tail/Hidden Power (Rock)

    -Foul Play/Nasty Plot

     

     

    Mega Terra:

    Spoiler

     

    1: Hippowdon (Sand Stream) (Smooth Rock)

    -Stealth Rock

    -Earthquake

    -Slack Off

    -Revenge

     

    2: Claydol (Levitate) (Light Clay)

    -Earthquake/Explosion

    -Light Screen

    -Reflect

    -Psychic

    OR

    2: Wormadam (Anticipation) (Synthetic Seed)

    -Bug Buzz

    -Psychic

    -Earthquake

    -Quiver Dance

     

    3: Excadrill (Sand Rush) (Life Orb/Focus Sash)

    -Earthquake

    -X-Scissor

    -Swords Dance

    -Rock Slide

    OR

    3: Diggersby (Huge Power) (Groundium-Z)

    -Return/Retaliate

    -Earthquake

    -Bounce

    -Swords Dance

    OR

    3: Mudsdale (Stamina) (Quick Claw)

    -Hidden Power (Psychic)

    -High Horsepower

    -Close Combat

    -Confide

     

    4: Mega Camerupt

    -Amnesia

    -Earth Power

    -Flamethrower

    -Explosion

    OR

    4: Mega Steelix (Maxed out Special Defense EVs/IVs)

    -Bulldoze

    -Heavy Slam

    -Rock Tomb

    -Explosion

     

    5: Gastrodon (Sand Force) (Synthetic Seed)

    -Sludge Wave

    -Brine

    -Recover

    -Dig

    OR

    5: Marowak (Rock Head/Battle Armor) (Thick Club)

    -Retaliate

    -Bonemerang

    -Fury Cutter

    -Rage

    OR

    5: Mamoswine (Thick Fat) (Icium-Z)

    -Blizzard/Icicle Crash

    -Ice Shard

    -Earthquake

    -Superpower

     

    6: Garchomp (Rough Skin) (Assault Vest)

    -Stone Edge

    -Draco Meteor

    -Earthquake

    -Poison Jab

     

     

     

    Skydancer Ciel:

    Spoiler

     

    1: Drifblim (Flare Boost) (Flame Orb)

    -Acrobatics

    -Explosion

    -Trick

    -Shadow Ball

    OR

    1: Togekiss (Serene Grace) (Rockium-Z/Heat Rock)

    -Aura Sphere/Dazzling Gleam

    -Ancient Power

    -Air Slash

    -Sunny Day

    (The possibility for Sunny Day is to sabotage rain teams and power up Fire moves).

    OR

    1: Jumpluff (Infiltrator/Chlorophyll) (Synthetic Seed)

    -Strength Sap

    -Swords Dance

    -Acrobatics

    -Seed Bomb/U-Turn

    (I have a Jumpluff in my Rejuvenation run, and she has helped me a lot, to say the least. Giving Ciel one could be actually dangerous with a super-powered Acrobatics and Jumpluff’s speed, plus the field).

     

    2: Braviary (Sheer Force) (Synthetic Seed)

    -Strength

    -Sky Drop/Fly/Acrobatics

    -Superpower

    -Retaliate/Shadow Claw

    OR

    2: Swellow (Guts) (Flame Orb)

    -Boomburst

    -Acrobatics

    -Reversal

    -Feather Dance

     

    3: Electric Oricorio (Dancer) (Synthetic Seed)

    -Revelation Dance

    -Acrobatics

    -Teeter Dance/Feather Dance

    -Roost

    OR

    3: Archeops (Defeatist) (Sitrus Berry/Rockium-Z)

    -Acrobatics

    -Earthquake

    -Rock Tomb

    -Heat Wave/Roost

    OR

    3: Minior (Shields Down) (White Herb)

    -Shell Smash

    -Earthquake/Stone Edge

    -Acrobatics

    -Light Screen

     

    4: Chatot (Keen Eye) (Normalium-Z)

    -Boomburst

    -Sing

    -Acrobatics

    -Heat Wave

    OR

    4: Toucannon (Sheer Force) (Berry that decreases Ice damage)

    -Boomburst

    -Brick Break

    -Beak Blast

    -Heat Wave

    OR

    4: Crobat (Infiltrator) (Life Orb)

    -Cross Poison

    -Acrobatics

    -U-Turn

    -Haze

    (An old pokemon, who doesn’t get much attention. A Life Orb-boosted Acrobatics should help fix that).

     

    5: Gliscor (Poison Heal) (Toxic Orb)

    -Earthquake

    -Defog

    -Fire Fang

    -Sky Uppercut/Acrobatics

    (Ciel’s team tends to have issues with Electric pokemon, quite often).

    OR

    5: Talonflame

    -Acrobatics

    -Me First

    -Flamethrower

    -Steel Wing

    (If a Sun-based Flying team is taken seriously, Talonflame would be a great fit there)

     

    6: Mega Altaria

    -Hyper Voice

    -Dragon Dance

    -Earthquake

    -Sing

    (Ciel’s ace was pretty nasty - set up with Sing, and unless they’ve got an ability or item to prevent that, or are very lucky, things will escalate from there).

     

     

     

    Visionary Adrienn:

    Spoiler

     

    1: Clefable (Magic Guard) (Life Orb)

    -Cosmic Power

    -Stored Power

    -Icy Wind

    -Fire Blast

    (The Misty Terrain doubles the effects of Cosmic Power, meaning that an initial move from there would double defenses and give Stored Power a 100 power attack)

    OR

    1: Togekiss (Super Luck) (Elemental Seed/Steel-damage reducing berry/Scope Lens)

    -Tailwind

    -Heat Wave/Aura Sphere

    -Dazzling Gleam

    -Air Slash

    OR

    1: Primarina (Torrent) (Primarium-Z)

    -Iron Tail

    -Dazzling Gleam

    -Sparkling Aria

    -Hidden Power (Ground)

    (Altered this pokemon a little. Iron Tail was added as a “physical” option and to take advantage of the Fairy Tale Field.)

     

    2: Granbull (Intimidate) (Assault Vest/Magical Seed (has that been worked out?)

    -Close Combat

    -Play Rough

    -Earthquake

    -Rock Slide

    (Mostly the same as normal - Assault vest/Seed Boost + field SDef boost + Intimidate makes for a very difficult foe)

     

    3: Azumarill (Huge Power) (Magical Seed)

    -Play Rough

    -Liquidation

    -Ice Punch/Iron Tail

    -Bulldoze/Brick Break

    (Realized that we weren’t taking advantage of the field enough, so we should change that).

    OR

    3: Alola Ninetales (Snow Warning) (Light Clay)

    -Blizzard

    -Aurora Veil

    -Dazzling Gleam

    -Extrasensory

    (Possibly a defensive mon. Probably not a good choice compared to Azumarill due to the team’s overall weakness to Steel, however).

     

    4: Mega Gardevoir

    -Focus Blast

    -Hyper Voice

    -Psyshock

    -Draining Kiss

    (Changes were made, and Icy Wind was removed in favor of Draining Kiss in case the Fairy Tale Field went up)

     

    5: Mr. Mime (Filter) (Light Clay)

    -Reflect

    -Focus Blast/Foul Play

    -Dazzling Gleam

    -Psychic/Psyshock

    (Designed to increase team survivability with Reflect, and give the team another Focus Blast/Psychic user)

     

    6: Florges (Flower Veil) (Leftovers)

    -Nature Power

    -Dazzling Gleam

    -Tearful Look

    -Hidden Power (Ground)

    (Wish was removed because I almost never saw it used by the AI in game, and Tearful Look has the possibility of helping reduce the Steel weakness in the Fairy Tale field)

     

     

    Guardian Princess/Exile Titania

    Spoiler

     

    1: Skarmory (Sturdy) (Magical Seed)

    -Night Slash

    -Drill Peck

    -Swords Dance

    -Iron Head

    (Designed to be an initial sweeper with the Seed, Swords Dance and Sturdy, and we could probably remove the hail from the field since Sandslash isn’t there to use Aurora Veil, which it seemed to me like most people just knew to target with Brick Break ASAP).

     

    2: Scizor (Technician) (Berry that reduces Fire damage)

    -Bullet Punch

    -Night Slash

    -Wing Attack

    -Bug Bite

    (Not given the Magical Seed because it’s already on two team members that it fits better, and I don’t want her reliant on it)

     

    3: Escavalier (Battle Armor) (Assault Vest)

    -Smart Strike

    -X-Scissor

    -Knock Off

    -Drill Run

    (Uses Battle Armor and the Assault Vest to strengthen its defenses and protect from criticals.)

     

    4: Klefki (Magician) (Fairy Gem)

    -Flash Cannon

    -Draining Kiss

    -Foul Play

    -Thunder Wave

    (Magician makes Draining Kiss an even bigger nightmare without a good Ground type on hand, and Foul Play can help with enemies who use the Seed)

     

    5: Mega Lucario

    -Dragon Pulse

    -Meteor Mash

    -Aura Sphere

    -Ice Punch

    (Takes advantage of the field’s Dragon and Steel boosts, and counters Ground with Ice Punch)

     

    6: Aegislash (Stance Change) (Magical Seed)

    -King’s Shield

    -Shadow Sneak/Night Slash

    -Sacred Sword

    -Smart Strike

    (Not much changed from normal, save that Swords dance was removed - given Aegislash’s unholy attack in Blade form and the free turn and Attack boost from the Seed and Stance Change, plus KS, I figured it wasn’t needed, but feel free to correct me there).

     

     

    Flotsam/Jetsam Amaria

    Singles

    Spoiler

     

    1: Ludicolo (Swift Swim)(Big Root)

    -Surf

    -Ice Punch

    -Giga Drain

    -Drain Punch

    OR

    1: Poliwrath (Swift Swim/Water Absorb)(Muscle Band)

    -Rock Tomb/Throat Chop

    -Surf

    -Brick Break

    -Ice Punch

    (Very big threat on the Water field at first, since Poliwrath can catch people off guard as a Physical attacker).

    OR

    1: Golisopod (Emergency Exit) (Assault Vest)

    -First Impression

    -Liquidation

    -Sucker Punch

    -Frost Breath/Poison Jab

    (Never really realized just how many water-types there were…)

     

    2: Politoed (Drizzle) (Life Orb)

    -Whirlpool

    -Ice Beam

    -Psychic

    -Surf

    (Point taken, and true. The rain would probably still be up by the time Swampert came out with the Damp Rock, and be pointless as a result).

     

    3: Azumarill (Sap Sipper) (Normalium-Z)

    -Belly Drum

    -Aqua Jet

    -Ice Punch

    -Play Rough

    (Ice Punch now replaces Return, and given the maxed-out attack power after Belly Drum, Huge Power has been replaced by Sap Sipper).

    OR

    3: Wailord (Water Veil) (Waterium-Z)

    -Water Spout

    -Dive

    -Heavy Slam

    -Zen Headbutt

    OR

    3: Golduck (Swift Swim) (Elemental Seed/Waterium-Z)

    -Focus Blast

    -Surf

    -Ice Beam

    -Zen Headbutt

     

    4: Mega Swampert

    -Earthquake

    -Dive

    -Sludge Wave

    -Whirlpool/Aqua Tail/

    (Sludge Wave was added to give a non-ice counter to Grass types that gets boosted by the field, and to potentially create a Murkwater field, which can be undone with Whirlpool).

     

    5: Kingdra (Swift Swim) (Life Orb/Waterium-Z/Bugium-Z)

    -Dragon Pulse

    -Muddy Water

    -Signal Beam

    -Yawn/Ice Beam

    OR

    5: Ludicolo (Swift Swim) (Life Orb)

    -Zen Headbutt

    -Thunder Punch

    -Energy Ball

    -Nature Power

    OR

    5: Greninja (Protean) (Life Orb)

    -Water Shuriken

    -Night Slash

    -Bounce/Aerial Ace

    -Gunk Shot

     

    6: Lapras (Water Absorb) (Elemental Seed)

    -Dragon Dance

    -Dive

    -Drill Run

    -Zen Headbutt/Thunderbolt/Freeze-Dry

    (Not sure what to do with Lapras here, so I decided to try an unusual route and make it a physical attacker, mostly).

     

     

    Doubles

    Spoiler

     

    1: Gyarados (Intimidate) (Berry that reduces Rock damage/Absorb Bulb)

    -Thunderbolt

    -Dive

    -Ice Fang/Ice Beam

    -Bounce

    (Initial sweeper meant to use the advantage given by Seaking’s Lightning Rod, with an Absorb Bulb now meant to power up Thunderbolt (after Seaking faints) when Surf is used, or a berry to cover its Rock weakness)

    OR

    Pelipper (Drizzle) (Wide Lens)

    -Hurricane

    -Ice Beam

    -Gunk Shot

    -Tailwind

    (Maybe usable, to empower Water attacks further, and cover up Grass weaknesses alongside Seaking’s anti-Electric).

     

    2: Seaking (Lightning Rod) (Elemental Seed/Berry that reduces Grass damage/Focus Sash)

    -Megahorn

    -Surf

    -Poison Jab

    -Knock Off/Smart Strike

    (Mainly there to increase survivability of Gyarados and use type advantages; also i’m pretty sure there are people out there who have forgotten Seaking and Goldeen exist, much less can be immune to Electric).

     

    3: Mega Sharpedo

    -Psychic Fangs

    -Crunch

    -Earthquake

    -Dive

    (Earthquake added for Underwater Field, and Ice Beam/Poison Fang removed. Psychic Fangs remain to remove any screens).

     

    4: Lanturn (Water Absorb/Volt Absorb) (Normalium-Z)

    -Thunderbolt

    -Surf

    -Signal Beam

    -Stockpile

    (Meant to use and absorb Electric attacks, with Z-Stockpile acting as a move that restores HP and boosts defenses. The Water Absorb/Volt Absorb ability could actually be left random, to make the battle more confusing).

    OR

    4: Bruxish (Dazzling) (Waterium-Z)

    -Hidden Power (Electric)

    -Liquidation

    -Psychic Fangs

    -Aqua Jet

    (Dazzling prevents area attacks from working).

     

    5: Araqunaid (Water Bubble) (Berry that reduces Electric damage)

    -Leech Life

    -Liquidation/Wide Guard

    -Surf

    -Mirror Coat

    (As noted above, Water Bubble doubles the power of Water moves (though this is only something I know by looking at Bulbapedia, there wasn’t room in the main text), meaning that a direct Surf (1 * 1.5 * 1.5 * 1.5 * 2 = 6.75 damage multiplier) is going to be absurdly painful when powered up by the Water Surface/Underwater fields regardless of the base Special Attack. Mirror Coat is there for the Underwater Field, and Wide Guard is potentially anti-Surf/Discharge).

     

    6: Lapras (Hydration) (Elemental Seed)

    -Freeze-Dry

    -Rest

    -Water Pulse

    -Thunderbolt

    (Mostly designed to be a survivalist, given Surf’s heavy use in this team, hence Rest and the Seed).

     

     

     

    Rockstar Hardy

    Spoiler

     

    1:Shuckle (Gluttony) (Sitrus Berry)

    -Sticky Web

    -Sandstorm

    -Gastro Acid (For use on Archeops)

    -Struggle Bug

    (Unlike the rest of Hardy’s team, Shuckle is built on surviving and harrying the enemy and buffing his own team).

     

    2: Archeops (Defeatist) (Sitrus/Liechi/Salac Berry (Raises HP, Attack, or Speed))

    -Tailwind/Dragon Claw/U-Turn

    -Rock Slide

    -Earthquake

    -Fly

    (Tailwind can possibly go, Fly is there to give Archeops a turn to escape damage from enemies/force a switch).

    OR

    2: Minior (Shields Down) (Focus Sash)

    -Rock Slide

    -Bulldoze/Earthquake

    -Acrobatics

    -Explosion/Bulldoze

    (Explosion is there if Shields Down goes into effect, since Hardy’s team isn’t affected that much by it.)

     

    3: Mega Aerodactyl

    -Rock Slide

    -Aqua Tail

    -Aerial Ace

    -Earthquake

    (Same as before, didn’t see a reason to change it up, it works well already).

     

    4: Tyranitar (Sand Stream) (Choice Scarf)

    -Rock Slide

    -Crunch

    -Ice Punch

    -Chip Away

    (Unlike most Tyranitar builds (probably), this one tries to outspeed the enemy with the Scarf and EVs/IVs, and a Mega would actually cause issues).

     

    5: Tyrantrum (Strong Jaw) (Life Orb)

    -Dragon Dance

    -Thunder Fang

    -Poison Fang/Crunch

    -Rock Slide

    OR

    5: Tyrantrum (Rock Head) (Wide Lens)

    -Earthquake/Dig

    -Head Smash

    -Dragon Claw/Draco Meteor

    -Zen Headbutt

     

    6: Dusk Lycanroc (Tough Claws) (Rockium-Z)

    -Accelerock

    -Rock Slide

    -Fire Fang

    -Zen Headbutt

    (Didn’t really change this at all, or the rest of Hardy’s team, mostly).

     


     

     

  13. As a minor question for Commander. If you think there are issues with the story (and I have to admit there are), why not just send a message to Jan? He does seem to be changing how the game works, how people talk, and how things look a great deal every update. Maybe he'll take your ideas into account, so the game "flows" better. (Say, if Crawli did show you the door in his gym at first, but said you could not go through because he had a thermometer or something that showed there was lava on the other side, so it would get you killed at that point).

  14. I've been playing Rejuvenation lately, due to mostly finishing my runs on Reborn, but I have run into an issue. When I go up against the Volcanion in the mountain base after Shadow Mewtwo, the Game.exe says that it has "run into a serious problem" and has to close.

     

    I have been using Wine to run the game, but I have heard recently about a Mac download for Rejuvenation but haven't been able to find it. Could anyone point me in the right direction for it (or if it no longer exists, suggest a way to let me fix the game and fight Volcanion/do it for me on their own computer or something?)

  15. Spoiler

    Adrienn:

    Spoiler

     

    1: Clefable (Magic Guard) (Life Orb)

    -Cosmic Power

    -Stored Power

    -Icy Wind

    -Fire Blast

    (The Misty Terrain doubles the effects of Cosmic Power, meaning that an initial move from there would double defenses and give Stored Power a 100 power attack)

     

    2: Granbull (Intimidate) (Assault Vest)

    -Close Combat

    -Play Rough

    -Earthquake

    -Rock Slide

    (Mostly the same as normal - Assault vest + field SDef boost + Intimidate makes for a very difficult foe)

     

    3: Primarina (Torrent) (Primarium-Z)

    -Iron Tail

    -Dazzling Gleam

    -Sparkling Aria

    -Hidden Power (Ground)

    (Altered this pokemon a little. Iron Tail was added as a “physical” option and to take advantage of the Fairy Tale Field)

     

    4: Mega Gardevoir

    -Focus Blast

    -Hyper Voice

    -Psyshock

    -Draining Kiss

    (Changes were made, and Icy Wind was removed in favor of Draining Kiss in case the Fairy Tale Field went up)

     

    5: Mr. Mime (Filter) (Light Clay)

    Reflect

    Focus Blast

    Dazzling Gleam

    Psychic/Psyshock

    (Designed to increase survivability with Reflect, and give the team another Focus Blast/Psychic user)

     

    6: Florges (Flower Veil) (Leftovers)

    -Nature Power

    -Dazzling Gleam

    -Tearful Look

    -Hidden Power (Ground)

    (Wish was removed because I almost never saw it used by the AI in game, and Tearful Look has the possibility of helping reduce the Steel weakness in the Fairy Tale field)

     

     

     

    Titania
     

    Spoiler

     

     

     

    1: Skarmory (Sturdy) (Magical Seed)

    -Night Slash

    -Drill Peck

    -Swords Dance

    -Iron Head

    (Designed to be an initial sweeper with the Seed, Swords Dance and Sturdy, and we could probably remove the hail from the field since Sandslash isn’t there to use Aurora Veil, which it seemed to me like most people just knew to target with Brick Break ASAP).

     

    2: Scizor (Technician) (Berry that reduces Fire damage)

    -Bullet Punch

    -Night Slash

    -Wing Attack

    -Bug Bite

    (Not given the Magical Seed because it’s already on two team members that it fits better, and I don’t want her reliant on it)

     

    3: Escavalier (Battle Armor) (Assault Vest)

    -Smart Strike

    -X-Scissor

    -Knock Off

    -Drill Run

    (Uses Battle Armor and the Assault Vest to strengthen its defenses and protect from criticals)

     

    4: Klefki (Magician) (Fairy Gem)

    -Flash Cannon

    -Draining Kiss

    -Foul Play

    -Thunder Wave

    (Magician makes Draining Kiss an even bigger nightmare without a good Ground type on hand, and Foul Play can help with enemies who use the Seed)

     

    5: Mega Lucario

    -Dragon Pulse

    -Meteor Mash

    -Aura Sphere

    -Ice Punch

    (Takes advantage of the field’s Dragon and Steel boosts, and counters Ground with Ice Punch)

     

    6: Aegislash (Stance Change) (Magical Seed)

    -King’s Shield

    -Shadow Sneak/Night Slash

    -Sacred Sword

    -Smart Strike

    (Not much changed from normal, save that Swords dance was removed - given Aegislash’s unholy attack in Blade form and the free turn and Attack boost from the Seed and Stance Change, plus KS, I figured it wasn’t needed, but feel free to correct me there).

     

     

     

    Amaria

    Spoiler

     

    Singles

    1: Ludicolo (Swift Swim) (Big Root)/Poliwrath (Swift Swim/Water Absorb) (Muscle Band)/Golisopod (Emergency Exit) (Assault Vest)

    -Surf

    -Ice Punch

    -Giga Drain

    -Drain Punch

    OR

    -Rock Tomb/Throat Chop

    -Surf

    -Brick Break

    -Ice Punch

    OR

    -First Impression

    -Liquidation

    -Sucker Punch

    -Frost Breath/Poison Jab

    (Never really realized just how many water-types there were…)

     

    2: Politoed (Drizzle) (Life Orb)

    -Whirlpool

    -Ice Beam

    -Psychic

    -Surf

    (Point taken, and true. The rain would probably still be up by the time Swampert came out with the Damp Rock, and be pointless as a result).

     

    3: Azumarill (Huge Power/Sap Sipper) (Normalium-Z)

    -Belly Drum

    -Aqua Jet

    -Ice Punch

    -Play Rough

    (Ice Punch now replaces Return, and given maxed-out attack power after Belly Drum, Huge Power could possibly be replaced by Sap Sipper).

     

    4: Mega Swampert

    -Earthquake

    -Dive

    -Sludge Wave

    -Whirlpool

    (Sludge Wave was added to give a non-ice counter to Grass types that gets boosted by the field, and to potentially create a Murkwater field, which can be undone with Whirlpool).

     

    5: Kingdra (Swift Swim) (Life Orb)/Ludicolo (Swift Swim) (Life Orb)/Greninja (Protean) (Life Orb)

    -Dragon Pulse

    -Muddy Water

    -Signal Beam

    -Yawn/Ice Beam

    OR

    -Zen Headbutt

    -Thunder Punch

    -Energy Ball

    -Nature Power

    OR

    -Water Shuriken

    -Night Slash

    -Bounce/Acrobatics/Aerial Ace

    -Gunk Shot

     

    6: Lapras (Water Absorb) (Elemental Seed)

    -Dragon Dance

    -Dive

    -Drill Run

    -Zen Headbutt/Thunderbolt/Freeze-Dry

    (Not sure what to do with Lapras here, so I decided to try an unusual route and make it a physical attacker, mostly).

     

     

    Spoiler

     

    Doubles

    1: Gyarados (Moxie) (Absorb Bulb)

    -Thunderbolt

    -Dive

    -Ice Fang/Ice Beam

    -Bounce

    (Initial sweeper meant to use the advantage given by Seaking’s Lightning Rod, with an Absorb Bulb now meant to power up Thunderbolt (after Seaking faints) when Surf is used)

    OR

    Pelipper (Drizzle) (Wide Lens)

    -Hurricane

    -Hydro Pump

    -Gunk Shot

    -Tailwind

    (Maybe usable, to empower Water attacks further, and cover up Grass weaknesses alongside Seaking’s anti-Electric).

     

    2: Seaking (Lightning Rod) (Elemental Seed/Berry that reduces Grass damage/Focus Sash)

    -Megahorn

    -Surf

    -Poison Jab

    -Knock Off/Smart Strike

    (Mainly there to increase survivability of Gyarados and use type advantages; also i’m pretty sure there are people out there who have forgotten Seaking and Goldeen exist, much less can be immune to Electric. The Focus Sash makes it even harder to take down, and require that Gyarados or Pelipper will get off at least one attack).

     

    3: Mega Sharpedo

    -Psychic Fangs

    -Crunch

    -Earthquake

    -Dive

    (Earthquake added for Underwater Field, and Ice Beam/Poison Fang removed. Psychic Fangs remain to remove any screens).

     

    4: Lanturn (Water Absorb/Volt Absorb) (Normalium-Z)

    -Thunderbolt (Gyarados)/Thunder (If Pelipper used)

    -Surf

    -Signal Beam

    -Stockpile

    (Meant to use and absorb Electric attacks, with Z-Stockpile acting as a move that restores HP and boosts defenses).

     

    5: Araqunaid (Water Bubble) (Berry that reduces Electric damage)

    -Leech Life

    -Liquidation/Wide Guard

    -Surf

    -Mirror Coat

    (As noted above, Water Bubble doubles the power of Water moves (though this is only something I know by looking at Bulbapedia, there wasn’t room in the main text), meaning that a direct Surf (1 * 1.5 * 1.5 * 1.5 * 2 = a 6.75 damage multiplier) is going to be absurdly painful when powered up by the Water Surface field regardless of the base Special Attack. Mirror Coat is there for the Underwater Field, and Wide Guard is potentially anti-Surf/Discharge).

     

    6: Lapras (Water Absorb/Hydration) (Chesto Berry/Elemental Seed)

    -Ice Beam/Freeze-Dry

    -Rest

    -Dive/Scald/Surf

    -Thunderbolt

    (Mostly designed to be a survivalist, given Surf’s heavy use in this team, hence Rest and the Seed/Berry).

     

     

    (I might be clever about it, but a lot of my strategy in the Single battles is basically attacking, and slowing the enemy, and in this case, basically seeing how much I can abuse the field).

     

     

     

    Hardy

    Spoiler

     

     

    1:Shuckle (Gluttony) (Sitrus Berry)

    -Sticky Web

    -Sandstorm

    -Gastro Acid (For use on Archeops)

    -Struggle Bug

    (Unlike the rest of Hardy’s team, Shuckle is built on surviving and harrying the enemy and buffing his own team).

     

    2: Archeops (Defeatist) (Sitrus/Liechi/Salac Berry (Raises HP, Attack, or Speed))

    -Tailwind/Dragon Claw/U-Turn

    -Rock Slide

    -Earthquake

    -Fly

    (Tailwind can possibly go, Fly is there to give Archeops a turn to escape damage from enemies/force a switch).

     

    3: Mega Aerodactyl

    -Rock Slide

    -Aqua Tail

    -Aerial Ace

    -Dragon Claw

    (Same as before, didn’t see a reason to change it up).

     

    4: Tyranitar (Sand Stream) (Choice Scarf)

    -Rock Slide

    -Crunch

    -Ice Punch

    -Chip Away

    (Unlike most Tyranitar builds (probably), this one tries to outspeed the enemy with the Scarf and EVs/IVs, and a Mega would actually cause issues).

     

    5: Rhyperior (Solid Rock) (Telluric Seed/Assault Vest/Weakness Policy)

    -Rock Slide

    -Rock Polish

    -Poison Jab

    -Brick Break

    (Suggested on the site, and it made sense. Uses Rock Polish to supercharge speed, and either strengthens defenses from there so it can last longer or powers up attacks, depending on the item).

     

    6: Lycanroc (Tough Claws) (Rockium-Z)

    -Accelerock

    -Rock Slide

    -Fire Fang

    -Zen Headbutt

    (Didn’t really change this at all, or the rest of Hardy’s team, mostly).

     

    (Hardy’s team here is built around outspeeding the enemy and knocking them down before they can fight back, so I tried to take advantage of that).

     

     

    Okay, here's the updated version, then. I tried to make replacements and take the requests into account.

  16. 3 minutes ago, Commander said:

    Well honestly I see some flaws in the design but I saw a few things that I really likes especially on the Amaria front. You don't mind if I lean back and use some of these if my designs don't meet my criteria, do you?

     

    I could give feedback if you really wanted but I will withhold criticism for now. I love the Hardy idea but unfortunately we are a little too late in the game to run a gimmick like that. A+ idea and more creative than mine with that Shuckle.

    Seriously? Go ahead, say or take whatever you might need from here. I came up with all this today (except Z-Azumarill, that was in the E17 beta), so getting a thumbs up feels pretty good (It's one of my days off from work, but still).

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