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Outside Indoorsman

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Posts posted by Outside Indoorsman

  1. What led you to Pokemon Reborn?
    I was originally led to Pokemon Uranium by a public talk about the game being taken down shortly before Episode 16 came out (I think), and after that I decided to look around for more pokemon fan games. I found pokemon reborn, started playing, and I got hooked.


    What do you think about the battle system in the game?
    Way better than the original series! I hadn't really played pokemon games seriously for a few years beforehand, and my general reentry into the Pokemon fandom can be traced back to Pokemon Reborn. The difficulty is pretty reasonable - I have had a few hair-pulling fights in the past (I needed a lot of thinking to get through Charlotte), but winning the current episode has always felt good. Seeing every pokemon there is in the game also helps. My introduction to all of generation six came from Reborn, I think (at least, the pokemon that I didn't see in Uranium).

    What do you think about the stories/narrative in the game?

    The world building is... just amazing, really. The story of the Reborn Region feels a lot more... real, than the average pokemon game. Maybe it's because it's meant to be more realistic/"edgy" than the standard pokemon games, maybe because of the way Reborn isn't afraid to point out real-world problems like slums or environmental issues, maybe it's because you're going to spend a ton of time trekking your butt around nearly every location in the game. And... well, the story has you as a pretty major character, that's clear. But at the same time, you aren't the only person fighting the bad guys. You're not alone, being left to tackle an evil team because there's nobody else - it's just that things tend to fall into your lap, or they go after you in particular (the bad guys to deal with you, or the good guys for your help), and you've always got backup. You're not fighting this fight alone (really, every single gym leader and major character in the game has no issue with going out to get shit done themselves, and the Elite Four are the same). As discussed above, it feels like you are playing Pokemon Adventures: The Game. This is not even remotely a bad thing.


    In particular, what do you think about the queer characters in the game, like Cain and Adrienn? 

    Cain is pretty great, in my opinion. Honestly, I wish I was more outgoing like he was - and I hope his home situation gets better eventually.

    Adrienn is someone that I - well, when I first flew back to Reborn in Episode 16, my initial reaction was more or less "Holy F***, they really fixed up the place while I was gone!" I wish I could find the sort of motivation to do things that xe had in them to go around and start the movement to make the city "Reborn".

    And as noted above, neither Adrienn or Cain is really defined by their LGBTQ - it is, at most, a side part of their characters or backstory. They would still be recognizable as themselves without it (not that I am saying they should take that out or anything, they're both great as they are!) But honestly? I always identified more with Amaria than Cain or Adrienn. At first, I think it was because I had Water types as a personal favorite type myself, and because she was really nice (and saved your life, too). In hindsight, later on when I saw more of her story, I wonder if it was also because I've had minor issues with depression in the past myself. I never had it bad enough that I tried to kill myself, and my family has always been good to me, so perhaps seeing someone trying so hard to keep their head above water with only a few friends to talk to struck a note with me (I really took the Reshiram route somewhat hard, and I am not the sort of person who gets emotional that often).

  2. True enough. But at the same time, I find myself thinking of fighting Adrienn on the Misty Terrain and Ryland in the Desert in Rejuvenation - and those were really fun battles, at least with hindsight. Hard, but fun. I... guess I wanted fields that just emphasized overwhelming firepower less? Like with the battles against Amaria and Charlotte and Hardy - basically, if you can somehow live through their attacks, it's not too hard, but they hit harder than anything.

  3. And I got thinking on this, so... well, here we go.

     

    Mysterious Fog Field

    Strengthens Dark attacks by x1.2 and Ghost attacks by x1.3

    Lowers accuracy for Special and ranged Physical attacks by 67%. If a Pokemon with Illuminate or Dazzling is on the field, this effect is suppressed.

    Keen Eye pokemon do not have the accuracy drop applied to them.

    Double Team’s effect is doubled.

    Disable can now be used twice.

    Anticipation and Forewarn make the pokemon holding them incapable of being hit by the move they have warning about.

    Supersonic also increases Accuracy by one stage when used.

    Dazzling Gleam deals x1.5 damage, and also reduces the Accuracy of all pokemon on the field by one stage.

    Cursed Body now has a 100% activation chance if the opponent isn’t disabled and reduces damage taken from moves by x0.75

    Perish Body doubles Defense and reduces the time before fainting to a single turn.

    Shadow Shield prevents all damage from being dealt on the first hit once per battle (after the first hit, further uses of Shadow Shield activate normally).

    Disguise now works at all times against Special moves.

    Prankster now works on Dark-type pokemon.

    Pokemon with the ability Mummy sharply lower the speed of any pokemon who hit them.

    The ability Wandering Spirit removes weaknesses to the Ghost type and Dark type for any pokemon who has it.

    Nature Power becomes Shadow Force.

    Magical Seed changes user’s type to Ghost and ability to Wandering Spirit.

    Can be created by using Night Daze, Shadow Force, Phantom Force, or Dark Void on the Corrosive Mist Field or the Misty Terrain, or by sending in a pokemon with Dark Aura on the same terrains.

    Turns into the Misty Terrain if a Pokemon with Fairy Aura is sent in.

     

     

    Lightless Cave Field

    “Can’t see a thing…”

    Dark Type attacks are strengthened by x1.1 and always hit.

    Rock-type attacks are strengthened by x1.25.

    Keen Eye is suppressed.

    Sound Moves damage all pokemon and cannot be dodged.

    All non-Dark attacks that don’t affect the entire field have their hit chance reduced by 50%. If a Pokemon with Illuminate or Dazzling is on the field, this effect is suppressed.

    Supersonic increases accuracy by one stage when used.

    Flash affects all pokemon and has its effect doubled.

    Infiltrator restores accuracy to normal for Physical attacks.

    The Telepathy ability restores accuracy to normal for Special attacks.

    Inner Focus restores accuracy to normal for all attacks.

    Anticipation and Forewarn make the pokemon holding them incapable of being hit by the move they have warning about.

    Intimidate does not activate.

    Nature Power becomes Night Daze.

    Telluric Seed increases Speed stat and Accuracy stat by one each.

    Can be created by sending in a Pokemon with Dark Aura on a Dark Crystal Cave or Crystal Cave field, or using Night Daze or Dark Void on a Cave or Dark Crystal Cave field.

    Turns into a Dark Crystal Cave field when Flash is used, and reduces the accuracy of all pokemon on the field by four stages.

     

     

    Combat Arena/Fighting Dojo

    “Everyone, you are welcome!”

    Attack and Defense stats are treated as the same stat, now referred to as the “PHYSICAL” stat. The higher stat, whether Attack or Defense, is now used for the Physical stat.

    All Punch and Kick moves, as well as Seismic Toss, Cross Chop, Karate Chop, Storm Throw, Force Palm, Flying Press, Submission, and Vital Throw are strengthened by x1.2.

    Focus Punch’s “flinch if hit” side effect is removed. Priority remains the same.

    Rage locks the user into the move and raises Attack every turn.

    Psychic moves deal Normal damage instead.

    All Punches, Kicks, Fighting, and Normal type moves act as if Foresight was applied to them.

    Detect can be used twice in a row before failing (it will fail without fail on the third attempt).

    Anger Point only raises Attack by one stage but activates whenever a hit lands.

    Competitive raises Special Attack by one stage when entering the battlefield.

    Defiant raises Attack by one stage when entering the battlefield.

    RKS System becomes Fighting type.

    No Guard affects all pokemon on the field.

    Iron Fist raises the damage of all physical moves by x1.2

    Nature Power becomes Focus Punch.

    Vital Spirit prevents the holder from being affected by any status (statuses can be placed on them, but the pokemon acts as if there is no effect).

    Synthetic Seed applies Mat Block. Recycle cannot recover the Seed.

    Field turns into the Glitch Field if Conversion2 is used.

    Can be created on the Glitch Field if Conversion is used.

     

     

    Hive Field

    "Everything is buzzing..."

    Swarm is active at all times. Pokemon with Swarm gain the effects of Parental Bond on all Bug-type moves.

    First Impression can be used at all times.

    Tail Glow raises both Attack and Special Attack sharply.

    Sticky Web sharply lowers speed.

    String Shot lowers speed drastically.

    Defend Order raises Special Defense and Defense by two each.

    Heal Order and Pollen Puff fully heal the target.

    Pokemon with Honey Gather heal 1/8 of their health and their allies’ health every turn.

    Shield Dust raises Special Defense upon entering the battlefield.

    Compound Eyes raises Accuracy upon entering the battlefield.

    Tinted Lens ensures all moves are either of normal effectiveness x1.1 (x1.1 minimum base power damage to the enemy) or greater.

    Pokemon who use Rock, Fire, and Flying moves or AOE moves that hit all pokemon get hit four times by Twinneedle, acting as if it was used by a Beedrill. This effect cannot be avoided or dodged, and applies to both teams. If Explosion or Self-Destruct is used, the effect of String Shot is applied instead.

    Elemental Seed applies Sticky Web to the enemy team, Protect to the user, and makes the Seed pokemon have to recharge.

    Field cannot be created or destroyed.

  4. I was thinking about this yesterday, and it sort of dawned on me how few fields have a true "defensive" theme to them, instead of boosting just pure offense for the specific type(s) that field favors. And of the ones that do, they really stuck out to me a lot as being more difficult or interesting than the usual battles. For instance...

     

    The Mirror Arena Serra uses for both evasion and accuracy boosts, as well as the handicap that physical moves hurt their user if they miss.

    The Desert Field used by the Ground Gym Leader in Pokemon Rejuvenation.

    The Grassy Field, while not as prevalent as the others, gives all grounded pokemon a Leftovers like healing effect, and weakens some ground moves and water moves.

    The Wasteland makes using AOE Ground moves a lot less effective.

    The Misty Field, which gives a 50% boost in Special Defense to fairy types.

    And the Flower Garden Field, when we finally get to Laura, is going to be an utter nightmare if it's fully set up to Stage 5 (in which case, you're probably doomed).

     

    Just an observation, what do you think?

  5. While I haven't played Sword or Shield myself yet, one of the things that I intend to think on in the future is potential ideas for how the pokemon of said generation could be made more impressive. 


    Especially in the Crest style of Rejuvenation. Here we go.

     

    Greedent: This pokemon applies Recycle whenever it uses its held item and has both Cheek Pouch and Gluttony.

    Theivul: Stakeout's effect applies whenever Thief or Knock Off is used. Also applies Unburden at all times.

    Eldegoss: After Eldegoss is damaged, all friendly pokemon entering the battlefield gain a Leftovers-like effect. Cotton Down only affects enemy pokemon.

  6. For Victoria, I actually think that Sirfetche'd might be fitting for her, y'know?

    A Galarian Stunfisk would be pretty fitting for Terra, too (???/Bird type).

    Cramorant might be good for Amaria, since I think that the Gulp Missile ability would probably interact with the Water Surface and Underwater fields to some degree. And probably a Dracovish or Arctovish.

    Aya would totally have a Toxtricity.

    Luna might go for a Grimmsnarl, I think? And she seems sort of like the kind of person who would take in a Morpeko.

    Shade would have a Cursola, and maybe a Dragapult. And a Runerigus, too.

    Serra would likely have a Mr Rime (without Screen Cleaner, unless it changes what it does on the Mirror Field). Frosmoth would fit her too, and Galarian Darmanitan, perhaps. She got a lot of potential teammates from Sword and Shield.

    Hardy might get a Stonjourner... but the absurdly low special defense the poor thing has means that it might not be much good without something like Guard Split on a teammate. Rock got screwed again, it seems.

    Titania could have either Zacian or Zamazenta, in the postgame.

    Maybe Cain will have a Galarian Weezing...

    Adrienn totally has a Galarian Rapidash.

    Shelly might have an Orbeetle, do you think?

    Noel may or may not have a Dubwool, but it might run into competition from Bewear.

    Julia could have a Boltund...

    Cal has a Coalossal, I think.

    Laura has an Appletun or a Flapple, probably. 

     

     

    I gave this a lot of thought.

  7. 1: Well... yeah, PULSE Mime is going to be weak to at least one form of "cheesing it", one way or another. I shouldn't have tried to fight that... but yeah, Steel/Fairy, Steel/Psychic, or Fairy/Dark seem like the most possible combinations for the typing. Not sure what the ability will be, but the general consensus seems to be it's either Magic Guard, or Magic Bounce with something like the Safety Goggles (I'm still sort of hoping for Wonder Guard, twisted as that may be).

     

    2: Didn't think that a Mirror Field could be generated by the PULSE Mime itself, but now that you bring it up it makes way too much sense. Also, maybe the PULSE-Mime can like, renew the field or something if it's broken? If it does have Magic Guard, actually, would it theoretically be immune to the damage from the field breaking? Oh dear... okay, if that's the play, then we're going to have problems. That might be going against the rules of the game too much, though... and Mr Mime doesn't have any moves that shatter the Mirror Arena, I think. So if we are going to worry about that, it will have backup... which isn't too much comfort.

     

    3: Oh yeah, Life Orb and Sheer Force together mean that the effect from the Life Orb's hp drain doesn't happen. I either didn't know about that or I forgot... okay, yeah. That makes sense, but it and the Water Surface together mean that mon is going to pretty much be oneshotting pokemon left and right. And the speed boost of sorts from the field for non-Water pokemon isn't going to help... 

  8. I was thinking that the PULSE Mr/Mrs Mime might be Fairy/Dark, perhaps? It's not a type combo you see often - or maybe Steel/Fairy. 

     

    For fields... well, maybe PULSE-Mime's on the Factory Field again? That's sort of the go-to PULSE pokemon field, it seems. To provide all the power that is needed for the PULSE itself, unless it's like PULSE Swalot and is in an "off region". But what fields would benefit Mime-PULSE the most... 

     

    The water surface idea above got me thinking, what if we do fight PULSE-Clawlitzer on the Water Surface? Maybe Team Meteor put it in one on purpose so that it wouldn't have to draw on itself to fire off the probably-water "artillery shots." Not sure about a Life Orb for an item (considering the already-insane special attack it will likely have), but it will probably have one.

     

     

  9. Remember, everything here has to more or less work within the abilities and movesets of canonical pokemon games, so we can't invent new abilities whole cloth. Tell me what you think of the following theories...

     

    PULSE Mrs/Mr Mime: General agreement is that it will be an absurdly tough Tank pokemon, probably with defenses and HP out the wazoo. It will likely also have backup, since the last PULSE pokemon, Hypno, was never directly battled (and if we had fought it, it would have likely fought alongside the mind-controlled Gauntlet, so the last PULSE we fought was Magnezone).

     

    Also, as a theory that will likely get me the hate of the entire community if Ame reads this and wasn't already planning it, I am betting it will have Wonder Guard. And likely a type change.

     

    PULSE Clawlitzer: As befitting an artillery piece, Clawlizter likely has more special attack than PULSE Abra, and is also likely more capable of taking hits - but it is just as likely very slow. Might get an extra type, I think - Water/Steel, maybe? I am thinking its ability will be either Sheer Force or Mega Launcher.

     

    PULSE Arceus: Likely going to be fought on the New World Field - and as such, it will probably have Multitype. Not sure what changes are necessary beyond that, but Arceus's stats will probably get a boost as well. However, unless Arceus is Flying type it is grounded - so a Flying or Levitate pokemon can probably outspeed it to hit with Toxic or a similar move. And not all of its moves are likely to be field boosted.

  10. Since "best-suited legendaries" was brought up, here's my thoughts on the same.

     

    Julia: Zeraora: Best said by Erucion.

    Florinia: Tapu Bulu, Celebi, or if we want to go with the Musketeers idea? Virizion.

    Corey: Nihilego, I would think? The Ground weakness might fit better on Aya's field, but "nihi" in the name could be a reference to "Nihilism" (Corey's definitely the "Straw Nihilist" of the Leaders).

    Shelly: Pheromosa, I have to admit.

    Shade: Hoopa, actually - the whole "teleportation" thing Shade does could actually be connected to Hoopa, do you think? Or possibly Blacephalon, given the "fake head"/Mind Blown thing it has.

    Kiki: Marshadow - Fighting/Ghost. Fitting...

    Aya: Naganadel, given it is the only Poison legendary left - and also appeared first in USUM, sort of like how she's the Reserve Leader?

    Serra: Articuno - it has Snow Cloak, which is activated both on the Mirror Field and also the Frozen Field (where Rock attacks become Ice, to boot).

    Noel: Meloetta or Regigigas... I'd have to go with Meloetta. Also, it makes for a nice contrast to his stoic personality (and a connection to his family).

    Radomus: Deoxys - suggested elsewhere a while ago, can't remember where. The "form changes" fit with his hats.

    Luna: Darkrai, for the reasons above.

    Samson: Buzzwole, again for the reasons above.

    Charlotte: Victini (given she's overall apparently the hardest leader).

    Terra: Landorus or Groudon, Landorus for the Glitch Field and Groudon for the Desert or Big Top.

    Ciel: Celesteela - the Heavy Slam it has triggers the Slammer, I believe. And Beast Boost with Attack would be insanely powerful here.

    Adrienn: Magearna, for the reasons above.

    Titania: I'd say Kartana, given her swords preference. Or Cobalion, since the "musketeers" theme she could have with Florinia, Hardy, and Amaria could be present there.

    Amaria: Keldeo ("musketeers"), or Tapu Fini (given the Surf spam she often does in Doubles and Tapu Fini's Telepathy secondary ability).

    Hardy: Kind of surprised no one thought of Diancie, specifically Mega Diancie - it is very fitting for his battle style.

    Saphira: Reshiram, as said above - and here, it's no duplicate.

     

    Heather: Zapdos, Thundurus, or Tornados would be best, I think.

    Bennett: Genesect, as said above.

    Laura: Shaymin - either form.

    Elias: Arceus, or specifically Ditto-Arceus.

    Anna: Jirachi.

    Ame: Latias was apparently on her team, as said above? Well, it's certainly fitting.

    • Like 1
  11. Hi again. Trying to maybe give the thread a jump start... Tell me what you think.

     

    New Crest Ideas

     

    Cacturne: Swaps Attack stats with Defense stats and removes Grass weaknesses.

    Carbink: Cannot be Taunted, Guard Split cannot lower Carbink’s defense.

    Carnivine: Gives (all Grass and) bite/fang moves STAB ((Another Grass STAB ?)and Strong Jaw) and also gives all attacks a x2 Shell Bell like effect (healing double the damage a Shell Bell would).

    Delibird: Increases Speed by 50%, and strengthens Present (Present never misses, deals 150 base damage when targeting enemy Pokemon, and deals type damage based on the other moves Delibird has. Gunk Shot means Present can deal Poison damage, Dream Eater allows Present to deal Psychic damage, Destiny Bond allows Present to deal Ghost damage. Present chooses between them depending on which will be most effective (A normal/flying pokemon would get an Ice Present). Present also heals up to 50% of max health when targeting friendly Pokemon).

    Octillery: Gives first attack that Octillery uses after coming out STAB and Lock-On. (Meant to take advantage of Octillery’s huge move pool between types. STAB (but not Lock-On) remain on that move as long as Octillery remains in the field, and resets if Octillery faints or is recalled).

    Probopass: Grants Levitate ability, reduces damage taken from Fighting attacks by 1/2.

    Rapidash: Boost Attack stats, Defense stats, or Speed and Accuracy, each by x1.4. These stat boosts are based on Rapidash’s current Ability (Flash Fire, Flame Body, or Run Away, respectively).

    Seaking: Grants a Focus Sash like effect - Seaking, when receiving a hit that would knock it out, will retain one HP, and Seaking gains +1 priority on any move used at one HP. (Seaking has Flail).

    OR

    Seaking: Seaking’s Special Attacks now deal damage based on Seaking’s normal Attack stat. Lightning Rod, if active, increases Attack instead of Special Attack.

    Regigigas: While Slow Start is activate, Regigigas’s Defense and Special Defense are both increased by x1.5.

    Regice: Regice’s Defense stat is overridden by its Special Defense stat.

    Raticate: Revenge, Retaliate, Bide, Final Gambit, and Reversal all deal x1.5 damage and activate even if Raticate was knocked out before they could be used (like Aftermath), and Counter also has the effect of Mirror Coat.

    Shiinotic: Summons the Enchanted Forest field as long as Shiinotic is active.

    Sawsbuck: Changes Sawsbuck’s ability and typing depending on the Season form it’s in (Like a Mega Evolution?) Also, all Normal moves become the new non-Grass type and gain STAB (like Normalize or Refrigerate).

    Spring: Grass/Water: Ability becomes Drizzle. Normal moves become Water.

    Summer: Grass/Fire: Ability becomes Drought. Normal moves become Fire.

    Fall: Grass/Rock: Ability becomes Sand Stream. Normal moves become Rock.

    Winter: Grass/Ice: Ability becomes Thick Fat or Fur Coat. Normal moves become Ice.

    OR

    Sawsbuck: Increases defenses by x1.3 and “head” moves (Headbutt, Horn Leech, or Megahorn) by x1.3.

    Poliwrath: Special Attacks now run off Attack stat. Every other turn, Mind Reader is activated.

    Shiftry: Ability becomes Aerilate, Flying attacks and Ominous Wind/Silver Wind/Leaf Storm/Leaf Tornado/Razor Wind/Twister/Hurricane/Icy Wind all are strengthened by x1.2.

  12. Even more crest ideas!

     

    Slaking: Raises special defense base stat by x1.3, and gives all attacks a Feint-like ability, meaning that they bypass Protect/Detect, and also can hit Pokemon in the "invincibility" stages of Dig, Dive, or Shadow Force. (Basically, even if Truant isn't removed, it can take hits a little better and also the enemy can't just spam moves or pokemon to ignore Slaking's attacks).

    Abomasnow: Gains Fighting, Ground, and Rock type resistances and STAB. (Not even sure what this might do).

    Gastrodon: At the end of every turn, sets Stockpile level to 2 automatically (or 3, if Stockpile was used that turn).

    Eelektross: Activates Coil when Eelektross enters the battlefield, halves damage taken from Ground attacks (if someone brings in a pokemon with Mold Breaker).

    Jellicent: Constrict lowers speed, affects all enemy pokemon, and afflicts enemies with Poison status. Bind deals 1/6 of max health as damage and lowers speed every turn. (Jellicent's a jellyfish, so I focused on the tentacles). 

    Lurantis: Activates Contrary and Simple. All stat lowering moves are redirected to this pokemon.

  13. Jan is hardly above creating fakemon or twisting around actual pokemon in this game, as we have seen already. Maybe she'll get "Group" Unown and create pokemon from them, like the Lunatone/Solrock fusion pokemon. But yeah, she isn't much of a fighter from what we have seen so far. Of course, she's undergoing character development at the moment, so is Allen. So maybe that will change? But either way, it'll have to wait.

  14. As we see in E12 and the first time we meet her and Allen, her "signature pokemon" are the Unown, in a sense. So that got me thinking, would it be possible that if we ever fight her, she would have a team composed of souped-up Unown?

     

    I mean, Unown who have actual attacks beside Hidden Power, actual stats, Unown who pose an actual threat instead of being just a gimmick. Come on, we have been waiting for a long time anyways for something like that...

  15. Here are some ideas for me... I specifically went to the Untiered mons, I think. Though it is very possible that I am unconsciously taking ideas from previous Crest threads...

     

    Mr/Mrs Mime Crest: All Light Screens/Reflects/Safeguards/Lucky Chants on this pokemon's side of the field are permanent and cannot be ignored by critical hits/abilities or destroyed by Brick Break/Psychic Fangs. This pokemon also has the Filter ability activated for all attacks. (Creates a "tank" mon).

    Basculin Crest: Gains all four of Basculin's abilities simultaneously (Reckless, Rock Head, Adaptability, and Mold Breaker).

    Bibarel Crest: Overwrites current ability for both Moody and Simple.

    Bouffant Crest: Gains the Fur Coat ability.

    Corsola Crest: Corsola loses its Rock weaknesses but retains Rock resistances and STAB, and also gains an effect like Ingrain.

    Delcatty Crest: Activates Rainbow Field and increases attack stats by 15 each.

    Dewgong Crest: Reverses resistances and weaknesses, also gives Dewgong the Thick Fat or Ice Body ability twice over if it has one of those abilities already, or gives it one randomly if Dewgong has Hydration.

    Dunsparce Crest: Doubles speed, then boosts Attack/Defense or Special Attack/Special Defense, depending on whether Attack or Special Attack is higher. (Dunsparce and Delcatty are meant to fight on the Rainbow Field, I think).

    Exeggutor Crest: Activates Chlorophyll (Normal Exeggutor) or applies Curse twice (Alolan Exeggutor).

    Hypno Crest: Dream Eater and Nightmare affect all pokemon as if they were asleep. (Found out it already has a crest, never mind)

    Leavanny Crest: Swaps Attack and Special Attack, reduces Fire and Flying damage taken to 0.25.

    Ninjask Crest: The turn after this pokemon enters the battle, Ninjask's ability becomes Moxie.

    Oricorio Crest: Dancer activates twice, and also for this Pokemon's own attacks. (Found out it already has a crest, never mind)

    Persian: Technician affects abilities up to a base power of 90.

    Sandslash Crest: Activates both abilities and summons Hail or a Sandstorm depending on Form.

  16. (Suggestions on the complaint above about Hardy's master fight, and Commander's response)

    Maybe you should switch the field for the Master fight to Cave, or Desert, or Mountain, then? I mean, the Rocky field can be kind of... well, I guess it's just not the best field. Actually, Florinia might be able to make better use of it strategically, I think, than Hardy did.

     

    Suggestions! A Desert field composed of Rock-Ground types (Double 50% Special Defense increase, maybe more with items) and a Sandstorm plus bulky pokemon would be a pretty tough nut to crack defensively, I think. The Mountain also boosts Flying types (Almost Hardy's second specialty type) and boosts Tailwind, and the Cave collapsing could be a good way of knocking only your pokemon out, with the right setup and pokemon abilities (Rock Head. Plus the Sound moves boost is fitting for Hardy's rockstar theme).

     

    If you actually gave Amaria a full 30 pokemon army and those videos on Youtube weren't just jokes, then (aside from the "Dear God this is going to be horrible when/if I get there..." exclamation (seriously, did you?)) well, giving Hardy Stealth Rock and Sandstorm at the start of the battle against you might not be the worst start, I guess. Or having Trick Room set up automatically for him, or something?

    • Upvote 1
  17. One that's a bit of a spoiler...

    Spoiler

    Do you have any... non-spoiler moments that involve the "Lightened Siblings?" (The four, you know who). Just, not fighting or having the fate of the world, just... spending time together and getting to know each other. Besides two of them (and they've got their own issues) they never even knew each other before recently, let alone that they were family. I just... I'm a sucker for sweet moments, and I'm pretty sure that the moments between them will be really sweet.

     

  18. (Cut and Pasted because I realized this would work better here, rather than in the general bug reports, since I can't progress because of it).

     

    This has been showing up recently for me, as I've been playing through V12 of Rejuvenation, and sometimes, the game shuts down and I have to reload because it's slowing down too much. Recently, after clearing the Mysterious Figures fight, and defeating Ryland, then having Adam fight the woman (Freya?) the game shut down because it was taking too long for the cutscene.

     

    And as it turns out, I'm now stuck inside the cutscene itself. I cannot move, or seemingly do anything except save. The animation is working fine. But I can't even open the menu.

     

     

     

    EDIT: Happy to announce that this has started working again! The issue is still there, but I got through the cutscenes without having to restart and getting stuck.

  19. This has been showing up recently for me, as I've been playing through V12 of Rejuvenation, and sometimes, the game shuts down and I have to reload because it's slowing down too much. Recently, after clearing the Mysterious Figures fight, and defeating Ryland, then having Adam fight the woman (Freya?) the game shut down because it was taking too long for the cutscene.

     

    And as it turns out, I'm now stuck inside the cutscene itself. I cannot move, or seemingly do anything except save. The animation is working fine. But I can't even open the menu.

     

    Game.rxdata

  20. Bored again. Here's new ideas, this time for fields.

     

    Prison Field (For areas where Team Meteor is, sometimes).

    Hustle also applies the effects of Pressure.

    Pressure applies the effect of Intimidate.

    Immunity Pokemon take x.67 reduced damage from all attacks.

    Prankster gives all moves +1 priority.

    Run Away doubles Speed.

    Stakeout boosts Attack at all times.

    Dark and Steel attacks are both strengthened by 1.3

    Imprison affects all enemies, also has the effects of Disable, and harshly lowers Speed.

    Justified increases Defense when switching in.

    Disable’s effect is extended to 6 turns.

    The Telluric Seed increases Attack sharply.

    Nature Power becomes Imprison.

     

     

    Pokemart (An item-based field, mostly just for fun). 

    Pickup Pokemon, if they don’t have any items at the start of the battle, will pick up two random X items, boosting two random stats sharply.

    Pickpocket Pokemon steal a random one-use item every turn, applying that item’s effect to themselves (Some Berries, Potions, X Items, Burn or Toxic Orbs)

    Honey Gather pokemon gain up to 100% of their max health at the end of every turn.

    Gluttony Pokemon heal 1/8 of their max health every turn by stealing berries.

    Klutz Pokemon knock random items off the shelf every turn, curing any status conditions and dealing 1/8 of max health as damage to all Pokemon without Wonder Guard or Magic Guard.

    If Fling is used and the Pokemon who used it is carrying no Item, a random Item is used as the base.

    Fling damage increases by x2.

    The Synthetic Seed sharply raises two random stats.

    Nature Power becomes Fling.

     

     

    Pokemon Center (Healing-centric field).

    Healing moves besides Heal Pulse and HP-draining moves are powered up x1.5.

    Heal Pulse restores up to 100% of max health and removes status conditions.

    All pokemon are healed by 20% of their max health and of any status conditions when switching in.

    Healer Pokemon regain 1/16 of their max health every turn, and restore the same amount to all active friendly Pokemon.

    Natural Gift Pokemon are not affected by the adverse effects of Status Conditions (like Magic Guard), and have all attacks boosted by x1.25, and take x.75 reduced damage.

    Comatose Pokemon regain 1/8 of their health every turn and are cured of status conditions.

    Triage Pokemon regain 1/8 of their max health every active turn and have their attack power and healing moves boosted by x1.3.

    Regenerator restores 1/2 of max health instead of 1/3.

    Flower Veil Pokemon and adjacent friendly pokemon are all protected from Status Conditions.

    Serene Grace Pokemon are protected from critical hits, and regain 1/16 of their max health every turn.

    The Synthetic Seed prevents the user from having their stats lowered or being affected by critical hits.

    Nature Power becomes Heal Pulse.

    • Like 1
    • Upvote 1
  21. Yup, it probably would. The game's more or less supposed to be something you can't just brute force through for most of it, and all. I was doing a challenge tun recently - I beat Hardy, but I still had to use tactics. And having psuedo legendaries for, say, Serra, Noel, and Radomus would probably wreck their difficulty levels. Those three are more or less the fifty-sixty percent mark of the game, and where most of the psuedo legendaries hit their last form. Throwing in the "infinity minus one" mons at that point might make the fights too easy. Before that they probably wouldn't be much good, it's true. But after that, it's different.

     

    Also, Ame might be convinced to move Beldum back up, but there's no way in hell she's going to do all the legwork needed to make the other psuedo legendaries accessible early on when she's likely happy with them in the hard as heck to access locations that they are in.

     

    And also when Sandbox Mode exists. You can just get your own Pokemon in that way if you want a psuedo legendary early on.

  22. Leader Postgame Field Matches

     

    Notes:

    -Some of the entries are less detailed because I just didn’t want to go into all the effort that would be needed to give perfect fits and movesets for every pokemon and every field.

    -Legendaries aren’t always added.

    -The pokemon listed below a certain field are pokemon that seem to fit that field in particular.

    -Arceus and Silvally can be added to any team on any field.

    -Aces must be used, no type deviations allowed (that’d be way too much work).

    -Brackets around a word either describe the reason that Pokemon is used on that field in particular

    -Suggestion for Luna’s Umbreon - to make it a genuinely good Ace, Cheshire’s given the stat boosts that Eevee from Let’s Go got, as well as the moves from said Eevee. (+10 HP, +20 to all other stats, and the moves Glitzy Glow, Baddy Bad, etc). The same could potentially be done for Julia if she decided to use a Pikachu or Raichu, but it might not be as fitting considering that Raichu isn’t her Ace.

     

    I don't even remember how much time typing this took from my life. This is nowhere near complete - but I'm sharing what I have now, in the hopes of new ideas, somebody telling me what a good job I did (I'm not above being praised), or to just get this incomplete mess out there for good and forget it. I'll admit that maybe I originally started this to get people to admire how smart I was - but now, I just want it to get out of my head. Every leader is in separate spoilers so you don't have to scroll forever, and there are a lot of fields.

     

    Here we go.

     

    Julia (Ace: Electrode)

    •  

    Spoiler

     

    • Short-Circuit Field (Seed gives Levitate,  field boosts Ghost, Electric, and some Water moves, and activates Volt Absorb, Plus, Minus, and increases the chances of Static)

      • Rotom

      • (Mega) Ampharos

      • (Mega) Manectric

      • Zeraora (Volt Absorb)

      • Eelektross

      • Jolteon

      • Luxray

      • (Alolan) Raichu

    • Electric Terrain (Same as gym)

      • Pom Pom Oricorio

      • Tapu Koko (Terrain setter/resetter)

      • Luxray

      • Mega Ampharos

      • Zebstrika

      • Stunfisk

      • Alolan Golem (Explosion)

      • Silvally (Explosion)

    • Water Surface (Removes Ground attacks as a threat and boosts Water/Electric)

      • Vikavolt

      • Emolga

      • Raichu - Alola

      • Zeraora (Volt Absorb)

      • Lanturn

      • Silvally

      • Heliolisk

      • Mega Ampharos

    • Factory Field (Boosts Steel and Electric, as well as some moves. Major weakness to Ground).

      • Rotom

      • Magnezone

      • Electivire

      • Alolan Golem

        • Steamroller (Field boosted move)

      • Togedemaru

      • Raikou

      • Mega Manectric

    • Murkwater Field (Boosts Electric, Poison, and Water, removes Ground attacks as a threat).

      • Lanturn

      • Vikavolt

      • Stunfisk

      • Togedemaru

      • Magnezone

      • Rotom (Any)

      • Raikou (Psychic move user to counter Poison moves)

      • Emolga

      • Eelektross

    • Grassy Terrain (Rain is used)

      • Mow Rotom

      • Heat Rotom

      • Tapu Koko (Nature’s Madness Boost)

      • Mega Manectric

      • Zebstrika

      • Electrivire

      • Galvantula

      • Xurkitree

      • Heliolisk

    • Glitch Field (SO MANY EXPLOSIONS!!)

      • Magnezone (Explosion)

      • Electrode (Explosion)

      • Alolan Golem (Explosion)

      • Silvally (Explosion)

      • Alolan Raichu (Psychic)

      • Mega Ampharos (Biggest Special Attack stat of any Electric pokemon besides Xurkitree).

      • Zekrom (Special Attack is 120, Attack and Defense are both very high).

      • Xurkitree (Biggest Special Attack stat of any Electric pokemon)

    • (Odd) Snowy Mountain (Makes Thunder never miss, boosts Ice, Rock, and Flying attacks).

      • Fridge Rotom (Blizzard, Thunder)

      • Alolan Golem (Rock attacks, Thunder)

      • Emolga (Flying attacks, Electric)

      • Galvantula (Electric)

      • Mega Manectric (Thunder, Ice Fang)

      • Thundurus (No weaknesses after Tailwind)

      • Zapdos (No weaknesses after Tailwind)

     

     

     

     

     

    Florinia (Ace: Cradily) (Her teams make heavy use of Nature Power)

    •  

      Spoiler

       

      • Desert Field (Same as at first battle with her).

        • Cacturne

        • Maractus

        • Ferrothorn

        • Alolan Exeggutor

        • Torterra

        • Sky Shaymin (Seed)

        • Carnivine (Seed)

        • Tropius (Seed)

      • (Odd) Underwater (Removes Fire attacks as issue, boosts Electric and Water moves, cripples non-Water physical attacks)

        • Mow Rotom

        • Parasect

        • Cacturne (Water Absorb)

        • Ludicolo

        • Mega Sceptile

        • Dhelmise

      • Swamp (Can be mixed with Sleep attacks to fight, seed boosts Ingrain and defenses)

        • Amoonguss

        • Ludicolo

        • Shiinotic

        • Roserade

      • Cave (Cave collapsing, Rock/Ground attacks boosted, Flying attacks weakened)

        • Chesnaught (Bulletproof)

        • Breloom

        • Torterra (Shell Armor)

        • Mega Abomasnow/Mega Venusaur

        • Ferrothorn

      • Fairy Tale Field (Leaf Blade/Night Slash/X-Scissor/Fairy/Steel/Dragon all boosted, Fairy types used to help account for the boost to Fire moves)

        • Tsareena

        • Whimsicott

        • Shiinotic

        • Leavanny

        • Mega Sceptile

        • Kartana

        • Leafeon

        • Shiftry

      • Inverse Field (Plays havoc with the mind, can cause issues if you’re not prepared. Gives Grass enormous offensive capabilities)

        • (Focused on offensive/fast pokemon, plus Sunny Day)

        • Mega Sceptile

        • Breloom

        • Cherrim (Sunny Day setter + Flower Gift user)

        • Gourgeist - Small

        • Leafeon (Chlorophyll)

        • Leavanny

        • Lilligant

        • Sawsbuck

        • Simisage

        • Jumpluff

        • Whimsicott

        • Celebi

      • Rocky Field (Stealth Rock, Rock Slide, flinching, evasion boosts, sandstorms, spikes, Substitute - the reasons that the Desert field were used can be used here to a degree)

        • Torterra (Stealth Rock)

        • Ferrothorn (Stealth Rock)

        • Breloom (Rock acts as a counter to Flying)

        • Trevenant (Has Rock and Ground attacks).

        • Tangrowth

        • Chesnaught (Bulletproof)

        • Gourgeist

       

     

     

     

     

    Shelly (Ace: Yanmega/Volbeat) (Her two Aces, from her gym battle/the League, and later in the game).

    •  

      Spoiler

       

      • Flower Garden (Major Bug field booster)

        • Leavanny (Player)

        • Parasect (Laura)

        • Scizor (Titania)

        • Volcarona (Cal)

        • Vivillon (Noel)

      • Underwater Field (Fire isn’t an issue, water and Electric are strengthened)

        • Araquanid (Amaria) (Water/Bug type)

        • Wormadam (Serra) (Bug/Steel type, uses special moves)

        • Armaldo (Hardy) (Seed and Swift Swim)

        • Galvantula (Julia) (Electric attacks)

        • Golisopod (Might not be the best, but can focus on physical Water attacks).

        • Parasect (Laura) (Has Dry Skin, and Fire isn’t an issue here. Might get the Seed?).

      • Icy Field (Fire and Rock less dangerous, Ice boosted and some priority moves boost Speed)

        • Golisopod (Priority)

        • Masquerain (Ciel) (Rock becomes Ice, Masquerain has Ice moves)

        • Silvally (Eve) (Ice attacks)

        • Scizor (Titania) (Priority moves)

        • Shedinja (Shade) (One less weakness, due to Rock becoming Ice)

      • (Odd) Glitch Field (Pokemon with high special attack or special defense rule this field)

        • Shuckle (Seed, MWAHAHAHAHA!!!)

        • Mega Heracross (Samson) (Highest Special stat among the Mega Bugs)

        • Ledian (Lumi) (An actual chance to shine - has the Seed and Iron Fist - and also has 110 base Special Defense, which now applies to Special Attack, which can apply to the Thunder/Ice/Fire Punch moves here, which are now all Special).

        • Vespiqueen (Serra) (Good special defense becomes good special attack)

        • Volcarona (Cal) (Amnesia)

      • Mirror Arena

        • Ribombee (Anna) (Signal Beam/Dazzling Gleam/Nature Power)

        • Volbeat (Bugsy) (Illuminate lowers enemy accuracy, also has U-turn here and field-boosted moves or status effects)

        • Araquanid (Amaria) (Mirror Coat)

        • Vikavolt (Arclight) (Charge Beam/Flash Cannon)

        • Armaldo (Battle Armor)

      • Inverse Field (Bug’s many weaknesses and ineffective attacks become fewer weaknesses and many strengths, hence the many Bug/Flying types here)

        • Heracross (Samson)

        • Shedinja (Shade) (Screws with people’s heads)

        • Shuckle (Only two weaknesses on Inverse field)

        • Wormadam (Serra) (Sandy Cloak, has very few weaknesses here, I think)

        • Armaldo (Like Shuckle, few weaknesses)

        • Crustle (Few weaknesses again)

      • Big Top Arena

        • Buzzwole (Kiki)

        • Heracross (Samson)

        • Pinsir (Bennett)

        • Armaldo

        • Pheromosa (Eve)

        • Crustle

        • Shuckle

      • (Odd) Fairy Tale Field (Uses Fairy/Steel boosts, as well as the “sword” move boosts).

        • Kricketune () (“Blade” Moves)

        • Scizor (Titania) (“Blade” Moves, Steel type)

        • Scyther (Taka) (Eviolite, “Blade” moves)

        • Leavanny (Player) (Blade moves, Nature Power)

        • Ribombee (Anna) (Fairy type)

       

      •  

     

    Shade (Ace: Mimikyu/Chandelure) (Shade’s two Aces from different points in time, either can be used).

    •  

      Spoiler

       

      • (Odd) Psychic Terrain (Weakens Dark moves and strengthens Psychic moves).

        • Mega Gengar

        • Drifblim

        • Spiritomb

        • Hoopa

        • Lunala

        • Pallosand

        • Dusknoir

        • Cofagrigus (Used to counter enemy abilities?)

        • Aegislash

      • Short-Circuit Terrain (Same as the gym).

        • Rotom

        • Aegislash

        • Gengar

        • Giratina

        • Golurk (Moves like Surf won’t hurt Golurk due to its Ground type)

        • Dusknoir

        • Froslass

        • Jellicent (Water moves to use the Electric boost)

      • Snowy Mountain (Boosts secondary moves that some Ghosts use).

        • Froslass

        • Rotom

        • Aegislash

        • Mega Sableye

        • Drifblim

        • Dusknoir

      • Big Top Arena (Shade’s ghosts are immune to multiple field-boosted move types).

        • Trevenant

        • Marshadow

        • Alolan Marowak

        • Blacephalon

        • Mega Banette

        • Dusknoir

      • Rainbow Field (Focuses on secondary types, weakens the most common Dark and Ghost moves)

        • Aegislash

        • Lunala (Cosmic Power)

        • Mismagius (Mystical Fire,

        • Decidueye (Grass Pledge/Hidden Power/Secret Power/Nature Power)

      • Fairy Tale Field (Aegislash and Silvally, plus Chandelure and Mimikyu)

        • Aegislash

        • Mimikyu

        • Silvally (Dragon Claw/Iron Tail/Play Rough)

        • Chandelure

        • Mismagius (Mystical Fire/Ancient Power)

        • Alolan Marowak

        • Hoopa

        • Palossand

       

      •  

     

    Aya (Ace: Dragalge/Seviper) (Seviper was her original Ace, I think?)

    •  

      Spoiler

       

      • Wasteland (Same as the gym battle with her - focused on Stockpile, Swallow, and Spit Up, partially?)

        • Drapion

        • Muk/Alolan Muk

        • Swalot

        • Arbok

        • Garbodor

        • Weezing

        • Toxapex

        • Seviper

        • Qwilfish

        • Victrebell

      • Murkwater Field (Water/Poison pokemon exist, and poison pokemon don’t take damage).

        • Tentacruel

        • Toxapex

        • Mega Venusaur

        • Qwilfish

        • Weezing (Poison and Electric attacks, Levitate means speed isn’t lowered)

        • Nihilego (Ground weakness removed, could probably use a Air Balloon).

      • (Odd) Short-Circuit Terrain (Has Levitate via the seed, for the traditional Ground weakness).

        • Salazzle

        • Drapion

        • Mega Gengar

        • Crobat

        • Muk/Alolan Muk

        • Weezing

        • Venomoth

      • Swamp (Poison, Water, and Ground attacks boosted by the Swamp).

        • Crobat

        • Amoonguss

        • Venusaur

        • Tentacruel

        • Toxapex

        • Nihilego

        • Qwilfish

        • Roserade

        • Vileplume

        • Victrebell

      • Corrosive Mist Field (Same as Corey’s gym).

        • Any Poison pokemon.

      • Corrosive Field (Same as Corey’s gym).

        • Any Poison pokemon.

      • Water Surface (Removes Ground as a threat, boosts Water and Electric).

        • Gengar

        • Naganadel

        • Crobat

        • Tentacruel

        • Nihilego

      • Grassy Field (Can turn into a Corrosive Field, and strengthens Fire and Grass moves while weakening Water and Ground, also healing Aya’s pokemon. Multiple pokemon with Coil).

        • Arbok

        • Seviper

        • Venusaur

        • Naganadel

        • Gengar

        • Roserade

        • Salazzle

       

    •  
      •  

     

    Serra (Ace: Froslass)

    •  

      Spoiler

       

      • Mirror Arena (Same as her gym).

        • Glaceon

        • Mega Glalie

        • Aurorus

        • Vanilluxe

        • Articuno

        • Alolan Sandslash

        • Alolan Ninetails

        • Jynx

        • Cryogonal

        • Lapras

      • Frozen Field (It’s fitting. Also, Water Sport or Rain Dance should be used - probably Water Sport).

        • Alolan Sandslash

        • Articuno

        • Mega Abomasnow

        • Glaceon

        • Aurorus (Refrigerate)

        • Mega Glalie (Refrigerate)

      • Underwater

        • Mega Glalie (Best Mega for this field)

        • Alolan Sandslash (Seed, Stealth Rock, Earthquake, Super Fang, Amnesia)

        • Regice (Electric attacks, absurdly high Special Defense)

        • Walrein (Water/Ice)

        • Dewgong (Water/Ice)

        • Cloyster (Water/Ice)

        • Lapras (Water/Ice)

        • Abomasnow (Special focused attacker)

        • Kyurem (Black/White)

      • Icy Mountain (Boosts Ice, Rock, and Flying attacks).

        • Avalugg (Rock user, very high defense)

        • Mamoswine (Rock/Ice attacks, immune to Electric).

        • Aurorus (Rock/Ice/Electric attacks, Snow Warning/Aurora Veil)

        • Mega Abomasnow (Snow Warning)

        • Frost Rotom (Electric/Ice attacks)

        • Black Kyurem (Ice attacks)

      • Starlight Arena (Boosts Dark, Fairy, and Psychic attacks, enables Aurora Veil).

        • Weavile (Dark attacks)

        • Mega Glalie (No hail triggered due to ability).

        • Jynx (Psychic attacks and Aurora Veil)

        • Regice

        • Walrein

      • Dark Crystal Cavern (Aurora Veil is enabled, Dark, and Ghost moves are strengthened).

        • Weavile (Dark attacker)

        • Glaceon (Shadow Ball and Aurora Veil)

        • Alolan Sandslash (Shadow Claw/Night Slash)

        • Mega Glalie

        • Walrein

        • Mamoswine

        • Frost Rotom

        • White Kyurem

      • Glitch Field (Blizzard accuracy is increased, steel types are removed).

        • Vanilluxe

        • Alolan Ninetails (No Steel type attacks here)

        • Mega Glalie (Explosion)

        • Glaceon (High special stat)

        • Jynx (High Special Stat)

        • Cloyster (Special Defense stat increased)

        • Cryogonal (High Special stat)

        • Regice (Special stat of 200)

        • White Kyurem (High Special stat)

        • Crabominable (Amnesia, Berry?)

      • Water Surface (Fire moves weakened, can turn into the Frozen Field).

        • Walrein (Water/Ice)

        • Mega Abomasnow (Snow Warning)

        • Cloyster (Water/Ice)

        • Beartic (Swift Swim)

        • Frost Rotom (Ice/Electric/Levitate)

        • Lapras (Water/Ice)

        • Black Kyurem (Fusion Bolt deals extra damage)

        • Dewgong (Water/Ice)

        • Mamoswine (Immune to Electric damage)

      • (Odd) Crystal Cave (Removes Rock attacks as a threat).

        • Mega Abomasnow (Outrage, I think, and triggers Hail)

        • Mamoswine (Outrag

        • Articuno (No Rock attacks)

        • Kyurem (Any)

      • Inverse Field (Ice now the only weakness pure Ice types have).

        • Vanilluxe (Only Ice weakness, triggers Hail and Aurora Veil)

        • Mega Glalie (Pure Ice again)

        • Mamoswine (only has a Poison/Electric weakness under the Inverse Field)

        • Crabominable

        • Articuno (Grass and Bug as only weaknesses).

        • Walrein (Has Thick Fat, reducing its only weakness to being Water).

        • Aurorus (Has Snow Warning and possibly Aurora Veil)

        • Frost Rotom

       

      •  


     

     

    Noel (Ace: Clefable)

    •  

      Spoiler

       

      • Grassy Terrain

        • Furret (Has Coil)

        • Dunsparce (Has Coil)

        • Sawsbuck (Grass/Normal)

        • Castform (Sunny Day setter?)

        • Pyroar (Fire/Normal, also has Solarbeam)

      • Rainbow Field (Boosts Secret Power and Hidden Power, plus some Normal moves).

        • Swellow (Boomburst, Secret Power)

        • Bewear (Secret Power)

        • Dunsparce (Serene Grace)

        • Blissey (Serene Grace)

        • Sawsbuck (Serene Grace)

        • Castform (Cosmic Power, can work with any weather that’s used).

        • Braviary (Secret Power)

        • Drampa (Cloud Nine)

        • Porygon-2/Porygon-Z (Tri Attack)

        • Lickilicky (Cloud Nine)

        • Delcatty (Normalize, Cosmic Power)

        • Meloetta (Either form)

        • Girafarig (See Oranguru)

        • Wigglytuff (Tri Attack)

      • Big Top Arena (Strength usage, Sound moves, and Normal-Flying pokemon).

        • Exploud (Soundproof)

        • Wigglytuff (Sound attacks)

        • Chatot (Sound attacks)

        • Swellow (Sound attacks)

        • Toucannon (Sound attacks)

        • Bewear (Fighting attacks)

        • Mega Lopunny (Fighting type)

        • Meloetta (Either form)

      • Grassy Field/Burning Field (Can be transformed, and multiple Normal/Fire and Normal/Flying means that Noel can have his pokemon avoid the fire damage from the field).

        • Starraptor (Flight, can use Heat Wave to trigger Burning)

        • Pyroar (Fire type)

        • Chatot (Has Heat Wave, can trigger Burning)

        • Drampa (Fire attacks, not very many issues with Burning)

        • Heliolisk (Solar Power)

        • Mega Pidgeot (Flight, best Mega for the field)

        • Swellow (See above - has Fire moves and doesn’t take field damage)

      • Underwater Field (Cripples every non-special fighting attack, almost reducing Normal’s one weakness to normal effectiveness).

        • Blissey (Special Defense and HP stats make Blissey a good defensive pokemon here).

        • Lickilicky (Water and Electric moves can be used)

        • Bibarel (Whirlpool, Water typing)

        • Mega Audino (High special defenses,

        • Heliolisk (Dry Skin, Electric attacks)

        • Snorlax (Lowish defense doesn’t mean as much here, has high Special Defense and HP, and Whirlpool)

        • Wigglytuff (Electric attacks)

      • (Odd) Cave (Boosts the mostly normal-type Sound moves and Rock moves).

        • Bouffalant (Soundproof, Rock Slide)

        • Exploud (Sound attacker, Soundproof)

        • Chatot (Sound attacker)

        • Blissey (Mostly not worried about Sound moves)

        • Wigglytuff (Sound moves, Dazzling Gleam)

      • Holy Field (Boosts Normal moves, will likely be the Normal specialist El’s field).

        • Girafarig (Psychic/Normal)

        • Wigglytuff (Fairy/Normal)

        • Drampa (Dragon/Normal)

        • Diggersby

        • Mega Audino (Fairy/Normal)

        • Oranguru (Psychic/Normal)

        • Stantler (Skill Swap with Regigigas)

        • Regigigas (Skill Swap with Stantler)

        • Meloetta (Normal/Psychic)

        • Starraptor (Intimidate to help with Fighting weakness of Normal types)

        • Stoutland (Psychic, Fairy, and Normal moves available)

       

      •  

     

    Radomus (Ace: Gardevoir)

    •  

      Spoiler

       

      • Psychic Terrain (See the Gauntlet battle with him).

        • Mega Alakazam

        • Tapu Lele (Terrain setter)

        • Bronzong (Hypnosis)

        • Delphox (Fire to counter Bug types, Hypnosis)

        • Medicham (Pure Power has alternate usage here).

        • Beheeyem (Telepathy doubles speed)

        • Musharna (Telepathy doubles speed, not as significant here)

        • Grumpig (Own Tempo + Seed)

        • Slowbro/Slowking (Own Tempo + Seed)

        • Hypno (Hypnosis boost)

      • Starlight Arena (Will likely show up in-game as Anna’s field, she’s probably a Psychic specialist).

        • Malamar (Dark attacks and Psychic both boosted)

        • Sigilyph (Cosmic Power)

        • Starmie (Suited well to Starlight field)

        • Musharna (Moonlight)

        • Metagross

        • Beheeyem (Cosmic Power, Telepathy)

        • Victini (Victory Star)

      • Holy Field (Weakens both Dark and Ghost attacks, strengthens Psychic to a degree).

        • Oranguru (Normal type attacker, Nature Power)

        • Girafarig (Normal type attacker)

        • Mr Mime (Psychic/Fairy)

        • Latias/Latios (Dragon/Fairy)

        • Exeggutor (Nature Power)

      • Fairy Tale Field (Strengthens Steel and Fairy, and Psycho Cut).

        • Metagross (Steel/Psychic attacker)

        • Gallade (“Blade” moves)

        • Malamar (“Blade” moves)

        • Bronzong (Steel/Psychic)

        • Delphox (Magician)

        • Hoopa (Magician)

        • Mr/Ms Mime (Fairy/Psychic type)

      • Mirror Arena (Mirror Coat and Screens are all extra useful here, and the Special focus helps Psychic types a good deal).

        • Starmie (Illuminate)

        • Bronzong (Mirror Shot/Flash Cannon user)

        • Jynx (Aurora Veil user)

        • Reninculus

        • Metagross (Flash Cannon user)

        • Girafarig (Mirror Coat)

        • Gothitelle (Mirror Coat)

        • Grumpig (Mirror Coat)

        • Wobbuffet (Mirror Coat)

      • Chess Field (Same as gym battle with him, Trick Room team).

        • Lunatone (Some Rock moves boosted)

        • Solrock (Some Rock moves boosted)

        • Metagross

        • Reninculus

      • Rainbow Field (weakens most common Ghost and Dark type attacks).

        • Musharna (Sonic Boom)

        • Jynx (Aurora Veil is enabled)

        • Meloetta (Normal/Psychic)

        • Cresselia (Aurora Beam, Secret Power, Hidden Power)

        • Oranguru (Normal attacks)

      • (Odd) Glitch Field (Psychic is OP here).

        • Bronzong (Only Fire or Ground weakness, again)

        • Metagross (Fire/Ground as weaknesses)

        • Mega Alakazam (Very high Special Attack)

        • Claydol

        • Mega Slowbro

        • Deoxys (Defense is probably the best Form here)

        • Mew (Throwback, and any move Mew wants, Mew gets)

       

      •  

     

    Luna (Ace: Umbreon).

    •  

      Spoiler

       

      • New World (Boosts Dark, and cuts speed of non-flying/levitating pokemon)

        • Hydreigon (Levitate)

        • Honchkrow (Flying, Black Hole Eclipse user, Moxie)

        • Mega Absol/Absol (Multiple field-boosted moves)

        • Mandibuzz (Flying)

        • Yveltal (Dark and Flying type)

        • Darkrai (Dark Void and Bad Dreams)

        • Crawdaunt (Nature Power)

        • Silvally (RKS System very good on this field)

      • (Odd) Starlight Arena (Boosts Psychic, Dark, and Fairy)

        • Alolan Muk (No Fairy weakness)

        • Mega Absol (See New World Field Absol)

        • Guzzlord (Draco Meteor)

        • Cacturne (Nature Power)

        • Mega Sableye (Moonlight)

        • Hydreigon (Draco Meteor)

        • Silvally (Draco Meteor)

      • Factory Field (Boosts Steel moves (anti-Fairy), and Electric moves)

        • Bisharp (Dark/Steel typing)

        • Krookodile

        • Alolan Persian (Technician)

        • Spiritomb

        • Sableye

        • Hydreigon

      • Dark Crystal Cavern (Same as before)

        • Tyranitar

        • Greninja

        • Darkrai (Dark Void and Bad Dreams)

        • Krookodile (Beat Up user)

        • Mega Sableye (Moonlight)

      • Glitch Field (Fairy no longer an issue, meaning Ghost/Dark has no weaknesses again).

        • Malamar (Part Psychic type)

        • Spiritomb

        • Tyranitar

        • Hoopa Unbound (Part Psychic)

        • Mega Sableye

      • Underwater (Reduces power of Fighting moves, many Dark/Water types)

        • Greninja

        • Crawdaunt

        • Cacturne

        • (Mega) Sharpedo

        • Shiftry

        • Mega Gyarados

        • Alolan Persian (Technician, Electric moves)

      • Mountain/Snowy Mountain (Boosts multiple types, none of which Dark is weak to).

        • Malamar

        • Tyranitar

        • Weavile

        • Honchkrow

        • Alolan Persian (Thunder user?)

        • Mega Gyarados

      • (Odd) Corrosive (Mist) Field (Multiple Poison/Dark pokemon to exploit this field).

        • Alolan Muk (Poison/Dark)

        • Drapion (Poison/Dark)

        • Skuntank (Poison/Dark)

        • Zoroark (Field Fire/Poison boost)

        • Mega Houndoom (Field Fire boost)

      • Fairy Tale Field (Can use Dark/Steel and Dark/Poison types to counter Fairy boost).

        • Bisharp (Steel type)

        • Alolan Muk (Power of Alchemy boost)

        • (Mega) Absol (“Blade” moves)

        • Hoopa Unbound (Magician)

        • Cacturne (Nature Power)

        • Crawdaunt (Nature Power)

        • Shiftry (Seed/Nature Power)

       

      •  

     

    Samson (Ace: Conkeldurr)

    •  

      Spoiler

       

      • Ashen Beach (Same as Kiki’s gym, tribute to her).

        • Hitmonlee

        • Machamp

        • Lucario

        • Medicham

        • Toxicroak

        • Poliwrath

      • Big Top Arena (Same as gym battle with him).

        • Mega Gallade (Sing)

        • Pheromosa

        • Buzzwole

        • Kommo-O

        • Blaziken

      • Cave (Weakens Flying attacks, strengthens Rock, allows Ground moves to hit enemies)

        • Machamp

        •  
      • (Odd) Psychic Field (sheer contrariness, using the special-focused Fighting pokemon like Lucario)

        • Medicham (Psychic/Fighting)

        • Marshadow (Ghost type)

        • Mewtwo Mega X (Psychic type)

        • Scrafty (Immune to Psychic)

        • Blaziken (High Special Attack)

        • Lucario (Specially focused Fighting type)

      • Snowy Mountain (Strengthens Rock and Ice, to counter Flying attacks).

        • Crabominable (Ice type)

        • Terrakion (Rock type)

        • Hawlucha (Flying type)

        • Primeape (Thunder, Rock moves)

        • Blaziken

      • Rainbow Field (Strengthens Cosmic Power and Meditate, also increases chances of extra effects, and Secret Power)

        • Toxicroak (Meditate)

        • (Mega) Lopunny (Cosmic Power)

        • (Mega) Medicham (Meditate)

        • Mienshao (Meditate)

        • Hitmonlee (Meditate)

        • Machamp (Meditate)

       

      •  

     

     

    Charlotte (Ace: Ninetails)

    •  

      Spoiler

       

      • Grassy Terrain/Burning Field (Gives some protection from Water and Ground attacks, heals Charlotte’s pokemon, boosts Fire and Grass moves and can become a Burning Field).

        • Any non-flying Fire pokemon

      • Super-Heated Field/Burning Field (Same as her gym battle).

        • Typhlosion

        • Darmanitan

        • Chandelure

        • Arcanine

        • Heat Rotom

        • Magmortar

      • Dragon’s Den (Boosts Fire and Dragon attacks, also weakens Ice and Water).

        • Turtonator (Part Dragon type)

        • Magcargo (Magma Armor)

        • Camerupt (Magma Armor)

        • Torkoal (Drought)

      • Flower Garden Field (Single-target Fire moves, Sunny Day, and Bug/Grass moves).

        • Volcarona

        • Typhlosion

        • Magmortar

        • Torkoal

        • Charizard (Solar Power)

        • Mega Houndoom (Solar Power)

      • Desert Field (Sunny Day, plus Ground types and weakened Water moves).

        • Camerupt

        • Delphox

        • Heat Rotom

        • Magcargo

        • Typhlosion

        • Torkoal

      • Crystal Cave (Removes Rock weakness, strengthens Dragon attacks).

        • Talonflame

        • Moltres

        • Ho-Oh

        • Oricorio

        • Charizard

        • Volcarona

        • Turtonator

      • Corrosive Mist Field (Boosts Fire moves, can be Combusted if necessary).

        • Salazzle

        • Mega Houndoom

        • Heatran

        • Torkoal (Sludge Bomb)

        • Volcanion (Sludge Bomb)

        • Delphox (Magician, Pecha Berry)

        • Alolan Marowak

        • Chandelure

       

      •  

     

     

    Terra (Ace: Garchomp)

    •  

      Spoiler

       

      • Desert (Weakens Electric and Water moves, lengthens Sandstorm and Sunny Day. Team composed of pokemon with Sand activated abilities)

        • Donphan

        • Camerupt

        • (Alolan) Dugtrio

        • Excadrill

        • Gastrodon

        • Gliscor

        • Golem

        • Hippowdon

        • Landorus

        • Palossand

        • Sandslash

        • Mega Steelix

      • Burning Field/Superheated Field (Strengthens Fire attacks, weakens Grass, Ice, and some Water moves).

        • Camerupt

        • Flygon

        • Mamoswine (Thick Fat)

        • Nidoking

        • Nidoqueen

        • Marowak

        • Groudon

      • Big Top Arena (Gym that she was supposed to be fought in).

        • Golurk (Immune to Sound, Normal, and Fighting moves)

        • Gliscor

        • Diggersby (Huge Power)

        • Mega Camerupt (Sheer Force)

        • Krookodile (Moxie)

        • Landorus (Sheer Force)

        • Nidoking (Sheer Force)

        • Nidoqueen (Sheer Force)

        • Steelix (Sheer Force)

      • (Odd) Ashen Beach (Boosts some ground moves, Psychic, and Fighting pokemon)

        • Claydol

        • Seismitoad

        • Gliscor

        • Gastrodon

        • Swampert

        • Zygarde

      • Dragon’s Den (Boosts Dragon and Fire, some Rock moves, and weakens Water and Ice).

        • Flygon

        • Zygarde

        • Gliscor

        • Rhyperior

        • Torterra (Grass moves, Ice is weakened, and you don’t bring Fire against a Ground leader)

      • Glitch Field (Same as original fight with her)

        • Claydol

        • Krookodile

        • Pallosand

        • Landorus

        • Nidoqueen (Seed)

        • Nidoking (Life Orb)

        • Excadrill

        • Swampert

        • Quagsire

      • Mountain (Boosts Rock and Flying moves, and Thunder can also be used).

        • Gliscor

        • Stunfisk (Thunder)

        • Landorus (Flying type)

        • Camerupt (Eruption)

        • Diggersby

       

      •  

     

     

     

    Ciel (Ace: Altaria)

    •  

      Spoiler

       

      • Big Top Arena (Same as her gym battle).

        • Celesteela

        • Archeops

        • Noivern

        • Togekiss

        • Chatot

        • Toucannon

        • Swellow

        • Dragonite

      • Rainbow Field (Air Slash for you, and you, and you...)

        • Togekiss (Tri Attack, Serene Grace Air Slash Guaranteed Flinch)

        • Drifblim (Ghost/Dark partly weaker)

        • Minior (Rock Slide)

        • Aerodactyl (Rock Slide)

        • Archeops (Rock Slide)

      • Mountain (Same as Heather’s likely Elite Four battle).

        • Minior

        • Archeops

        • Aerodactyl

        • Gliscor

        • Jumpluff

        • Drifblim

        • Vivillion

        • Mega Pinsir

        • Scyther (Eviolite)

      • Dragon’s Den (Weakens Ice and Water attacks, and strengthens Dragon and Fire attacks).

        • Salamence (Dragon/Flying type)

        • Archeops (Ice and Water both weakened)

        • Gliscor (Ice and Water both weakened here)

        • Dragonite (Multiscale)

        • Charizard (Fire/Flying)

        • Lugia (Multiscale)

      • Crystal Cave (Rock moves don’t work as Rock moves, Dragon is strengthened).

        • Dragonite (Dragon strengthened, Rock not a weakness)

        • Salamence (See Dragonite)

        • Archeops (Rock Polish)

        • Aerodactyl (Rock Polish)

        • Gliscor (Rock Polish)

        • Landorus (Rock Polish)

        • Minior (Rock Polish)

      • New World Field (All non-flying pokemon get dropped down to half speed).

        • Noivern (Draco Meteor, Moonlight)

        • Silvally (RKS System)

        • Minior (Cosmic Power)

        • Ace: Altaria (Draco Meteor, Moonblast)

        • Hawlucha (There to counter Dark pokemon who take advantage of the field boost)

        • Sigilyph (Ancient Power, Dazzling Gleam, Future Sight)

       

      •  

     

     

     

    Adrienn (Ace: Florges/Floette - Eternal) (Floette - Eternal as an Ace is something I came up with a while ago for Adrienn).

    •  

      Spoiler

       

      • Misty Field (More defensive Fairy team, similar to Gym battle).

        • Slurpuff (Belly Drum + Sitrus Berry + Cotton Guard + field boost to Special Defense for Fairies).

        • Granbull

        • Sylveon (Pixilate Boost)

        • (Mega) Mawile

        • (Mega) Gardevoir (Pixilate Boost)

        • Alolan Ninetails (Aurora Veil user)

        • Magearna (Soul-Heart)

        • Tapu Fini (Resets field if needed)

      • Fairy Tale Field (Similar to Gym battle).

        • (Mega) Gardevoir (Draining Kiss)

        • (Mega) Mawile (Fairy and Steel boosts)

        • Azumarill (Seed, Belly Drum)

        • Comfey (Triage gives Draining Kiss massive priority boost)

        • Klefki (Draining Kiss, both Steel and Fairy)

        • Ribombee (Draining Kiss, Nature Power)

        • Magearna (Soul-Heart, Steel and Fairy)

      • Rainbow Field

        • Magearna (Soul-Heart)

        • Togekiss (Serene Grace Air Slash)

        • Wigglytuff (Normal moves)

        • Mimikyu (Fairy type, Ghost and Dark aren’t as threatening here)

        • Clefable (Cosmic Power)

      • Holy Field (Strengthens Fairy, Dragon, Psychic, Normal moves).

        • Wigglytuff

        • Gardevoir

        • Clefable (Cosmic Power)

        • Mr Mime

        • Ribombee (Nature Power)

      • Glitch Field (Removes Steel type attacks)

        • Alolan Ninetails (Aurora Veil, no Steel weakness)

        • Gardevoir

        • Mr Mime

        • Carbink (Explosion)

        • Silvally (RKS System, Explosion)

        • Diancie (Explosion)

      • Starlight Arena

        • Gardevoir

        • Shiinotic (Illuminate)

        • Clefable

        • Mega Altaria (Swift, Draco Meteor)

        • Togekiss (Swift)

        • Sylveon (Swift)

      • (Odd) Mirror Arena (Heavy Dazzling Gleam usage here)

        • Magearna (Flash Cannon)

        • Alolan Ninetails (Aurora Veil)

        • Ribombee (Signal Beam, Nature Power)

        • Klefki (Flash Cannon)

        • Shiinotic (Illuminate)

       

      •  

     

     

    Titania (Ace: Aegislash) (Really only realized how many strong pokemon the Steel type has as I was typing these entries up).

    •  

      Spoiler

       

      • Factory Field (Strengthens Steel and Electric attacks)

        • Scizor (Technician)

        • Magnezone

        • Klinklang

        • Togedemaru

        • Genesect

      • Short-Circuit Field (Strengthens Steel, Electric, Ghost, and some Water attacks, Seeds give Magnet Rise)

        • Heatran

        • Magnezone

        • Aggron

        • Bisharp

        • Togedemaru

        • (Mega) Steelix (Immune to Electric)

        • Klinklang

      • Fairy Tale Field (Same as gym battle with her)

        • Kartana

        • (Mega) Lucario

        • (Mega) Scizor

        • Metagross

        • Alolan Sandslash

        • Escavalier

        • Skarmory

        • Klefki

        • (Mega) Mawile

        • Excadrill

      • Underwater Field (Specially focused team, removes Fire weakness)

        • Genesect (Fire weakness removed, has very high special attack for this field)

        • Empoleon (Only Water/Steel type)

        • Registeel (Electric moves)

        • Togedemaru (Electric Moves)

        • Magnezone (Electric moves)

        • Mega Aggron

        • Probopass (Multiple Electric moves, should get the Seed)

      • Desert Field (Scrapyard, Sand, Ground and Rock Focus).

        • Mega Steelix

        • Stakataka

        • Probopass

        • Excadrill

        • Alolan Dugtrio

        • Bastiodon

      • Murkwater Field (Steel types are immune to field damage, and Water, Poison, and Electric are all boosted).

        • Ferrothorn

        • Skarmory (Is flying type)

        • Magnezone (Electric/Steel)

        • Empoleon (Water/Steel)

        • Bronzong (Levitate to remove speed loss)

      • Mirror Arena (Flash Cannon/Mirror Shot both vastly strengthened here)

        • Metagross

        • Magnezone

        • Alolan Sandslash (Aurora Veil)

        • Klefki (Flash Cannon/Dazzling Gleam)

        • Bronzong (Flash Cannon, Levitate)

       

      •  

     

     

     

    Amaria (Ace: Lapras)

    •  

      Spoiler

       

      • (Odd) Superheated Field/Burning Field (Doesn’t weaken all Water attacks, and strengthens Scald and Steam Eruption, also strengthens Fire attacks)

        • Gyarados (Water and Fire)

        • Ludicolo (Nature Power)

        • Octillery (Moody, Fire attacks)

        • Crawdaunt (Nature Power)

        • Volcanion (Water and Fire)

      • Water Surface/Underwater (Same as gym battle with her)

        • Pretty much any Water Pokemon could be used here, some are just more fitting than others.

      • Murkwater Surface (Poison/Water and Poison/Steel focused team).

        • Toxapex

        • Empoleon

        • Tentacruel

        • Qwilfish

        • Wash Rotom (Electric, Levitate to avoid Field damage, Screen setter)

      • Swamp (Swift Swim focused team, to take advantage of field slowing).

        • Any Water type with Swift Swim

        • Ludicolo

        • Qwilfish (Swift Swim, Poison moves, can use the Seed safely)

      • Frozen Field (Water/Ice focus)

        • Walrein

        • Dewgong

        • Cloyster

        • Primarina (Liquid Voice)

        • Floatzel (Ice moves)

        • Pelipper (Rock becomes Ice, Drizzle)

      • Mirror Arena (Anti-Critical Hit team to take advantage of Shell Armor/Battle Armor, and evasiveness boosts).

        • Mega Slowbro

        • Empoleon (Flash Cannon)

        • Omastar (Shell Armor)

        • Samurott (Shell Armor)

        • Cloyster (Shell Armor)

      • Rocky Field (Boosts Rock attacks and Ground attacks).

        • Swampert

        • Carracosta

        • Kabutops

        • Pelipper (Rain setter)

        • Barbaracle

        • Empoleon

        • Gastrodon

      • Crystal Cavern (Anti Grass moves, Rock Polish)

        • Palkia (Water/Dragon)

        • Kingdra (Water/Dragon)

        • Relicanth (Rock Polish)

        • Kabutops (Rock Polish)

        • Omastar (Rock Polish)

        • Carracosta (Rock Polish)

        • Barbaracle (Rock Polish)

      • Icy Mountain (Ice, Flying, and Rock attacks all boosted, to counter Grass and possibly Ground).

        • Walrein

        • Omastar

        • Cloyster

        • Lanturn (Thunder user)

        • Starmie (Thunder user)

        • Wash Rotom (Thunder user)

        • Mantine

       

      •  

     

     

     

    Hardy (Ace: Lycanroc/Gigalith) (Gigalith was his Ace in the online league, if I remember what I was told correctly).

    •  

      Spoiler

       

      • Rocky Terrain (Same as gym battle)

        • Anything based on how you handle it.

      • Mountain Field (Boosts Rock and Flying types, Hardy’s two main pokemon types).

        • Archeops (Rock/Flying)

        • Aerodactyl (Rock/Flying)

        • Nihilego (Thunder user)

        • Tyranitar (Thunder)

        • Minior (Rock/Flying)

      • Crystal Cave (Boosts Dragon attacks and Rock attacks too).

        • Tyrantrum

        • Aerodactyl

        • Aurorus (Aurora Veil, anti-Dragon)

        • Tyranitar

        • Aggron

        • Rhyperior

      • Cave (Focused on Rock Head, Earthquake, and Protect/Wide Guard to collapse the cave without taking damage)

        • Sudowoodo

        • Rhyperior

        • (Mega) Aerodactyl

        • (Mega) Tyranitar

        • Aggron

        • Aurorus (Aurora Veil, Hyper Voice)

        • Golem

        • Armaldo

        • Kabutops

        • Crustle

        • Omastar

        • Tyrantrum (Hyper Voice?)

      • Dragon’s Den (Like the SHF, weakens Ice and Water, while strengthening Fire, Dragon, and some Rock moves).

        • Magcargo

        • Rhyperior

        • Tyrantrum

        • Aerodactyl (Dragon moves)

        • Tyranitar

      • Rainbow Field (Doubles chance for additional effects - a 60% chance of flinching on one Rock Slide fits Hardy’s style. Can use any Rock pokemon due to increased flinching chance from Rock Slide, just adjust for Trick Room or lack of Trick Room).

        • Any Rock pokemon (Rock Slide can be used by them all, I’m assuming)

        • Diancie

        • Lunatone (Cosmic Power)

        • Minior (Cosmic Power)

        • Solrock (Cosmic Power)

      • Desert Field (Sand-focused team, possibly with Trick Room added)

        • Probopass (Sand Force)

        • Day Lycanroc (Sand Rush)

        • Golem (Sand Veil)

        • Magcargo

        • Archeops (Seed, Heat Wave)

        • Mega Tyranitar (Sand Stream)

        • Aerodactyl (Seed, Heat Wave)

      • Chess Board (Trick Room focused slow Rock pokemon are used here, like his original team in the online League apparently worked, as well as Calm Mind/Nasty Plot and Ancient Power)

        • Lunatone

        • Solrock

        • Aurorus (Calm Mind, Ancient Power)

        • Carracosta (Ancient Power)

        • Minior (Calm Mind, Ancient Power)

        • Terrakion (Calm Mind, Ancient Power)

      • Big Top Arena (Continental Crush and Earthquake, plus Fighting moves, all trigger the Slammer. Acrobatics is also very good here).

        • Aerodactyl

        • Archeops

        • Minior

        • Aggron (Heavy Slam)

        • Rampardos (Sheer Force)

        • Terrakion (Rock and Fighting)

      • (Odd) Murkwater Field (I think Ame said a while ago on a post or something that she’d thought of a way to make Hardy super tough with this field. So here’s a bunch of random guesses for how that works).

        • Kabutops

        • Cradily (Storm Drain)

        • Relicanth

        • Armaldo

        • Nihilego

        • Barbaracle

        • Alolan Golem

        • Lunatone (Levitate)

        • Solrock (Levitate)

        • Omastar

      • Burning Field (Strengthens Fire and weakens several of Rock’s weaknesses).

        • Tyrantrum

        • Magcargo

        • Aerodactyl

        • Cradily (Anti-Water pokemon)

        • Tyranitar (Fire moves, Sandstorm)

      • Inverse Field (Like the battle with Adam Might in Pokemon Rejuvenation - that fight was amazing).

        • Not too sure - don’t remember Adam Might battle clearly. But just go off that.

       

      •  

     

     

    Saphira (Ace: Dragonite)

    •  

      Spoiler

       

      • Dragon’s Den (Same as gym battle with her, probably)

        • Salamence

        • Mega Altaria

        • Turtonator

        • Tyrantrum

        • Druddigon

        • Noivern

      • Crystal Cave (Strengthens Dragon moves, alters Rock ones)

        • Tyrantrum

        • Noivern

        • Salamence

        • Altaria

        • Kyurem (Any)

      • Burning Field (Strengthens Fire and weakens Ice/Grass)

        • Turtonator

        • Haxorus

        • Flygon

        • Garchomp

        • Mega Charizard X

        • Tyrantrum

      • Glitch Field (Removes Fairy and Dragon weaknesses)

        • Druddigon

        • Mega Ampharos

        • Haxorus

        • Goodra

        • Hydreigon

      • Fairy Tale Field (Doubles power of Dragon moves, strengthens Steel moves - needs to be fast pokemon, though. Fairies are lethal here).

        • Noivern (Very fast)

        • Haxorus

        • Mega Sceptile (Leaf Blade)

        • Naganadrel

        • Turtonator (Special field boost)

      • Rainbow Field (Cloud Nine base)

        • Altaria (Cloud Nine)

        • Drampa (Cloud Nine)

        • Giratina (Ghost/Dark weakened)

        • Latios/Latias (Ghost and Dark weakened somewhat)

        • Noivern (Boomburst on this field)

       

      •  

     

  23. My crazy one minute ideas on this!

     

    The Lake Trio - Amaria, Florinia, and Julia are trying to find them to get additional help recovering their - (will to live, ability to normally feel emotions, knowledge on what she should do with life). As for where that'd happen... I have no idea.

     

    The Musketeers: The Fairy Tale Field boosts their signature move Sacred Sword. So... Maybe they'll show up at a place with that field, like Adrienn's or Titania's gyms. And their fighting type, well, maybe if they do go to the coral ward they'll take an interest in Victoria? She's in Reborn a lot and Apophyll could fit them.

     

    Victini: the Victory Star ability is fitting for the Starlight Arena we will probably fight Anna on. Maybe Anna will give us a lead on Victini?

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