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Oth

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Everything posted by Oth

  1. There is no need to take my suggestions as a complaint. Honestly I don't really expect these to be implemented due to how Reborn revolves on HM-acquisition and the hassle that accommodating any of these ideas would bring (outside of them being unlockable late-game/after defeating the E4). In regards to storage space, you seem to be forgetting in-game characters actually carry more Items than the capabilities of a PC system "designed" to store items, and also usually carry more item variety than most Pokemarts. Trekking around with thousands of items on their backpacks, storing a glider would be as easy as storing a bicycle. Even a boat isn't much of a stretch, as long as you think more paddleboat-sized and less yacht. Besides, a "boat" is just one of the possible options, if anything the surfboard/inflatable raft are the most plausible (for Surf). My issue with going Ability+Moves only is how asking for permission to use moves your pokemon already knows clashes with the haste Reborn pushes storywise for HMs.
  2. PULSE pokemon are already technically custom megas. Plus most of my suggestion isn't asking for something "new", but instead of an improvement of what already is there. I'm referring to pretty much the same thing (ie in how she has directly said she won't use anything without the author's permission). From her comments on the forums, at least the PULSE/Megas was due to it being implemented in Pokemon Z/O. There could be more stuff, since after all, I'm new to the forums, the assistant coding credits for Suzerain doesn't specify. I know, but imho its still limiting. Sure, not as limiting as HMs are in the official games/Reborn, but still Strength isn't what it could be. And Waterfall, Rock Climb we have yet to see (probably replacement items too).
  3. Yeah, I pretty much want to expand on what has been done in those fangames+little bit of logical use of pokemon moves. From what I gathered, Ame seems to consider implementing beneficial/requested stuff from other games, as long as it doesn't involve "code stealing", which shouldn't be a problem here. In fact, she has already collaborated with Suze (ZetaOmicron/Insurgence's creator).
  4. Having to carry around HM-slaves has always been, in my opinion, one of the most pointless things in the Pokemon franchise. But this could easily be improved both in logic, usability and efficiency. One example of doing so would be implementing a Flashlight item that when used, would have the same effect as Flash (the code for this is already in Pokemon Essentials). A similar thing could be done for each HM-move, Surfboard/Raft/Boat for Surf, Hammer/Pickaxe for Rock Smash, Axe/Machete for Cut, Lever/Exoskeleton for Strenght, Scuba Gear/Diving Ball/Submarine for Dive, Upgraded Boat for Waterfall, Climbing/Hiking Gear for Rock Climb, Glider/Balloon/Plane/Dirigible/Teleporter for Fly, etc. Another way to improve the HM situation would be increase the number of moves that have a field use (that can activate the "HM use"). For example, Slash could be used to cut trees, Pokemon with Muddy Water could use Surf, Teleport could serve as Fly, Psychic serving as Strenght, Brick Break serving as Rock Smash, Aqua Jet serving as Waterfall, etc. Some abilities could also be used for a similar effect, for example, having a pokemon with Illuminate in your party should grant you Flash-range illumination by default. Maybe Surf could changed so that any Water-type pokemon (or at least any pokemon that can learn surf) grants the player the ability to surf outside battle, regardless of whether the pokemon actually knows the move "Surf" or not. Obviously, all these change would/could be as limited as the actual HMs/TMXs for story purposes. Has there been any talk about actually implementing it in Reborn? I know that you can easily replace the moves for when/if you need them, but if I'm going to have to teach a pokemon Dive/Waterfall/Rock Smash/Strenght/Fly every time I want to use them, I might as well prefer any or a mixture of the suggestion posted above.
  5. Through time and training he'll eventually bond with Pidove and eventually realize that its not just appearances what count. Or he'll join Team Meteor
  6. Most of the issues I see stem from a standard Life Orb Sheer Force Nidoking slightly outdamaging my original stat spread. 252 SpA Life Orb Sheer Force Nidoking Earth Power vs. 0 HP / 4 SpD Nidoking: 471-556 (155.4 - 183.4%) -- guaranteed OHKO 252 SpA Sheer Force Nidoking Earth Power vs. 0 HP / 4 SpD Nidoking: 470-554 (155.1 - 182.8%) -- guaranteed OHKO Although ITT, I learned you can't add HP to Megas, so if I take the 10pts I had used originally on HP and add half to Attack and half to Special Attack, I get: 252 SpA Sheer Force Nidoking Earth Power vs. 0 HP / 4 SpD Nidoking: 482-570 (159 - 188.1%) -- guaranteed OHKO Which shows a slight damage boost, paired with the speed+bulk increase without making the whole ordeal OP. Or I could add those 10pts to Speed, but I feel that making him faster unbalances him more than the slight offensive increase.
  7. I'm not satisfied with it either, which is why I mentioned its a WIP. And actually, 125+Sheer Force does slightly less damage than the Standard Nido with a Life Orb+Sheer Force. So this Mega actually loses a slight bit of offensive when compared to his standard use/version (while gaining on speed and bulk). Tough Claws sounds interesting though. lol I didn't knew that. Honestly I would mind boosting speed further, I just felt that somebody would have complained about how raising his speed that far would make him too OP. My issue with Sand Rush/Sand Force is how it limits his usability/playstyle posibilities, just in the same way giving him a purely physical or purely special ability/stat spread would. I like how Nido, while certainly having a specific optimal method of use, allows you to pretty much do whatever you want good enough. Yeah, I had posted it there originally, but the smaller userbase plus the forum design didn't help to get the discussion started. That Huge Power idea certainly stays with my goal of keeping him a "possible" mixed attacker while also giving him an ability tied to his threatening appearance.
  8. So I was working on this sprite (and technically still am): Based on this Fonteart design. I could go with just increasing Nidoking's stats according to his most common use (while trying to stick to his original spread), leaving us with: Poison/Ground Ability: Sheer Force HP: 81 Attack: 122 Defense: 87 Sp.Atk: 125 Sp.Def: 85 Speed: 95 Total: 605 There are 10pts left that could go to Attack, Sp. Attack, Speed or to further buff up his defenses. I was actually wondering what would be the appropriate changes/stat increases for a Mega Nidoking? Since I'm not very knowledgeable on competitive battling, I'd like to see what stat spreads, typing and ideas would be actually appropriate for Pokemon in general and Reborn in particular. Or maybe just things to spice up the metagame.
  9. Most of the time I go with a theme and just roll with it, whether its references to something, or me just making up the names as I go. Sometimes I just go with my favorite "default/traditional" nicknames though. Recently, for example, I rolled with a First Age/Quenya-inspired naming scheme and ended up with: Nidoking: Rauka Blaziken: Hador Meowstic: Varda Linoone: Ilkorin Lanturn: Nessa Noivern: Amlug
  10. Its not an issue on specific maps, but in fact can happen anywhere (and in other Essentials fangames too). Hell, sometimes I don't even notice the misplacement, since one I move, the shadows pretty much go back to their right place. Iit seems it sometimes preloads the shadows when it preloads adjacent maps, but misplaces them for a few seconds. I'll probably end up going over other scripts that do the same thing to see if I can mimic their solutions. And thanks for the welcome! I had played Reborn some time ago, but never actually bothered to make an account in the forums.
  11. Actually, you could have gotten him as a prize in the casino and the wasteland. But congrats, it seems you don't need him anymore (besides pokedex filling shenanigans) atm.
  12. I breezed through him with a Sheer force Nidoking a day ago, you might want to check that out if you ever caught a Nidoran♂ in the first place.
  13. Has there been any talk of adding shadows to player and NPC overworld sprites? Recently I added this Overworld Shadow script by KleinStudio and it pretty much worked like a charm on Reborn. There are some rare instances were a shadow appears were it isn't supposed to be/lags, but that has to do with how I haven't limited the shadow events, and is something that could probably be fixed by someone who knows something more about coding.
  14. Would you mind to do your own personal take on Nidoking?
  15. You might want to check these completed Gen VI overworld sprites made by princess-phoenix. There is also a standard shiny version (but then Reborn doesn't really need those).
  16. Oth

    Sprite help

    If you really want to play as them, you'll have to create pretty much every sprites besides the vs sprite, the walking and trainer front sprite. Unless you don't ind having it change to the Reborn default sprite you choose at game start when running, fishing, backsprite, bycicle, surfing and tauros-riding.
  17. Loved your work! Used it for my whole play-through! Obviously, with a few modifications of my own
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