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DemICE

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Pokemon Reborn Development Blog

Pokemon Rejuvenation Development Blog

Posts posted by DemICE

  1. 1 hour ago, Aeodyn said:

    @DemICE Out of curiosity, what changes did you make (other than mentioned above)? I know Reborn had a bunch of annoying alignment stuff, and then there's some Essentials-specific changes (https://roza-gb.gitbook.io/mkxp-z/troubleshooting/essentials).

     

    For Mac: Honestly, I expect that taking Reborn's AppImage and replacing the stuff in (just) the Resources folder should work. At least as well as Reborn, anyways.

    I didn't really do any other changes. If I did, i would have written them there.  I didn't want to spend too much time on this because  Rejuv is expected to have its own official MKXP version, coming v13,  with probably more improvements than i would hope to include.

    If i have time before i leave for vacation,  i might look into the Apple thing.

  2. 19 hours ago, Gino_8 said:

    Can this run on Mac?

    thats a very good question.  i used  the reborn mkxp as a base for the port,  and that one comes in 3 versions,  windows, linux and apple.  i used the windows version since the friend that won the bet (and me) had windows,  so while i can say that it surely runs on windows,  i cannot be sure to tell you if it will or won't run for Mac.  maybe it will with some issues, or not at all.

     

    However this does sound like an incentive to see how easy it is to make MKXP ports for  linux and  Mac too.

  3. "But Dem, why did you waste half of your Sunday on something that will most definitely be a thing in v13?"
     

    Because i lost a bet.  
    Well at least this means y'all get to enjoy lag-free v12  a few months earlier than expected 😎

     

    This also comes with the recent hotfix for Strength.

     

    It also comes with 2 little extra Quality of Life features i thought people would appreciate:

    -An option to change the controls  (like in Reborn)

    -During battle,  when you swap pokemon,  the selected fight option will automatically jump back to [FIGHT].  The lack of this was kinda annoying for me because i play on Set mode, so i do hard-switches a lot, and i end up just pressing the Pokemon option again by mistake.

     

    Things to keep in mind:

    -If you use any font other than Emerald, you will have to switch to that, because thats the only one MKXP supports, otherwise you will basically play with no fonts.  (those familiar with Reborn MKXP should know this already)

    FIXED:   -Small visual non gamebreaking issue that is gonna get fixed little by little: some sprites that have been saved in Indexed format, appear distorted.  They will be eventually changed to RBG format.

     

    Download HERE!

     

    If you already have this downloaded, and just want to fix the distorted graphics, download just this and put it into the graphics folder:  http://www.mediafire.com/file/8pjgfyaa3ey8p9r/Graphics.zip/file

    • Like 7
  4. can confirm Gemini is the goat.

    Also don't sleep on its very handy  comment in/out   feature!

    By pressing Ctrl + Q  when you have a part of code highlighted,  that part of code will be commented out,  or if it had been commented out by that function before,  it will be reverted.

  5. The backgrounds look indeed very pretty, and help rejuv strengthen its own character more. 

     

    But the old circular bases don't seem to me like they mesh well with those improved backgrounds now (especially those yellow stripes at the edge of the bases). If I'm not alone in this view, hopefully it has been taken into future consideration.

    (I may just be that one weirdo that feels that way.)

    • Upvote 1
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