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Posts posted by CrossImpact
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2 hours ago, Damage said:
I saw someone mention something about how its not fair the AI only has the one chance to beat you.... its an AI... I don't think it cares or gets salty about the loss.
yeah you completely missed the point of that. I don't even know how one could think it was meant this way.
so lemme esplain.
the AI is considerably worse than a human, that's just a fact and can't be changed, yet you complain about the AI being given "overpowered tools" like certain items or moves early in the game.
and the opposing mons aren't even overleveled most of the time, and if so, maybe like 2 levels, so whatever.
all this does is that when you're trying to go in for a brawl, you'll be leaving ready for hospital.
the AI won't suddenly become a miracle opponent, but you very likely still need to use some sense-making switching that - from what little I have seen of PvP - is standard procedure in higher level play anyway.
the difference is that you can try and alter your setup as much as you have to until you solve the puzzle.
it's a singleplayer game after all, that's how they work, it's the same principle as learning movements and attacks of a boss in 3d fantasy games.
once you figure those out and learn to execute the counter movements, it's just over.
and Pokémon as a game-framework just has so many more limitations.
if you don't feel accomplishment winning against the AI that was given superior tools (Intense mode), how do you feel it against the AI that was given worse tools (Normal mode)?
it's not a more reasonable opponent that capitalizes on mistakes all of a sudden, they'll both punish them the same way, but on Normal difficulty it can't even punish them as hard.
so I don't get that notion. or rather, I get it, but there is no logic to it -
since you stress that point so much, it doesn't make any sense to feel better about winning against weaker opposition. -
7 hours ago, not Azery said:
I don't quite understand how that Madelis fight was giving you trouble when we very much so held back to prevent progress. Either way there's a healing station and PC right outside of that place with some wild pokemon you can catch and grind on.
Since I said I'd agree with 'em on that, they sounded like you immediately have to rebattle after losing without the chance to go anywhere.
I believed because shit can happen, it's what you'd be used to from most games ever, but Rejuv takes really good care of mostly letting the player roam even in what could be considered unconventional situations (can leave the Chrysalis Mansion at some point and return, for instance).
What I actually had in mind when 'agreeing' was that, if you save inside the cave while destroying the boxes/pipes with Braixen, it won't let you leave the cave anymore (so I had to go back a save state manually).
But I see how that is just semantics, since you're meant to lose-respawn-change stuff up and not lose-reload-change stuff up. -
accidental double post
placeholder or delete pls -
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and two Pokédex entries
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one healing star having the wrong color and a lil' tree adventure -
And let's not forget that Reborn already is at least quite the hiccup for a loooot of people, especially (naturally) on first playthrough.
... Gosh I was so innocent concerning Pokémon.
It's only natural that anything harder than that requires more prep, and from what I've felt so far, Intense seems to step quite a bit above that.
And if there's really any situation in which you despair, I'm sure there's people to ask! -
well I'm playing it for the first time, went in on Intense Mode without ever seeing anything about it.
am shortly before Valarie now.
I battle in Set style, I'm not what you would call a Pokémon prodigy, but I can find out what I need.
I've been progressing fine.
some hours went by raising some mons here and there, seeing if my ideas work.
by now, some EV training when I needed a couple more Speed or Attack points as well.
Speed up, Exp. All, and the EV rooms really make that part as short as it can get, excluding power items.
doesn't matter if enemies have EV trained mons, you can do it too. especially since the essential Speed Room is available from the start.
if you find that boring, you can debug, or find someone to debug.
if you now say debugging is lame, please decide.
it's either spending less time on an easier difficulty or investing more time for a harder one.
I love it to run into an A-Marowak, wonder why it deals tons of damage, then looking up the mon and understanding that it's having an exclusive item doubling its attack. and that Knock Off is a treasure against it.
can't speak about AI "cheating" with seeing your items, have seen no evidence myself. if true, awkward.
I agree on that scene with Madelis ; technically you can easily fix that with the auto save states, but at least after being knocked out, there should be the possibility to have access to boxes and something to level on.
up to then, even if it defied any logic to leave a certain place, the player was able to do just that, which I thought was very good with a very hard difficulty in mind.
however, overall, I have to disagree. the intense mode is not bad.
opposing mons might have all these tools, all I have is Oran Berries, and yet I prevail.
maybe the AI should complain about unfair competition against humans?
let's not even talk about RNG. it's a historically bad design as a main factor for sure, but you are able to reset unlimited times until you get favourable results.
you could complain about other games' high difficulties and how unfair they are, but then you go out there on youtube and you can easily see people doing it.
really tough modes are (or should) not meant to be cleared without proper investment of thought and/or time. -
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display "error" at Galvantula
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and then not sure about the tile at the walls - should you be able to step on it? (the symmetric tile on the other side is also walkable)
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pom pom meadow ledges walkable -
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hey there!
finally at Venam.
her Whirlipede used Bug Bite, stole a Pecha Berry (anti-poison berry), aaaand... well, it cured itself from a burn.
it should only grant the cure offered by the very Berry, no? -
ahh I'm too late.
gomen nasai.
go eat some noodles as compensation.
next up is Q-Jei, naturally- 1
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it's like keeping a picture of someone who passed away!
go get it- 1
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it's all pre-recorded
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I nominate for the...
K-K-Kawaii Award - Steffi (forums: Punkeev), seems a bit light-headed being kawaii, but that's ok
Archbishop of Banterbury - Dark Absol, you won't even get a reason for it because Switzerland is not a part of the reason union
Shelly Citra Award - Amethyst, and you know why
Most Sarcastic Member Award - Commander, because - well, read some stuff written by him
Most Likely to Become a Gym Leader - Cass, she got that pro aura
Most Likely to Never Give You Up - Amethyst, and you know why, and thank you
Cna't Spel Awrad - Amethyst, and you know why, you embarassing civillian, and you are welcome- 1
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field and weather are, of course, two different kinda things ; the Rainbow Field is created using subsequent weather effects, but it does not tamper with them in return.
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6 hours ago, leo_the_greatest said:
So I guess I learned that most modern phones aren't really meant to be repaired. Looks like I'm buying a new phone
Capitalism revealed!!!! x)
Julia would be proud.
Have you not given your significant other the attention they want?
Now you even know where to look.
Seriously though, glad you weren't injured, apparently! -
5 hours ago, ShadeStrider said:
Maybe they could remake Binding Blade so that Roy is actually competent in that game?
In my memory, Roy's biggest problem is his absolute garbagely late promotion. He's stuck without a decent weapon and progressingly weaker stats forever.
His raw stats wouldn't even be so bad. He just gets stuck for most of the game and then has little room to enjoy a part of the 19 level ups after promotion.
From my personal data (which of course RNG level ups can hamper) he definitely was the second weakest Lord in the games' context, only surpassed by Leif in Thracia 776.
But! In actuality, Leif can abuse Crusader Scrolls to cap everything with ease, since Thracia 776 is also one of the two Reinforcement Emblems (the other being Radiant Dawn).
And Marth in his old games (1&3) benefitted a lot of stats capping at 20.
He has the burden of having to walk to every village, as he is the only character being able to visit them. And then he has to seize every map, just like Roy. And he can also open chests!!! And he is your moving convoy!!!
At least he has 7 Movement + choice for Boots is pretty obvious to me with all that.
In Shadow Dragon (11), he actually ends up even worse stat-wise than Roy, and gets super dumpstered by Medeus (unless lucky). He has more purpose than just to seize though, as said above.
In New Mystery of the Emblem (12), he got some slight buffs and looks middle of the pack up to now. He should fall off soon, as he still does not have a promotion.
The more important question is: Why not remake Genealogy of the Holy War's wonderful world first..... ~~ *winks into the camera and offers baby Pokémon sacrifices to Loptous*
Is there a baby Pokémon in Smash? Let's sacrifice that one for Hector. I don't care about the thread title. -
Roy. out of spite how garbo he is in Binding Blade.
like more garbo than characters maxing out at 20 in FE1,2,3,5.
and you can't even say you can use him strategically.
you just
use him.
because you have to press the seize button.
on every single map.
Forseti tome without a user is stronger than Roy.
the book alone.
just
the book.
and as such, we should get a strong bird.
like Archeops.
and once Archeops has taken 50%
it just starts to suck
exactly like Roy. -
get out of existence, Incineroar
AND GIVE ME CORDELIA
not that I'd play the game
BUT CORDELIA
and @Amethyst and @Alistair who said you need to include the mounts??? Especially in Fates they didn't even care enough to give -any- of the main characters' mount a name (compare to Cherche - Minerva).
They can fight without 'em. -
So you wrote a 'complaint' despite the feature you wanted existing, but that you did not ask about instead.
Priorities.
Which do you personally think is more difficult
in Reborn City
Posted
no question for me here, Intense Mode likes kicking me -a lot- harder. though I'm not far enough to judge front-loadedness, but that's not really a problem in Reborn either, so I don't suspect it will fall off.