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GenOneRaisedGenY

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  1. Varies by playthrough, but I think Charlotte's been the hardest for me. You can't really use her field against her (aside from a Blizzard user or Flash Fire mon) so you really have to plan well. Noel used to be tough for me too, but nowadays I just lead with a Sludge Wave user and that nerfs his team quite a bit. Looking ahead, I think Amaria's going to be really hard to beat assuming we fight her on a water field - to the point where Sludge Wave may be the only thing that stops me from getting completely haxed by her. Special mention to Julia, who's either super easy or super hard depending on the starter you picked
  2. Regardless of whether you agree on the door-opening issue (and it seems everyone disagrees with me lol) I feel like this is a game of moral decisions, and it shouldn't be assumed that the protagonist wants to keep the door shut. That's like assuming that the protagonist wants to: Maybe I just want to be the one to unlock the powers that lie beneath Reborn? (I don't, but I'm making a point).
  3. Let's be fair - it was already moved earlier in the game as of Episode 15.
  4. I'm not saying leave them in there. But surely the protagonist might be curious what would happen if he/she/xe exposed the two keys to the door (ie. to see if they're even real keys) if they were on hand at the time of being around the door.
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