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Reborn Mafia Club Hosting Guide
Daniel Blackworth replied to Daniel Blackworth's topic in Reborn Mafia Club's Other Resources
I. Designing a Mafia game I assume everyone who's played Mafia at any given point has thought of running their own game for varied reasons: some may have thought of it because they wanted to make a game based on their interests, others may desire to try to observe the environment of players as a hosts while others may simply want to make a fun and fulfilling environment for their fellow players. In the beginning of designing a Mafia game, you should ask yourself, "What kind of game do I want?" Most interested hosts, when asked with this question, answer that they want to create a game based on a certain television show, book, anime, story, concept, and other forms of media. Other hosts answer this question by saying that they want to create a game with x mechanic or x roles. There are other approaches to this, but always, you must first think of the kind of game you want before you start designing. To continue, there are different types of games featured in Reborn Mafia Club. Based on design, there are three basic archetypes: (A) Open Setup - These are the types of games which reveal roles and their abilities at the opening post of the thread. Nothing is kept secret from players. (B) Semi-Open Setup - These are the types of games which reveal partial information. Hosts may decide to hide certain abilities or indicate the characters present, but not their abilities. (C) Closed Setup - These are the types of games which reveal no information. Roles and abilities are hidden, and it is up to the players to speculate the roles in the game. Among the three archetypes, the easiest one to not worry about balance is the Closed Setup since it easily prevents massclaiming right off the bat. However, in handling it, there is still a requirement to balance roles effectively. In this guide, we will focus on Open Setups for this matter. There are also several kinds of variations to Mafia games, but we will talk about standard Mafia games and how to balance the game effectively. A standard Mafia game, for clarification, is a game with an intended Town and Mafia group. It is also common for such games to have a few Third Party or Independent roles. What are the things you need to consider when designing a standard game? (1) Ratio - It is important to balance Town and Mafia groups. For this, the preferable ratio is around 3 Town : 1 Mafia to 4 Town : 1 Mafia. In this manner, Town is given opportunities to make mistakes while Mafia is also within attaining their goal. Deviating from this ratio can often make a certain side more advantageous and this is something hosts and players both do not want. (2) Balance of Roles - It is also considerably important to keep roles balanced, so that both sides have weapons to benefit their side while not having an unfair advantage for their own side. Balancing of roles may sometimes be a difficult thing to do, but here are some tips: (2.1) Avoid making roles overpowered. Make sure that certain roles have deterrents to their effectivity. For example, Cop may be limited by adding Millers or Godfathers, or in other cases, multiple Cops with varying Sanities may be added. You may also utilize counterparts to Town roles such as adding Hooker when there is a Drunk or adding a Fabricator when there is a Gunsmith and/or Vestsmith. (2.2) Add some variety into the setup. You don't necessarily always need the same Cop / Doc / Tracker / Jailer / etc Town group or the Fabricator / Silencer / etc Mafia group. In other words, add some uncommon roles in Mafia, but make sure that you know how they are utilized and how they work. (2.3) Add some vanillas. Reborn Mafia's meta is technically night-centric, meaning it currently leans on the incorporation of night actions, but this doesn't mean that we don't need vanillas. Vanillas give a little space for the mafia to breathe and be able to lie while they also keep town at a balance. Considering adding two or more vanillas though this may not always be the case. (2.4) Prevent massclaiming. Massclaiming tends to be an issue in Open setups with several Town roles. This often makes it difficult for Mafia groups as they have less opportunities to hide in. Aside from adding vanillas in setups, here are some suggestions: (2.4.1) Make the role list greater than the actual number of players. In this manner, mafia has space to make reasonable fakeclaims to protect themselves. (2.4.2) Add some Third Party elements which prevent massclaiming. This includes Cult, which although breaks balance in its own way, does prevent players from effective claiming or Werewolves, which discourage claiming as it harms everyone. (2.4.3) Limit the information revealed per death. Games may incorporate only revealing the alignment (or none at all) of players who die to keep roles ambiguous. (2.4.4) Have a Semi-Open or Closed Setup. Revealing partial information from the start allows better room for fakeclaiming and effective scumhunting. (2.4.5) Have role ambiguity. You can also craft a game which has roles which may be of either alignment. In this manner, massclaiming isn't as dangerous and it gives room for mafia to breathe. (2.4.6) Limit the amount of claims per day. It is uncommon, but it works in some cases. Remember, Mafia is all about looking for the mafia players with the use of analysis and deduction, and not merely with the use of claims and night actions. (2.5) You may also consider limiting the number of times someone can perform an action. For example, Town can have a 2x Shot Tracker or a 2x Shot Vigilante. In this case, Town still has weapons but not be too overpowered. This also applies to Mafia. (3) Role Interaction - Hosts may often be confused on how roles interact with each other. Sometimes, this boils down to how x role would affect y role. To organize this effectively, it is appropriate to analyze the setup carefully and address these questions before the game starts. (4) Role Priority - Hosts may be confused with the concept of Role Interaction when there isn't an established order of actions. To alleviate this, it is necessary for hosts to plan out the flow of actions before the game starts. This may be organized in different ways such as (a) actions may be time-based meaning actions flow based on who submitted what first, (b) actions may follow a consistent priority lane such as mafia kill being before cop investigation, and (c) actions may all happen at the same time, meaning all actions can happen as long as there isn't anything to prevent it. It is deemed necessary to make this clear before the game starts. (5) Independents or Third Parties - It is important to consider the position of Third Parties. Often times, there may be problems that arise when Third Parties may lean to supporting a specific side between Town and Mafia. It is often recommended to set a distance between the two by establishing a clear win condition; however, in some cases, you may go for a joint independent - factional win to give them a chance to succeed. (6) Role PMs - Somewhat minor, but it is always great to explain how the role and abilities of a player works and is utilized in the Role PM clearly. Win conditions should be clear and additional background may be applied if the game is based on a certain theme. -
Reborn Mafia Club Hosting Guide With the best interests of the Reborn Mafia Club, I, with the help of the other experienced Mafia hosts, have created a Hosting Guide in the pursuit of helping potential interested hosts to design their own Mafia game and be able to host it in the future time. This also is a guide that provides important information for experienced hosts in case they experience issues as it answers certain issues that may occur as a game progresses. This guide contains the step-by-step process of hosting a Mafia game, from designing the game to starting the game to running the game to addressing different issues that may come up while the game is going on to concluding the game. Table of Contents I. Designing a Mafia game II. Preparing for your game III. Starting the game IV. Effectively running the game V. Ending the game VI. Issues
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This topic contains a list of roles that are commonly found in Reborn Mafia Club. It also contains some other uncommon and unused roles, but are easy to incorporate within the game. The list will be updated from time to time. Interested hosts may use this list to make their own setups. They may also place their own variations and tweaks as they seem fit. The list is arranged by alignment, role type, and alphabetically. Experienced hosts may also refer to other sites to make use of complex roles while they may craft original roles from exisiting ones. Town Aligned Roles The standard win condition for Town Aligned Roles is, "You win when all threats to the Town are eliminated." Informative Roles: Protective Roles Killing Roles Support Roles Negative Utility Roles: Mafia Aligned Roles The standard win condition for Mafia Aligned Roles is, "You win when Mafia outnumbers or equals the number of living players." Informative Roles: Protective Roles Killing Roles Support Roles Third Party Roles Third Party Roles have their own win conditions and have differing abilities. Comment below if you wish to have some corrections/improvements/amendments or if you want to recommend a role to be included in the list.
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Reborn Mafia AMA Gauntlet
Daniel Blackworth replied to Daniel Blackworth's topic in Reborn Mafia Club's General Mafia
1. Quinnox 2. Alistair 3. Amine Chankey3ft7 Vice Presidents FTW -
How much do you know of your other Reborn Mafia Club members? Ever wanted to ask a specific question, but couldn't get to it because it'd seem weird to ask out of the blue? Or want to ask a ridiculous question to your co-players and get an honest answer? Welcome to the Reborn Mafia AMA Gauntlet, a thread where you get the opportunity to interview a specific player every week! Since we are a Mafia-oriented club, there will be two phases: The Voting Phase This phase lasts for 2 days or 48 hours. In this phase, members select 3 members they want to nominate to be the interviewee for the week. Active members of the club are eligible for nomination. Voting is done in the thread. The member obtaining the most votes will be the interviewee for the week. Members may choose to decline the nomination and in such situations, the next one in line will be selected. The interviewee will be asked to create a self-introduction post as soon as possible. The Interview Phase This phase lasts for 3 days or 72 hours. In this phase, members of the club may ask any number of questions to the interviewee. Questions are still within the confines of the Forum rules. The interviewee is encouraged to answer the questions to the best of their abilities. Questions and answering may be done as long as the phase is not yet over. When it is over, the voting phase begins once more. I and @Alistair will be managing this event. Feel free to ask us questions if you're unsure of certain mechanics of the event. And the 1st Voting Phase begins!
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Below is a list of common Mafia terms which may be good to be aware of or useful in reasoning or posting: Bandwagon Refers to the situation wherein there are several votes on a player. It is common to observe later votes to be unjustified and lacking in substance, and are best to be analyzed. Buddying An action typically denoting to positively reacting to a player to be less seen as a threat. This is usually done by mafia to gain the trust of town, directing it to townread people. Bussing To throw your mafia partner out of the bus by way of voting on them or accusing them immediately. This is done by mafia to either not be directed suspicion upon or to gain the trust of town. Closed Setup A setup which hides information on the roles at hand and what they can do. This involves not indicating the roles on the opening post of the game. Utilized to either provide better game balance or to make a game more interesting and/or speculative. Day Phase The phase wherein players discuss in the thread the recent events and argue on certain matters such as whom to lynch or what to do with a certain action. Town greatly benefits from this phase to direct current and subsequent actions in finding mafia. Claim An action which involves revealing your own role and actions done previously. Commonly done to either benefit the populace or to avoid getting lynched. Contributing without actually Contributing (CWAC) Players who do CWAC are ones who post (typically a lot), but without actually contributing something new to the discussion. This may involve posting one-liners, irrelevant information, or simply repeating what other players have already said. Counterclaim An action which involves claiming an already claimed role. As town, this is done to argue with a mafia fakeclaim of your own role. As mafia, this is done to confuse the town on whom to trust or encourage a lynch on the real owner of the role. Fakeclaim An action which involves claiming a role you don't have. Commonly done by mafia to confuse the town or to avoid getting lynched or suspected by other players. Finger of Suspicion (FoS) Pointing or suspecting a player of being mafia, but insufficient to warrant a vote from you. Hammer Not typical in Reborn Mafia, this involves a final vote which either ends the day early or seals the lynch on a player. Isolation (ISO) An action which involves going over all the posts of a specific player and giving your analysis individually. Lurking An action which involves a player who often checks the thread, but not actually posting anything. Lynch To eliminate a player during Day Phase. The player who gets lynched is typically the one who receives the most votes or the majority of the votes. Making good use of the lynch is the greatest weapon of town. LyLo (Lynch or you Lose) A situation wherein town must lynch a mafia member successfully to prevent them from winning. This may be announced depending on the discretion of the host. It implies that town has made a lot of mistakes to get to this point. Mafia Also known as Scum, they are the Informed Minority who know of each other's identities from the start and have a private chat between them. Their goal is to eliminate Town players one by one, until they equal or outnumber them. Massclaim A situation wherein all players are asked to claim their roles. Commonly perceived as bad, but in some setups may be useful for town to do so. Meta A type of reasoning used which involves an observation of a person's behavior in a certain alignment. For example, Player X may be accused of being mafia because they are more forceful and aggressive and this behavior is seen in them as mafia in a previous game. Alternatively, Player Y may be perceived as town because they are as contributory as they were as town in previous games. Debatable on whether this is useful or not. Mislynch This involves lynching the wrong person i.e a town person. Town is given the leeway to be able to do a limited number of mislynches before they lose. MyLo (Mislynch or you Lose) A situation similar to LYLO except that voting for a No Lynch can still give opportunity for town to have another day. This may be announced depending on the discretion of the host. It implies that town has made a lot of mistakes to get to this point. Night Action (NA) Actions that come along with the role of a player. These are actions that may be done to benefit a player's faction during the night. There are other actions that may also be done during the Day and are called as Day Actions (DA). Neutral / Null A read that indicates that you are unsure of a player's alignment and cannot judge them as either town or mafia yet due to inadequate amounts of information. Night Phase The phase wherein players are not allowed to post in the thread. Players may also perform specific night actions to benefit their team while mafia discusses on a player to eliminate for their factional kill No Lynch A situation wherein players may choose to not lynch anyone to avoid killing someone during the day. Commonly done where there is a lack of information to support a lynch. OMGUS (Oh My God, You Suck) Refers to the situation wherein you vote for another player mainly because they voted for you. Open Setup A setup wherein roles and what they can do are revealed in the opening post. Sometimes, certain pieces of information are kept hidden by the host to provide balance or entertainment and this kind of situation may denote the setup to be Semi-Open. Opening Post (OP) This refers to the first post of the thread. It commonly includes an overview of the mafia game, roles and factions, rules, and other pieces of information depending on the host's discretion. Power Role A Power Role is a role very beneficial to your own faction and detrimental to the other faction. Examples of which are Cop and Doctor. It is advisable to not have an excess of such roles and have them in sufficient amounts. It is important to have a deterrent to specific roles by placing a role that counteracts it in the other faction. Read Refers to a player's personal judgement on other players' alignments. Role Refers to the identity and role you have in the game. This denotes to a special quality or perk you have which you can use to influence or benefit your own faction. Scumlean A type of read wherein you judge someone as mafia or scum slightly and not sufficient to warrant a vote in most cases. Scumread A type of read wherein you judge someone as mafia or scum and are quite sure of it, and are ready to place a vote on them. Sheeping An action which involves a player only following other players' votes or actions without any care for the result. It may be a sign for a player to be mafia. Town They are the Uninformed Majority, who do not know of the other members of their faction. They use the discussion to find other players of their kind and the vote to eliminate the threats to their faction such as the mafia. Their goal is to eliminate all threats to town Townlean A type of read where you think a player is town, but are hardly sure yet on whether to trust them or not. Townread A type of read wherein you judge a person to be aligned with town and can trust their ideas. This is useful to have in order to eliminate possible candidates for mafia. Tunneling An action which involves a player solely focusing on one person alone and disregarding most other players. Third Party Third Parties, also known as Independents, have other win conditions which may or may not be aligned with town or mafia. They have specific goals and are often not belonging to a team, except for cultist roles. Vanilla Refers to roles which do not have an additional power aside from discussion and voting. This comes in both town and mafia versions. Are typically utilized to keep the balance of a game. Wine In Front Of Me (WIFOM) A situation where something can be interpreted in two different ways because of “you know I know” arguments. The logic goes as follows: “If they are town, they would do X. But what if they are mafia who want us to think they’re town? What if they are town and think we may consider they are mafia because of that and do Y instead? What if they are mafia and think of all the previous argument and do Y to look town?” and so on.
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The first Mafia game is often considered as a hurdle that new players need to overcome as it tends to mold a player's experience to Mafia. The first game is typically unnerving for players, especially when they tend to be lost as they traverse the game or simply struggle to understand the flow the game is taking. I played my first Mafia game around late May 2017. It was a Mafia game in another forums based on One Piece. It was quite a nervewracking experience for me due to the intense atmosphere even in Day 1 where I already had a potential chance of getting lynched due to not understanding how to play. Fortunately, I was able to survive... until Night Two that is. This guide aims to provide tips on how you can survive your first Mafia game. Other players may also pitch in to provide their own insights and experiences. 1. Read to understand. - One of the major hurdles of being a new player is not understanding what everyone else is doing or how the game is played. This is easily remedied by taking the time to read up on how to game is played and potentially, reading up on other games to see how people acted and how people played. If you do not have the time to read other games, you may simply read up on what the players are doing in the game you're in, carefully taking in what they said. - It is also advised to read carefully the information posted in the opening post of every Mafia game, especially the setup of the game and the rules indicated. 2. Be inquisitive. - A good thing to do as a new player or even as a veteran player is to ask questions when you don't understand something. If you're unsure of something in the game, ask questions either to the other players in the thread or to the game master. This may include roles you've never seen before, specific game mechanics, or unknown terms. Taking the time to ask questions helps you better participate in the game. 3. Observe other players. - Try to observe other players as the game progresses. You may not be familiar with their behavior in previous games as certain alignments, but you can still observe their behavior. You may check if they have been consistent with their stances and movements, and use these to check for contradictions in their posts. Inconsistency can be signs to a player's being mafia, though that may not often be the case. 4. Take care of your role information. - It is often not advisable to claim or reveal your role when it is unnecessary to do so. However, there are instances where revealing your role can support your faction. As town, when you are about to be lynched, it is best to claim and reveal what you know. As mafia, it is best to make up a claim or fake claim another role to confuse the town and hinder them from making good decisions. - Other instances may include revealing to aid the town. Revealing as cop when you find a mafia member may be instrumental, though early claims are not as advisable. Revealing as tracker when you discover the person who visits someone who died may also provide some insights. However, mafia can do these things as well by making fake evidence, so be wary. 5. Vote wisely. - Players sometimes think that their one vote doesn't matter, but it actually does matter. Use your vote effectively and vote for a player you think may be mafia as town or even as mafia to blend in with town. Explain your reasoning for the vote, so that others mya understand your motivation. - Observe voting patterns as well. Some players may be indecisive and keep changing their votes. Others may simply focus on one person solely and neglect everything else. Others simply follow on bandwagons and not provide a different contribution. Observe these kinds of situations and other pressing situtuations as they may lead to finding a mafia person or simply a lazy town player in other cases. I hope that was insightful and if you haven't played Mafia before, join the Reborn Mafia Club and experience a whole new world ~
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[EPILOGUE]End of A Journey! [MAFIA]
Daniel Blackworth replied to sailboat's topic in Reborn Mafia Club's General Mafia
Well I don't particularly find Mega suspicious, but as long as I'm not getting lynched, I'm fine with this as long as I survive. [Eliminate] Megagun- 408 replies
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[EPILOGUE]End of A Journey! [MAFIA]
Daniel Blackworth replied to sailboat's topic in Reborn Mafia Club's General Mafia
Hmm been busy earlier so I wasn't able to comment. That said, I'm not too sure with Megagun's behavior. I'll be making a better analysis in the morning.- 408 replies
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Well, I won't deny that I did say that, but I did keep my word. I tried to shoot down Paul, but he didn't die unfortunately. He may very likely be Pikachu and had a bulletproof vest. I'll keep my word and lynch myself next day if we both target Pokemon tonight. What's my guarantee? I'll be left open tonight to being killed; I'm risking vulnerability so that I can kill Pokemon off for you. [Lynch] Soren] Target Paul tonight and I'll target Castiel @Corso
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Huh well I knew it would come to this But I offer a proposal - a very, very nice proposal Whichever team gets lynched now wins due to the ability to guarantee a kill together with me. We can eliminate both members of the third team if we do our kills on them both. Short time offer and better than the odds of RNG @Paul25 @Corso @DigitalAmber @Castiel101 I'll support the first team who votes for one of their own. If you're asking why I'm doing this, well I'd like to survive at least to the endgame.
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[EPILOGUE]End of A Journey! [MAFIA]
Daniel Blackworth replied to sailboat's topic in Reborn Mafia Club's General Mafia
@sosobean Lol that was kinda mean but it does have a sliver of truth to it, so I suppose it's agreeable.- 408 replies
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[EPILOGUE]End of A Journey! [MAFIA]
Daniel Blackworth replied to sailboat's topic in Reborn Mafia Club's General Mafia
Hmm... interesting theory you got there, Hooligan. Well, the chances aren't that bad, so I guess [Unvote] Roswell [Eliminate] Digital Amber Venus is playing very Jester-y tbh- 408 replies
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[EPILOGUE]End of A Journey! [MAFIA]
Daniel Blackworth replied to sailboat's topic in Reborn Mafia Club's General Mafia
@Hooligan You're jumping too quick to the gun lol. Amine just randomvoted you as a placeholder vote, no strings attached. Just saying.- 408 replies
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[EPILOGUE]End of A Journey! [MAFIA]
Daniel Blackworth replied to sailboat's topic in Reborn Mafia Club's General Mafia
@Venus Are you the Jester? I can help you win if you are For now, [Vote] Roswell Seems like there might be a lead there.- 408 replies
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