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Courtesy

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Everything posted by Courtesy

  1. Yup Yup. Outside of a monotype run, this is pretty "cool" I feel because all of the pokemon are super strong and useful, especially at that point. However in a monotype run, I can and would simply re-rush that bit of content over and over until I get the result I want: I can solo all that content with just Kricketot, and if I could get into the data, I'd also just re-load constantly until I saw the data had the egg I wanted. Those not willing to go through the effort, and those not on a monotype run, will of course still get a great pokemon. But that being said, if anyone is willing to fish through the data of my save and change the egg to give me a larvesta... I'd probably end up with one more "in the spirit of the game" than if I had to do it myself. 'cause if I have to go through the effort to learn how to hex edit, I'll probably give it better IV's if it has poor ones, wheras I'd just settle with what RNG gave me if someone else did it for me. Larvesta isn't even that good until it hits level 59, so I'm not getting a huge leg-up from it. All you'll be saving me is half a year waiting for someone to be up for trading me one, or some time learning the hex editor. Both feel unpleasant, and personally, more against the spirit of the game for me.
  2. see the thing is, if this event had been existant when I'd started my run: I am petty enough to constantly restart until the data indicates I'd get that particular pokemon. And if I can't read the data: I'm petty enough to speed run the beginning of content over and over again until I get the result I want.I'd done it before on many other games. The only thing stopping me now is this occured after I've already spent like, 30 hours getting the IV's of my other pokemon to all be 20-25 or up. I've spent a lot of energy on doing that, only to have something I -would have- wasted to time to random out be thrust entirely out of my control. This game has a rather high skill cap, especially in a monotyped run, so I'm not really feeling like dealing with random too. I'd just like to avoid having to learn how to use the hex editor myself; it has nothing to do with respect for the mechanics in place: as randomness is something I have little to no respect for in the first place.
  3. Is there presently any other way to get Larvesta, aside from the random draw on that egg? Seeing as it sounds like any pre-15 egg is automatically azurill... If this is the only way of getting a Larvesta, would someone feel like going through the trouble of changing that variable in my save data?
  4. At least one entry hazard is usually important to a team in my experience: Once an entry is out, people are more apprehensive about switching out pokemon nonchalantly. I feel every time should have at least, minimum, one sure-fire way to confuse an enemy pokemon. Confusion is incredibly high up there on my list of most disruptive things to any win-condition ever. I like to get both confusion and paralysis into my roster whenever possible: neither are required for a powerful team, but I've found having at least one Sabotage expert on your term, that can set off confusion and paralysis and stuff, is often the key to winning more difficult matchups,
  5. well in my pipe-dream hopes: I'd really love to get a mega-beedrill. More realistically I'd like to see Scyther enter the playing field.
  6. I don't know how to rate it, but I do want to talk about a bug monotype champion to me. Kriketune is incredibly important to a bug monotype run, because it's incredibly powerful and flexible as an early game sweeper. It can learn Cut, which no other bug prior to that point can, and it has Fury Cutter, Focus Energy, Sing, and Struggle Bug as available skills all before you fight Florina, many before even Julia. This means Kricketune can single-handedly wipe most of the pre-cory content, and it can even wipe out everything Cory plays: right until he sends out Crobat, which will use Venoshock and one-shot it Kricketune continues to perform very well at least up till just past Shelly, consistantly taking out 3 or 4 pokemon before it gets burst down itself. Just sing>Focus Energy>Fury Cutter and you're good to go with just a bit of luck. Cut will be your fourth move if it's an HM slave, if you find something else to fill the HM's purpose though: keeping Struggle Bug makes it a pretty good support in double battles. I'd call it a B rank sweeper for the early game: while it handles everything slower than it by not even letting it start up it's moves, it suffers from very low defenses and the fact that Fury Cutter can miss. Fury Cutter is also very poor for general combat purposes due to it's low PP, in comparison to how frequently the move must be used. However it's a very solid sweeper in the early game, can learn HM's required to progress, and can be received without fighting more than 3 trainers. (Cain, Victoria, 1 random trainer blocking the way). It's also a kricketune, so what's not to love??? If you continue trying to use it into the late game, it can add some quality performance with Destiny Bond too, but honestly it's performance falls off once better bugs are available. It's undeniably a beast in the early game however.
  7. I like this thread. Once I finish my bug monotype I'll report what I felt about them.
  8. I have never seen a more pollution scarred place in my life than the Coral Ward. It was the same sludge one could see from the Peridot ward, of course... but when you're so close to it all, you can truly smell the sickness infecting everything it touches. There is very few things that could live in such an environment, and fortunately for us, Cain loves the types of things that do. An Oshawott, or whatever, was stuck out at sea. How it got there? I really don't know. It was clearly going to die if we didn't do something for it though. I was trying to figure out how to save it, along with Ameria, a Gym leader. I forget for which gym. Cain swooped in and saved the day, by having his Grimer pull the thing to safety. Well of course after sharing a few kind words, the two of us had a battle. Cain is an interesting rival to have. He's a flirty beast, and makes it no secret that he plays both fields. He also tends to keep to poison types, which generally means our battles are somewhat even matched, since bugs and poisons tend to have difficulty getting an upperhand on each other. He didn't have the type coverage needed to beat Vallerrica, so in this moment, I was the victor. He took it pretty well, even taking the opportunity to lay down some innuendo. Ameria and I then trekked up to the park: Ameria being able to tell the guards to let me through, where we met up with Rini to deal with the situation. Curiously enough; Team Meteor was behind the commotion. They had this weird machine hooked up to a tangrowth, and before we knew what was happening, it had attacked and incapacitated Rini and Ameria. That's when Meteor let me down: They spouted exposition at me. They told me that the Tangrowth was 'powerful' and 'needed more time' or some bullcrap. Then introduced themselves to me. Guys name was Zel, for any of you curious assholes lame enough to steal this journal. The guy thought I couldn't break his toy, so I called out Vallerrica and had her do exactly that. Problem solved. They ran off once I did that. Rini went back to her Gym, and Ameria to hers. Once the situation was taken care of, life resumed like normal pretty quickly. I found a few bug catchers hanging around the park, and asked them where I can find some cool bugs in this dump. Not surprisingly, I'd missed several good ones. Thus began my second great bughunt. I found a Surskit in the fountain at Peridot ward. He was a very lively one, and so I threw a netball at him and took him on as my own. I named him Pauhunri. He was rather happy to join the team, and immediately set to work on his training when I prompted him to. I had to wait for it to start raining again, but fortunately the previous storm was only in a small lull, and it began again soon after I started my hunt. During Pauhunri's training, we also found Talut, a female (I sexed it) combee, and Kangto, a Pineco. Once evolution kicks in, all three of these will be amazing additions to the team. For now, I am going to relax, then meet Rini at her gym to collect another badge. https://www.youtube.com/watch?v=0GK3Qo2vVyY
  9. I thought Larvesta, and as a result, Volcarona, was in the game? Unless I have bad reading comprehension, and you're saying you want it outside of an event? :x
  10. I used Rollout. A moment later I'm greeted with the message "...was healed by it's black sludge!"

    1. NickCrash

      NickCrash

      Never use Rollout against wild Trubbish, even if you have Chespin. Always Bite.

    2. Courtesy

      Courtesy

      I'm annoyed and I will never, at any point in time, even own a poison type. :P

  11. Courtesy

    Vivillon

    I somehow didn't realize it evolved from scatterbug.
  12. Courtesy

    Vivillon

    it's on the obtainable pokemon roster: but I don't see where to find, nor could I find anything when searching On The hunt. So when does it show up? I'd love to use the move powder against fire-counters.
  13. Cool. Thankyou all for the help. I get a lot of fun out of theory crafting, more so than actual gameplay, so I always want to know exactly how things work.
  14. Alright. That is basically the most simple way to put it. Do the pledge moves have an "End"? Presumably if they do, it's 4 turns after the pledge.
  15. Yes. My questions were related to the information not on the field effects page. Rainbow Field can be made by combining sunny effects and rain effects, if I read that page correctly. Seeing as sunny day and rain dance both only last 5 turns... Does that mean the rainbow field effect would vanish after a certain amount of turns? When the first, or the second weather effect ends?
  16. I take it, based on the conditions for Rain Dance and Sunny Day, it is impossible to have both? Which will make me sad...
  17. So clearly field effects are not your friend, they are designed to be nasty, and often but not always, virtually impossible to beat if you don't play around them. Well I don't like that. I love to break the rules, so I want to figure out the rules of field effect termination, as the only winning move is not to play~ So I'll start by asking about termination clauses: What happens when a field gets terminated? If you're on a field that you can terminate: what field replaces it after termination? Are terminatable fields "natural" states, or do they only appear under special circumstances? What about Mist? If I mist up a field, does Mist Field only last for 5 turns: to then be replaced with the field it "terminated"? If the mist field gets replaced with a Corrosive Mist field: what happens then? What if I terminate the Corrisive Mist field in a volatile explosion? Yes, Field termination. I want to talk about everything there is to know about it.
  18. Is that list of TM's up to date/complete? That's abysmal if it is ._. I mean I know hoping for TM's like Blizzard for type coverage is silly... but you can't cover basically anything with that TM list. There isn't many good ones on there. especially for bugs
  19. Well, I didn't collect the ducklett egg, I wasn't to the park. But presumably the game didn't generate the new variables it would make at startup normally, so the events get lost in transition. I'm not worried since none of these pokemon are usable on a monotype, but it's good to know this was a problem so Ame can correct it for people who do care later :3
  20. presi,ab;y Ame will fix this and then I'll be fine getting them later. Especially because this is a bug monotype run and I just stubbornly want to catch all the event pokemon anyway.
  21. Still can't decide if I should allow a bidoof on my Bug Monotype: for the purpose of catching pokemon only encountered via headbutt.

    1. iowayshay

      iowayshay

      dooo iiit, its like when you need an hm slave right? just dont use it for anything else. :3

    2. Courtesy

      Courtesy

      Yeah but... I'm so mega stubborn it still feels wrong. If only the bug that can learn headbutt was in the game...

      Yeah, you're right though, it's valid. I just hate HM slaves. :P

  22. oh dear. That is vaguely problematic. I'm not sure if using Bidoof to access a move to capture other pokemon is exactly allowed in a monotype run? I'll have to ask around.
  23. This is INCREDIBLY helpful, but one of your listings leaves me a bit confused. In bugs, it claims I can find a combee and pineco BEFORE julia. But I need headbutt, and I thought I only got headbutt later? Where can I get headbutt before Julia? Or did that list not consider the conditions required to nab those pokemons spawn locations?
  24. The change of the Obsidia Ward fight makes Meteor seem VERY incompetant and I'm not happy with how it's currently written. :c

    1. Etesian

      Etesian

      It's alread been discussed in the topic of the Beta,it's gonna stay like that it seems.

    2. Courtesy

      Courtesy

      link to discussion?

    3. Etesian

      Etesian

      It was discussed in the Beta topic,the one for Aces and up.

  25. What happened to that entire forest? I kind of really regret seeing that entire dungeon scrapped like that. What reason was it let go for?
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