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The Successors of Atlantis (Water Monotype Run)
Lord Chespin replied to Lord Chespin's topic in Rejuvenation
Update #18: Who You Gonna Call? Well, even with Giratina on his side, Geara was still pretty easy. I led with Melpomne and Althea, and he led with Drifblim and Haunter. Haunter and Drifblim ganged up on Althea, while Althea smacked Haunter with an aqua jet and Melpomne whacked Drifblim upside the head with an aurora beam. Haunter managed to take Althea out with a sludge bomb the next turn, but Althea was able to get an aqua jet off before fainting; meanwhile, Melpomne tanked an acrobatics from Drifblim and seriously injured it with another aurora beam. Geara took the turn to heal his Haunter, giving my freshly-sent-out Achilles the opportunity to knock it down with a smack down and for Melpomne to ice shard Drifblim into oblivion. Geara then decided to pull out his trump card: Giratina! Achilles smacked it with a smack down, while Melpomne let loose an aurora beam on it; unfortunately, Giratina finished off Achilles with a mighty aura sphere. Euphrosyne came out next, and after Melpomne fainted to an aura sphere at Giratina's hands and Euphrosyne go smacked by a shadow ball by Haunter, she let off a mighty earthquake that took down Haunter and seriously injured Giratina, while only slightly hurting my freshly-sent-out Cynthia. Geara managed to take out both Euphrosyne and Cynthia the next turn, but not before Cynthia finished off Giratina with a mighty ice fang! All that remained on my team was Triton, but he managed to take out Geara's Doublade with just a bubblebeam and a brine while only taking minimal damage himself! Anyway, with Geara defeated, it's time to get some more Pokemon for my team and then take on Narcissa! The team so far: -
The Successors of Atlantis (Water Monotype Run)
Lord Chespin replied to Lord Chespin's topic in Rejuvenation
Hey, thanks! I made sure to check it out, and once I get through Wispy Laboratory I'm probably going to go back and catch some Pokemon that I missed. Anyway, without further ado... Update #17: Closet Case Honestly, I kind of got through the second (and currently final) Sharon and Eli battle by the skin of my teeth. I led with Triton and Althea, and they led with Lunatone and Solrock. Althea let loose an aqua jet, injuring Solrock, then tanked two psybeams while Triton finished off the Solrock with a metal claw, activating the sprinklers in the process and giving me a significant boost. The Misfortune Duo sent out their Tangrowth next; I focused all my efforts on Lunatone, and it went down after an aqua jet and a bubblebeam. Sadly, Althea fainted to a power whip from Tangrowth, leading to me sending out Melpomne. She ended up getting the brunt of the attacks from both Tangrowth and the duo's freshly-sent-out Rhydon, and fainted before getting an attack off; fortunately, this distraction gave Triton the opportunity to OHKO Rhydon with a mighty bubblebeam. The duo sent out their Gyrados to replace the fallen Rhydon, and I sent out Achilles. Achilles did major damage to Tangrowth with an x-scissor, and Triton dealt the finishing blow with a metal claw, boosted by defiant thanks to Tangrowth using bulldoze on my team. With Tangrowth down, all that remained was Gyrados and Milotic. Achilles barely survived a surf to hit Gyrados with a smack down, while Trion tanked a thunder fang to seriously injure Milotic with a metal claw. Achilles went down the next turn thanks to a surf from Milotic, so I sent out Cynthia next. She Seriously injured Gyrados with an ice fang, while Triton once again did massive damage to Milotic with a metal claw. The Misfortune Duo spent the next turn healing all of their Pokemon, giving me a free turn to have his Pokemon wail on Milotic until it fainted. All that remained was Gyrados, and it finished off Triton with one last thunder fang. I sent out Euphrosyne to replace Triton; she let off a yawn, which didn't really do much to Gyrados because Cynthia poisoned it with a poison fang. Cynthia went down that same turn, but Euphrosyne managed to dodge an ice fang from Gyrados to finish it off with an earthquake (that hit thanks to Achilles using a smack down earlier)! Time to confront Geara and get revenge on that @$$hole! The team so far: -
So, um, I feel like a bit of an idiot for asking this, but does anybody know how to trigger the Lombre event? I haven't the slightest clue. Oh, and before anybody asks, THIS IS FOR REJUVENATION, NOT REBORN.
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The Successors of Atlantis (Water Monotype Run)
Lord Chespin replied to Lord Chespin's topic in Rejuvenation
Update #16: Things that Go Bump on Narcissa's Head Well, the first Geara battle was a little underwhelming, at least compared to Marianette. I led with Melpomne, and he led with his Yanmask. Melpomne let loose an aurora beam, tanked a hex, and then took down Yanmask with another aurora beam. Geara sent out his Haunter next, and I kept Melpomne on the field. She fired off a third aurora beam, but took a massive blow from Haunter's thunderbolt, giving her only enough time to hit him with a ice shard before fainting. I sent out the freshly-evolved Triton, who survived a thunderbolt and took Haunter down with a brine. I kept him on the field to deal with Geara's Duskull, but he ultimately fainted from a few hexes. Fortunately, Triton did enough damage to Duskull so that Althea could come in and take it out with an aqua jet. All that remained was Geara's Honedge, so I kept Althea on the field and kept spamming aqua jet, mainly because it was the only attack Althea had that could hit him. After a few turns, she went down, but Honedge didn't last long afterwards, falling to a single earthquake from one of our newest team members, Euphrosyne the Quagsire! With Geara taken out... I get blamed for his crimes while he gets away scott-free. Yay. Jan, could you put a scene in the game where you get to punch him in the face? Thanks. The team so far: -
You can get it from the Game Corner in Gearen City. It's only 1,000 coins, so it shouldn't take too long to get.
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The Successors of Atlantis (Water Monotype Run)
Lord Chespin replied to Lord Chespin's topic in Rejuvenation
Update #15: I've Got No Strings to Pull Me Down Uuuuuuugggggghhhhh. Marianette was HELL. It took me way longer to beat her than any other gym leader, mostly because it kind of boiled down to luck: hoping that my foes used the wrong move, that my moves wouldn't miss, that she wouldn't get a critical hit, that her Pokemon would hurt themselves in their confusion, etc. It was enough to drive a man mad! Anyway, onn TEH URN, I led with Cynthia and she led with Wigglytuff. Cynthia got off a swagger, and the Wigglytuff whacked itself in the face from confusion. Cynthia knocked off most of Wigglytuff's health with a poison fang, and Wigglytuff took out the rest of its health with self-inflicted damage. So far, so good. Next came the trickiest bit: her Cinccino. If I gave that thing the opportunity to attack, it would outspeed me and take all of my Pokemon down with a mighty bullet seed. On this run, Cynthia managed to confuse it with swagger, and it hit itself out of confusion. Cynthia got a slash off, and then miraculously Cinccino hurt itself again, taking itself down. Her Swellow came out next, but Cynthia managed to outspeed it and OHKO it with an ice fang. The second-hardest part came up next: her Ambipom. Cynthia got off a swagger, but Ambipom managed to keep its focus and took her down with a return. I tried sending out Achilles, but he went down before he could even get a hit off. Melpomne came out next, and she did significantly better, lowering its attack slightly with a barrage of aurora beams, getting Marianette to burn through both of her hyper potions, and even getting it down to the red with one last ice shard before fainting to Ambipom's tail-fists of fury. Fortunately, Ambipom's struggle with Melpomne left it so weak that it went down from just two aqua jets from Althea. Unfortunately, Althea didn't last very long against Slaking (Marianette's ace), but she did manage to get off one last aqua jet. Aella came out next, set up a rain dance while Slaking kind of just laid there, and spammed water pulse until Slaking managed to get off of its lazy arse and took her out with a single retaliate. All that remained was Triton, and he amazingly managed to outspeed Slaking (thanks to his quick claw, I presume) and took the big ape down with a bubblebeam and a brine. All that remained was her Pyroar, and Triton managed to survive two of its echoed voices to end the battle with two bubblebeams. With Marianette beaten and her house revealed to be some kind of timey-wimey oddity that doesn't actually exist in our time... I guess... it's time to break the barrier that Ren put over the Goldenwood town gate! The team so far: -
The Successors of Atlantis (Water Monotype Run)
Lord Chespin replied to Lord Chespin's topic in Rejuvenation
Update #14: I've Ren Out of Creative Titles Ren was a lot harder than I remember him being; basically, the longer I spent fighting him, the harder he got to defeat. On the winning run, I led with Aella and he led with Sableye. Aella attracted the Sableye, and then proceeded to set up rain dance and spam water pulse, only stopping once to hurt herself out of confusion (she snapped out of it the next turn, though). Eventually, Sableye went down, taking with it both of Ren's hyper potions. I kept Aella on the field for his Scraggy, and after setting up another rain dance she withstood its attacks and took it down with two more water pulses (one of which was a critical hit). Ren sent out Houndour next, and it ended Aella's reign of terror with a thunder fang. I quickly switched out to Althea, who OHKO'd the mini-hellhound with a single rain-boosted aqua jet. I stuck with Aelthea while Ren sent out his Frogadier. Althea hit the ninja frog with a rock smash, while he fought back with a round. Althea then set up a bulk up while Ren's Frogadier smacked her with a smack down; Althea then proceeded to dodge a gunk shot from Frogadeir and finish Frogadier with a few more rock smashes. All that remained was Ren's Murkrow, so I gave Althea some much-needed rest and switched her out for Cynthia. Cynthia somehow survived two dark pulses while only losing half of her health, and proceeded to set up a swagger on Ren's Murkrow before taking it down with a mighty ice fang! With Ren down, it's time to head on to Goldenwood town... at least, that's what I would be saying if Ren DIDN'T BARRICADE THE FREAKING DOOR! >=( Anyway, let's head back to Gearen City and see if Venam can help us. The team so far: -
The Successors of Atlantis (Water Monotype Run)
Lord Chespin replied to Lord Chespin's topic in Rejuvenation
Update #13: Rirrom, Rirrom on the Wall Well, Rirrom B. was honestly a little harder than I expected. I led with Aella, and he led with Yanmega. Aella managed to infatuate the Yanmega, and got off a few gusts before ultimately fainting from a few ancientpowers set off by Yanmega. I switched to Melpomne, and thanks to her bulk she was able to withstand an ancientpower and an uproar while she spammed aurora beam and ultimately took it down. Rirrom. B. sent out his Wormadam next, and I countered by switching out to Cynthia. Cynthia hit Wormadam with an ice fang, survived a razor leaf, and then took her out with one more ice fang. I kept Cynthia on the field while he switched to his shadow Vivillion. Cynthia was ablt to outspeed it and injure it with a ice fang, but she went down on the same turn from a shadow rush. Achilles came out next, but all he was able to do was get off a single bounce before fainting to two more shadow rushes. I quickly switched to Althea next, and she managed to withstand a shadow rush to finallt take it down with two aqua jets. All that remained was Rirrom B.'s Accelgor, so I decided to take it on with Triton. Triton survived two mega drains and turned them back on Accelgor with all of his stored energy from bide, OHKOing Accelgor and winning me the battle! Time to confront Ren about Goldenwood! The team so far: -
The Successors of Atlantis (Water Monotype Run)
Lord Chespin replied to Lord Chespin's topic in Rejuvenation
Update #12: 'Ey, Maria! Well, Amaria was a little easier than I expected. I led with Aella, and she led with Staryu. Aella set up a rain dance and tanked a psybeam, then started spamming water pulse, confusing the Staryu and eventually taking it down. Her Ampharos came up next... and boy, it sure went to town on my team. I kept Aella on the field and had her infatuate the Ampharos, but he ignored his privates heart and took her down with a thunderbolt. Cynthia tried confusing the Ampharos with swagger, but Ampharos still managed to one-shot her. Achilles managed to do a little better, getting off two x-scissors, but ultimately got paralyzed by its ability and fainted from a power gem. Melpomne and Althea both got OHKO'd, but Althea at least managed to get off an aqua jet before fainting. Finally, Triton managed to outspeed Ampharos thanks to his quick claw and finished it off with a bubblebeam. Amaria sent out Snorunt next, but it went down after two metal claws (although it did do some damage thanks to the hail that it set up). All that remained was her Braixen, which Triton managed to take out with two bubble beams (I did have to take a turn to heal him in between bubblebeams, though). With Amaria down and cut obtained, it's time to go and explore some of the new areas I can reach with cut! The team so far: -
The Successors of Atlantis (Water Monotype Run)
Lord Chespin replied to Lord Chespin's topic in Rejuvenation
Update #11: Ghost of a Chance So... yeah. Obviously I was a little overly optimistic with my prediction, but the only real reason why it took me until this afternoon was because I had to go to school and only just got home. Anyway, as I said above, Ghost Keta was a little easier than living Keta, probably because more of my Pokemon were evolved. I came really close to beating him several times, getting up to his last Pokemon before all my Pokemon fainted. Anyway, on TEH URN, I led with Aella and he led with Primeape. Usually, I would set up rain dance and then spam water pulse, but on this attempt she managed to 2HKO Primeape with a two rain-boosted water pulses thanks to one of them getting a critical hit. I kept her out while Keta sent out his Pangoro, and she got off one last water pulse before fainting. I then sent in our newest team member, Achilles the freshly-purified Frogadier! He bounced over a cross chop from Pangoro, then landed on said Pangoro, taking it out. Keta sent out his Hitmontop next, so I switched out to good ol' Triton, who spammed bubbebeam while the Hitmontop, evidently not realizing that it could just chip away at me with its other moves, constantly spammed counter, which did no damage. Great job, Keta. This is why you were the Sensei. Anyway, after Hitmontop eventually fainted (taking with it Ghost Keta's two super potions), Keta sent out his ace- Hawlucha. I sent out Melpomne, who got off an aurora beam and an ice shard before fainting to Hawlucha's relentless fists of fury. Triton came back out next, and he managed to withstand Hawlucha's attacks long enough to get off one bubblebeam before fainting. I sent out Achilles again, and managed to outspeed Hawlucha and finish it off with a water pulse (I considered using bounce, but I figured the odds of Hawlucha using bounce to avoid Achilles was too high)! Keta sent out Scrafty next, so I sent out Althea to take him on. She managed to hit Scrafty with two rock smashes, but ultimately went down to a few well-placed night slashes. Fortunately, Cynthia was able to outspeed Scrafty and take it down with a well-placed slash. All that remained was Keta's Sawk; Cynthia confused it with swagger, and the poor Sawk started whacking itself in the face, dealing enough damage to itself (along with the damage it received from a slash by Cynthia) to knock it out, ending the battle. With Keta's soul put to rest and my second badge earned, it's time to make our way to Goldenleaf town! The team so far: -
The Successors of Atlantis (Water Monotype Run)
Lord Chespin replied to Lord Chespin's topic in Rejuvenation
I ultimately decided to replace Damos (temporarily, anyways), since he has a type weakness to Keta. I kept Aella because not only is her ability to set rain dance very, very helpful, but I also managed to evolve her (and Cynthia, too, for that matter), and I need all the firepower I can get. As for Ghost Keta, it's going fairly well; I haven't won yet, and I doubt I'll win tonight, but I am getting a lot closer to defeating him each time. Maybe it's because his Pokemon learned other moves over thunderpunch, or maybe it's because I've gotten the extra firepower, but I'm cautiously optimistic in saying that I'll have beaten him by tomorrow moring! -
The Successors of Atlantis (Water Monotype Run)
Lord Chespin replied to Lord Chespin's topic in Rejuvenation
Update #10: Molten Shadows Well, I lost the battle against Shadow Mewtwo, but I think the battle ultimately went pretty well. It entered hyper mode on the first turn, and by the end of the battle, all the damage it took added up and (combined with scratch damage Althea and Melpomne did with priority moves) took out two-thirds of its health! I mean, it also took out each of my Pokemon with a single hit (often before they could attack), so I shouldn't be tooting my own horn, but hey. The fight with Volcanion, on the other hand, went a whole lot better than I expected. I led with Cynthia the Carvanha, and she (amazingly, considering her almost nonexistent defenses) survived a water pulse and let off a swagger and a screech before fainting to a second water pulse. I sent out Althea next, and after wasting a turn using aqua jet (which did nothing thanks to water absorb; I had forgotten that Volcanion has water absorb for an ability), got off a double hit and did a ton of damage... and then she got confused by a water pulse, resulting in her spending the next two turns hitting herself in the face. Fortunately, on the third turn, she snapped out of it and took out Volcanion with one last double hit. With the base in ruins and the Shadow Mewtwo calmed down thanks to Crescent, it's time to follow the ghost of Keta back to Amethyst Cave and get my badge for real! ...After purifying Froakie, of course. I can't resist Froakie. The team so far: -
The Successors of Atlantis (Water Monotype Run)
Lord Chespin replied to Lord Chespin's topic in Rejuvenation
Update #9: The Battle of Sheridan Village Okay, I take it back. The Keta battle was hands-down the hardest fight in the game so far. At least I had Venam to back me up during the Dimensional Rift Galvantula; with Keta, it was just me and my mostly unevolved 'mons against his mostly evolved 'mons with electric-type moves! Anyway, on TEH URN, I led with Aella and he led with Hawlucha. Aella dodged a gale punch (or whatever it's called, I can't remember) and set up an attract and a rain dance, then wailed away on the Hawlucha with a barrage of water pulses. Hawlucha eventually went down without getting a hit off, and I switched Aella out for our newest team member, Cynthia the Carvanha! Keta, meanwhile, sent out his Machoke. She set up a swagger and got off a screech, then spammed ice fang until it fainted. Gurdurr came out next, and Cynthia managed to hit him with a swagger as well; unfortunately, it snapped out of confusion and knocked out Cynthia with one hit. Damos came out to avenge his fallen teammate, and just barely survived a hit to take down gurdurr (which had been weakened by a screech) with a hyper fang. Pignite came up afterwards, so I sent out Triton to counter. Starter vs. Starter; it's almost poetic. Anyway, I had Triton use bubblebeam, and he then survived a thunderpunch from Pignite. Keta switched out for his Medicham, but Triton outsped him and finished it with two bubblebeams before it could attack. Pignite came back out, but it, too fainted from a bubblebeam before it could attack. Finally came the hardest part: his ace, Lucario. I switched out to Althea, who managed to get off two rock smashes before fainting from an aura sphere. Triton and Damos tried to attack, but they fainted before getting off any attacks. Then, Melpomne came out, dodged a circle throw, and survived an aura sphere, finishing off Keta with three ice shards and earning me my second badge... or not, because Keta decided to run off. Time to follow him! The team so far: -
The Successors of Atlantis (Water Monotype Run)
Lord Chespin replied to Lord Chespin's topic in Rejuvenation
Update #8: Lyme Disease Dear Helix... that Dimensional Rift Galvantula was hands-down the hardest fight in the game so far. Zetta was fine, but the Galvantula and its Jotik flunkies could take out each of my team members before they could even attack! All I could do was pray and hope Venam would be competent enough to take them out! Anyway, during the Zetta fight, I led with Aella, Venam led with Whirlipede, and Zetta led with Sneasel and Croagunk. Aella set up a rain dance and tanked several hits from both Sneasel and Croagunk, while Venam's Whirlipede OHKO'd Sneasel. Thanks to the rain, Aella was able to speed up and work together with Whirlipede to take out Zetta's freshly sent-out Absol, but fainted at the hands of his Croagunk. I sent out Althea next, and she did some damage with swift; unfortunately, Zetta's Quilladin was able to heal the damage off with a mega drain, but Venam pulled through and ultimately knocked it out despite being seeded. The rest of the fight was fairly straightforward, amounting to me and Venam ganging up on and overpowering his Croagunk. The real fight began when he pulled out his trump card- the Dimensional Rift Galvantula. Venam and Perseus led with the same Pokemon, while the rift led with two Joltik. Aella managed to set up a rain dance before fainting, and Venam managed to dodge one of the two electrowebs that the Joltik threw at us. I sent out Althea next, and she managed to get a swift off before fainting, leaving Venam to further whittle down the Joltik's health. Then, miracle #1 happened. I sent out Melpomne, and Venam managed to take out one of the Joltik, leaving the Galvantula wide open to get smacked in the face by an icy wind, lowering its speed. Melpomne fainted the next turn, so I sent out Adonis, who managed to get a single horn attack off before fainting, taking out Jolik #2. I sent out Damos next, and miracle #2 happened: he outsped Galvantula and hit it with a STAB hyper fang, doing considerable damage to Galvantula. Admittedly, he got paralyzed instantly and fainted that very same turn, as did Whirlipede, but hey, it's a start. Poor Triton didn't even get a single attack off before fainting, leaving only Venam to pull us through the battle, fortunately, she was able to take down the third Joltik, but that still left one last Joltik. Then miracle #3 happened: her Weezing blew up. Normally, that would be a hindrance, but since I had no Pokemon left and she had one more Pokemon left, it was a godsend. It managed to OHKO the last Joltik and take a huge chunk out of Galvantula's HP. Venam's Seviper then managed to tank one last hit and finished off the Galvantula with a Venam's kiss. With Zetta dealt with (temporarily, anyway) by Crescent, it's time to get through Amethyst cave and take on Keta! The team so far: -
The Successors of Atlantis (Water Monotype Run)
Lord Chespin replied to Lord Chespin's topic in Rejuvenation
Update #7: Mission Nim-possible Gotta admit, Nim was kind of tricky. Jan doesn't pull any punches with his mandatory battles, does he? Anyway, I led with Aella and Triton, and she led with Lunatone and Solrock. Solrock let loose a rock slide, but Aella and Triton survived it and Aella even managed to set up a rain dane before Lunatone took her out with a confusion. Fortunately, the rain boosted Triton's bubblebeam enough for it to OHKO Lunatone, leading to Nim sending out her Inkay. I replaced the fallen Aella with Adonis, and he and Triton worked together with a water pulse and bubblebeam to take out Lunatone. Nim switched out for her Espurr, and with their powers combined, they were Captian Planet able to take out Adonis, prompting me to switch in Althea. Since Espurr had set up a light screen, I decided to have Althea use rock smash on Inkay and have Triton use pound on Espurr; unfortunately, thanks to contrary, Althea ended up accidentally boosting Inkay's defenses. That'd be an interesting idea for a move; it would do massive damage, but would raise the foe's stats. I digress, however. Despite the boosted defense and screens, Triton managed to take out Inkay with a bubblebeam, but not before Althea got knocked out by Inkay. Fortunately, all that remained was a very wakened Espurr, and it went down after a bubblebeam from Triton and a heatbutt from Melpomne. With the battle over, Nim and I parted ways; and I must say, I'm a big fan of her! Her awesome powers, humorous personality, and crazy antics on Route 4 made her my favorite character in the game so far! Anyway, it's time to head into Amethyst Cave and take down Zetta! The team so far: -
The Successors of Atlantis (Water Monotype Run)
Lord Chespin replied to Lord Chespin's topic in Rejuvenation
Update #6: They See me Rollin'... Well, honestly, Venam was seriously pretty tough! Despite me outleveling her, I couldn't just sheer force my way through her; basically, if she set up toxic spikes, that was it. End of the run. So, eventually, my cunning strategy was to have Melpomne lock her Trubbish (her primary toxic spikes setter) into a different move with Encore, then wail on it before the encore ended and, if the encore did end, pray that it didn't use toxic spikes. On TEH URN, this strategy worked quite well; Melpomne locked her Trubbish into Venam's kiss, and then proceeded to whack away at it with icy wind. Unfortunately, all that damage from Venam's kiss really added up, and she ultimately fainted; fortunately, Aella came in and was able to set up a rain dance, then spam water gun until Trubbish fainted. Venam sent out her Whirlipede next, and I switched out to Damos the Bibarel. It took a while for his rollout to connect (I even had to give him Chinese food to make sure he didn't faint), but once it landed he was able to not only smoosh Whirlipede into paste, but he went on to 2HKO her Quilfish (which, miraculously, used venoshock instead of toxic spikes), and OHKO her Grimer. Bibarel OP. He wasn't able to do major damage to her ace, Seviper, though, but Aella (who came out after him) was able to set up a rain dance before fainting, allowing Adonis to spam water pulse, confusing it. Ultimately, it fainted due to confusion damage and Adonis' relentless water pulse barrage. Adonis went on to do the same thing to her Stunky, tanking a few venoshocks and letting loose a few more water pulses before ending the fight with an epic flail. Time to head out to Route 2 and chase after Melia! The team so far: -
The Successors of Atlantis (Water Monotype Run)
Lord Chespin replied to Lord Chespin's topic in Rejuvenation
Thanks for the encouragement! =D Also, don't worry about Buizel; I made sure to pick up a Gourmet Treat prior to fighting Melia, so I was able to get this fine lady on the team: Althea the Buizel! D'aww, look at that cute face! >3< Anyway, the Venam battle's coming up soon, so stay tuned! -
The Successors of Atlantis (Water Monotype Run)
Lord Chespin replied to Lord Chespin's topic in Rejuvenation
Update #5: A Rift in Time Well, I honestly think the hardest part about the Zetta battle was catching his Froakie. I led with Adonis the Goldeen, and he led with Murkrow. Adonis took a wing attack from Murkrow, and then confused it with suupersonic. The murkrow kept injuring itself (probably from comically flying into trees scattered around the place) while Adonis wailed away with horn attack, taking it out in two turns. Zetta sent out his Shadow Froakie next, and I kept Adonis on the field. Adonis withstood a few shadow attacks and whittled Froakie's health down to the red, but ultimately fainted from the relentless barrage of shadow attacks. I sent out Melpomne next, and spent most of her time out using her as a meatshield while I tried catching Froakie. Fortunately, Melpomne didn't have to suffer that ignoble position for long, as Froakie went in after the second great ball. With Froakie caught, I sent out Aella, while Zetta sent out his Weezing. Aella set up a rain dance and started spamming water gun, while the Weezing started spamming smog; ultimately, Weezing went down first. All that remained was his Sneasel, and it wasn't able to do much damage before Damos (whom I had switched Aella out for) steamrolled it with a mighty rollout! The Dimensional Rift Gyrados, on the other hand... went a lot less well. It plowed through my entire team with earthquake; I only got one hit in (from Damos, using Rollout while it was setting up a rain dance) and even then, it only did scratch damage. Fortunately, Melia and Garbodor took care of it, and now it's time to confront Jenner about his little attempt to kidnap his daughter! The team so far: -
The Successors of Atlantis (Water Monotype Run)
Lord Chespin replied to Lord Chespin's topic in Rejuvenation
Update #4: Not So Fart The battle against the misfortune duo went a lot better than I expected. I led with Adonis the Goldeen, and they led with Lunatone. Adonis managed to confuse Lunatone, barely survived a confusion, and got off a flail attack; unfortunately, flail did pitiful damage, and Lunatone broke out of confusion the very next turn, taking down Adonis with a confusion. Aella the Finneon came up next, and managed to do much better, setting up a rain dance, taking a few confusions, and finishing off the Lunatone with a weather-boosted water gun. I kept Aella out, while Shannon and Eli sent out their Solrock. Aella got another water gun off, but unfortunately the rain stopped, allowing Solrock to outspeed it and finish the poor fish off with a rock throw. Fortunately, a freshly-evolved Triton came out and took Solrock down with a mighty bubble! Time to confront Zetta and get me a shadow Froakie! The team so far: -
What Type Would You Use if You Were a Gym Leader?
Lord Chespin replied to EluriaMendes's topic in Pokémon Fan Club
I'd definitely have to go with Fairy. Even though they're new, they're really great both offensively and defensively amazing, and they're even adorable to boot! My team would look something like this (with nicknames like Luna's team has): -Azumaril (Nickname: Ms. Fortune) -Klefki (Nickname: Peacock) -Whimsicott (Nickname: Cerebella) -Gardevoir (Nickname: Parasoul) -Clefable (Nickname: Valentine) -Mega Mawile (Nickname: Filia) (If megas are allowed) -Togekiss (Nickname: Eliza) (If megas aren't allowed) ...I'm a Skullgirls fan, okay?! -
The Successors of Atlantis (Water Monotype Run)
Lord Chespin replied to Lord Chespin's topic in Rejuvenation
Update #3: One-Course Melia Well, I think the Melia battle went quite well. I led with my new team member Adonis the Goldeen, and she led with Fortitude the Zorua. Adonis confused the shiny fox, and proceeded to spam horn attack; despite breaking out of confusion, Fortitude ultimately fainted before Adonis did. I then switched out to my other new team member, Aella the Finneon, while Melia sent out Diligence the Larvitar. Aella set up a rain dance, then tanked a field-boosted rock throw and one-shot Dilligence with a single water gun. I kept Aella out while Melia sent out Faith the Yanma. Aella managed to get a few more water guns off, but she was finished off by a sonicboom from Faith. Fortunately, Damos the Bibarel came in swinging with a mighty field-boosted rollout, taking out the weakened Faith and then steamrolling Happiness the Togepi, ending the fight! With that done with, it's time to escort Melia out of the forest. It's just a simple walk without any trainers... it shouldn't be too hard. I mean, it's not like we're gonna get ambushed by Team Xen... ...right? Also, I'd like to welcome Melpomne the Seel to the team! She may not have gotten a role in the battle against Melia, but she's sure to be a valuable team player later on! The team so far: -
The Successors of Atlantis (Water Monotype Run)
Lord Chespin replied to Lord Chespin's topic in Rejuvenation
Update #2: Taking Out the Trash Honestly, I think actually finding a Bidoof (as chronicled in my numerous posts on this subforum) was harder than the Garbodor gang. I led with my newly-acquired Damos the Bidoof, Ren led with his Murkrow, and the Garbage Squad led with the two Trubbish. Damos put his newly-learned rollout attack to good use, steamrolling one of the Trubbish and continuing on to (thanks to Garbodor's weak armor) take down Garbodor with only a little help from Ren! The remaining Trubbish poisoned Damos and Ren's Murkrow, but by then it was too little, too late; within a handful of turns, Ren and Perseus went on to crush it! With that out of the way, it's time to start grinding in Voltorb Flip for a Seel and get the Old Rod to further flesh out my team! The team so far: -
Okay. Thank you!
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Um, I already asked about this on the Pokemon location guide, but was Bidoof moved from Gearen City? I've searched everywhere for it, and I can't seem to find it. Am I just really unlucky?