Jump to content

NickCrash

Veterans
  • Posts

    4080
  • Joined

  • Last visited

  • Days Won

    5

 Content Type 

Profiles

Forums

Events

Reborn Development Blog

Rejuvenation Development Blog

Desolation Dev Blog

Everything posted by NickCrash

  1. Granted. Now it's called "Robin and his subordinates" I wish my competitive teams were nearly perfect
  2. NickCrash

    Banned

    Banned because you didn't specify how
  3. This helps a lot actually. I've seen that kind of Bisharp be used against my Latias as well. Would it be more beneficial if I changed the last two members completely and substituted them for Gyarados and Heatran? Like this: It changes quite some things. (mainly that latias becomes a normal one, rather than a mega)
  4. Yes, I just changed it's type from Bug/Flying to Bug/Grass. That wormadam Steel sounds really nicely boosting.
  5. Alright, thanks to all of you for your comments and suggestions. I'm currently trying them out, to see how they work. It seems that the team keeps improving.
  6. Also Denied Can't Type the name... of the next person
  7. Do you see a pattern? All (final stage) are weak to fighting. We only need a Rock and a Steel bear to finish this. It did. It converted at once all water to beer. Now trees are dying. Your oxygen is depleting. You... have doomed us all. I wish each day had 25hours
  8. NickCrash

    Banned

    Banned for being authoritatian
  9. Greetings pokemasters! I've been around OU lately and thought of making a new team with pokemon I haven't had experience with, buuuut might have a good synergy with each other. I am not quite sure whether they are good enough, and that's why I'm here. I'll need your suggestions and criticism to improve the team and myself whilst playing.The early form of the team included normal Latias and a mega Metagross, however I didn't like too much psychic in the team, as knock off and ghost attacks have gained much popularity. If you have suggestions that include those too, I'd be more than happy to hear them. Shall we? OU Team 3.3 Thundurus @ Life Orb Ability: Prankster EVs: 4 Def / 252 SpA / 252 Spe Timid Nature - Thunder Wave - Thunderbolt - Hidden Power [ice] - Focus Blast Special late game sweeper and support of the team. His great Spe and SpA is a niche against strong and common sweepers who have the speed needed to pack a punch. If speed is still an issue, prankster t-wave solves the problem. T-bolt for STAB, HP ice for coverage (you'd be surprised as to how strong it hits) and Focus Miss for those threats that deserve the risk and need to be put down immediately. Latias (F) @ Latiasite Ability: Levitate EVs: 108 HP / 220 SpA / 180 SpD Modest Nature - Draco Meteor - Psyshock - Ice Beam - Recover Special tank. Up until now I've been using it as a normal wall who can take hits, recover and hit back as if nothing happened. Not any more. Not sure what its moveset should be, however I have psyshock and ice beam there for a nice coverage, and draco meteor for a strong hit, that I really want me to guarantee the kill. Probably going to switch recover for wish, to pass health to more members. The extra defensive boost the mega provides me, helps stay long enough to score the kills needed for the team to win. Conkeldurr @ Life Orb Ability: Iron Fist EVs: 116 HP / 192 Atk / 200 SpD Adamant Nature - Mach Punch - Knock Off - Drain Punch - Facade To be honest, I've never used Conkeldurr before, so please excuse me if the EV spread is that bad. Mach Punch is there mainly for priority boosted mach punch, as this team lacks priority in general. Drain punch helps recover some of the lost health, while knock off causes trouble to the ghosts sent against me. Facade is there merely in the case something burns me, because I couldn't think of an appropriate move to put in that position, which would help and cover types that other pokemon can. I thought of ice punch, but I already have two ice moves there. Three is a crowd. Facade surprises people. Landorus-Therian @ Rocky Helmet Ability: Intimidate EVs: 252 HP / 96 Atk / 160 Def Impish Nature - Stealth Rock - Earthquake - U-turn - Stone Edge Oh, my fluffy kitten of death. Great for stopping physical attackers on their tracks, send some rocks flying and fly away with a u-turn, when they switch to face me. Sly tiger has those fast physical sweepers think twice before attacking, because it read the safety manual and is now wearing a helmet. EQ and Stone Edge, for extra coverage and the first for nice STAB to kill most things or bring them down enough for the faster members to destroy. Given you see this often scarfed, I'd rather have it as a physical tank which can take care of its scarfed counterpart anytime. Rotom-Wash @ Choice Specs Ability: Levitate EVs: 108 Def / 252 SpA / 148 Spe Timid Nature - Trick - Hydro Pump - Volt Switch - Will-O-Wisp Little Wash-E is another supporting member of the team. HydroPump gets a nice STAB attack while volt switch helps alternate between Rotom and Lando-t. Rotom is just a bit bulky on the physical side to reduce certain hits, just enough not to go over 50%. It has the only weakness of Grass (if you disregard mold breaker), which is quite helpful. Even so, there are other members to take the Grass attacks and retaliate hard enough. Will o wisp, to further cripple physical attackers. The choice specs is there to pack enough of a punch to special walls like Heatran that are now prominent in the gameplay. Bisharp @ Lum Berry Ability: Defiant EVs: 108 HP / 220 Atk / 180 Def Adamant Nature - Swords Dance - Night Slash - Iron Head - Sucker Punch Another fellow I've never used before. Lum Berry to get rid of a possible burn. SD to rise its deadliness and the others are STAB attacks. I prefer NS over knock off, due to my having a "knock offer" (punpun) and sucker punch for a somewhat priority. Iron head for STAB and killing fairies, rocks, and ice. I guess you can consider him the main physical sweeper, but since this team is really slow, I couldn't count on a sweep. He is there to hit hard when possible and rip holes when he has the chance. So what do you think? This is probably not the best team around, but with your help it can become decent enough. Thanks.
  10. What about a Combee with Dry Skin, that has been hit with the forest's curse? It has lower stats than Paras edit: the calc gives me exactly the same results (probably due to low level)
  11. If Greninja goes away, the time of HO is knocking the door

    1. Dark Desire

      Dark Desire

      HO is meh its all about stall until mega sableye suspect

    2. NickCrash

      NickCrash

      Why not bring back things like Genesect and Blaziken, instead of suspecting everything new? Now Greninja, later maybe M-Slowbro and M-Sableye, and who knows what next

    3. Tses

      Tses

      If they do that to my Sableye, I will kick their asses.

  12. NickCrash

    Banned

    Banned because that goes for every movie quote. Also, the times they are shown on TV should count. Hasta la vista, baby
  13. Yes, I'm talking about a combo opposed to a single pokemon. As Greninja is glue to fill the holes of teams, it's there, like many others, to disrupt the combos between enemy members. Just like Rotom-W stops a combo of Landorus/Keldeo, as it checks and shuts off both, Greninja was feared, so the combo Heatran/Metagross wasn't applied much. Metagame is all about combos. That's why you don't just take 6 individually strong pokemon and call it a team. When speaking of suspect test, you should take all sides into consideration. Let's see what Greninja really does. It can be three things offensively: a) A full special sweeper, with or without u-turn, usually carrying a choice specs or scarf A physical attacker c) A mixed grill Choices b and c are not quite frequent, as Greninja is outclassed by other physical attackers and may serve just for a suprise attack. This can work only if applied mid-game, which is nearly impossible, since he'll have to appear when things get tough. He's there to get you out of the tight place, remember? Mixed doesn't work EV-wise, because it limits Greninja's destructive power. So let's go to the usual and most frightening set that causes this suspect test; the special Common set: Hydro Pump/Scald, Ice beam, Dark Pulse, Extrasensory/Spikes/U-turn What does it do: Mainly hit hard faster than the opponent. That means, it leaves no loose ends. If it can, it will kill you. If you change and your switch is not bulky enough to hit faster next turn, or take the hit, you'll have to end up dead and wait for your revenge killer. Awesome in the offensive. But wait there's more! That kind of thoughtless play actually proves to hinder teams outside of the field. When creating them in competitive play, people think of possible threats first. Some like to build around a certain pokemon, so to cover those threats, they would stop for a second and decide not to include some mon, that otherwise would make the spot, or put others, specially as a counter (which is an argument for suspect). Some others like to play around the members they choose in order to find out what suits their playstyle and to bring balance. That said, Greninja limits the HO style some might choose, because it can be brought out to dish damage to pokemon relying solely on their speed, or worse attack or special attack. Most evident: it limits HO synergies (eg Latios&Volcarona&Landorus&&&...) How can I NOT speak of combos? Take a look at what used to happen a lot in Gen5. Dragons. Teams with 3 or more dragons that dominated the game. Even so, both teams had to make combos. The opposing team knew that the (then) almighty Garchomp or Hydreigon could sweep and prepared accordingly. Bronzong and Heatrans with balloons were more common than a mega is now (just saying), not to mention the necessity of bringing a Mamoswine to stop with priority ice shard, sometimes also banded. Now we have the same situation, just more balanced. In the suspect test, most teams either have something to substitute Greninja, like Latios, or even Tornadus-t, or turn in general towards offense, seldom bulky. About CroBro, I do know it's a thing and I've faced it a couple of times. It still didn't pose much threat. Taunt it, trick it, stick a water resistant pokemon against it, like Rotom-W or M-Venusaur, I still think it's not that great. I prefer normal bro, which can regenerate. The way I see it, it is not the monster they present it to be. Sure, if you let it calm mind more than you'd like, you can't crit your way through. If you wear it down fast enough, it doesn't have the time to rest or keep the health it gets from it. It would be also devastating if it had a set: Calm Mind, Scald, Slack off, Trick Room. You can use it with a clerk who'd get rid of status ailments or pass a wish (or a healing wish) to make it ready to battle, after the status-inducer is out of game. eg Latias or Togekiss
  14. NickCrash

    Banned

    Banned because you can't handle the truth
  15. Greninja shouldn't be banned. I've been playing in showdown these days that Gren left, and I see several combos rise, which Greninja usually checks. The most evident one is M-Metagross/Heatran combination. More people tend to use these now. M-Slowbro isn't that hard to handle. It is a defensive pokemon, but even so, hard hitters bring it down really fast. It causes problems only if you have a really defensive team, but even so, toxic makes it a timed bomb. I don't recall ever having serious problems with it.
  16. NickCrash

    Banned

    Banned because each time you ask about an episode, it gets pushed back
×
×
  • Create New...