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zimvader42

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Posts posted by zimvader42

  1. gourgeist_and_pumpkaboo_by_sunnief-d803j

    Gourgeist. People might not really ever associate me with this thing, mainly because I don't usually talk about it and cuz I only have 1 avatar with it, but it is my fav pokemon and my "signature mon" alrigth.

    In any fangame where the thing is actually available, it is GUARANTEED to be a main part of my team for the whole game no matter what. That includes reborn, reju, gaia, insurgence, and basically every game that has it. It is also super duper useful in game! against an AI gourgeist is THE ghost type. Leech seed, will-o-wisp, shadow sneak, destiny bond, phantom force, seed bomb, even goddamn flamethrower although it's SpA is garbage for arceus' sake.... if it is included in its various sizes all the better, because I love the XL one the best, and I'll gladly spend hours if needed to find one. The bigger pumpkin the better!

    I also use it in showdown from time to time if I just want to have fun with a team, but since I suck at teambuilding I haven't been able to make a team revolving around gourgeist yet.

  2. Latias. Maybe it's just the movie, but it seems to be a creature that is well-natured towards humans. Considering we're talking beings that can distort time-space, shoot beams, use psychic powers.... that they aren't evil is a very important 1st step to consider. Latias could help travelers across the world, guide ships and planes, and there's no reason for them not to be a whole lot of latias in many places of the world, instead of just one. Plus it's cute.

    Mew could also be cool to have around. Being pretty much a big-ass stem cell that moves around, being able to approach it kindly and study it's inner mechanisms and stuff could be a huge jump for biological science, as well as medicine. Plus it's cute.

    Also Celebi, Jirachi, Manaphy, Victini,.... all these tiny ass legends have some kickass power: Celebi travels in time, Jirachi grants wishes, Manaphy glows its tail (?), Victini is cute, etc. Having a bunch of them floating around in the real world protecting forests, seas and remote places would be cool, since they aren't particularly harmful to humans if humans aren't dicks first.

    Cresselia would be good to have around too since it would give people nice dreams and shit.... but if Cresselia was real, Darkrai would have to be, too. And despite how cool Darkrai is, having the embodiment of nightmares floating around and being nearly unstoppable.... that's scary.

    The swords of justice are among the legendaries I consider to have the ugliest designs (except virizion and keldeo, those are cool). However, they fight for justice. And that would be cool to have in this world, for once.

    Finally, Giratina, so that we followers of the renegade one can finally come to see our lord and master come forth to destroy this pitiful reality and allow chaos to reign free for all eternity. I mean, what?

  3. Other Items:

    Liquid Nitrogen: The holder of this item is given a 10% chance to freeze the attacker. The power of Ice-type moves are increased by 10%.

    Nothing to add to the mega stones (I mean, they do one thing and one thing only, so good job criticising those lol).

    About the liquid nitrogen, it might or might not be broken, can't tell as it is. Apparently it works by being hit by a foe, and then 1 out of 10 times it will freeze the attacker, right? now, does it count for all moves, or just contact ones (I'm assuming just these, but just incase...)? Remember that freeze is a broken status condition, since it doesn't end after a set amount of turn, and nothing can be done while affected by it. On the other hand, freeze is incredibly rare, generally only being a secondary effect of ice type attacks, so really dunno, this item might just work alright in the current metagame. I like it, in any case.

    shifters gauntlet

    the user who holds this item will have their att and sp.att raised by x1.5 when their health is above 50%. when their health is below 50% they lose the x1.5 boost in their att and sp.att and it's put toward their def and sp.def. if their health is put above 50% it repeats.

    this item would not be found as t could only be obtained from the battle frontier or the battle mansion.

    So shifter's gauntlet is basically a variation darmanitan's zen mode ability but in the form of an item any pokemon can use huh? well we all know zen mode darmanitan sucks because it becomes so slow after losing half its HP, and can't really take that many hits even after the defense buff, since it would be at 50% HP or less anyway. However, there ARE pokemon that would benefit greatly from this: the slow conkeldurr (or most slow and bulky fighting types) would get a HUGE attack stat without being limited to choice band (think about this for a second) for as long as they remain above half HP, and would become extra bulky once worn down to below half. Think of mons with few weaknesses, like Eelektross (none) or Rotom-wash: they get MASSIVE damage output in their respective STABS (50% boost to rotom-wash's hydro pump? uh...), and would become super bulky at half HP. Not only that, but they can become bulky enough to take a hit at half HP or less, carry rest, use rest, and be back at full HP, with attack raised again.

    Broken? not sure, again. Good? hell yeah. Maybe too good, but can never know until you see it inside the system. One thing is for sure: this item would help archeops a lot.

    Barbed Knuckles: Upon damaging an opponent using a physically contacting Attack, the target receives additional chip damage subsequently based on the target's typing effectiveness against Steel types, much like how Stealth Rock damage works.

    It's basically a free Stealth Rock chip damage source for stuff that can exploit it, which sadly, requires boosts or CB, which makes it sorta balanced and situational only on super behemoths that have the natural damage to kill things.

    I'm really not sure what to think about this one: with types like fire, rock, ice, electric, fighting or ground it would be super broken, since weaknesses to those are common, but steel... few things are weak to it that don't die to an unboosted iron head or bullet punch, specially ice and fairy types. I guess in most cases, if it works like stealth rock, to a mon who's neutral on steel, it would take 12.5% of its HP plus whatever damage the move actually did. You might think this is not broken because steel is not common as a weakness, but.... scizor with bullet punch..... iron head excadrill.... they hit hard, and they take 12.5% extra of your HP for no actual reason....that's a scary thought.

    coral shell

    the shell from a lapras. its seem surprisingly sturdy in defense. upon being held by a pokemon its raises that pokemon's def and sp.def by 20% at the cost of losing 10% of its speed.

    this can be obtained from a wild lapras.

    Amazing item for mons like Corsola, Lapras itself, Nidoqueen.... but...... blissey? skarmory? giratina? regenerator slowbro? alomomola? roost mandibuzz? like it happens often, there are mons that benefit from this item just fine and make it seem like there's no problem with it, but then there are others that become pretty unkillable, making them exceel too much.

  4. I love the game. In my opinion, its one of the better fan made games. It is not too hard, but has a few twists and turns and all and all, is a great game. To really enjoy insurgence, i recommend you not compare it to reborn. Reborn is dark, twisted and malevolent. Insurgence is just supposed to be fun, with a bit of a darkish story. I do admit the story is lacking a bit in depth, but other than that, i find it fun to play!

    I don't know why the comments agreeing with you are upvoted while yours isn't, so let me fix that.

    Also, kudos for being one of the few people in this topic to actually adress your opinion on insurgence as its OWN game, rather than having to compare it to reborn to even talk about it. If you need to compare any game to reborn in order to state your opinion on it, you're not talking about the other game, you're just talking about reborn through the other game. Besides, the same way people here say "well, insurgence it's decent, but it's not reborn", anyone in the insurgence community can say "well, reborn its decent, but it's not insurgence", so when it comes down to answering the question on this topic's title, I find comparison rather pointless unless the OP would have expressly said "I like games in the same style as reborn" to give a startpoint.

    I personally like Insurgence for the pokémon more than anything. Pokemon are the reason I play pokemon, I'm a collector arcehtype of player. If the story and characters are good or deep or whatever well even better for me, but as long as a pokemon fangame can introduce its own, new, fresh ideas or twists to the creatures of the franchise, be it through fakemon or new megas, deltas, or whatever, then that's a game I'll enjoy. Delta charizard, mega miltank, mega flygon, these make insurgence worth for me, plus I'll never forget my team in the final battle against mega rayquaza at the end of ep 1. It has flaws here and there like all games and always depending on the beholder's eye, but overall I say is a fun experience. A shame they take so long releasing content, but generally their updates include more than 1 or 2 gyms, so all the better.

  5. Well, about the brass knuckles item I cannot really say I find anything broken about it. The most I can think of is that it makes iron fist Conkeldurr's mach punch reach a base power of almost 90 (40 + 50% STAB = 60, then 60 + 20% iron fist = 72, then 72 + 20% brass knuckles = 86,4), which pretty much turns mach punch into an extreme speed of sorts lol. Granted, if I did the math wrong please notify me about it.

    This would basically end up as "that item you give infernape to get a really strong fire punch" XD, and that's a pretty good thing to have imo.

  6. battle spear:all moves hits for critical damage(skill link pokemon say gg)

    Sadly Bessi, this item is kinda broken. You see, say you give this item to a chandelure knowing overheat. As you know, overheat lowers special attack by 2 stages after use, meaning any consecutive overheat is weaker than the last. However, critical hits ignore negative changes to stats, meaning not only would a chandelure with this item be able to fire a STAB, base 130 power move until it runs out of PP, AND it will have a 50% boost in power since it is a critical hit, but it will be also able to use any other move without caring about its special attack being lowered every time.

    This might be a weak example since Chandelure is not used often and it is weak to knock off, but take a mon with sticky hold for example: a muk with a gunk shot that always becomes a crit. A sheer force Conkeldurr with mach punch, superpower and knock off. A sniper draco meteor kingdra for god's sake.

    This item would work, at least in my opinion, if it was a signature item of a pokémon that wasn't particularly strong. Similar to how Marowak has the thick club or chansey the lucky punch, if you made this item only work on a single pokemon it would stop being as broken as it is right now.

    Crashing hammer: Contact moves have a 10% chance to remove opponent's item (inspired from the crashing hammer item card from tcg that removes energy)

    Interesting, although does it ignore sticky hold or not?

    When a Pokemon holding a Red Herring gets hit with a Knock Off or has a move like Trick/Switcheroo used on them, the Pokemon obtains the attacker's item. In case of Trick and Switcheroo, the attacker will hand the holder their item, but will not obtain the Red Herring in turn; it is lost. This fails when the attacker doesn't have an item (and so it will fail with a successful use of Thief or Covet) or has the ability Pickpocket or Magician.

    The item works rather like the ability Magician itself, though.

    This makes me chuckle as I imagine the herring looking like a plastic magikarp XD

    Regardless, it is not a bad idea for an item on itself, although it could only be used once per battle, and being limited to activation by knock off, trick and switcheroo alone makes it a bit too situational IMO: aren't there any more moves that could trigger it? maybe the holder using a contact move over a target with an item?

  7. Mega Shuckle

    Type:Bug/Rock

    Ability:Contrary

    HP:20

    ATK:10

    DEF:280(+50)

    SP ATK:10

    SP DEF:280(+50)

    SPEED:5

    1) How does that help Shuckle? It's not like you're going to attack it head-on

    Besides that, I think the max number a stat can be in pokémon is 255. So 280 goes beyond that by a fairly big range. Is not the same as having an ability that boosts said stat tho: a mon could have an attack stat of 255 and still have huge power for a greater attack after all modifiers are applied into calculation, but its base stat would still be 255.

    You could make a mega shuckle with 255 def and spd, but... why not give it more attack then? for example, 105 attack, and keep defenses the same. Ability....uh....solid rock? then use power trick, and you have a mon with 230 attack and a somewhat decen 105 def helped by solid rock. With the right support and infestation to trap certain pokemon that cannot touch it... dunno I think it could work to a degree?

    As for regigigas, I've started to see a trend on the mega evolutions people give this thing: first, that they all have 200 base attack, and second, that they include some broken signature ability. 200 base attack is greater than people might think. Fully invested it reaches 499, which is VERY high. So high in fact, that even if regigigas gets burned or slow start is put into account, its attack goes to ~250, which is the max invested of a mon with a base attack of 89, which is still fairly average, just to get an idea of how high 200 base attack is.

    Regular Regigigas already has good bulk, only one weakness, and a fair range of attacking moves that do great damage when slow start wears off. The moment you give it 200 base attack coupled with those other atributes, and considering it can run retaliate/facade/return which only ghost is immune to (regi has dark coverage), it might be a bit too strong if you also give it an ability that doubles stats.

    There are many abilities that could help mega regi without breaking it: stall would force it to move last and take a hit but it would give it a base 100 power payback. Guts would scare statusers away (although it doesn't fit thematically imo). Iron fist boosts its punching moves. Normalize could give it stab on everything but make it unable to touch ghosts. Soundproof makes it immune to the likes of hyper voice and allows it to set a safe substitute. Clear body prevents intimidation or sticky web.

    • Upvote 1
  8. Mega Gourgeist

    Type: Grass/Ghost

    Ability: Flash Fire

    Small:

    55

    85 -> 105 (+20)

    122 -> 142 (+20)

    58 -> 73 (+15)

    75 -> 95 (+25)

    99 -> 124 (+25)

    Normal:

    65

    90 -> 115 (+25)

    122 -> 142 (+20)

    58 -> 73 (+15)

    75 -> 95 (+20)

    84 -> 104 (+20)

    Large:

    75

    95 -> 125 (+30)

    122 -> 142 (+20)

    58 -> 73 (+15)

    75 -> 95 (+20)

    69 -> 84 (+15)

    Large:

    85

    100 -> 135 (+35)

    122 -> 142 (+20)

    58 -> 73 (+15)

    75 -> 95 (+20)

    54 -> 64 (+10)

    I'm surprised of how similar your mega gourgeist and my mega gourgeist are. Same defense, almost same speed, same ability. In fact now that I look at them, many megas in this thread are similar to mine. I guess people tend to see certain mons in very similar ways

  9. I was thinking something that acted more like cloud nine, which could be pretty broken (it also probably couldn't be called the umbrella, as that doesn't really make sense with what it does- I just couldn't think of a name for it).

    Hmm, well umbrellas are quite fragile: wind can blow them away, lightning can fall on them, they can stab you in the neck while falling down the stairs (let's see who wins an upvote by guessing the reference). You could make it a bizarre variation of the air balloon item: instead of negating ground hazards and ground moves until hit by an attack and blown, the umbrella could make the user immune to weather damage and stealth rock (but not ground hazards) until an attack breaks it.

    Dunno that's all I can think that doesn't result in it being slightly broken. Otherwise a gorebyss could potentially OHKO mega groudon lol.

  10. There can only be one:

    Red Crux: An item made from the Red Chains created by Team Galactic. It allows Arceus to Primal Revert to the Alpha Forme upon holding it.

    Do it. Give Mega Rayquayquay company in AG.

    Tbh, if I were to make primal arceus (which I have), I would make it to be above mega rayquaza in every way. I don't like it when corporeal things think they can get close to god.... even if I don't like god that much to begin with.

    Anyways, that belongs to the mega arceus thread. Another possible item idea: the microscope (or focus lens, not sure about name yet) allows the holder to ignore the target's evasion boosts or its attempts to lower the user's accuracy; the user's moves will not miss (unless they can, like focus blast).

    Useless in competitive because evasion clause, but useful in game for that one trainer that has a sand attack or double team mon that you cannot seem to get rid of.

  11. You serious? Sounds extremely good to me. Probably outright banned in LC and could boost some first stage mons solidly into UU

    Not the best item if not given to a mon that truly exploit it. Although that can be said about any item pretty much. See my trapinch example for more info.

  12. Offensive eviolite? Boosts by50% attack and special attack for non fully evolved pokemon. Probably not the best item ever but it would be fun to play.

    Don't be so sure! take a mon like trapinch, flygon's base form. It has an attack stat of 100. With this item on the LC tier, it would be so strong that it would probably get banned lol.

    Mid stage forms like Combusken, Monferno, Dragonair.... all these mons would become respectably powerful with their atk and spa boosted by 50%.

    As you said, not the best item, but it greatly depends on what you give it to.

  13. Consumable item that lets you attack with +1 priority once but lowers your speed one stage afterwards.

    Something like the weather rocks, but for Trick Room.

    I'd also like some items that boost stall and defensive mons, but I have no idea what they would do.

    About the consumable items, don't quote me on this, but there are so many berries...doesn't any of them do that, by any chance? custap berry comes to mind, but what it does is give your move +1 priority if you're at 25% HP or less. Interesting idea, regardless.

    Just to clarify for those who know less about pokemon items, this man is talking about the heat/damp/smooth/icy rocks and light clay, items that take the holder's sunlight/rain/sandstorm/hail/lightscreen/reflect respectively and make them last 8 turns instead of 5. Basically this item would make trick room last 8 turns instead of 5, and I guess it could even apply to magic room and wonder room, moves that are rarely ever used. Az comes to mind whenever a trick room boosting item is mentioned XD

    Eviolite allows some walls to become even waller, if that's a word, as long as they can potentially evolve. Assault vest and SHIA's item boost SpD or Def as long as the user limits itself to attacking moves. There could be an item that raised defenses but prevented from using attacking moves? this would make a mon complete taunt bait, however.

    AK-47 : Allows Pikachu to use all Bullet moves.

    So... bullet punch and bullet seed? I don't recall any other. Funny thing is, pika's atk is 55 without light ball, so good luck there lol

    Also this reminds me of red adventures voltorb gun for some reason o3o

  14. And also it makes flying type also appeariate it. Ice type would be happy especially weavile the destroyer.

    Exactly lol.

    The only downside would be a badly timed knock off to the face, that would be boosted AND take the item off. :/

    Speaking of which, these items (physical assault vest, fairy booster, hazard ignorer), any particular name for any of them? I guess the physical assault vest could be called battle armor, but then you remember that's also an ability's name.

  15. An item so don't get affected by hazards like stealth rocks. Brave bird Talonflame approves this.

    Talonflame is already immune to all other hazards, so this is kinda cheap. The fact that is cheap doesn't mean that it shouldn't exist, however: many less powerful pokémon, specially low tier bug and ice types, would really appreciate such item.

    Physical Assault vest, and a fairy boosting item that's not named Pixie Plate because yes. ^.^

    I assume the fairy item would boost by 20% like the rest, but is always worht mentioning just for details.

    Physical assault vest is a must. Dunno why gamefreak hasn't done that yet.

  16. In my last thread I hinted at people to get this thread going, but nobody did lol.

    Anyways, what the title says. Get creative and think of an item you'd like to see in pokémon, that doesn't exist already, of course. If you're not sure if your item's effect exists in the canon games already by another item, you can check bulbapedia or wait for someone to point it out.

    Mine would be.....uh.... damn I didn't think that far ahead..... a thunder orb? you know, like a toxic or flame orb, but that paralyzes you. Risky for guts users, but amazing for quick feet users that aren't electric type. There could also be a confusion orb (spongebob anybody?), a sleep orb, a freeze orb....

    Now's your turn :)

  17. Effectiveley it just gets rid of the Charge-up or Recharge turn itself by using it in the same turn!

    The way I designed the ability (with the priority system) is for moves like Dig, Fly, Phantom Force etc. - those get a +7 Priority on their preperation turn, making the using Pokemon 'invulnerable' for the turn, unless one of those special moves is used, or the opponent uses negative priority moves, or is just slower

    Ceph do you realise that a slow pokémon with this ability and access to at least one of the dig-like moves would be literally untouchable right? I know you intended the ability for mega espeon primarily, but the implications of it in the case of, say, a skill swap, are scary as fuck.

    Say for example that I skill swap it into a marowak holding a lagging tail: marowak is already slow on its own, but the lagging tail makes it always move last when it uses a move of the same priority as the opponent. Now, it gains the ability to select dig and becomes invulnerable to literally any form of attack or direct damage except earthquake, with a +7 priority charge that prevents even moves like extreme speed from hitting and shuts the lagging tail down as no other move has the same priority bracket. However, when the time to attack comes, marowak's dig will still and always come in last place, as the lagging tail makes everything else on the field move before marowak's dig hits, at the end of the turn. Basically if it wasn't because dig can't hit flying types, EQ will hit underground marowak for double the damage, dig itself has only 10 PP and rare no guard foes can still hit.... this would be literally broken. I still think it is, kinda. When you have to resort to obscure negative priority attacks (vital throw, avalanche, revenge) to hit, then there's a problem.

    A mon with access to fly in the same circumstances as the marowak above is literally a god, as it cannot be touched by any attack unless it runs out of fly PP (which could always be helped by a teammate with lunar dance), and nothing is immune to the flying type. The opponent has to resort to either toxic stall before the mon acquires the ability (assuming this is a double battle and you skill swapped time paradox into it), or rely on damaging weather, ghost curse, having an excellent wall that can PP stall, or just forfeit.

    In doubles particularly this would be a nightmare of an ability that would probably get banned depending on what mons get it, as I'm pretty sure some specific partner combinations can win the game by simply leading with them.

  18. Welp, I didn't saw this topic in Vinny's fan club directory, so I guess it's safe.

    You know we have topics to create your own moves, your own abilities, even I think there's one to create your own items (or there should be...get on it people!)....so....I was curious... if you people were asked about all the moves, abilities and items that are currently canon as of gen VI, is there anything you'd change about them?

    According to bulbapedia, there are currently 621 pokemon moves, 191 abilities (not counting cacophony, which was never released), and many, MANY items, if you count all TMs that are, were and will be, all berries, all gems, all plates, etc.

    Among such a great variety, is hard for me to believe than no one among so many pokemon fans has any complain about at least one of them. I'll give you an example:

    Submission is a move that frustrates me. Is a fighting move of not so good but not so bad base power, at 80, but that also has 80 accuracy, which means it misses often (in hax terms). But in top of that, it has recoil damage. WHY EVEN? fighting types with no guard like machamp have many options with more base power and no recoil, and everything that doesn't have no guard basically just doesn't need to even think about using submission. There's literally nothing submission does that other fighting type moves don't do better. And that bugs me a lot, because its name is so cool! is hell's wheel for arceus' sake!

    If it were on me, submission would have 150 base power. Same accuracy, same recoil, but double the base power and only 5 PP instead of 25. It would be basically a fighting-type head smash, which I personally think is cooler than...whatever the move is now.

    So, I want to know, out of all these 621 moves, 191 abilities and who knows many items, is there any atribute about them you, as a pokemon fan, would change?

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