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Sheep

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Everything posted by Sheep

  1. So the Mages Association is going to get Assassin after all, and here I was hoping she'd kill off a few of them. Excuse me while I go cry in the corner.
  2. Does magic resistance affect either of them? With Witch Trial, it sounds like the ability itself judges them in an impartial manner after Caster accuses someone. You say it takes into account their history and their abilities when this occurs. Does it automatically know all of the accused's noble phantasms/skills or only the ones that have been used in the war? Or even only the ones that have been used in the radius of Hysteria? Finally, is Caster the only one that can make use of this or is it possible for someone else to work out how it works, and then use it against her? I'd imagine she's the only one as it's her noble phantasm, but you've gotta admit that'd be a pretty funny way to die.
  3. I hear Critdra's pretty good. Noivern is popular. Typhlosion, Houndoom, and Chandelure are probably the best special fire types in the game. Eeveelutions are pretty good. Roserade, Vileplume, and Lilligant might be the best special grass types. Magnezone, Vivillon, Yanmega, Galvantula, Florges, Clawitzer, Eelektross, Gengar, Mismagius, and apparently Cofagrigus are good. Oh, and probably Porygon2 as well, even without an eviolite it's got good stats.
  4. How do you mean? As I understand it, runes are ephemeral things that a magus draws to create an effect, not something that can really be moved around. Still, it make sense for him to be close quarters as runes are at their most powerful when drawn on the intended target. As far as Cleopatra goes, I have some suggestions. I like her high agility take on the three physical parameters, but she was also considered by many to be the avatar of Isis. This should be more than enough to net her a divinity ranking of at least D, probably C as it's similar to how Alexander's works. With that in mind, perhaps you could come up with a noble phantasm representing a powerful blessing of Isis, or something of the like. If it were me, I'd probably make the blessing an offensive one (it is Assassin after all), and make it akin to being able to use some sort of poison-thaumaturgy cross mix. There is a (very underdeveloped) character on the wiki who uses something like this already, but I think it fits Cleopatra quite well. http://typemoon.wikia.com/wiki/Assassin_of_Red That's Assassin of Red, who uses a similar thing. She got it through some weird sort of double summon, rather than the blessing of a god though. She also uses doves as information gathering agents rather than your presence concealed Egyptian warriors. As for how the magic would work, perhaps a sort of poisoned water magic that can seep through armour and skin to poison through contact? Sounds cool in theory.
  5. Correction: An organized bunch of melee dudes against single quick ranged dudes. Depending on how strong Lancer is I'd even be worried about that, and my servant can handle himself in melee very well.
  6. You have to create your own servant, parameters and all. Think about who they were, and what they could do when coming up with stats, skills, and noble phantasms. Just remember as Assassin she has to have the presence concealment skill. If you want a good template to build off talk to Rusty, because he's already made a Cleopatra assassin in the past.
  7. I have some questions about how Caster's noble phantasms work Rusty. Is hysteria like a bounded field that you have to set up in a particular location before it'll work? Is it more of a spontaneous thing that she can turn on and off at will? Does it affect everything inside it's radius without her doing anything, or does she have to be consciously aware of the target's presence, and actively trying to use it against them? How would it work on creatures of lesser intelligence like animals or familiars? What exactly are the specifics on witch hunt? How does she activate it? How does it kill/weaken opponents? Can it be used on anyone within the radius of hysteria or is Caster's presence required to use it?
  8. One thing I'm very glad of is that Assassin isn't MA. An assassin class servant would be so useful for any team effort.
  9. For number 2: http://www.zerochan.net/1656609#full Probably the best you'll get.
  10. Looks like the MA is going to consist of Saber, Lancer, and Berserker, with the only freelance knight class belonging to me. That's a melee heavy team right there.
  11. As is fitting of the Mages Association if Kayneth is any representative. Honestly both of your characters do seem as if they could have come from the Mages Association. Siegfried seems like a harsher version of Tokiomi, whereas Nadia seems like she could have walked straight out of one of their more "specialized" divisions.
  12. Yeah, I think they're in one of the caves off to the side. I've never done it myself.
  13. There's someone in 7th street offering.
  14. You can trade it for a Piplup in 7th street, or (I think) for a linkstone in the slums.
  15. Except for the fact that Leavanny is hit super effectively by all of those Psychic/Rock dual type attacks.
  16. Name: Andrew "Whitey" Whitcombe. Age: 40. Appearance: 178 cm tall, weighs 80 kg. He once had thick brown hair but by this point in his life it has turned grey. He's lax about maintaining routine and can therefore often be found with stubble on his chin. His eyes are green, with both wisdom and intelligence hiding behind them. He's accustomed to the hot Australian sun and so often wears light clothing, but on arriving at Japan he's had to acclimatize. You'll often see him wearing a brown leather jacket, with a rough shirt on underneath and jeans of some description. Usually blue or black. He'll also never be seen without his whiteish brown Akubra hat, complete with a single line of string dangling a piece of cork from the right hand side. He is a strong, well built man. Personality: Empathetic and kind, Andrew is a man who values honesty and respect. He helps those in need of help, but is not naive enough to be fooled when they aren't. He is a well liked man, and blends in perfectly in a society that is none the wiser as to his true abilities. Do not mistake a kind heart for a weak one though, as he's accumulated a large amount of experience dealing with his own kind across his life time. The Mage's Association in Australia knows of his family's existence, but considers him to be nothing more than an ordinary mage who, while not part of their order, has done little outside of their rules. A trustworthy outsider if you like. They are blissfully unaware of his now 3 year old command seals. Nationality: Australian, with a British convict family backstory. A trifle of trivia: The cork dangling from his hat has an amusing charm cast on it to ward away flies and other pests. He has 23 magic circuits of reasonable quality, his terminally ill 16 year old son has 35 and they are of the highest quality in the history of his family. His son is Andrew's reason for entering the war. Elemental Affinity: Water and Earth. Has devoted his own life to learning healing magecraft, but there is a large amount of water magecraft (to a master level) and a smaller amount of earth magecraft stored in his magic crest. His preferred style of magecraft is simple thaumaturgy. Command Seal: Three ribbons intertwined running down the back of his left hand, starting at the wrist. Each branches away from the others just below the thumb joint, splits in two and a single thread runs up each finger/thumb with the last curling around to end on his palm. MA: Is not working for the MA. Servant:
  17. Geodudes are under the grand stairway, for the Onix you need to get the Hiker into the abandoned house and then talk to him.
  18. Please don't post in resolved topics from a while back, especially if you don't really have anything to add.
  19. Welcome to reborn. I'm a good person to ask any questions you might have, but the rest of the staff do fine too. You can also ask Hilda or Faust.
  20. Sorry if I seemed a bit pushy Bfroger, I just noticed you'd posted after mine but hadn't addressed it. Well then allow me to present Archer: Spirit: Arjuna Pandava. Class: Archer. Alignment: Lawful Good. Strength: A Endurance: C Agility: B Mana: C Luck: C Noble Phantasm: EX Class Skills: Independent Action: A Magic Resistance: C Personal Skills: Charisma: D Divinity: B Eternal Arms Mastery: A Military Tactics: C River Blessing: A (River Blessing: A: Arjuna was blessed by a Naga princess to be invincible in bodies of water. This manifests itself as Arjuna’s ability to walk on water, and while doing so his endurance parameter ranks up). Noble Phantasms: Gandiva: (Anti Unit) B Mohini: (Anti Army) C Sammohana: (Anti Army) E Maheshwarastra: (Anti Unit) A Varunastra: (Anti Unit) D Varunapasha: (Anti Unit) A Vajira: (Anti Unit) B+ Indraastra: (Anti Army) A Brahmaastra: (Anti Country) A+ Pashupatastra: (Anti Divine) EX Despite being a demigod, by far the scariest thing about him is his diversity with a whopping 10 noble phantasms. The thing that'll be holding him back is the fact that he fights fairly, with honour, and only displaying power deserving of his opponent.
  21. I haven't been here in ages either. Az, I'm here to celebrate your release.
  22. Here: http://www.pkparaiso.com/xy/sprites_pokemon.php Use that site for the sprites. Just add them to your sig as you would an ordinary picture.
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