TTG Discord This is the best place to contact me about RPs, click the pinned messages thing and ask for the F/R role
Type-Moon Wiki Since I'm bad at explaining things, refer back here for canon information on Fate. There's also a list of canon skills which will come in handy when submitting a servant
Welcome to Fate/Reborn, a needlessly complex merger of Fate and the Reborn Creative Works section. Before I get to anything else let me make something 100% absolutely clear: This RP is about PvP, but it is not about winning. The goal is to have fun and write interesting stories, try to focus on that
Following this, I'm not going to be putting any real rules in here. The goal here is to work together on this, and not doing that covers just about every issue that could actually occur. If I see someone causing strife, I will speak to them about it and if necessary resolve the issue by removing them entirely. But I really, really don't want it to come to that, so please do try to play nice
~Plot & Setting Basics~
A group of mages gather in a city to fight for a wish-granting holy grail. they do this not by fighting one another, but by summoning fictional heroes into physical form to fight in their stead. The Grail will grant any wish to the master who manages to lead their servant to victory against all others. But victory is no easy task, most servants are powerful and most masters incompetent. Overcoming all foes to gain victory will take strategy and cunning, or at least an overpowered servant to carry their master to victory.
The city in which this battle takes place is known as Caudoran. It is a place which does not have a proper location, and yet still plainly exists. It will not be found on any map, but those who search it out will have no trouble finding it. Magic is common knowledge in this strangely detached city and those who excel in magic gain status. It's a perfect place for such a battle to take place, hidden away from the eyes of the world.
The Holy Grail War itself is secret, even in Caudoran, only the participants and a select few powerful members of the magic community know of its occurrence. Revealing it out of turn could easily cause trouble, and only the less stable masters are likely to do so.
Map. Every player will be responsible for maintaining their own position on the map once the war begins.
~Masters and Servants~
In this RP, each player will play both a master and a servant (but not a pair) in the war for the Holy Grail. Servants are powerful warriors, most far beyond the powers of the mages that serve as their masters. But a shared goal of attaining the Grail, as well as a leash the Grail provides in the form of Command Seals (I'll get back to those shortly), provides a chance for the master to maintain control and reach victory.
Each player wishing to join a war will submit a master and up to two servants per war (you must have at least one in the pool to participate). Masters are completely original for this RP. Servants submitted must be OCs from within Reborn's Creative Works section (characters from stories or RPs that began or continued elsewhere are also permissible). Servants will be sent into a collective pool and chosen (largely at my whims) to be summoned for each war, with newer servants gaining some priority.
As mages, each master will possess some affinity for magecraft, to be described in their sheet. They may use their magic to assist their servant in the war and help them achieve victory. As a master is much easier to kill than a servant, it will likely be common for masters to be targeted instead of their servants. Masters from larger families and with a greater aptitude for magic may be well known in the magic community, particularly if they live in Caudoran. Fate magic is far too complicated for me to explain, so here's the wiki page on magecraft.
Servants have several statistics which show how well they perform. They also possess skills which effect how they perform in different scenarios. And finally, servants may possess noble Phantasms, powerful weapons and abilities unique to them and their stories. Servants are summoned into the world with basic knowledge of the location, time period, and Grail war. They also have some general knowledge about one another, and in time can come to recognize one another. Learning an opposing servant's identity can often be key to defeating them.
~Command Seals, Tier, and Flair~
Command Seaals are special devices granted to each master by the Grail. They appear on the master's skin as a red, tattoo-like symbol with three parts. When used, they can force a servant to perform an action (although more independent servants may resist them) the more simple the command, the more powerful and harder to resist it will be. Each master has three command spells, corresponding to the three parts of the physical mark.
Tier is a statistic separate from all else which indicates a master's affinity for summoning and maintaining their servant and a servant's drain on their master. A master with a servant below their tier will have next to no issues maintaining their servant. One with a matching tier will be unlikely to struggle but will be more draining in times of stress (such as when unleashing a powerful Noble Phantasm). And a master outranked by their servant here will find themselves under increasingly great strain with each successive overtier. Masters will be unlikely to be paired with a servant above their tier unless they specifically aim for that servant while summoning or it's required for OOC reasons.
Certain characters could have a temporary rank-up in tier by changing forms or entering an enhanced state that causes them to take more from their masters, beyond simply added drain from exerting effort. A TTG mech user entering their mech form could have a low tier normally, but take much more in their mech for. EX: A werewolf might be a C+, being a C to maintain while human but taking twice that while transformed into their wolf form. One might also have a rank-down from being less draining than seems immediately apparent, for example a character capable of taking a lot of energy from their environment. A rank-down to tier could also be acquired by having a strong affinity with the master or by using... alternative methods. A rank-down can be considered halfway to the rank below the listed rank, two would be a full rank below, three would be one and a half, and etc.
Flair is another statistic that's largely separate, though it intertwines a little more closely with raw power level than tier. It indicates how recognizable a servant is and how much being recognized gives away their abilities. In Fate proper, how recognizable a servant is is tied to how old they are (more or less), and how old they are is tied to how powerful they are (more or less). Since legend age is a little tougher to work with here, Flair is tied more directly to power. A more powerful servant will be easier to recognize (more or less). In addition to raw power, there are other factors that can play into tier. A Saber or Lancer with a signature weapon will be much easier to recognize, while being a Berserker or Assassin could obscure a servant's identity. Having certain skills or noble phantasms could also play into Flair.
Flair is much less likely to have a rank-down or rank-up than Tier, but it is not immune to them. Transformation again being the simplest way to achieve this.
~Character Sheets~
Master
Servant
~The Anti-Lexi Failsafe~
If any player does not post for ten days after everyone else in their interaction has already gone, then their character may be freely killed by anyone in the RP and their partners will be cast to fend for themselves (better you die alone than sit in time-stop for months, no?). If they are in a fight, their opponent may win freely. If they're alone with their partner, anyone may run over and assassinate them. If you expect to be busy and unable to post for a long period of time, you may notify the rest of the RP and set a date of your return, your ten days will then count from this date. This rule applies especially to myself, so please do use it to keep me honest.
~War Threads~
First War
Second War