Jump to content

Tacos

Veterans
  • Posts

    5704
  • Joined

  • Last visited

  • Days Won

    15

 Content Type 

Profiles

Forums

Events

Reborn Development Blog

Rejuvenation Development Blog

Desolation Dev Blog

Everything posted by Tacos

  1. except they're not 1033
  2. idk what kind of backwards ass logic that is but back down to 1 for you guys
  3. yo wtf let's get it 1023 go doggos
  4. yeah go doggos 1019
  5. 1018 always doggies
  6. I never really expected manectric to just sweep through shelly's team that easily tbh

    1. AuthorReborn

      AuthorReborn

      Manectric is an excellent and somewhat underrated Pokemon in Reborn.

  7. OK I really don't think you guys understand that 1014 dogs is the way we should be going
  8. my dogs are adorable and if you disagree you can fight me k bye

    1. Show previous comments  2 more
    2. Ironbound

      Ironbound

      My dog is more adorable! Fite me!

    3. Cepheus
    4. Lupo

      Lupo

      I've never seen your dogs before but I agree

  9. Bump this shit up to 1008 with a picture of my own doggos
  10. Yeah, the tip I give to most Threshes who support me that struggle with proc'ing relic shield is to underestimage your damage output so that you don't hit it before it's in range for a last hit.
  11. come on dude at least spell devas right 13 i guess
  12. Well technically she's not currently immune to janna's w, ryze still has his w, annie still has her q, fiddle q, rammus e, warwick ult, malz ult, skarner ult, urgot ult, lulu w, maokai w, lissandra ult, leona q, tf w, renekton w, voli q, udyr w, vi ult, naut ult and passive, nocturne fear, blitz w, karma w, poppy e, etc. Yeah she wasn't fun to play against, but her passive doesn't mean she suddenly becomes immune to skill shots. Any wide skill shot is still easy to hit on her since her jump isn't anywhere near as fast as a flash. Any cc skillshot that you can aim properly is still going to hurt her, and now that slows make her auto attack slower, her mobility and her damage output is lowered by one form of cc, which doesn't happen for any other champion.
  13. The change I'm talking about is that they're making the armor penetration of his ultimate only apply to crits.
  14. The only thing is, once you nerf tank items, ADCs start running amok and suddenly everyone cries for nerfs on the late game hyper carries like Jinx, Vayne, Twitch, and Kog'maw, all who are in a great spot right now (excluding maybe Vayne). I'd rather see a way for tank items to do their job as tanky items and see their added damage increases be less rewarded on non-tank champions. The problem also stems from the fact that a lot of these assassins building tank have very nice base damages and scalings that are low enough that they're not missing out on much by going to tanky damage items. For Ekko specifically, his style of play really fits that of a tanky champion than an assassin currently. There's far too much utility loaded onto his W that his greatest use is getting that giant stun on multiple people and being able to survive it through his tank stats. While you can argue that he has the ability to ult out if he gets in any danger, that leaves him rather vulnerable for the rest of the fight, especially when he's built squishy for damage. Additionally, one of the sweet things about him is once he's dived in with his w, gotten the stun, and all hell breaks lose, in just a few seconds, he can ult onto a ton of people to get some sick damage and to restore the health he's already lost. Ekko and Yasuo are two of the biggest culprits and it's a conglomerate of their overloaded kits and base damages. With Yasuo, because of that double crit chance on his passive, he gets to rush a phantom dancer that grants him nice attack speed scaling on his q, 60% crit chance from one item, and the ability to reduce incoming damage. As he builds frozen mallet, he gets the added utility of being able to stick to people and consistently crit them down. The tankier he builds, the less damage he'll take, while that 60% crit chance still gets to do work simply from one item. Tank items are balanced on tanks. They need to change the culprits to reward their intended builds and give them less incentive to build safe and tanky. That nerf yasuo just got is an incredible step in the right direction. Sure it hurts normal yasuo's early game just a little bit, but it rewards you for building crit yasuo over tank, which is currently the main problem.
  15. Took the liberty of adding spoiler tags for you. For future reference:
×
×
  • Create New...