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Woobowiz

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Everything posted by Woobowiz

  1. I doubled the speed of a few animations during the battle phase, such as fade ins and fade outs, nothing much I can do about the animations for losing HP though. It's quite a bit of changes, but it will speed up your battles a tad. This is in PokeBattle_ActualScene Change Line 559 self.x-=16 Change line 807 to self.x-=12 Change line 810 to self.x+=16 Change line 842 and 957 to STARTZOOM=0.25 Change Lines 1053 - 1059 to @sprites["trainer"].x+=16 @sprites["trainer2"].x+=16 if @sprites["trainer2"] @sprites["partybase1"].x+=16 @sprites["partybase1"].opacity-=24 for i in 0...6 @sprites["enemy#{i}"].opacity-=24 @sprites["enemy#{i}"].x+=16 if @frame>=i*4 Change lines 1085 - 1092 to @sprites["player"].x-=16 @sprites["playerB"].x-=16 if @sprites["playerB"] @sprites["partybase2"].x-=16 @sprites["partybase2"].opacity-=24 for i in 0...6 if @sprites["player#{i}"] @sprites["player#{i}"].opacity-=24 @sprites["player#{i}"].x-=16 if @frame>=i*4 Change lines 1533 and 1541 to 10.times do Change line 1536 to @sprites["trainer"].x-=12 Change line 1544 to @sprites["trainer"].x+=12 Change line 1834 and 1835 to @viewport.rect.y-=8 @viewport.rect.height+=16 Change line 1841 to appearspeed=16 Change line 2518 and 2519 to 10.times do tempsprite.y+=16
  2. I'll see what I can do about that considering I'm stuck at the wall that is Sucker Punch
  3. I can confirm 100% that effects happiness...I mean...it's in the code.
  4. Half incorrect Arararagi-kun, (Sowwy, i stuttered) 1st of all, there should have been a forum search for Ditto before anything, there's literally video guides. What Kev also means is that for Ditto to actually appear in that location is to complete the Daycare couple side quest, which can also be found using forum search.
  5. Indeed, most of those inputs are hardcoded into the game, if you want, after I finish Sucker Punch, I could go through the trouble of turning those hard coded inputs to actual variables you could change (that won't be hard, but it might turn into one big "Where's Waldo" scenario)
  6. Sorry for the long disappearance, I had a week long camping trip (still a miracle all my college professors was cool with the short notice) The short moments where I have time to myself I had to balance coding with college work, so unfortunately not much has been done. I did however got to work on Sucker Punch for a bit, do note that this is NOT complete yet class PokeBattle_Move_116 < PokeBattle_Move def pbEffect(attacker,opponent) if !(opponent.currentMove.pbIsPhysical? || opponent.currentMove.pbIsSpecial?) @battle.pbDisplay(_INTL("But it failed!")) return -1 elsif opponent.currentMove.priority > 0 @battle.pbDisplay(_INTL("But it failed!")) return -1 end return 0 end end If Blind Guardian can assist me on figuring out whether or not a variable indicating "The move the opponent used on the exact turn you use Sucker Punch" exists, and if so where? If not, that will just take longer and a LOT more coding. Literally all that needs to be replaced for the move to work is to switch out "currentMove" with whatever variable used to point at the move the opponent is using....
  7. I get Technician Meowths 100% of the time when I breed them, it's probably my luck, but I have about 7 of them sitting in the box right now (I've been unlucky with hatching male meowths)
  8. You are correct in what you stated in red. also, Iron Barbs Do remember that in the case of Burns, it should still apply the Attack reduction, even when the burn damage is prevented.
  9. Magic Guard prevents: Weather damage Poison after every turn Curse damage Leech Seed Damage Spikes Recoil (Except Struggle) Life Orb Recoil Imposter Ability Sticky Barb Rough Skin Magic Guard does NOT prevent: Toxic Spikes entry hazard (the part where you send in a non-flying/levitate pokemon out on the field and they get poisoned because of it) Trapping moves (Fire Spin, Wrap, etc) Perish Song Belly Drum Substitute "It hits itself in confusion" Destiny Bond
  10. Still working on Sucker Punch, was sidetracked by EV training. At the same time, why don't one of us look into the coding for double battles? If we understand the logic behind those scripts, we can easily trace out a few methods we can piece together to fix Flame Burst, perhaps use/define a method that checks if the move is used during a double battle and a conditional checking that there are no nil placeholders (on the case that the receiving side has 1 pokemon left on the field). Pseudo code could be as follows in flame burst's defined method (should not be additionaleffect, because we want to apply only burn damage, not base damage + burn damage) If double battle is in effect Apply damage equal to 1/16th of the respective pokemon's total HP UNLESS : the side receiving the attack does have a nil placeholder
  11. Yes for Beldum, I would prefer Bagon over Larvitar honestly, but hey, it's my opinion
  12. I stated to put it after Mummy simply for the sake of convenience and order, I am certain though, that Mummy will activate first to negate Moxie regardless of the order. But I cannot test this because I'm too lazy, if you find a trainer with at least 2 pokemon and opens up with a pokemon with Mummy, be my guest to test if Moxie is negated.
  13. Woo and Woobo work, if that nickname feels uncomfortable (a lot of people think so) just go with Chris Also, I believe the current bike speed setting is Acro-bike level, as for the WOOOSH speed setting, that's might be a Mach-bike or something, I would personally prefer something in the middle.
  14. Apparently it's a possibility that it's in Apophyll Beach by Rock Smash, but since there's a chance the encounter rate is pretty low, that's only speculation.
  15. You just need 3 stickers to get to floor 4
  16. ~90 hours, I will probably take 5 more hours because I recently was taught how to breed Ambipom with Fake Out + U-turn. As well as the fact that since I fixed Moxie, might as well re-breed a new Honchkrow.
  17. Just woke up, got 1 class in the morning and I'll be happy to code all evening. So Moxie's code is applied directly after Mummy's code in the PokeBattle_Battle script. The code for Moxie should start at line 1966. [ code ] doesn't combo with Spoilers if isConst?(user.ability,PBAbilities,:MOXIE) && user.hp>0 && target.hp<=0 if !user.pbTooHigh?(PBStats::ATTACK) user.pbIncreaseStatBasic(PBStats::ATTACK,1) pbCommonAnimation("StatUp",user,nil) pbDisplay(_INTL("{1}'s Moxie raised its Attack!",user.pbThis)) end end
  18. Will definitely add that in the future, currently the only (and best) HP training spot is on Azurine Island, but the spot you recommended is PERFECT as well because people that would like to EV train Electric-Type pokemon in HP would benefit as well.
  19. I looked into Twister's coding, what exactly is wrong with it? It's 3 functions are already coded correctly 20% chance to flinch (it's already defined as a flinching move) 2x Damage to pokemon using Bounce or Fly (it's listed as an exception for accuracy checking vs Fly/Bounce AND scripted for double damage) Hits Both opponents in double battle (compared it to moves like Hyper Voice and their double-battle properties are similar therefore it works) Until I'm informed of what exactly is wrong with it, I'll just move to and implement the coding for Sucker Punch, I think it's BS that they can still land that move even if you didn't use a move.
  20. Looked into Ruby for 2-3 days, got Moxie scripted and working just for you! Will work on Twister soon (shouldn't be too hard, should be scripted like Gust + Headbutt or something)
  21. Whelp, you gave me another 2-3 hours to invest now.
  22. I see an exploit, GTS will never be safe because in time it will soon be possible to possess a Level 9 and under Zekrom/Reshiram! D: THE HORROR
  23. That's a good habit, usually if you play an even 6 on 6 single/double battle and have to resort to potions to win, there's something wrong with your team.
  24. And you never bothered to listen to Corey saying "Come to Beryl Bridge if you want to see a show?" How about after that "show" and Fern tells you to check out where he ended up in the Lapis Ward? And when you get to the Lapis Ward, you don't notice the scripted story event to encounter the actual 3rd Gym Badge Gym Leader?
  25. Persona...Persona everywhere....SMT too
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