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Zetaark

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Posts posted by Zetaark

  1. Electromagnetic Barrier on Ritsu and Rory

     

    Electromagic Barrier- Ritsu creates a small field of electric energy around herself and one allied unit, granting 55% damage reduction from 4 projectile attacks. This counter goes down regardless of who was targeted. This ability does not stack. (5 turn cooldown)

     

    Spoiler

     

    Stats 
    Constitution: 6
    Dexterity: 4
    Intelligence: 10 
    Strength: 10 
    Synergy: 0

     

    Current form: Beast

     

    Equipment:

    Chainsaw:

    Description: An augmented chainsaw designed specifically for Ritsu's personal use. Due to the nature of its construction, the chainsaw itself can be treated as if it were a part of Ritsu.

    Type: Weapon

    -Base: 1d4+ STR

    -Craft Level 1: Revving Up: Ritsu's chainsaw takes some time to reach its maximum damage. Because of this, the weapon damage roll starts at 1d4, increasing by 1d4 up to its cap. The weapon damage cap is 2d4

    -Craft Level 2: Ramp cap increased by 2d4

     

    Current level: 4d4 

     

    Name: Red Eco Brace
    Description: Machines made using Red Eco and Precursor Technology, it is a Bracelet that can be clipped over the user's Limbs, emitting wide and strong short range pulses of force as needed during combat.
    -Base: 1d4 bonus damage to melee attacks

     

    Name: Crusader Armor
    This heavy, powered, rocket-boosted armor is reminiscent of castles, German tanks, and medieval gothic full plate. It looks rigid and imposing, but its flexible internal components can adapt to any wearer. The armor’s paint is infused with nanites, to display the wearer’s coat of arms and other personal touches. Provides 3 damage resistance to all incoming damage, but reduces initiative by 18-STR
    -Base: 3 damage reduction, 18 weight
    Special Qualities:
    -Barrier Field: The armor’s left arm contains a barrier field projector. The generator produces a powerful shield with no damage reduction, and hit points equal to 3 times the user’s intelligence. Whenever the wearer uses an action that protects an ally, the barrier field activates until their next turn. All damage dealt to the wearer or that ally hits the barrier first, and only affects the wearer or the ally they are defending if it breaks through. When not in use, the barrier regenerates hit points equal to the wearer’s intelligence plus their level every round. If the barrier is broken, it cannot be used for 5 rounds (Now 6). However, it still regenerates during that time.

     

    Barrier HP: 30?


    -Rocket Charge: When the wearer uses an action that involves charging a single enemy, the armor’s rocket booster activates, pinning the unfortunate victim until they can be crushed against the nearest convenient surface with a rocket-boosted body slam. The charging action deals 50% more damage, and stuns the victim for a round. This ability has an 8 round cooldown. (Now 9)

     -Craft Level 1: This piece of armor can be used in Ritsu’s Beast Form.

    -Craft Level 2: With the power of a resistance ring integrated into it, once per combat, the wearer of this armor can become immune to direct magical attacks for 1 round. Sufficiently powerful attacks may be enough to overwhelm this immunity. However, the cooldown of the other actions with this armor increase by 1.

     

  2. Basic Attack on Fairy Swarm C (4d4+10STR+1d4+12 (session))

     

    Spoiler

     

    Stats 
    Constitution: 6
    Dexterity: 4
    Intelligence: 10 
    Strength: 10 
    Synergy: 0

     

    Current form: Beast

     

    Equipment:

    Chainsaw:

    Description: An augmented chainsaw designed specifically for Ritsu's personal use. Due to the nature of its construction, the chainsaw itself can be treated as if it were a part of Ritsu.

    Type: Weapon

    -Base: 1d4+ STR

    -Craft Level 1: Revving Up: Ritsu's chainsaw takes some time to reach its maximum damage. Because of this, the weapon damage roll starts at 1d4, increasing by 1d4 up to its cap. The weapon damage cap is 2d4

    -Craft Level 2: Ramp cap increased by 2d4

     

    Current level: 4d4 

     

    Name: Red Eco Brace
    Description: Machines made using Red Eco and Precursor Technology, it is a Bracelet that can be clipped over the user's Limbs, emitting wide and strong short range pulses of force as needed during combat.
    -Base: 1d4 bonus damage to melee attacks

     

    Name: Crusader Armor
    This heavy, powered, rocket-boosted armor is reminiscent of castles, German tanks, and medieval gothic full plate. It looks rigid and imposing, but its flexible internal components can adapt to any wearer. The armor’s paint is infused with nanites, to display the wearer’s coat of arms and other personal touches. Provides 3 damage resistance to all incoming damage, but reduces initiative by 18-STR
    -Base: 3 damage reduction, 18 weight
    Special Qualities:
    -Barrier Field: The armor’s left arm contains a barrier field projector. The generator produces a powerful shield with no damage reduction, and hit points equal to 3 times the user’s intelligence. Whenever the wearer uses an action that protects an ally, the barrier field activates until their next turn. All damage dealt to the wearer or that ally hits the barrier first, and only affects the wearer or the ally they are defending if it breaks through. When not in use, the barrier regenerates hit points equal to the wearer’s intelligence plus their level every round. If the barrier is broken, it cannot be used for 5 rounds (Now 6). However, it still regenerates during that time.

     

    Barrier HP: 30?


    -Rocket Charge: When the wearer uses an action that involves charging a single enemy, the armor’s rocket booster activates, pinning the unfortunate victim until they can be crushed against the nearest convenient surface with a rocket-boosted body slam. The charging action deals 50% more damage, and stuns the victim for a round. This ability has an 8 round cooldown. (Now 9)

     -Craft Level 1: This piece of armor can be used in Ritsu’s Beast Form.

    -Craft Level 2: With the power of a resistance ring integrated into it, once per combat, the wearer of this armor can become immune to direct magical attacks for 1 round. Sufficiently powerful attacks may be enough to overwhelm this immunity. However, the cooldown of the other actions with this armor increase by 1.

     

     

  3. "It seems you could use a little cover for a moment," Ritsu replies as she begins to defend Masako from any attacks coming their way.

     

    Intervention into top of Init ladder, then use Guardians Roar on Masako. Barrier field activates in response.

     

    Guardian’s Roar: Ritsu designates an allied unit and releases a powerful roar, redirecting attacks from the allied unit to Ritsu and reducing incoming damage by 30% for 2 turns

    Designated target: Masako

     

    Barrier Field:  The generator produces a powerful shield with no damage reduction, and hit points equal to 3 times the user’s intelligence (30). Whenever the wearer uses an action that protects an ally, the barrier field activates until their next turn. All damage dealt to the wearer or that ally hits the barrier first, and only affects the wearer or the ally they are defending if it breaks through. When not in use, the barrier regenerates hit points equal to the wearer’s intelligence plus their level every round. If the barrier is broken, it cannot be used for 6 rounds. However, it still regenerates during that time.

     

    Spoiler

     

    Stats 
    Constitution: 6
    Dexterity: 4
    Intelligence: 10 
    Strength: 10 
    Synergy: 0

     

    Current form: Beast

     

    Equipment:

    Chainsaw:

    Description: An augmented chainsaw designed specifically for Ritsu's personal use. Due to the nature of its construction, the chainsaw itself can be treated as if it were a part of Ritsu.

    Type: Weapon

    -Base: 1d4+ STR

    -Craft Level 1: Revving Up: Ritsu's chainsaw takes some time to reach its maximum damage. Because of this, the weapon damage roll starts at 1d4, increasing by 1d4 up to its cap. The weapon damage cap is 2d4

    -Craft Level 2: Ramp cap increased by 2d4

     

    Current level: 3d4 

     

    Name: Red Eco Brace
    Description: Machines made using Red Eco and Precursor Technology, it is a Bracelet that can be clipped over the user's Limbs, emitting wide and strong short range pulses of force as needed during combat.
    -Base: 1d4 bonus damage to melee attacks

     

    Name: Crusader Armor
    This heavy, powered, rocket-boosted armor is reminiscent of castles, German tanks, and medieval gothic full plate. It looks rigid and imposing, but its flexible internal components can adapt to any wearer. The armor’s paint is infused with nanites, to display the wearer’s coat of arms and other personal touches. Provides 3 damage resistance to all incoming damage, but reduces initiative by 18-STR
    -Base: 3 damage reduction, 18 weight
    Special Qualities:
    -Barrier Field: The armor’s left arm contains a barrier field projector. The generator produces a powerful shield with no damage reduction, and hit points equal to 3 times the user’s intelligence. Whenever the wearer uses an action that protects an ally, the barrier field activates until their next turn. All damage dealt to the wearer or that ally hits the barrier first, and only affects the wearer or the ally they are defending if it breaks through. When not in use, the barrier regenerates hit points equal to the wearer’s intelligence plus their level every round. If the barrier is broken, it cannot be used for 5 rounds (Now 6). However, it still regenerates during that time.
    -Rocket Charge: When the wearer uses an action that involves charging a single enemy, the armor’s rocket booster activates, pinning the unfortunate victim until they can be crushed against the nearest convenient surface with a rocket-boosted body slam. The charging action deals 50% more damage, and stuns the victim for a round. This ability has an 8 round cooldown. (Now 9)

     -Craft Level 1: This piece of armor can be used in Ritsu’s Beast Form.

    -Craft Level 2: With the power of a resistance ring integrated into it, once per combat, the wearer of this armor can become immune to direct magical attacks for 1 round. Sufficiently powerful attacks may be enough to overwhelm this immunity. However, the cooldown of the other actions with this armor increase by 1.

     

  4. "Looks like we're doing card game shenanigans again," Sasha remarks as she notes the creatures coming around and the words which reminded her of a previous encounter. Summoning her bike in gear, she tries to ride past Pauline, though also making note to try and avoid some of the buildings. She's not entirely sure what those marks are, but she'd rather not run into them carelessly.

     

    "Remind me to check the rules of this game later. I feel like it might make life easier somehow."

  5. Having shaved off one fairy swarm, Ritsu revs her chainsaw and decides to go for the other.

     

    Basic attack on Fairy swarm B for 2d4+ STR(10) + 1d4  + 12(Session)

     

    Spoiler

     

    Stats 
    Constitution: 6
    Dexterity: 4
    Intelligence: 10 
    Strength: 10 
    Synergy: 0

     

    Current form: Beast

     

    Equipment:

    Chainsaw:

    Description: An augmented chainsaw designed specifically for Ritsu's personal use. Due to the nature of its construction, the chainsaw itself can be treated as if it were a part of Ritsu.

    Type: Weapon

    -Base: 1d4+ STR

    -Craft Level 1: Revving Up: Ritsu's chainsaw takes some time to reach its maximum damage. Because of this, the weapon damage roll starts at 1d4, increasing by 1d4 up to its cap. The weapon damage cap is 2d4

    -Craft Level 2: Ramp cap increased by 2d4

     

    Current level: 2d4 

     

    Name: Red Eco Brace
    Description: Machines made using Red Eco and Precursor Technology, it is a Bracelet that can be clipped over the user's Limbs, emitting wide and strong short range pulses of force as needed during combat.
    -Base: 1d4 bonus damage to melee attacks

     

    Name: Crusader Armor
    This heavy, powered, rocket-boosted armor is reminiscent of castles, German tanks, and medieval gothic full plate. It looks rigid and imposing, but its flexible internal components can adapt to any wearer. The armor’s paint is infused with nanites, to display the wearer’s coat of arms and other personal touches. Provides 3 damage resistance to all incoming damage, but reduces initiative by 18-STR
    -Base: 3 damage reduction, 18 weight
    Special Qualities:
    -Barrier Field: The armor’s left arm contains a barrier field projector. The generator produces a powerful shield with no damage reduction, and hit points equal to 3 times the user’s intelligence. Whenever the wearer uses an action that protects an ally, the barrier field activates until their next turn. All damage dealt to the wearer or that ally hits the barrier first, and only affects the wearer or the ally they are defending if it breaks through. When not in use, the barrier regenerates hit points equal to the wearer’s intelligence plus their level every round. If the barrier is broken, it cannot be used for 5 rounds (Now 6). However, it still regenerates during that time.
    -Rocket Charge: When the wearer uses an action that involves charging a single enemy, the armor’s rocket booster activates, pinning the unfortunate victim until they can be crushed against the nearest convenient surface with a rocket-boosted body slam. The charging action deals 50% more damage, and stuns the victim for a round. This ability has an 8 round cooldown. (Now 9)

     -Craft Level 1: This piece of armor can be used in Ritsu’s Beast Form.

    -Craft Level 2: With the power of a resistance ring integrated into it, once per combat, the wearer of this armor can become immune to direct magical attacks for 1 round. Sufficiently powerful attacks may be enough to overwhelm this immunity. However, the cooldown of the other actions with this armor increase by 1.

     

     

  6. "And of course we don't get any breaks. That would be too simple," Sasha says as she starts trying to avoid the beams of light and firing some potshots at Theurgia. They're mostly probing shots, while Sasha tries warping the space around her to see what sort of place this even is, and whether or not she can connect it to where they should be.

  7. Ritsu in her current state was in her more defensive form, but with the extent of the enemy's abilities unclear, she decided to utilize some offense until proper defensive measures were weighed and utilized. For now, she would observe, and make her decisive move later.

     

    Basic attack on Fairy swarm A for 1d4+ STR(10) + 1d4

     

    Spoiler

     

    Stats 
    Constitution: 6
    Dexterity: 4
    Intelligence: 10 
    Strength: 10 
    Synergy: 0

     

    Current form: Beast

     

    Equipment:

    Chainsaw:

    Description: An augmented chainsaw designed specifically for Ritsu's personal use. Due to the nature of its construction, the chainsaw itself can be treated as if it were a part of Ritsu.

    Type: Weapon

    -Base: 1d4+ STR

    -Craft Level 1: Revving Up: Ritsu's chainsaw takes some time to reach its maximum damage. Because of this, the weapon damage roll starts at 1d4, increasing by 1d4 up to its cap. The weapon damage cap is 2d4

    -Craft Level 2: Ramp cap increased by 2d4

     

    Current level: 1d4 

     

    Name: Red Eco Brace
    Description: Machines made using Red Eco and Precursor Technology, it is a Bracelet that can be clipped over the user's Limbs, emitting wide and strong short range pulses of force as needed during combat.
    -Base: 1d4 bonus damage to melee attacks

     

    Name: Crusader Armor
    This heavy, powered, rocket-boosted armor is reminiscent of castles, German tanks, and medieval gothic full plate. It looks rigid and imposing, but its flexible internal components can adapt to any wearer. The armor’s paint is infused with nanites, to display the wearer’s coat of arms and other personal touches. Provides 3 damage resistance to all incoming damage, but reduces initiative by 18-STR
    -Base: 3 damage reduction, 18 weight
    Special Qualities:
    -Barrier Field: The armor’s left arm contains a barrier field projector. The generator produces a powerful shield with no damage reduction, and hit points equal to 3 times the user’s intelligence. Whenever the wearer uses an action that protects an ally, the barrier field activates until their next turn. All damage dealt to the wearer or that ally hits the barrier first, and only affects the wearer or the ally they are defending if it breaks through. When not in use, the barrier regenerates hit points equal to the wearer’s intelligence plus their level every round. If the barrier is broken, it cannot be used for 5 rounds (Now 6). However, it still regenerates during that time.
    -Rocket Charge: When the wearer uses an action that involves charging a single enemy, the armor’s rocket booster activates, pinning the unfortunate victim until they can be crushed against the nearest convenient surface with a rocket-boosted body slam. The charging action deals 50% more damage, and stuns the victim for a round. This ability has an 8 round cooldown. (Now 9)

     -Craft Level 1: This piece of armor can be used in Ritsu’s Beast Form.

    -Craft Level 2: With the power of a resistance ring integrated into it, once per combat, the wearer of this armor can become immune to direct magical attacks for 1 round. Sufficiently powerful attacks may be enough to overwhelm this immunity. However, the cooldown of the other actions with this armor increase by 1.


     

     

  8. Spoiler

     

    (Rayne is going into overdrive)
    (Rayne is hidden in the trees)
    (Clarisse is supporting Rayne)
    (Rayne is protected by a feathery down)
    (Rayne will attack twice)
    (Mage 1 can't handle the music)
    (Mage 1 is hidden in the trees)

     

    Rayne:
    Attack: 16
    Hit: 96%
    Crit: 21%


    Mage 1:
    Attack: 7
    Hit: 45%
    Crit: 0%


    Rayne's Attack 1: 11, hit! (18, CRIT!)
    Rayne defeats Mage 1 with a devastating 48 damage.

     

    (Poor mage got to be the first crit of the year, go him!)


    [Enemy Phase]

     

    Monk 4 Moves to O8 and attacks Selia

    Spoiler

     

    (Selia's veil is lifted)
    (Selia is resolved)
    (Selia will attack twice)

    Monk 4:
    Attack: 5
    Hit: 56%
    Crit: 4%


    Selia:
    Attack: 2
    Hit: 94%
    Crit: 10%


    Monk 4's Attack: 30, hit!
    Monk 4 downs Selia with 5 damage!

     

    One of the monks decides to strike at the injured nun, who doesn't see the strike in time, and goes down.


    Monk 5 Moves to O16 and attacks Madante

    Spoiler

     

    (Monk 5 will attack twice)
    (Madante is inspiring others)


    Monk 5:
    Attack: 9
    Hit: 80%
    Crit: 11%


    Madante:
    Attack: -
    Hit: -
    Crit: -

     

    Monk 5's Attack 1: 61, hit!

    Madante takes 9 damage!

     

    Monk 5's Attack 2: 66, hit!
    Monk 5 downs Madante with 9 damage!

     

    The monk strikes down the captain with two orbs of light that Madante is unable to avoid.

     

    Pegasus Knight 6 Moves to Q13, attacks Helena, and cantos to N13

    Spoiler

     

    (Pegasus Knight 6 is protected by a feathery down)
    (Idei is supporting Helena)

     

    Pegasus Knight 6:
    Attack: 14
    Hit: 74%
    Crit: 0%


    Helena:
    Attack: 11
    Hit: 70%
    Crit: 19%

     

    Pegasus Knight 6's Attack: 36, hit!
    Helena takes 14 damage

     

    Helena's Attack: 71, miss.

     

    The pegasus knight rides in and strikes the mage with their lance. Helena tries to retaliate, but between the knight making their escape and her injuries, she just barely misses her strike.


    [Ally Phase]

     

    Helena Moves to P13 and attacks Pegasus Knight 6 with Elwind

    Spoiler

     

    (Helena will deal effective damage)
    (Pegasus Knight 6 is protected by a feathery down)


    Helena:
    Attack: 27
    Hit: 83%
    Crit: 0%


    Pegasus Knight 6:
    Attack: -
    Hit: -
    Crit: -

    Helena's Attack: 31, hit!
    Helena defeats Pegasus Knight 6 with a catastrophic 27 damage!

     

    Frustrated with her string of misses, Helena decides to take her revenge on the pegasus knight, taking them out of the sky with a burst of wind.


    Turn 6

    True_Chap_7_Turn_6.png
    Shield of Agony fades
    Emilee heals 3HP

     

    Cheat Sheet:

    Spoiler

     

    Enemies: Health, Location, Weapon
    Fencer 1: (0/30) (P11) Steel Rapier (27/30)
    Fencer 2: (0/30) (V6) Steel Rapier (29/30)
    Fencer 3: (0/30) (V19) Steel Rapier (30/30)
    Fencer 4: (0/30) (U10) Steel Rapier (28/30)
    Fencer 5: (0/30) (S16) Steel Rapier (30/30)

    Fencer 6: (30/30) (H10) Steel Rapier (30/30)
    Fencer 7: (30/30) (H16) Steel Rapier (30/30)
    Fencer 8: (30/30) (J13) Steel Rapier (30/30)
    Knight 1: (0/37) (V5) Steel Sword (28/30)
    Knight 2: (0/37) (R16) Steel Lance (30/30)

    Knight 3: (37/37) (M5) Steel Axe (30/30)
    Knight 4: (37/37) (M21) Steel Sword (30/30)
    Knight 5: (37/37) (G5) Steel Lance (30/30)
    Knight 6: (37/37) (G21) Steel Axe (30/30)
    Knight 7: (0/37) (M11) Steel Sword (30/30)
    Knight 8: (37/37) (M15) Steel Lance (30/30)
    Knight 9: (37/37) (G13) Steel Axe (30/30)
    Knight 10: (37/37) (C13) Steel Sword (30/30)
    Knight 11: (37/37) (B12) Steel Lance (30/30)
    Knight 12: (37/37) (B14) Steel Axe (30/30)
    Mage 1: (0/31) (P5) Elfire (29/30)
    Mage 2: (0/31) (P16) Elfire (29/30)
    Mage 3: (31/31) (J3) Elfire (30/30)
    Mage 4: (31/31) (J23) Elfire (30/30)
    Monk 1: (0/28) (R12) Shine (28/30)
    Monk 2: (0/28) (T6) Shine (25/30) Dissonance 1/1
    Monk 3: (0/28) (S14) Shine (30/30)

    Monk 4: (28/28) (O8) Shine (29/30)
    Monk 5: (28/28) (O16) Shine (28/30)
    Monk 6: (28/28) (E8) Shine (30/30)
    Monk 7: (28/28) (E18) Shine (30/30)
    Monk 8: (28/28) (B11) Shine (30/30)
    Monk 9: (28/28) (B15) Shine (30/30)
    PegKnight 1: (0/26) (S12) Iron Javelin (43/45)
    PegKnight 2: (0/26) (P11) Iron Lance (44/45)
    PegKnight 3: (0/26) (Q14) Iron Pilum (39/40)
    PegKnight 4: (0/26) (S6) Iron Javelin (41/45) 
    PegKnight 5: (0/26) (W19) Iron Lance (44/45)
    PegKnight 6: (0/26) (M13) Iron Lance (44/45)

    PegKnight 7: (26/26) (J7) Iron Javelin (45/45)
    PegKnight 8: (26/26) (J19) Iron Lance (45/45)
    PegKnight 9: (26/26) (D4) Iron Pilum (40/40)
    PegKnight 10: (26/26) (D22) Iron Javelin (45/45)
    Prince: (33/33) (B13) Steel Yari (25/25), Iron Bow (45/45) 


    Players: Health, Location, Weapons

    Rayne: (25/27) (R8) Iron Javelin (8/45)E, Vulnerary (3/3), Iron Javelin (38/45), Slim Lance (32/35), Short Spear (16/25)
    Belros: (11/24) (U6) Vulnerary (2/3), Switchblade (27/30), Cutlass (21/25), Parrying Knife (22/30)E,Poison Knife (37/40)
    Emilee: (29/29) (U7) Heal (7/30), Vulnerary (2/3), Soothe (14/15), Barrier (13/15), Sleep (20/20)
    Darius: (20/27) (R9) Flux (36/40)E, Carrion (17/20), Vulnerary (1/3), Vulnerary (3/3), Nosferatu (19/20)

    Idei: (25/27) (R16) Iron Bow (6/45), Vulnerary (3/3), Iron Longbow (26/30), Steel Bow (24/30), Steel Yari (24/25)E
    Cass: (36/36) (S8) Vulnerary (2/3), Soldier's Drums (19/20), Ninis' Grace (14/15), Vagrant's Whistle (15/15) 
    Myrdwyn: (25/33) (Q5) Heavy Lance (17/20)E, Iron Pike (34/35), Axereaver (18/20), Iron Lance (39/45), Devil Lance (18/20) 

    Clarisse: (11/35) (T9) Poleaxe (17/20), Iron Axe (41/45)E, Hammer (14/20), Vulnerary (1/3), Poison Hand (15/20) 
    Selia: (0/32) (O11) Ellight (12/20)E, Ray (40/40), Vulnerary (3/3) Downed (3/3)


    Allies: Health, Location, Weapons

    Madante: (0/31) (Q16) Allegretto (-)E, Lancereaver (19/20), Steel Blade (30/30),Light Brand (14/20), Vulnerary (1/3) Downed (2/3) 
    Helena: (20/35) (R13) Elfire (26/30), Vulnerary (2/3), Meteor (1/5), Elwind (27/30), Elthunder (26/30)E 


    Exp Tracker: 63/100

     


     
     

  9. "Well this certainly wasn't what i had expected as far as combat, but I suppose stranger things have happened," Ritsu, still in her transformed state, mutters as she teleports into the air just a bit. She admittedly isn't quite sure on the whole jumping up and flying bit, but warping into the air as a start would get her airborne, and she can probably manage from there.

  10. Ritsu took note of the newspapers and noted the date, though she got the feeling that not much of the information would be of use. Rather, she was more surprised that they even were legible and not just dust going by their appearance. Regardless, she moved on from that to hear about this danmaku.

     

    "That certainly sounds interesting, but perhaps it might also be a bit of fun," Ritsu remarks before considering something. After focusing for a moment, Ritsu's ears and tail seem to become even more catlike and exaggerated, and her hands almost begin to look like paws of a cat than human hands. "Hmm, so this is how it is here. A bit strange, but I suppose it works," Ritsu mutters as she looks over herself in her transformed state.

  11. "Is that right?" Ritsu asks Chen in a somewhat curious tone as she looks around. Seeing that the mansion had vanished and hearing about the beings that existed around here, Ritsu became more and more reminded of home. Though clearly there were some differences given how her body changed upon coming here, there were enough similarities to make her feel almost comfortable.

     

    "The more I see here, the more this place reminds me of home a bit. It's almost relaxing, though," Ritsu remarks, her own cat ears twitching a bit as she observes the area. "A graveyard hmm? Seems to be an odd place to have one given how the area is supposed to be dangerous. Though I guess it makes sense in a way," Ritsu says with a hum, before taking a quick scan of the graves to try and find anything interesting.

     

    Ritsu scans the graveyard area for any hidden objects. Magitech Scanners grant a+2 bonus 

     

  12. "I couldn't say. I had a few duties at the manor in which I worked, and a fair amount of the duties I performed might be in demand. That being said, this excursion has been useful in developing a few different skillsets, so perhaps I can leverage that for a raise should I return home," Ritsu chuckles, thinking about how the others would react to her development.

  13. "I see. That must be hard to deal with, though I get the feeling that if things went this far off, there may not be much compensation pay I'm afraid," Ritsu remarks, wondering how a matchmaker got roped into this in the first place. Though thinking about it, there are some strange occurrences that tend to happen in these worlds, so maybe the skillset will come in handy somewhere. 

     

    "Well, at the very least, given the nature of the multiverse, you're bound to find one place where you can more properly do work in your own field. Probably," 

  14. "It seems like we'll be taking on this job of yours. Likely better to do it now than deal with whatever your methods for 'encouraging cooperation may entail," Ritsu replies, tail swaying back and forth a bit. Taking a glance at those around, she saw some familiar faces, but others still she did not know as well. As she went to take a glance at the map, her attention was grabbed by the fairy who she didn't know very well.

     

    "Out of curiosity, what are you paid for?" Ritsu decides to ask, deciding that learning about the people she'll be working will be worthwhile...probably.

  15. "As it happens, my original design was made to allow me to handle various forms of external stimuli for the tasks I was meant to perform. Though some of the design choices were questionable at best, it essentially means that the amount of sensation I feel normally and the amount I feel now isn't very different." Ritsu explains as she sways her own body around. The feeling of her own body as a more fleshy one did feel slightly odd, but that was more an issue of how she felt rather than a processing error.

     

    "Don't worry LOTUS, it may take some time and a bit of effort, but you should be able to manage eventually. For now though, it appears that someone will be able to help you in the meantime," Ritsu chuckles again seeing Isobel attempt to calm LOTUS.

  16. Ritsu, for her part, didn't mind the sudden shift into a new space, and befitting her appearance as a cat, she managed to manage the landings on both counts. Looking towards the now present manor, Ritsu is filled with a sudden sense of nostalgia.

     

    "A manor hmm? Almost reminds me of home. I hope the others are managing in my absence. I worry that certain tasks may not be performed properly without my supervision," Ritsu mutters, before an outburst catches her attention. Turning her attention to it, she witnesses firsthand the change in LOTUS.

     

    "Oh my, this is a development. The tablet has become a fairy. How...cute," Ritsu remarks, trying and failing to hold in her laughter. She briefly notices that she herself feels a bit more fleshy than normal, and that her voice sounds a bit more like a normal person. She takes a mental note of that fact before turning her attention to LOTUS.

     

    "Well, I'm sure the feeling of a new body must be quite a change for you, but you should certainly be able to adapt right?" Ritsu jokingly asks LOTUS.

  17. "Well, looks like everyone is handling things just fine. Good for them," Sasha muses, not having done that much due to her stealthing approach. Well she did blow up that one room earlier which definitely contributed, so she felt fine with that. In the meantime, she decided to focus her attention on what Chise was doing.

     

    "So is this something you've always been able to do, or did we have to weaken the fort first. Also this thing isn't going to cause problems for me later is it?"

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