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Zetaark

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Posts posted by Zetaark

  1. [Enemy Phase]

     

    Knight 3 Moves to N7 and attacks Myrdwyn

    Spoiler

     

    (Myrdwyn will deal effective damage)

    (Knight 3 has the advantage)


    Knight 3:
    Attack: 12
    Hit: 84%
    Crit: 0%


    Myrdwyn:
    Attack: 26
    Hit: 64%
    Crit: 0%

     

    Knight 3's Attack: 58, hit!
    Myrdwyn takes 12 damage!


    Myrdwyn's Attack: 2, hit!
    Myrdwyn defeats Knight 3 with an effective 26 damage!

     

    The knights trade blows, but despite both scoring the hit, the wyvern rider is the one who stands afterwards.

     

    Monk 5 Moves to O14 and attacks Helena

    Spoiler

     

    (Darius is supporting Helena)

    (Helena has the advantage)


    Monk 5:
    Attack: 8
    Hit: 50%
    Crit: 0%

     

    Helena:
    Attack: 13
    Hit: 83%
    Crit: 17%


    Monk 5's Attack: 66, miss.

    Helena's Attack: 99, miss.

     

    In the exchange of magic, neither party manages to find their mark.

     

    [Ally Phase]

     

    Helena Moves to Q15 and vulns Madante

     

    Turn 7

    True_Chap_7_Turn_7.png

     

    Cheat Sheet:

    Spoiler

     

    Enemies: Health, Location, Weapon
    Fencer 1: (0/30) (P11) Steel Rapier (27/30)
    Fencer 2: (0/30) (V6) Steel Rapier (29/30)
    Fencer 3: (0/30) (V19) Steel Rapier (30/30)
    Fencer 4: (0/30) (U10) Steel Rapier (28/30)
    Fencer 5: (0/30) (S16) Steel Rapier (30/30)

    Fencer 6: (30/30) (H10) Steel Rapier (30/30)
    Fencer 7: (30/30) (H16) Steel Rapier (30/30)
    Fencer 8: (30/30) (J13) Steel Rapier (30/30)
    Knight 1: (0/37) (V5) Steel Sword (28/30)
    Knight 2: (0/37) (R16) Steel Lance (30/30)
    Knight 3: (0/37) (M5) Steel Axe (28/30)

    Knight 4: (37/37) (M21) Steel Sword (30/30)
    Knight 5: (37/37) (G5) Steel Lance (30/30)
    Knight 6: (37/37) (G21) Steel Axe (30/30)
    Knight 7: (0/37) (M11) Steel Sword (30/30)
    Knight 8: (37/37) (M15) Steel Lance (30/30)
    Knight 9: (37/37) (G13) Steel Axe (30/30)
    Knight 10: (37/37) (C13) Steel Sword (30/30)
    Knight 11: (37/37) (B12) Steel Lance (30/30)
    Knight 12: (37/37) (B14) Steel Axe (30/30)
    Mage 1: (0/31) (P5) Elfire (29/30)
    Mage 2: (0/31) (P16) Elfire (29/30)
    Mage 3: (31/31) (J3) Elfire (30/30)
    Mage 4: (31/31) (J23) Elfire (30/30)
    Monk 1: (0/28) (R12) Shine (28/30)
    Monk 2: (0/28) (T6) Shine (25/30) Dissonance 1/1
    Monk 3: (0/28) (S14) Shine (30/30)
    Monk 4: (0/28) (O8) Shine (29/30)

    Monk 5: (6/28) (O16) Shine (28/30)
    Monk 6: (28/28) (E8) Shine (30/30)
    Monk 7: (28/28) (E18) Shine (30/30)
    Monk 8: (28/28) (B11) Shine (30/30)
    Monk 9: (28/28) (B15) Shine (30/30)
    PegKnight 1: (0/26) (S12) Iron Javelin (43/45)
    PegKnight 2: (0/26) (P11) Iron Lance (44/45)
    PegKnight 3: (0/26) (Q14) Iron Pilum (39/40)
    PegKnight 4: (0/26) (S6) Iron Javelin (41/45) 
    PegKnight 5: (0/26) (W19) Iron Lance (44/45)
    PegKnight 6: (0/26) (M13) Iron Lance (44/45)

    PegKnight 7: (26/26) (J7) Iron Javelin (45/45)
    PegKnight 8: (26/26) (J19) Iron Lance (45/45)
    PegKnight 9: (26/26) (D4) Iron Pilum (40/40)
    PegKnight 10: (26/26) (D22) Iron Javelin (45/45)
    Prince: (33/33) (B13) Steel Yari (25/25), Iron Bow (45/45) 


    Players: Health, Location, Weapons

    Rayne: (25/27) (R9) Iron Javelin (8/45)E, Vulnerary (3/3), Iron Javelin (38/45), Slim Lance (31/35)E, Short Spear (16/25)
    Belros: (24/24) (S10) Vulnerary (2/3), Switchblade (27/30), Cutlass (21/25), Parrying Knife (22/30)E,Poison Knife (37/40)
    Emilee: (29/29) (P11) Heal (6/30), Vulnerary (2/3), Soothe (14/15), Barrier (13/15), Sleep (20/20)
    Darius: (20/27) (R13) Flux (36/40)E, Carrion (17/20), Vulnerary (1/3), Vulnerary (3/3), Nosferatu (19/20)

    Idei: (25/27) (Q13) Iron Bow (6/45), Vulnerary (3/3), Iron Longbow (26/30), Steel Bow (24/30), Steel Yari (22/25)E
    Cass: (36/36) (S8) Vulnerary (2/3), Soldier's Drums (19/20), Ninis' Grace (14/15), Vagrant's Whistle (15/15) 
    Myrdwyn: (1/33) (O7) Heavy Lance (15/20)E, Iron Pike (34/35), Axereaver (18/20), Iron Lance (39/45), Devil Lance (18/20) 

    Clarisse: (21/35) (Q9) Poleaxe (17/20), Iron Axe (41/45)E, Hammer (14/20), Poison Hand (15/20) 
    Selia: (11/32) (O11) Ellight (12/20)E, Ray (40/40), Vulnerary (3/3) 


    Allies: Health, Location, Weapons

    Madante: (5/31) (Q16) Allegretto (-)E, Lancereaver (19/20), Steel Blade (30/30),Light Brand (14/20), Vulnerary (1/3) 
    Helena: (20/35) (Q15) Elfire (26/30), Vulnerary (1/3), Meteor (1/5), Elwind (27/30), Elthunder (26/30)E 


    Exp Tracker: 86/100

     


     


     

  2. Pirate_Half_unamused.png

    "Ahaha, that must be hard on you. Queen Stella sounds like she might have a bit in common with someone I know in regards to getting what they want. Heck, it even reminds me of some stunts I pulled in the past when I was starting out as a merchant," Fey pauses a bit to recall her earlier days as a merchant and the incidents she caused. "Well either way, she probably figures that if you're along with her, nothing too bad will happen, so at least take comfort in that."

  3. Fey couldn't help but giggle upon hearing Stella's description of Crimson before raising an eye as the statement continues. And though he tries to get her to stop, she naturally says a bit too much, which is enough to tip Fey off a bit. But before dealing with that matter, there was something she had to ask. 

     

    Pirate_Half_unamused.png

    "Hey...Albert was it? Does this sort of thing happen a lot?" she asks, gesturing to the current state of affairs.

  4. Shapeshifting to Maid form, Restoration on Rory to heal 2d4+ 10 HP and healing one status ailment (if applicable)

     

     

     
    Spoiler

     

    Stats
    Constitution: 6
    Dexterity: 4
    Intelligence: 10 
    Strength: 10 
    Synergy: 0

     

    Current form: Maid

    Electromagnetic barrier: 1 hit: Target: Rory

    Augmented Shield: Empi & Isobel- 30% light reduction [2 turns]

     

    Cooldowns:

    Electromagnetic Barrier: 1

    Shapeshifting: 2

    Bleeding Blade: 2

    Augmented Shield: 1

     

    Equipment:

    Chainsaw:

    Description: An augmented chainsaw designed specifically for Ritsu's personal use. Due to the nature of its construction, the chainsaw itself can be treated as if it were a part of Ritsu.

    Type: Weapon

    -Base: 1d4+ STR

    -Craft Level 1: Revving Up: Ritsu's chainsaw takes some time to reach its maximum damage. Because of this, the weapon damage roll starts at 1d4, increasing by 1d4 up to its cap. The weapon damage cap is 2d4

    -Craft Level 2: Ramp cap increased by 2d4

     

    Current cap: 4d4  

    Active level (In combat): 4d4

     

    Name: Red Eco Brace
    Description: Machines made using Red Eco and Precursor Technology, it is a Bracelet that can be clipped over the user's Limbs, emitting wide and strong short range pulses of force as needed during combat.
    -Base: 1d4 bonus damage to melee attacks

     

    Name: Crusader Armor
    This heavy, powered, rocket-boosted armor is reminiscent of castles, German tanks, and medieval gothic full plate. It looks rigid and imposing, but its flexible internal components can adapt to any wearer. The armor’s paint is infused with nanites, to display the wearer’s coat of arms and other personal touches. Provides 3 damage resistance to all incoming damage, but reduces initiative by 18-STR
    -Base: 3 damage reduction, 18 weight
    Special Qualities:
    -Barrier Field: The armor’s left arm contains a barrier field projector. The generator produces a powerful shield with no damage reduction, and hit points equal to 3 times the user’s intelligence. Whenever the wearer uses an action that protects an ally, the barrier field activates until their next turn. All damage dealt to the wearer or that ally hits the barrier first, and only affects the wearer or the ally they are defending if it breaks through. When not in use, the barrier regenerates hit points equal to the wearer’s intelligence plus their level every round. If the barrier is broken, it cannot be used for 5 rounds (Now 6). However, it still regenerates during that time.

     

    Barrier HP: 30


    -Rocket Charge: When the wearer uses an action that involves charging a single enemy, the armor’s rocket booster activates, pinning the unfortunate victim until they can be crushed against the nearest convenient surface with a rocket-boosted body slam. The charging action deals 50% more damage, and stuns the victim for a round. This ability has an 8 round cooldown. (Now 9)

     -Craft Level 1: This piece of armor can be used in Ritsu’s Beast Form.

    -Craft Level 2: With the power of a resistance ring integrated into it, once per combat, the wearer of this armor can become immune to direct magical attacks for 1 round. Sufficiently powerful attacks may be enough to overwhelm this immunity. However, the cooldown of the other actions with this armor increase by 1.

     

     

  5. Fey had remained mostly silent after all the recent happenings, and was watching the whole ordeal take place. Though, when the matter of this Queen Stella and her failed disguise came up, she couldn't help but make a comment.

     

    Pirate_Half_unamused.png

    "Yeah, maybe its just me, but I think at this point any pretense of hiding identities one way or another has just gone up in smoke."

  6. "Mrf. Let's try that again," Ritsu mutters in a somewhat annoyed tone.

     

    Prey on the weak on Marisa for 4d4 +STR(10) + (1* #status ailments on Marisa)d8+1d4 +12(Session) + Rocket Charge effect

      

    Rocket Charge

    The charging action deals 50% more damage, and stuns the victim for a round. This ability has a 9 round cooldown.

     

     
    Spoiler

     

    Stats
    Constitution: 6
    Dexterity: 4
    Intelligence: 10 
    Strength: 10 
    Synergy: 0

     

    Current form: Beast

    Electromagnetic barrier: 1 hit: Target: Rory

    Augmented Shield: Empi & Isobel- 30% light reduction [2 turns]

     

    Cooldowns:

    Electromagnetic Barrier: 2

    Intervention: 1

    Guardian's Roar: 1

    Augmented Shield: 2

     

    Equipment:

    Chainsaw:

    Description: An augmented chainsaw designed specifically for Ritsu's personal use. Due to the nature of its construction, the chainsaw itself can be treated as if it were a part of Ritsu.

    Type: Weapon

    -Base: 1d4+ STR

    -Craft Level 1: Revving Up: Ritsu's chainsaw takes some time to reach its maximum damage. Because of this, the weapon damage roll starts at 1d4, increasing by 1d4 up to its cap. The weapon damage cap is 2d4

    -Craft Level 2: Ramp cap increased by 2d4

     

    Current cap: 4d4  

    Active level (In combat): 4d4

     

    Name: Red Eco Brace
    Description: Machines made using Red Eco and Precursor Technology, it is a Bracelet that can be clipped over the user's Limbs, emitting wide and strong short range pulses of force as needed during combat.
    -Base: 1d4 bonus damage to melee attacks

     

    Name: Crusader Armor
    This heavy, powered, rocket-boosted armor is reminiscent of castles, German tanks, and medieval gothic full plate. It looks rigid and imposing, but its flexible internal components can adapt to any wearer. The armor’s paint is infused with nanites, to display the wearer’s coat of arms and other personal touches. Provides 3 damage resistance to all incoming damage, but reduces initiative by 18-STR
    -Base: 3 damage reduction, 18 weight
    Special Qualities:
    -Barrier Field: The armor’s left arm contains a barrier field projector. The generator produces a powerful shield with no damage reduction, and hit points equal to 3 times the user’s intelligence. Whenever the wearer uses an action that protects an ally, the barrier field activates until their next turn. All damage dealt to the wearer or that ally hits the barrier first, and only affects the wearer or the ally they are defending if it breaks through. When not in use, the barrier regenerates hit points equal to the wearer’s intelligence plus their level every round. If the barrier is broken, it cannot be used for 5 rounds (Now 6). However, it still regenerates during that time.

     

    Barrier HP: 30


    -Rocket Charge: When the wearer uses an action that involves charging a single enemy, the armor’s rocket booster activates, pinning the unfortunate victim until they can be crushed against the nearest convenient surface with a rocket-boosted body slam. The charging action deals 50% more damage, and stuns the victim for a round. This ability has an 8 round cooldown. (Now 9)

     -Craft Level 1: This piece of armor can be used in Ritsu’s Beast Form.

    -Craft Level 2: With the power of a resistance ring integrated into it, once per combat, the wearer of this armor can become immune to direct magical attacks for 1 round. Sufficiently powerful attacks may be enough to overwhelm this immunity. However, the cooldown of the other actions with this armor increase by 1.

     

     

  7. Pirate_Half_1.png

    "I'm probably the last person around here who will complain about how someone decides to talk. After being a merchant for as long as I have, you see a lot of people. A lot of them have their own stories and circumstances, but so long as they aren't too bad, we can all head to the negotiation table and work something out," Fey replies with a grin. "Though in fairness, I can't say I've spoken to many women of the cloth, so its not like I have any clue how they tend to speak. But hey, you seem alright, so that's all that matters." 

  8. Pirate_Half_1.png

    "Dang. Oh well, chances are we'll manage to grab another one somewhere, and I doubt we'll be parting ways in the immediate future, so you can show me another time," Fey remarks as she lies down in the bed, a little disappointed but still showing a smile. "As for axes, there are a few different types, so which one you decide to pick up will affect how you learn to use them. Personally a fan of throwing axes, but that might just be because i could deck people before they so much as stepped foot on my ship. Who knows. What about you? From your woodcutting comment, I guess typical axes are more your thing?"

  9. Pirate_Half_1.png

    "Oh, so you're familiar with an axe also hmm? Guess I might be able to have a sparring partner in the future," Fey says with a laugh before changing topics. "Anywho, as for my hobbies, I guess sailing counts. Technically I sail around a bit just for work, but sometimes I liked to go out and sail to wherever the wind took me. Though sometimes that led to complications, but it wasn't anything that couldn't be handled by some quick negotiations or an axe to the face," Fey remarks with a shrug. "Still though, sewing seems like a neat skill. I used to have thoughts of making my own clothes a while back, but i never got around to it. Think you can show me a thing or two sometime?"

  10. Pirate_Half_1.png

    "Girl talk huh? I suppose that's fair, though thinking about it I didn't exactly have much girl talk when I was younger. Mostly chatting with merchants or the like you know. But anyways, that's not really the point," Fey remarks, interrupting herself before getting back on track.  "So then, got any interesting hobbies or the like?"

  11. After having a meal that was solidly alright, Fey decided to check out her own room for a bit. At the very least, she wanted to see how the rooms were and how it compared to her own lodgings.

    Pirate_Half_1.png

    "Well, guess the rooms aren't too bad around here at least," Fey mutters as she walks into the room and gives it a once over before noticing the other person she was lodging with. "Oh, Tabitha right? So this is where you went off to hmm?" she asks with a bit of a grin.

  12. Pirate_Half_smile.png

    "I don't have any problems sharing a room with you Mim, though if you want to bunk with Liz, then I can bunk with Tabitha I suppose" Fey says in an amused voice as she looks over their current accommodations. "I wonder if this place is better than the boat. Here's hoping the thing is still properly docked," Fey remarks, thinking about her prior accommodations before the prison fiasco.

  13. Pirate_closed_smile.png

    "Nothing is it? Alright, I understand," Fey says in a sarcastic tone before looking at the two again.

     

    Pirate_Half_smile.png

    "Well at the very least I can tell that nothing bad happened, so that's good. Well, nothing bad physically anyways. A certain someone's mental state might have gotten shaken up earlier, but I won't pry into that. Yet," Fey finishes with a laugh.

  14. Seeing that Mim was finished with her business and has joined back with everyone, Fey heads over to stick with her.

     

    Pirate_Half_1.png

    "Hey Mim. Well, I guess its Snowbird in public now, but whatever. I take it you've finished up with Crimson?" she asks before she takes a good look at him, or more specifically, how he was acting.

     

    Pirate_Half_smile.png

    "Oho? You look all out of sorts. What happened to you I wonder?" Fey asks in a teasing tone, looking between him and Mim for any sort of explanation.

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