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Pokemon Reborn Development Blog
Pokemon Rejuvenation Development Blog
Posts posted by Commander
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6 hours ago, TheLonelyNihilego said:
How do I fight Revenant Corey I saw video By @DemICE On youtube a while back and commented on how to fight him but he replied with "You need to save the child from the scolipeded in jasper ward after saving it from the drifloon on a windy day" I had done these steps battling the Scolipede saving the kid watched the cutscene where the scolipede comes out and then walks the other i go to that location and nothing i have Coreys medal i have the silver ring and its night and windy what am I doing wrong thanks -TLN
Did you try going to the spot around where the third pulse tangrowth was? If you did, I'll take a look and see if it is still evented correctly.
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41 minutes ago, rykh said:
Hi,
It seem that i have found a bug, i'm at Corey's Croagunk location, but there is not pokemon.
If i switch my save to reborn classic game, Croagunk is here.
Maybe i do something wrong ? I download the rar of the version 18.6, you said that Corey's mon is fixed in 18.3.
Thanks in advance
A mon does appear there, but it is not Croagunk. Croagunk is actually found where Snubbull is in original Reborn (the girl now has a disobedient one). You're able to get it after the 4th badge. However, there is another sidequest linked to Corey's mons.
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On 7/13/2019 at 10:58 AM, Feng Lei said:
Forgive this ignorant one. But what is Armadia levels anymore mean? Armadia specifically?
Armadia is one of the hardest fights in the game. I'll admit difficulty can be a little bit hit and miss but I do try to make fights fun and a bit creative.
So let's just make this announcement way too early but here we go:

I'm sure you guys are aware that I am giving a helping hand with the follower mod that's been revived but...I'm also working on it for Redux independently. Is this addition optional? Nope. Why? Because I am too gosh darn lazy to make it optional. Why am I including this for Redux? Well...the party system kind of needs a lot of edits in certain places...which happen to be the same places 90% of the follower mons would need editing at so...may as well implement a highly requested feature for something I have to do anyways. E19 was going to be a nightmare anyways so let's make it more difficult.
Will this be released anytime soon? Oh hell no. I know we have the one version for regular Reborn up but...it's actually missing a large chunk of content. Fortunately, I believe that content will be easy to port over after it's implemented and fixed so we have that. The hierarchy will be the following:
-Making it work and functional in Redux
-Adding the new USUM Pokemon sprites to function
-Adding interaction lines for areas not yet implemented
I'm only doing this for Reborn and Reborn related content only (that also means Memeborn if Az wants to implement it). So if anyone asks if I'll help with Gen 8, that's going to be a hard no. Gen 7 nearly broke me. I'm not going beyond that. I'll make another announcement and showcase newer mons like Poipole when those are ready.
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And before anyone bombards me with questions or reports stuff, I'm merely helping to get this functional and maybe a bit more streamlined, but I am not an official member of this. Not to throw PersonThing under the bus, but I have like zero notes from him so it's simply a minefield trying to figure out why something may crash as I'm unaware of what scripts sections were touched that may resolve the error. If I can get all of that sorted out, we should be golden for an E19 version cross your fingers. And if anyone asks if I'll make this SWM compatible. Oh hell no. If it works with it, great, but I'm just trying to figure this all out. I'm just here to help with stuff someone starting out may stumble and fall. And I want to leave it in a state anyone picking it up shouldn't need to ask me questions.
Let's go into one change I teased in the discord server. With PersonThing's version of Reborn, your follower was given to boot to make it so your partner for a segment is the only one following behind you. Person had a bit of trouble with this so I took a look and just did a "What if" since I don't want to be searching through every event that causes a character to leave you to reactivate the Follower Mon and then deactivate when they rejoin you. So since I'm lazy, we now have this:

Is it the most beautiful thing? Probably not but now you can talk to both you and your Pokemon though the latter is much more difficult right now. The bigger thing is that now you never have to worry about going back to a PC to turn on the feature (you will need to deactivate it when migrating your save). Also ignore that Decibel in the corner. That was my dummy to get this thing working. "But what if I don't want a Pokemon out while I'm with someone?" that one guy will ask. Press ctrl. It'll solve your problem. I'm a man more of convenience over how things look.
And as for if this will be compatible with Redux (I know I'll get that question eventually), let's just get this in a working state before talking about that. If I can get it done without a massive amount of effort, I will. But I do need a few things from you guys to make this process easier. If you could PM or DM any save file when you have somebody walking around behind you (Fern, Victoria, Aya, ect) that'd really help out when testing and verifying this stuff is functioning properly. The other thing I need to know is what areas don't have unique dialogue which does include E18 areas like Route 4, Glass Factory, ect. It's not a priority but it's just for good note taking in case anyone else is willing to jump on board. There is an error that's driving me nuts while trying to recreate this mod which is my first priority (as if we can't get this to work with E19 then the point of reviving this is null).
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16 hours ago, Feng Lei said:
I would prefer the brutal version of Glass Gauntlet. It was too easy last time I played it in Vanilla Reborn for the... goodness, probably fifth time. Where is the cut-off point for completing the quest to get Brutal Glass?
Before the fight iirc. If you beat like 13 master fights and find a certain NPC in Train Town, you'll see a grunt show up in the Healing stations in the Glass Factory. That's when you know you've activated it and the fight will have a lot more nasty mons. I'm not sure if it's Armadia levels anymore.
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11 hours ago, Zumi said:
Commander, do you mind not answering these questions yourself? The devs are supposed to answer these questions, not you.
It's a bit of an old habit if I'm reading a thread and now anything about it I'll respond with something since quite a number of users were getting frustrated for a no answer. Never intend to try and step on your field and more just giving a user an answer so they aren't waiting and end up getting nothing. Don't worry as I'll refrain from answering anything else.
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17 minutes ago, Raion said:
Will Pokemon Rejuvenation only have a crossover with Reborn or will there be other crossovers?
Pokemon Full Moon Crossover, when? I'm not sure what you're asking as something like an Insurgence crossover would be very difficult as Reborn is the odd duck and everyone is very protective of their games. If we are talking about within the community, we have a lot of nods to stuff. It's really hard to answer that as I'm not Jan but not very many games are past the drop off point where people to up and easily quit making the crossover a waste. It's a lot of factors and I don't think we are likely to see one but I wouldn't dismiss the idea entirely. Something unexpected could always happen.
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If I see any I can answer to save Jan work, I will since I do have some knowledge.
1 hour ago, GreatNinja said:-Any plans for Ash-Greninja? Will it be available?
-Any Plans for Nuzlocke runs?
I think the general consensus for Reborn is that we prefer Protean Greninja since it is less broken and causes less headaches in designing the game. Maybe Jan will do a hail Mary and add it in but right now it seems unlikely.
No idea if you're asking if Jan will do a nuzlocke or if you're talking about the Nuzlocke scripts that force Pokemon to stay dead. Personally, I see no need for the script since it's you, the player, accepting the Pokemon is dead despite the ability to manipulate the game in denial. There's too many rules and variations trying to force restrictions just ends up making the experience worse imo. It's your run, you are the one making the rules.
35 minutes ago, Alisae said:I have lots of questions so be patient with me

1) Will Follower Pokemon be a thing thats in the game?
1) This is the real reason I'm responding. I think all of us are all for adding follower Pokemon but at this stage, it's just not possible. Jan added it in WLL which was nice but Rejuv is a much, much bigger beast and that baby would need to be scripted and bug tested like crazy in order for it to be an acceptable, quality feature. It's just too buggy as it stands right now and no fan is willing to put forth effort to fix it. I mean I'm willing but I quite honestly can't because I just don't have the time with Redux and the Rejuv run being way too massive to take on any other endeavors.
I have a feeling Jan will say the same thing. We absolutely would love to have that feature too, but we do not have the time. If you really want this feature, you guys gotta help us out and polish it up to a maintainable level. If you guys aren't willing to try and put forth the effort, I don't think we'll ever see the light on this feature. It's not complicated to do, but it has what feels like a 100 little issues most of us don't have the time for. But what I'd like to have is a revamped version of PersonThing's version removing much of the tedious elements in it. (I did tinker with it hence the infamous Chikorita Army I pic I posted). If I find time which is very, very unlikely, I will look into it more, but I'm hoping someone else (preferably with better scripting skills) tries to take the helm and work on it.
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Two questions:
1. Was making this thread a mistake because holy hell the amount of responses.
2. So I know some of this predates thing I played but I feel like V10 and 11 were massive overhauls of the game including basically writing the entire beginning over. Was there anything particular that made you push for those massive overhauls or was it simply a lot of whimsical decisions that worked out? I'm mostly curious due to quite some drastic changes.
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4 hours ago, Feng Lei said:
Oh no, I do enjoy the the Redux mod, Commander! In fact, I have been loving the gym leader fights. (for some reason the masters aren't hard as the doubles for me, but that's me). It's just I'm not exactly sure how to trigger the HCHQ quest and I recall there was a mention of it being locked out sometime in the future if I did not go ahead and do it.
But glad to hear I can go on and keep playing no worries. I was so sure I'd have to trek through the whole region looking for someone. The thought of the front desk guy or Jonathan being somewhere hard like Byxbision... *Shivers*
The point of missing content is Agate Circus for some hidden mons and the glass gauntlet for the brutal version. The rest are just minor things. If you are looking for members for HCHQ you'll have a fun NPC in the grand hall who can help
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3 hours ago, TripleHHH said:
So you only need to progress with the story, he will appear on HQ after you defeat Adrienn. As fas as I know, you cannot find him earlier than that to open it for you. If you need to fight the Redux added trainers to grind, they should be in the Agate Circus, in the building on the right where you can get Vulpix trade.
Hey, somebody used those things. I'm happy right now. I did consider putting the Exp All into Redux but that's a bit too much work while trying to get transfers over. We're also kind of getting to the point the Scripts are about to snap in half and start crashing especially given what E19 is going to offer and I WILL follow through on something I said.
But I'm just going to say something about the Neo HCHQ quest: if it's going to burn you out to not play it, then don't do it. Or simply don't play Redux if you are just going to be miserable paying it. Nobody should feel forced to do anything and if you don't enjoy it, I understand. If it's getting the legendary mon, that's obtainable so long as you get 19 medals. I'm aware some of this stuff is tedious but it's mostly for people to do over the year if they get bored and need something to pass the time.
Also, hi. Just came here to tell you the project isn't dead and to remind y'all E19 Redux will only go up until the end of E19 content and not cover the postgame. Everything I put will be available before the end of E19 and accessible for Postgame which is still a lot of content. I'll just be blunt and say any of the big battles will have two versions: A normal one and a Master styled one. I'm not sure what I'll make the requirement but oh yeah there will be brutal battles in E19 even if I have to pull out all stops.
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THANK YOU! I'm probably the only person happy about this but you know what, there will always be that one rule you dislike. I'm just going to tell you people that. I'll make life simple for people on discord:
Don't bring it up at all in anything but Mod Market unless a newbie brings it up first. And just call it hacking because it's basically the same principle. Debug is a hacking tool which is fine. Instead of trying to justify it this just makes it easier for new players to understand without forcing it on then. I use debug mode as it has uses.
The other issue with cheating is that it freezes a game's ability to improve so maybe instead of hacking to do stuff you could file a legit complaint. Half the reason Rejuv is as good as it is was due to listening and fixing stuff. Just saying.
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You're getting as bad as me. "Welcome to Commander's Rejuv Run where we do anything but battle. And then rant about not battling." I do agree with you on the whole Gen 3 graphics aspect. I get it, but it just feels really lazy and out of place. And if Jan actually made a full scale mysterious city with a mystery you had to solve, you'll see me enter fanboy mode as I love mystery stuff. Though I do not think I can solve the greatest mystery of all: where does one find infinite nuggets?
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So I guess I can throw this isn't the mix as I really haven't seen it anywhere. So the teaser at the end of E18 starts glitching out the longer it goes on. If you looked at the Arceus event it also glitches out. Well that was an obvious connection to begin with. What exactly are we dealing with? That's something I'm both curious and terrified to think about. I feel like some critical piece of info to solving all of this is right in front of our faces, but I can't even figure out what it is.
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9 hours ago, andracass said:
if you nominate azery i put you on santa's naughty list.
I nominate Santa's naughty list for Sunlight sovereign
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20 minutes ago, YinYang9705 said:
oh I missed vitus at 1st and thought he was his wife
Let's all be honest here: if he could legally marry himself, he would.
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Just because I don't comment doesn't mean I'm still not following. I have shit I gotta do now. Wake me up when life stops sucking the life out of me.
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It seems Always Interrupted or AI for short got fired from his job...again. Damn guy never seems to work when you want him to.
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5 hours ago, Conkeldurp said:
and I'm sure if Ame isn't burned out after finishing the game who knows...
Maybe she will mentor the next up and coming AmeV.2 with creating the next big adventure.
Honestly, I think we'll hit a drought after Reborn and Rejuvenation finish. We kind of have a time where only little incompleted hacks come around before another massive step in quality marches in for the Hacking/Fan-game community. I'm not bashing Ame here but there's not some super secret technique to making a fan-game as it really grinds down to the effort and time to make one above all else. If you can do some basic level spriting you can make a fan-game.
Ame also already has plans and a focus to design Starlight Divide so she's not going to be twiddling her thumbs waiting for the next thing to come. She does kind of make a living designing games.
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2 hours ago, Conkeldurp said:
Lower the level cap by 5 (your side only)
Might be easier to just implement hard level caps since that system exists already (may as well go for Redux or Memeborn at that point)
2 hours ago, Conkeldurp said:double item costs
Way too much work since EVERY item shop would have to be hard coded to do this instead of the automatic system.
2 hours ago, Conkeldurp said:restrict the use of items in battle (besides Pokéballs)
Exists in Redux and there's a mod for it
2 hours ago, Conkeldurp said:make enemy attacks deal 1,1 times the original damage.
There's...not much point but you'd probably want to go with 1.25 x damage, 150-200% HP increase and a 25% increase in defense and special defense for a hard mode mod. Though the easier method would be to just include the Redux fights since I honestly don't mind if those are used for vanilla Reborn. There would be some issues though with level scaling.
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On 6/1/2019 at 3:18 AM, DerxwnaKapsyla said:
My energy levels are still really low- I managed to finish Demo 1 of my own fangame yesterday, but it's been an extremely agonizing uphill battle with my motivation and energy levels. I'll see what I can do in regards to E19 Sandbox, but I may hand it off entirely. My initial goal for it was to make something for people to enjoy, and if I can't handle maintaining it anymore, it's relieving to know someone out there is capable of continuing to deliver on my goals
My best advice for low motivation is setting stuff up in a time crunch manner. Basically put it off to the last minute so instead of worrying about doing it every day you end up with an 8 hour day doing a lot of stuff you hate. That way the demotivating stuff is only for a day.
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2 hours ago, Starry Knight said:
@Commander will you be thinking of doing anther randomizer for reborn? I remember your hardcore had one
It should be in and fixed in Redux.
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7 hours ago, ShogokiX said:
If i remember correctly Ultra Beasts are at Lvl. 60 when encountered in Ultra Sun / Ultra Moon. I guess we won't meet them that much earlier in Reborn as well, in terms of levels that is.
The Ultra Beasts are quite strong, getting them too early would throw off the balance. But i guess i don't need to worry about that. Considering how much work was put into Reborn to make it a balanced, yet challenging experience, i highly doubt that we'll get the UBs that easy and thereby throwing any kind of difficulty out of the window.
They are post game except for one. There's probably not going to be many changes to the game other than minor ones. Probably will be in the 90s at the least and all in the same general area. Hate to be the downer but I don't want a misinformation storm to brew over some minor thing.
But for post game, I think I'm going to need a lot of balls.
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Most of the animations are already made but haven't been checked to see if they are okay or not. Animations shouldn't take as long as last time. As for the update, Ame should have a blog post coming sooner or later as we are well overdue for one. Post game is going to take a while but I would be 6-8 months is a safe bet. Alpha and Beta testing will be a nightmare though.
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Pokemon Reborn Redux [Mod][E18.71 Version Released]
in The Mod Market
Posted
Did you actually read the note dropped? Just wondering