[size=4][font=times new roman,times,serif][color=#CCCCCC][Charge Beam][/color]
[color=#CCCCCC][Lanturn] (M/F) @ [Leftovera][/color]
[color=#CCCCCC]Trait: [Volt Absorb][/color]
[color=#CCCCCC]EVs: [252 HP/252 SpAtk/4 Speed OR 52 HP/252 SpAtk/200 SpDef/4 Speed][/color]
[color=#CCCCCC][Nature] Calm/Modest[/color]
[color=#CCCCCC]- Charge Beam[/color]
[color=#CCCCCC]- Surf/Scald[/color]
[color=#CCCCCC]- Ice Beam[/color]
[color=#CCCCCC]- Substitute/Heal Bell[/color]
[color=#CCCCCC][Lanturn is a Pokemon sporting very high HP, but average stats otherwise. This set focuses upon bulkiness with Charge Beam to enhance offensive power. It is ideal to switch in on either an Electric move, or a Pokemon that cannot threaten you, to start charging up. Powerful physical attacks such as Earthquake can absolutely destroy you, so it is ideal as a late game sweeper when counters are removed. The moves are mostly explanatory, Charge Beam, your choice of STAB, and the ever useful Ice Beam. The final moveslot is an interesting choice. Substitute is a classic duo with Charge Beam, that works well to negate status and set up on weaker Pokemon. However, Heal Bell can also cure status, and gives utility before you attempt to set up; you can bluff yourself as a more tanky support Lanturn if you want. The first EV spread is for Heal Bell, lots of HP and Special Attack. The second one is for Substitute; 52 HP EVs yields in 404 HP, allowing for 101 Subs. Special Attack is maxed again, while the rest is poured into Special Defense with 4 speed EVs. You may choose to put it in Defense instead; but I prefer boosting Lanturn's naturally better Special Defense. Calm can be used to further power up that Special Defense; however you may go with Modest on either set.][/color][/font][/size]