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Bearadactyl

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Posts posted by Bearadactyl

  1. I am not entirely sure what triggered this, I believe it may have been a weather transition issue. So, what happened was I was hunting Teddiursa, I found it four times; and now for the fifth it seems to have vanished entirely from the Overworld.

    I had checked every place it is known to spawn, but Opal Bridge. As I transitioned to Opal Ward, heading to the Bridge the weather suddenly changed from clear to Rain; I head under the bridge and Pansear is there, so I captured it for the sole purpose of having it.

    I leave, and eventually change my PC date to the next clear weather day; then proceed to go to every single place accessible before completing Julia's Gym; I have scoured every place my character is capable of accessing and Teddiursa is gone. I tried different times of the day, all under Clear Weather and nothing. Teddiursa is completely absent it seems, unless there is some other requisite that I missed; which I doubt I have given I was able to do the event in the first place.

    Any help will be greatly appreciated, I have attached my save if it is needed.

  2. Thx for the the help I guess I'm going Lombre hunting.

    It's an event so you'll need a Gourmet Treat; but Ludicolo was surprisingly effective due to Nature Power. While you're going along the lower portion it should be next to the lake just up the stairs.

  3. There's a Lombre on the Wispy Path; Substitute Emolga with it, evolve it in to Ludicolo; Nature Power along with Ludicolo's general bulkiness should give you the ability to wipe most of her team, pack a few potions and maybe a revive/funnel cake if need be.

    Ludicolo swept the majority of her team, barring Gengar by itself; if need be you could go back to the tutor and reteach Dusclops Shadow Sneak if you have a Heart Scale, that priority will give you an edge on Gengar. Though, the benefits of Shadow Punch might outweigh it,

    Another tip, level up Dusclops one more level and it learns Hex; with Will-O-Wisp it will help having a 130 base + STAB attack with a field bonus.

    But, with Ludicolo's Nature Power and Dusclops knowing Hex; you should be able to wipe the floor with her.

    Aside from that, your entire team should be at least level 39; once Camerupt is up to par it can potentially sweep a good portion of her team; that and Yawn is a boon when it learns it at level 39.

  4. Alright so nearly cleared the episode I assume, one small issue that I thought I should point out; while in Vejyr if you wind up KO'd you go back to either the rest house you encounter before hand or to the Pokémon Center in Redcliff dependent on which you used last. I feel like you should return to your currently present Green-Haired Heals opposed to one of the mentioned places. Otherwise, you're wasting time getting back to the cave and getting back in to the action, running in to wild Pokémon along the way.

    Also, I would recommend while in Vejyr, you place another method of healing deeper in; such as one of the healing kits/crystals or something similar. I mention this solely because my only KO was due to a wild Pokémon Encounter while trying to get back to the cave entrance for healing.

    Other than that, this is very solid. The Sprite Work is admittedly the weakest point of the game so far, but that can be rectified later, you might even be able to get some community volunteers to help out. I've also swapped my entire trainer sprite set with one from Rejuvenation, mostly because I felt the overworld sprites looked... Elvish.

    Other than what I've mentioned, the biggest problem I ran in to; if you are a female character, you are referred to as male consistently throughout the game and it really breaks immersion. So it might be a good idea to check up on or add in flags for the dialogue.

    I would also suggesting adding more methods to reverse Connor's field effect other than Gust. His fight was unnecessarily difficult for my level capped team because of his field. If I didn't have Pidgeotto, it would have been a losing fight. I would also suggest adding in an extra Poison Pokémon or two, other than Wurmple/Starters. I would LOVE a mono-poison Starter, something like Grimer or Trubbish would be perfect.

  5. Am I the only person who had Zero trouble with Valarie? I literally destroyed her, losing only Garbodor in the process on both Reborn and Casual. So, no opinion on Intense.

    Crawli needs a general buff overall, Fearow Decimates his team on any difficulty setting. Ludicolo makes Narcissa's team laughable, but without Ludicolo it's a bit of a nightmare. No... Joke intended

    Angie was right at about the perfect difficulty I felt, though I feel if you are unable to change her field she might be more difficult than she seemed to me. Honestly, aside from the gym mentions the only things that I feel really need work are (Story Spoilers):

    The Groudon Fight. This fight is entirely dependent on what Pokémon you have, and you are basically required to have Noivern and/or Seismitoad/Swampert to do much.



    and

    The Carnivine Fight. Power Whip either needs to be removed, or Carnivine needs to be descaled by like five levels; even on Casual this fight felt way too difficult. It can two shot a level capped Arcanine with it, and the frequency at which it uses it is horrible. I was only able to defeat it with a full level capped team due to pure luck. I would also recommend allowing some way to mitigate the possibility of encountering it with an under leveled team as well, if only a way to battle other Pokémon in the other Dimension. Encountering it with a low level team and a save that is too far back could result in a lot of angry players who now have a lot of work to do again.



    The only one I haven't gotten to on any difficulty setting is Amber, so I will update this post when I beat her.

  6. So, I never actually saw any rules in terms of PvP. Or, is PvP even on?

    Let's say I decide to build and not use the claim feature, because I find it tedious and prefer the freedom to build giant monoliths in my own honour immediately with the materials I gather; and someone griefs me, could I take action in to my own hands and proceed to violently and horrifically destroy them in the name of the Lord of Bears? Because, killing a player in game for a grievance isn't really defined in the community rules. I'm not afraid to go to war with someone if provoked, if not against the rules of course.

    Eye for an eye and all of that. Or, would an OP have exclusive control over such a thing?

  7. The system is supposed to be a forgiving version of League's; you can rise in rank, but you can't fall out of the division you wind up in. If you get stuck in Onyx,you're stuck there until next season. Either that, or you can be lowered to Diamond and can't leave it. Onyx and Champion Divisions work differently I think.

    I honestly don't play SWAT in this game, the spawns break whatever flow it could have had. Most of the Arena spawns are kind of sub par.

  8. As for Req Packs, getting a lot of cosmetics; however I am yet to get the two Req Certifications that I want: The Sniper Rifle, and The Shotgun. Beam Rifle works well enough, I guess, though that glare really throws in an imbalance to Sniper Play; though with the Sniper Rifles being so noob friendly now I guess something was needed.

    I've also learned I'm baller with the SMG, now that the BR doesn't destroy everything I can actually be a more viable brawler. In past Halos I always stuck to a range because, well, it was that or get wrecked in most cases. Now, I'm trying to be a bit more of a Brawler whenever I can; really like the close range play of this game.

    Also, I learned the Needler is too op for the Req Points required to use it. I would know, I only have two weapon commendation maxed and the Needler is one of them.

    The AR being viable is a nice touch too, I feel like every weapon has a place in the game's sandbox; and that hasn't been a thing since... Ever.


    I am also not a half bad driver. And, Goosing the enemy with an Oni Gungoose is wonderful.

  9. I wouldn't say Halo 5 is bad; the campaign lacked, but the multiplayer itself is phenomenal. It's the first time I've played a Halo multiplayer and kept coming back, not caring if I win or lose in a very long time. I haven't enjoyed Halo like this since I started playing Halo 3. Halo 5 certainly plays and feels much better than Halo 4.

    I'm willing to say it's my favourite Halo second only to Halo: Reach. And, I've been playing Since Halo CE came out on the Xbox. I have my gripes, but most of them are pretty minor and can be ironed out, and most likely will during the December Update.

    I'm satisfied, and I came in skeptical as hell. I thought the game was going to be sucktastic, and to me it's refreshing and pretty great. It's a game I expect to play for a very long time to come, or... Well, at least until November 10th rolls around.

    Amd, I'm honestly already excited for Halo 6. And, well, the end of Chief's story; which I'm pretty sure Locke will take the mantle for the next part of the franchise.

  10. I feel like the reason the Campaign seems to have so little story, is because of the Intel. I feel like we're going to be forced to get all of the Intel to get the entire story, like I said previously I feel like I was Halo 2'd with this campaign; the cliffhanger, the lack of polish, but overall I did enjoy it.

    As for Blue Team, that is explained, they were retrieved from the Shield World by ONI; apparently ONI had been doing their typical bullshit, Kilo-Five specifically got them out; which if you know anything about Kilo-Five...

    I'm not a fan of having to hunt for the story, but there is one. And, I guess I'm not as bothered about the story being drawn from extended media more so than Halo 4, given I follow that stuff really closely. Though, I do feel shafted by the ad campaign, given it implies almost the exact opposite of the actual story.

    Though, outside of the campaign, I feel this game's Multiplayer is really solid. The weapon balancing is nice, I like how nothing feels useless or redundant now specifically. And, the sensitivity is a known issue, it's a problem with aim acceleration and the forums are in an uproar about it; I hate it myself, given I do a lot of close range brawling in Warzone. I had to increase my sensitivity to compensate, something I am not a fan of; given I play on a 2 in Halo 3 and Reach.

    Ground Pound is high risk reward, and I agree it is useless on Recon; on Recon the aiming should have stayed on the left stick. I, personally, use Bumper Jumper so it doesn't bother me; Shoulder Charge needs a slight debuff, the stun after being hit by it breaks a lot of close range engagements.

    Stormbreak needs an entire rework, that map is one of the worst maps I have ever played on; way too one sided and victory is almost always determined within the first five minutes. Boss kills need reworking, and Warzone's pacing does as well.

    But short of those issues, overall everything feels solid. I even enjoyed what little bit of Arena I played, matches are intense and AR starts provide the means to avoid an early game steam roll I feel; Sniper is too easy to use, though. Like, the entire Sniper Skill Gap is gone now.

  11. I'd suggest Warframe, it's free to play with soft PC Requirements and it's a blast. Lots of variation as to how you can approach the game, it's an action oriented third person game; parkour plays a role along with gun play, melee play, and variations of powers between Warframes.

    Other than that, Wildstar went free to play, and it's not bad either.

    Also, they're not "less creative characters" they're actual gods from real religions, some of which I'm pretty sure still have a following; so careful with what you say about that stuff. Then again, I always recognized League to have a lot of cookie cutter characters myself, which sapped the appeal a tad.

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