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Everything posted by slant

  1. The OU metagame is centralized around only a few very powerful pokemon. If you want a sand sweeper, pick Excadrill. Anything else you pick will almost surely be outclassed. Similarly if you want a rain sweeper, look no further than Kingdra or Ludicolo. This leaves very little room to make an original team and still succeed on the ladder. What Smogon has done to fix these problems is ban all those pokemon that overcentralize the metagame, but since Reborn refuses to do that I don't foresee the OU ladder having any more variety in the near future. I am not saying ban these broken pokemon, but you can't have it both ways. If you ban them, you get the variety you are looking for, but if you don't, then everyone will abuse those same 5-10 pokemon. You can't allow Excadrill/Kingdra in the tier and then be surprised that everyone is using them.
  2. Sup Heroic, A few comments about your team: -I would go with a different set for Deoxys-S. The one I usually use is 252hp/252def/4spd, stealth rock/spikes/taunt/magic coat @rocky helmet/focus sash. You lose the ability to get a surprise kill on Genesect and some dragons, but you get the chance to put up more hazards which will make your excadrill sweep much easier. -Like Kam said, shed shell would be more beneficial with Chandelure running around everywhere. -Rapid spin would also be nice on Excadrill, otherwise against a stall team you might end up taking huge damage from spikes + stealth rock. A jolly air balloon swords dance/earthquake/rock slide/rapid spin set would work. Another option (my favorite) is adamant life orb earthquake/frustration/rapid spin/rock slide. Overall these are just nitpicks. Congrats on #1!
  3. Cool idea using Moltres in rain. I had the same idea but it never clicked for me. I would suggest using a different set though, something like substitute/roost/fire blast/hurricane. The whole point of the set is coverage, you can wreck most things with hurricane, and for the steels that give you problems (e.g. Jirachi, Ferrothorn), you can still hit them hard with fire blast. PS Conor promised me $20 if I ever made it to #1 with a Moltres in rain, maybe you can get the same deal from him.
  4. Some very underrated movesets. I appreciate your creativity bro, and congrats on the ladder peak, proving you don't need drizzle + swift swim to get to #1. My only suggestion is to add a chansey in somewhere. the synergy with Teddiursa is amazing. Teddiursa can gather honey and fruits and stuff, while Chansey provides the eggs to make a complete breakfast for you or your pokemon. The moveset I suggest is: Chansey@Eviolite 252hp/252def/4spdef Bold -Softboiled -Egg Bomb
  5. True story, at the beginning everyone in AO was like dude let's recruit Touma, and I was like eh, I don't really know the guy. But now I totally get it. Everyone likes you cause you are so easygoing and friendly. Also dude we are a match made in heaven because i like to cook and you like to eat. I will feed the shit out of you if i ever get an opportunity.
  6. What Rupe said. You're always willing to take a stand and point out when someone's doing something wrong. Brutally honest, but you pull it off without sounding like a dick. That attitude will get you pretty far in life.
  7. rupe, please be nicer to me. you AO pricks just think you can say whatever you want.

  8. You are always happy and outgoing and make me smile. Especially that one time a few weeks ago when you were on reborn drunk, I completely lost my shit that day. Oh and major respect since you teach high school, I hate kids and you must be 10000000000000000X more patient and more nice than I am. tldr - you are a ray of sunshine in my life.
  9. Please tell me what you think about me! Also don't be afraid to say mean things, I can take it. Bye
  10. Kamina and Touma have already done a good job listing why the aforementioned evasion counters don't really work but for argument's sake, let's suppose they do. A high ranking player usually gets something like a +2, -30 ladder point spread meaning that if he wants to break even on average, he needs to have a 93.75% chance of winning. Playing with a rain team is the only way to achieve this kind of consistency. The other evasion counters do not. Most "never miss" moves are not viable unless we're talking about hurricane and thunder. Touma already went there so I won't. Playing mind games and "predicting" with taunt and perish song basically boils down to just guessing, which yields a win ratio that is well below the 93.75% threshold I am looking for. On to the next point, if you have a surprise user of these two moves, yes it'll work the first time your opponent sees it, but after that he will be on to your tricks. If your strategy of beating evasion is using weird movesets that your opponent won't expect, then in the long run once your opponent catches on, you'll still be losing points. Overall yes there are CONSISTENT counters to evasion, namely haze and thunder/hurricane which basically require that you run a rain team to beat evasion. All of the other 'counters' listed are either not viable (e.g. technician aerial ace) or do not yield consistent results (play guessing games with taunt and perish song, taunt through evasion). If I have to run a rain team to beat evasion, then that's an overcentralized metagame which is why stuff gets banished from the tier in the first place.
  11. I don't UU too much but I can tell this team is solid. All the big attackers in the tier are checked. I'm just a bit concerned about how you deal with last pokemon stat-uppers, or is that not a big deal in UU? I'd suggest that you add a pokemon that knows perish song or something, but again I can't give you a suggestion since I don't know the tier at all. Please forgive my ignorance
  12. I'd recommend replacing psyshock with substitute on Latias. The point is to get multiple calm minds off and sweep, and you can't really do that if you get hit with a toxic or something. Plus otherwise, your team is pretty vulnerable to stall since Jellicent, Donphan, Latias, and Porygon2 aren't that useful once they are toxiced. To Ryan: The lead is Scizor, not Keldeo.
  13. You need to have a spinner on this team: Rotom-H and Salamence both are weak to stealth rocks, while Roserade and Gengar have their focus sashes broken. I suggest replacing Roserade with Forretress. It can set up hazards and spin as well. Something like Gyro Ball / Volt Switch / Stealth Rock / Rapid Spin. Stealth rock is more important than toxic spikes anyways, since it is guaranteed to hit everything for at least a little bit of damage.This change would make you lose your water resist, but you have that covered by Salamence and Empoleon anyways.
  14. I'm pretty sure everything you said is false. "Any steel type" will not enjoy taking boosted rain attacks, while in return the water types resist steel attacks. There's Donphan too. Also Kamina's stallbreaker is NP Thundurus, which has a pretty good shot of destroying Chansey.
  15. Immovable Object - a joint RMT by Rupe and Slant Slant = blue Rupe = orange Team at a Glance Introduction Hi guys, welcome back. Today I am presenting a joint RMT with Rupe. This is one of my most consistent teams, which I began using right when I first joined Reborn. It has been giving me consistent wins for about a year straight, despite the changing metagame. This alone says more about the solidness of the team than anything else could. The playstyle is rain stall, which is a nice change of pace from all the drizzle/swift swim teams out there that dominate the ladder (omg they r all copy pasted frum smogon and look the same!!!!). The synergy is pretty good - most threats have a solid counter, and the rain does something for every single one of the team members. I won't be explaining in detail how to play this team since we have already given a detailed stall guide (found here). Be warned, playing with this team will earn you so much scorn and ragequits it is unbelievable. Again, I will not go through detailed teambuilding since the basics are already laid out in my guide. However, the core idea is to have a solid wall to every threat that can also push the battle a little bit into my favor, i.e. through hazards, phazing, or toxic. For example, Skarmory can freely switch in on any physical wall, take almost nil damage, and set up spikes as the opponent switches into something else that can hurt it. But at this point, I can switch out again to another wall, and at this point I am up one layer of spikes. From here, I pretty much just repeat these steps. Major props to Rupe for helping me playtest this team. Although I made it, he has probably logged more time using this team than I have, peaking at #2 on the ladder. His knowledge of the ins and outs of this team was invaluable in this analysis. Team in Detail Politoed (M) @ Leftovers Trait: Drizzle EVs: 252 HP / 252 Def / 4 SDef Bold Nature (+Def, -Atk) - Scald - Toxic - Protect - Perish Song Politoed is a necessity on Rain teams, obviously, as he is the only non-uber Pokemon with the ability to summon infinite rain. Let’s be honest here, if ‘Toed didn’t have one of the best abilities in the game he’d still be in the NU tier. Regardless, on this stall team his standard defensive set fits in rather well. The moveset is pretty much the definition of standard, Scald is used over surf for a chance of a burn, couples well with the stall theme of the team and his defensive nature. Perish Song is the best move on Politoed, granting the team insurance against last-pokemon sweepers such as Reuniclus, which is a huge threat to stall in general. Protect couples well with Perish Song and Toxic, as well as giving Politoed the ability to scout out choice users. Roles: Defensive wall, perish song, weather summoner. Chansey (F) @ Eviolite Trait: Natural Cure EVs: 252 HP / 252 Def / 4 Spd Bold Nature (+Def, -Atk) - Seismic Toss - Wish - Softboiled - Stealth Rock Here's another wall that makes it onto every stall team (for good reason). With stellar defenses, I can easily switch in Chansey almost for free to fire off a stealth rock. After that, its main function is to wish pass. Chansey's wishes are humongous, passing enough hp to bring my team mates to full health no matter how badly they are hurt. This function is crucial, as it allows me to keep Tentacruel, Politoed, and Gliscor alive. In particular I need wish to keep Politoed alive so that I can win the weather war. Otherwise, Chansey has pretty much the standard role - to wall the shit out of every attack thrown at it. To put it in perspective, with Eviolite, Chansey's base defenses are better than a defensive Swampert's, while its special defenses are equivalent to that of Blissey's. It can take every unboosted special attack out there, and most physical attacks that are not fighting. However, fully half of my team can take fighting hits - Gliscor and Dragonite resist fighting, while Skarmory's base defenses mean that it can shrug off most fighting attacks with ease. Roles: Sun/Rain counter, special wall, physical wall, stealth rocker, wish passer. Gliscor (F) @ Toxic Orb Trait: Poison Heal EVs: 252 HP / 184 Def / 72 Spd Impish Nature (+Def, -SAtk) - Protect - Substitute - Toxic - Earthquake Gliscor is one of the very best defensive Pokemon in the game right now. When it was first released there was fear that Gliscor would be incredibly OP, having the ability to constantly hide behind a sub while whittling down health with an effective Toxic-Stall strategy. Fortunately this wasn’t the case and Gliscor can be beaten. However, with smart play this strategy can be utilized, and with a sub up Chandelure can’t even touch him. The moveset on Gliscor is pretty simple; Substitute and Protect with his ability Poison Heal mean that every two turns he will restore all the health it takes to form substitutes, which is 25%. Toxic is essential to the set, crippling big threats like Latitwins or getting rid of Lum Berries on Dragonites or other big attackers. Earthquake is a good STAB to use, meaning Gliscor isn’t huge taunt-bait, and also hits steel and poison pokemon that are immune to toxic super effectively. Gliscor also brings a sorely needed electric immunity to the team. EVs are made so that Gliscor can speedcreep standard Rotom-W and stall out its hydro pump, but in my experience this has never really worked. However, the speed evs really come in handy in beating some other random shit. This is one of the most annoying pokemon movesets in existence, and it's not uncommon to stall out an entire team with Gliscor alone. Roles: Toxic stall, sand counter, physical wall, electric immunity. Skarmory (M) @ Shed Shell Trait: Sturdy EVs: 252 HP / 232 Def / 24 Spd Impish Nature (+Def, -SAtk) - Brave Bird - Whirlwind - Roost - Spikes Skarmory is my obvious physical wall. When looking for a steel type to lay spikes, I faced the choice between Ferrothorn and Skarmory, but I chose Skarmory in the end because of its access to immediate recovery in roost. I also preferred its 2x weakness to fire (eliminated in rain), versus Ferrothorn's 4x weakness to it. In addition, Skarmory is my insurance against sand teams, walling most sand sweepers to no end (hi Excadrill!). I won't go through the moveset because it is standard. It should be pretty obvious what Skarmory does - lay down spikes, wall pokemon, and start whirlwinding late game. Its item is a shed shell simply so that it can escape Chandelure. Without team preview, Chandelure can usually wreck my entire team if I am not careful. But Skarmory's role means that it is brought out pretty early in the match in order, luring out Chandy early on and escaping. This allows me to plan accordingly and adjust my game plan for the rest of the match. In addition it has an amazing ability in sturdy - if I accidentally allow a pokemon to set up, I can sacrifice Skarmory to whirlwind that pokemon away. Roles: Phazer, physical wall, sand counter, spiker. Dragonite (F) @ Leftovers Trait: Multiscale EVs: 252 HP / 108 SAtk / 148 SDef Calm Nature (+SDef, -Atk) - Hurricane - Thunder - Roost - Dragon Tail Dragonite is one of the key components to the team. It was inspired by MDragon’s stall team, one of the best rainstall teams made. Dragonite is usually used as a more offensive pokemon, used to wreck holes or clean up end-game in the opponent’s team, and is often over-looked in stall teams because of this. People seem to forget that Dragonite has very good special bulk, and paired with Multiscale he somewhat resembles Lugia in Ubers. He never dies. Dnite and Chansey form an incredible defensive core together, Dragonite taking the fighting attacks aimed at Chansey such as Keldo, and Chansey taking Ice types(usually special) aimed at Dnite. Dnite also counters random shit like roost Volcarona which Chansey can’t deal with. You may look at this moveset and think to yourself “are you crazy?”, but hear me out. Roost forms a great combination with Multiscale, making it really hard to be KOed, and can regain any health lost in the click of a button. To put it in perspective, a Dragonite with multiscale intact can ppstall a +6 Reuniclus' psychic. Dragon Tail is the reason the team doesn’t get run down by Reuniclus and Baton Pass teams, and is very effective in shutting down both, both of which very common threats to normal stall teams. Against special set up sweepers, the standard protocol is to keep phazing them out with dragon tail, until they are down to their last pokemon, which is then eliminated by Politoed's perish song. Dragonite also shits on evasion baton passing teams. In the rain Dragonite has two very high powered attacks in the form of Thunder and Hurricane, one of which is STAB, and neither of them ever miss. Its typing also makes it a great counter to sun and rain teams, with key resistances to fire, water, and grass. Roles: Phazer, special wall, rain/sun counter. Tentacruel (M) @ Leftovers Trait: Rain Dish EVs: 252 HP / 240 Def / 16 Spd Bold Nature (+Def, -Atk) - Scald - Protect - Rapid Spin - Toxic Spikes Tentacruel is the spinner of choice on every rain team, and this one is no different. On this team, it is foremost a spinner, i.e. my first priority is to keep the field clear of hazards. Only then do I think about laying down Toxic Spikes down. Scald obviously is for the STAB and burn chance. Protect is used to scout (e.g. for tricks from Rotom-W and Lati@s), and also to gain a shit ton of health back. Tentacruel can easily live through a volt switch, and then get back up to full health with a combination of protect and double switches. Tentacruel easily switches in against some common hazard layers, such as Skarmory, Forretress, and Ferrothorn. Against Skarmory and Forretress, Tentacruel has literally nothing to fear and can rapid spin against it all day. Against Ferrothorn, my first step is to try to get it burned with scald. Once that happens, it is completely neutered and I can rapid spin with impunity. If for some reason I cannot get the burn and Ferrothorn is wearing Tentacruel down too quickly with power whip, I can easily go to Chansey and wishpass to Tentacruel, and start the process anew. Ferrothorn can be a bit annoying but with a bit of patience it is walled by Tentacruel too. Another non-obvious pokemon that Tentacruel walls is Gengar. It takes around 33% from shadow ball, which in conjunction with rain dish and protect, becomes almost negligible. In return, Tentacruel can scald or set up toxic spikes. With wish support and rain dish, Tentacruel almost never dies unless I decide to sacrifice it. Roles: Rain counter, special wall, toxic spiker, rapid spinner. This team is incredibly fun to use, and I think we both really enjoy stall as a play style, despite it being incredibly difficult in BW2, especially in this server where even bigger threats run around the server, which I will get to in a bit. It’s really amazing how many ragequits this team can produce, and has done in the past, and I really don’t see why it should ever lose without a lot of hax or to a really well played sand team with Chandelure or E-vire. We hope you enjoyed, have a nice day Threat List Reuniclus: Against an unprepared stall team, Reuniclus can pull a last-pokemon sweep with ease, when the opponent can’t phaze it out. The combination of DNite’s Dragon Tail and Politoed’s Perish song should beat it however. Sleep Inducers: Spore can be an incredibly annoying move for stall teams, effectively taking out a wall which will almost definitely come in handy later on in the match. Usually Politoed will have to be Sleep Foddered. Once something is put to sleep though, Skarmory and Dragonite can easily kill Breloom. Volt-Turners: Volt-Turners are incredibly annoying for stall teams to face, as they can just keep whittling down on your teams health while retaining momentum. Depending on the Pokemon, a combination of Skarmory and Chansey can win though, and it is even easier with hazards. Trick Users: Politoed will have to take the incoming Trick. Trappers: Chandelure can OHKO Gliscor and Dragonite with HP Ice and can hit Politoed super effectively with energy ball. Usually Chandelure is lured out early in the game by Skarmory, so I know to play very carefully. Dugtrio can destroy Tentacruel, forcing me to play without a spinner, and can also cripple Chansey with reversal so that Chansey is killed by the opponent's next switch in. Electivire: This guy hits the entire team for super-effective damage. However Gliscor can switch in on a predicted electric move, and kill it with earthquake Ice punch does around 70% and with poison heal and wish, it is not too hard for Gliscor to regain that health. Importable
  16. One final bump. This guide is as complete as it will ever be, so I'm calling it the final version. Thanks everyone for reading!
  17. Chansey/Blissey is a nonissue. Mamoswine can hit it hard, Jirachi can set up on both since seismic toss does not break its substitutes. If it is the last pokemon Politoed can kill it with perish song too.
  18. Solid team dude. For everyone that's saying that he has no hail abusers, the point is to run Abomasnow to prevent opposing weather teams from getting their weather of choice up. It's neat to have both Tentacruel and Xatu; you won't give a shit about hazards. Also please don't run liquid ooze on Tentacruel. If you ran that the main things you would be countering is leech seed and drain punch, both of which Xatu does not care about, rain dish is better as a rain counter. Finally, Ferrothorn does not "take this team to stalltown", since Xatu shuts it down 100%. But yeah i totally agree that you should replace something with a dark type pokemon named "shopping", cause shopping is seriously evil amirite?
  19. Awesome team dude. I've tried to make dual weather but it just ends up being a disaster. What can I say? You're almost guaranteed to win the weather war, vs. enemy rain/sand teams you have the option to either change their weather of preference or just going with it, otherwise poor Ninetales is wrecked by Politoed and Ttar. Here are a few things that I would change that are basically personal preference: -Change Politoed to specs set (surf/ice beam/hp grass/perish song), full hp and spatk evs, modest. You placed a lot of emphasis on scouting genesect, but this guy can live through genesect's thunderbolt, but 90% of the time it'll u turn, and you can hit the incoming switch in really hard. -Change Excadrill to a set of: adamant, life orb, fullatk, full speed, rapidspin/frustration/rock slide/earthquake. You get a new rapid spinner and the loss of power from SD isn't that noticeable, you'll 1hko or 2hko most things anyways. Hope this helps!
  20. Obviously I don't have anything bad to say about the team since I helped you out already Here are a few nitpicks: - Put taunt over u-turn on Azelf. This way you can stop leads from setting up SR, which obviously saves you a bit of headache later and plus dnite would really appreciate having its multiscale intact and Cloyster its focus sash. -I don't think scarf Terrakion is a good choice, hyper offense teams really thrive on the flexibility and momentum that the playstyle brings. If you're locked into the wrong move, all of that goes out the window. I'd recommend either sub/sd/salac (which i already know you hate) or the double dance set (rock polish/sd/close combat/stone edge). -On Blaziken, try protect over thunderpunch, which will give you a free speed boost. Good luck To Kam: Hydro pump is used to hit Skarmory harder, I don't think he should change it.
  21. Going along with what Skwayz said, RMTs posted here don't have to be absolutely flawless, but I think it's reasonable to ask that some of the more glaring problems are addressed before presenting it to us. Then we can go ahead and polish it some more as a community. Put another way, it's a waste of time for us to help you fix that team that you crapped out in five minutes during lunchtime, when 10 minutes of laddering will clearly highlight what needs to be changed.
  22. Thanks for the replies everyone. I admit that my team does not wall every single threat ever in the game, but it does pretty well considering what is commonly used and what isn't. I'll explain below exactly what my gameplan is against all the threats you all described, but in general, if I do not have a solid switch in, I will always use Excadrill to revenge kill. This is fine as long as my opponent's team isn't full of these problem pokemon; one or two are easily dealt with using Excadrill. Ryan - Like Kam said, HJK Scrafty is incredibly rare, but I can switch to Jellicent to make it take damage, otherwise I can force it out with whirlwind and be left with around 30%-40% health, but yeah I guess it's not ideal. CB Victini that lacks Brick Break is walled by Heatran. Also as you pointed out, that Virizion set is walled by Celebi. A far more dangerous one would be CM/Focus Blast/Giga Drain/HP Ice which would be able to plow through my entire team. In that case I think I would try to save Skarmory at full health, then sacrifice it and use brave bird to kill Virizion. Again not ideal, but if that doesn't work I always have excadrill. DD - HP Ghost Keldeo could be a problem, but if it has HP then it lacks substitute, meaning that excadrill can revenge kill. Summer - Mach punch is definitely a problem on Conkeldurr and Breloom, since if they get set up then I can't even revenge with Excadrill. Usually I try to find a way to get Skarmory in safely, then try to kill it with brave bird, but this process leaves Skarmory damaged beyond repair if I'm not careful. UG - Against lead hippo I will switch to Skarm and start setting up spikes. Otherwise, Jellicent can cripple it and Celebi can set up on it. Skwayz - Scarf genesect hasn't really been a problem for me. If it leads, it will u turn and do around 50% damage to me, while I stone edge and cripple their switch in. Kingdra is a bitch though. I can play around special sets with Jellicent, but physical DD/ChestoRest sets sweep me straight up if I lose the weather war. I've only seen it once or twice though.
  23. Sup dude, Overall very solid rain offense! Politoed + Ludicolo + Kingdra is a tried-and-true formula, and it's always magical. Double dance Terrakion is cool too, having the option to plow through both offensive and defensive teams with the appropriate move. My main concern is with Chandelure. I must be missing something, cause I just don't get how it helps deal with the weather war. It can't really trap and kill opposing weather starters - ttar smacks it with pursuit/crunch/stone edge and ninetales is usually specially defensive, resists overheat, and can force it out with roar. What do you think about switching it with Dugtrio? This guy would function so much better than Chandelure at trapping and killing weather starters. You lose a spinblocker, but with such an offensive team your opponent won't have time to spin anyways.
  24. Thanks for commenting Ryan. Addressing your points: -I took a bit over an hour to make this RMT. Not too bad right? -As I pointed out in the threat list, Hydreigon is a bit of a problem, but I can usually play around it. It usually carries a dragon attack and fire blast, which leaves two attacks, and you make it seem like it needs to carry roost, earth power, dark pulse, and focus blast/superpower in those two slots. Depending on which coverage moves it is missing, I can usually take it on with either Jellicent or Heatran, and revenge kill with Excadrill if necessary. Considering how rare it is, I prefer to just play around it than reworking my whole team which I think will open up even larger holes. -Scrafty is walled completely by Skarmory. I think a +1 Drain Punch does a bit under 30%. CB Victini also isn't a huge threat. If I get SR up early game then it is taking 25% every switch in, plus sand damage. I assume a typical Victini uses V-Create, U-Turn, Brick Break, and Fusion Bolt. Heatran can absorb V-Create and U-Turn (and Fusion Bolt to a lesser degree), Jellicent can take everything but fusion bolt. Also if for some reason Victini gets a KO (which imo would require some magical prediction), then depending on what move it's locked into, I can revenge it with either Excadrill or Tyranitar. Infernape is walled by Jellicent unless it carries thunderpunch, and even then it does around 40%, in which case I can recover for a bit, then switch to excadrill and go on the offensive. Special Virizion sounds like it could be a threat but again, it's really rare. In the best case Starmie uses thunderbolt which does a bit under half damage to Jellicent, and I can recover a bit and either go to Excadrill to absorb a thunderbolt, or go to Ttar to kill it (surf doesn't do that much). In the end no team can cover 100% of the threats, but I think based on the current metagame I've done the best that I could. -I agree Gliscor is a fantastic pokemon, but unfortunately I cannot find a place to put it in. My team has: Ttar and Excadrill which are integral to the team, then I have my sand, sun, and rain counters which I cannot replace. At most I'd be able to replace it for Skarmory, but I think I'd miss hazards and phazing too much.
  25. Threat List The biggest threat by far is opposing weather teams with Dugtrio, which can trap and kill Tyranitar and set up their weather of choice. At this point I am at a big disadvantage, but considering I have a sun counter and two rain counters, I still have a decent chance at going for the win (although Excadrill and Skarmory become dead weight). Otherwise problem pokemon will be highlighted in red; these pokemon can be played around for the most part so I'm not too concerned about them. Threats: Alakazam- Can be a bit of a problem. However Heatran can usually take a focus blast and hurt it bad with lava plume, Jellicent can take a psychic and hurt it bad with scald. If all else fails, Excadrill revenge kills. Blaziken- Countered by Jellicent Breloom- Sacrifice something to spore and kill with Skarmory Chandelure- Try to lure it in with Skarmory, then revenge kill with Tyranitar. Heatran counters and Excadrill revenges too. Chansey- Lol. Cloyster- Skarmory can whirlwind out, ttar can superpower on the shell smash, excadill revenge kills. Conkeldurr- Skarmory/Jellicent Ditto- Lol. Dragonite- Skarmory. Most lack earthquake so Heatran can phaze it out too. Espeon- Heatran, Tyranitar, Excadrill Ferrothorn- Heatran, Tyranitar, Jellicent can cripple. Skarmory can set up along Ferrothorn. Garchomp- Skarmory Genesect- Heatran Gengar- Can be a bit of a headache with focus blast. Heatran can take one focus blast and hurt it bad with Lava plume, otherwise Excadrill revenge kills. Gliscor- Skarmory Gyarados-Skarmory Haxorus- Skarmory Heatran- Tyranitar, Jellicent, Excadrill can revenge. Hydreigon- Heatran can take one focus blast and hurt it with lava plume, otherwise excadrill revenge kills. Jellicent- Heatran can set up SR in its face, it can also fish for lava plume burns if taunted. Ttar can wreck it. Jirachi- Skarmory handles physical versions, Heatran handles all versions Jolteon- Heatran, otherwise predict electric attack and go to Excadrill. Keldeo - Jellicent walls 100% Latios- Heatran to set up SR and fish for burn, Ttar to eliminate with pursuit. Lucario- Jellicent to burn or Skarmory to phaze. Machamp- Jellicent to burn, Skarmory to phaze. Metagross- Skarmory sets up on it all day. Reuniclus- Ttar OHKOs with crunch. Rotom-W- Celebi Salamence- Skarmory Scizor- Skarmory Skarmory- Heatran, Excadrill to rapid spin away its spikes, ttar 2hkos. Slowbro- Jellicent Tentacruel- Jellicent. Or I switch in Ttar as it uses tspikes, then cripple it with stone edge. Terrakion- All boils down to prediction. Jellicent can switch in on CC and WoW, otherwise Skarm can wall it (but not easily). If all else fails, Excadrill revenge kills. Tyranitar- Skarmory, Tyranitar Volcarona- Heatran Celebi- Heatran Sableye- Heatran Starmie- Jellicent, revenge with Ttar or Excadrill Suicune- Jellicent, Celebi Toxicroak- Skarmory Excadrill- Skarmory Landorus- Special versions give me hell, but Jellicent can take one earth power at full health and cripple it with scald (if needed Excadrill will revenge). Sun teams- Ninetales is wrecked by Ttar Rain teams- Rain teams are checked by Politoed and Celebi Rotom-W- Celebi
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