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KenzieEmm

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Reborn Development Blog

Rejuvenation Development Blog

Starlight Divide Devblog

Desolation Dev Blog

Everything posted by KenzieEmm

  1. I'm alive again! I had a brief bout with a breakthrough COVID infection that put me down for a few weeks, and then I don't have a good excuse for vanishing for the three months after that so let's get right into it! Bugfixes! Chimecho no longer crashes the game A!Feebas uses the correct sprites Fixed Infernal Parade not burning correctly Hopefully fixed a few crash-prone trainers Blazing Soul now properly gives +1 priority instead of just the flag for having +1 priority New Content! Crests have been reimplemented. Talk to the group of NPCs by the healing machine in Agate Circus to buy them! Several Rejuvenation originals were too difficult to program correctly, including Vespiquen and Probopass. They aren't available yet. I've learned by now not to get too ambitious. Serperior and Emboar have crests of their own, so that Samurott isn't lonely anymore For mons with both crests and multiple forms, the crest effect applies to any version of the mon in question! I will start putting together a location guide for the main post this week if time allows Full Download To update from an earlier version, just unpack the attached zip into the game's main folder Update.zip
  2. Looks like a weird quirk with an unimplemented item rearing its ugly head again. Just put this in your scripts folder and it should be good. This file will also fix the bug that I'm assuming happens where Aevian Ampharos transforms into its normal counterpart after battle, because I keep forgetting the game doesn't normally have things with megas and regional variants coexisting. PokeBattle_Battler.rb
  3. Okay, that was incredibly screwy. Something was going amiss with the handler for abilities nullifying status moves. I don't think I touched it at all. Anyway, here's the fix. PokeBattle_Move.rb
  4. It's time for an update! All the new mons and forms through Crown Tundra and Legends: Arceus have been added, as have the rest of the Aevian forms except for Sandygast and Palossand for now. For the new Hisui forms that evolve from a normal mon, you can get them by evolving them while they're holding a Plate based on the typing of the Hisuian form. So if you use a Leaf Stone on a Petilil that's holding a Fist Plate, you get a Hisuian Lilligant, or if you get a Rufflet to level 52 while it has a Mind Plate, it will evolve into Hisuian Braviary. The new Move Tutors from the Isle of Armor can be found just south of Mosswater Market post-renovation. New mons can be found here: EDIT: Google Drive has flagged the update folder as malicious, so for now you'll have to download the main file, at least until the appeal goes through. No clue why it's doing that, the update folder is literally just the data, scripts, icons, and battlers folders from the main thing
  5. It is HP Atk Def Speed SpAtk SpDef Probably not the most intuitive,but that's the way it's arranged in the game data
  6. Go right ahead with that. Zoroark wasn't breaking anything so all it needs to be implemented is to add an encounter with it. As for the rest of them, @Selesia, I'm hoping to get them out this weekend. They still won't have back sprites since I can't draw, but they'll be perfectly functional nonetheless
  7. The Lapras thing was my bad, I keep forgetting that the cleanup scripts for form changing is handled outside the multipleforms file. So the main download was fixed but not the update file. You can just use this to fix that. And thank you for the feedback, I appreciate it! Edit: Aevian Lapras still thinks it's a mega. I'll take a graphical bug over the thing being unplayable PokeBattle_Battler.rb
  8. Crests were entirely too broken and were causing everything around them to break. This entire thing needed more time in the oven, but I didn't want to scuttle the entire thing just yet. So I've removed the crests for now. They'll be back eventually once I'm more confident in my ability to code them properly.
  9. It was just another formatting error :[ I hate how finicky code is. Anyways I'm switching over to folders like you suggested to make it easier to patch things PokeBattle_Battler.rb
  10. Thanks for the fix! It'll be in the main files whenever Google finishes uploading it. And yeah, the mods folder wasn't supposed to be there. I needed debug to compile it and forgot to remove the folder after. I'm not very good at this yet
  11. No need to apologize! I have a tendency to rush off to get work done without fully thinking things through. I've added a download for that as well.
  12. Good idea! I edited the main topic with an extra link for that version. I did it the lazy way, though. Everything is still there in the data, but every Crest was removed from the maps, the Crest vendor was removed, and every trainer that used one of those or an Aevian mon not named Mismagius had them replaced.
  13. I found the offending code! Just put that into your scripts folder and Monke will finally work and stop haunting my dreams
  14. What a dumpster fire this release has been. From testing it out, it seems like the Relearn Rework mod is responsible for this. It tries to look for previous evolutions to add their level up movelists to the relearn for the current. It's trying to call a species prior to Bulbasaur, which doesn't exist since it's the first pokemon that's coded. I'll look for a fix, but for now you'll just have to uninstall that mod until Bulbasaur evolves. @Guift From looking into it, Galarian Darm is actually coded into base Reborn, it just isn't implemented since there's no normal way of getting it. And by using debug to force in a Galarian Darm and taking it into battle, the same thing happens. I think something strange is happening with some postbattle cleanup script for Darm specifically, since other new forms like Lapras don't have that issue. I'll try to find the offender when I get the time today.
  15. Okay, that was incredibly strange. Oricorio having a crest was somehow breaking Pachirisu. Here's the fix, and the main file has been updated. I think it accidentally fixed the Darmanitan Crest too
  16. It's fully compatible with everything that doesn't touch the scripts governing Pokemon data and in battle behaviors. Graphics mods are perfectly fine. The SWM and AMB modpacks are also perfectly fine out of the box, except for the additional options pickup chance which interferes with the guaranteed item from here.
  17. Well, that was embarrassing. The transition from individual files to single spritesheets was not easy for me, since I have three brain cells and they're all competing for fourth place. Anyone who already downloaded the main file can use this to fix the issue. Just extract it into the root folder. The main download has also been updated.
  18. I've only touched some of the bosses for now. For example, Kiki uses Mega Machamp, and Corey has a Crest Seviper. Some of the trash mobs might accidentally take advantage of some changes, like the replaced abilities. If there's popular support I'll go through and change more trainers.
  19. What happens when you have ambition that's so far beyond your talents and skillset that it's difficult to quantify? This does! Welcome to the wonderful world of Reborn: Nightmare Edition; where Dragonite is RU and Meganium belongs in Triple Ubers. This is ostensibly a balance overhaul, focusing primarily on bringing up several underperforming Pokemon up to the standards that this game demands. To do this, many Pokemon have had their typings, base stats, and abilities altered, and new moves and abilities have been added in and others have had their functionalities changed or added to. Features! New Mega Evolutions! Gigantamax forms for fully evolved Pokemon that didn't already have Megas have been implemented as entirely new Mega forms! Mega Stones for these new forms can be purchased from the ghost haunting the staff area of the Grand Hall. Generation VIII! All of the Galarian forms and species introduced in Gen VIII have been implemented. Crown Tundra and Isle of Armor are not complete at the present time. New Mons from Galar and Hisui that evolve from a normal base form can be obtained by evolving the base form while it holds a plate corresponding to its new type (So Koffing evolves into G-Weezing with a Pixie Plate, Dartrix evolves into H-Decidueye with a Fist Plate, etc.) Changes to earlier boss fights: While not the main focus of this nonsense, many of the earlier boss trainers have had their teams tweaked a bit to make them more difficult. And finally, the Pokemon changes: Base Ability Changes: New Abilities: Base Move Changes New Moves: Crest Changes: Gigantamax Megas Mega Changes Pokemon Changes: Download Link Updates (6/24/2022) Known Bugs/Other Issues Credits: Sprites for Gen VIII through Eternatus stolen from Rejuvenation Sprites for Clown Tundra + LA / IoA move code shamelessly stolen from BlueTowel's Plates of Arceus mod Crown Royal Peach for most of the script unique to this mod Sprites for some currently unimplemented forms from Pokemon Clover
  20. Excellent catch. What appears to have happened is that an attempt at bringing back Selfdestruct and Explosion's defense reduction was mistakenly applying to everything. This has been corrected, and the updated version has been uploaded. I don't know anything about Mac unfortunately but as long as base Rejuvenation works this should too. I haven't changed anything fundamental.
  21. My last experience going through E19 was with a mono grass team, which was horrifically painful. This time, I decided to do another theme team that was a bit less stressful, so I went with Melia's team from Rejuvenation! For this run I played on set mode, didn't use items in battle (the password was not enabled, so the opponents could still use items), and had Nuzlocke mode on until the Glass Workstation. The gauntlet just kinda broke me. The Mons Hapi (Togekiss) Serenity (Meganium) Hope (Gardevoir) Fortitude (Zoroark) Patience (Snorlax) Unity (Hydreigon) For this challenge I also had Aegislash, Mimikyu, Azumarill, and Yanmega available. They never show up evolved, but I also had the option of including Lopunny and Bewear. I never actually used any of them. The first three are actually good mons, and I can't have that. I guess after mono grass I've just awakened masochistic tendencies that had previously been buried deep within my subconscious. I also didn't end up using any Megas for this team. I had two potentially, in the form of Gardevoir and Lopunny. I could have also stuck closer to canon and ported over Mega Snorlax. Lopunny was out, because I didn't end up using the base form at all. I could have used Gardevoir. I went through the hell of that puzzle in the basement of Devon Corp and everything. But I just kinda forgot about it? I'll justify me being an airhead by saying that Scarf Gard was incredibly useful
  22. Sorry for the issue! There was some issues with me being incompetent with Google Drive, but that has been fixed!
  23. If you're like me, you've probably gotten to Terajuma and were immediately met with tragedy as your early game aces fell off in the face of the massive difficulty spike. This mod attempts to fix the large discrepancy in 'Mon power by buffing many underperformers and adding new options for some that are already good. Maybe Mightyena isn't sweeping Angie, and Dewgong still isn't beating Alain's Volcanion, but now both will stay useful once enemy trainers start using EVs. For the most part, these changes were ripped directly from Pokemon Radical Red, the massive overhaul of Fire Red by Soupercell. As it stands currently, I have not messed with trainers except in cases like with Meganium where the Pokemon functions very differently than it does in a real game. And be warned that, much like Radical Red itself, this mod is in no way balanced and many buffs do not take into consideration when the Pokemon is available in a play through. If there's popular support for it, I can attempt to tweak trainers and encounters and buff weaker crests and add new ones to create something similar to Reborn Redux. The full changelog is listed below: New Abilitties: New Moves Ability Changes Move Changes Pokemon Changes Compatibility: This mod is compatible with all other mods as long as they do not touch the data for moves, abilities, or the Pokemon themselves. Download Link Thank you all for sitting through this wall of text, and I hope you enjoy your time with this mod!
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