Jump to content

GoodGame1324

Veterans
  • Posts

    8
  • Joined

  • Last visited

Reputation

3 Neutral

1 Follower

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I thoroughly enjoyed rejuvenation's intense mode. Unfortunately, I did play and enjoyed rejuvenation primarily for the high difficulty. You could say I fall into the demographic that plays rejuvenation "for some ultimate challenge" XD :PPPP. Unfortunately I don't follow what happen in discord so I don't understand what has transpired that has caused such a decision, but I do think that cutting a feature of the game and then citing elitism ("git good") attitude of some people as a primary reason is not a good justification because it feels like the developer team is punishing the wider community because of some rotten apples (although I am sure you guys have a heart of gold since its also clear you care about the community) However, I agree the others reason for the cut, such as speeding up development, is an excellent reason for it, and ultimately, I would rather have a finished game without intense rather than an incomplete one with intense mode, so I accept your decision. I also accept that I perhaps do not fall into the primary demographic this game was made for, and while that is a loss for me personally, it is overall great if it enhances the development of the game. Thank you for the a wonderful game
  2. I think I will focus on suggesting pokemon you can catch right now: If you have enough patience, it is definitely worth it to try and catch a chansey in the safari zone. After evolving that into a blissey (recommend asap since eviolite isn't available until extremely late in the game), basically every special attacker in the game in single battles becomes a non-threat. Unfortunately we don't get toxic TM available, but thunder wave+seismic toss+softboiled is already good enough. I also would recommend trying to catch a swinub in Evergreen Cave, as it evolves into a mamoswine whose has excellent STABs of Ice+ground which hits a lot of pokemon in for super effective damage. You also probably want to get a bulky water type of some sort. Personally I got lucky with the mystery egg and got a toxapex (which was immensely helpful as it has access to toxic via leveling up since the TM for toxic is unavailable), but other bulky waters like pyukumuku (which also learns toxic through leveling up), quagsire, and Gastrodon. You should also consider catching a torkoal too for the next "gym" battle, it is quite a step up from crawli and you might want to have something, such as torkoal, to offset the field. Torkoal is also in general good because it allows you to have control of the weather.
  3. If we get dracovish available its going to be extremely good, since it basically makes any pokemon slower than it completely trivial (unless they have a water immune ability or are like 4x resistant), just like how blissey invalidates 97% of all special attackers you will face. Combine Dracovish with t-wave or sticky web support allows it to fight speedier teams. Or you can use baton pass to pass speed boosts, but baton pass is extremely broken no matter what pokemon is the recipient, dracovish or not.
  4. Hmm, that's very interesting. Now that you mentioned it, I looked into the field guide and saw this under the field effects of the Frozen Dimensional Field: "The following moves have no effect: Gravity Magic Room Trick Room Wonder Room". Is it this property the reason why you get infinite trick room under Frozen Dimensional field?
  5. I don't see a bug reporting thread anywhere, so I hope this is the right place. I've done this only once before, so I hope someone can confirm this for me. But to create this infinite Trick room bug, one needs to start a battle where the starting field is a Dimensional Field, and you need to a pokemon (or a pair of pokemon if it is a double battle) that holds magical seed and is capable of transforming the field into the Frozen Dimensional field using some move (in my case I used an avalugg holding magical seed that knows blizzard). What you do then is quite straightfoward: all you need to do is to send out pokemon holding the magical seed to set up Trick room, then on the next turn, transform the field into a frozen dimensional field. Thats pretty much it, now the effects of trick room will be active for the remainder of the game (or maybe it will remain as long as the field is kept as the frozen dimensional field, but this bit is just conjecture). This exploit actually has one major application that can make one battle much easier, which is the one against the evil rift gardevoir thing. Since in the battle all of the enemies are quite fast and put you to sleep, being able to set up trick room then subsequently keeping it permanent can give you a major advantage as you would have speed control.
  6. Hardest: probably the first 2 gyms, Venam and first fight vs Keta. It might be weird but I consider those to be the hardest gyms simply because u have the least amount of options available to you in terms of pokemon at that point in the game. Although this could've been influenced by the fact i did my 1st (and only) run on rejuvenation on intense mode only, I still believe even if I had prior knowledge of both gyms, they still would be hard. Reasons: Venam: - Her field significantly buffs her own side, through activating venoshock, she literally has access to a 130 bst move that early in the game, while most of your moves would be around either 40 to 60 bst, there is simply no comparison. - Her mons are simply naturally tanky as fuck. This is compounded by the fact that ur moves are weak in power at that point in the game, and that poison is a good defensive typing with two weaknesses. - Again, due to limited options available at the beginning of the game, u can't effective target her pokemon's weakness or change the field. Purify is the only move that changes her field and u don't get access to any pokemon to that until terajuma (pyukumuku). You literally have ZERO strong ground type attack options at that point in the game unless u chose mudkip as your starter (and even that is a moot point since mud shot gains poison typing in the field, nullifying its super effectivenesss). There is no ground type u can catch at that point in the game other than geodude and nidorans, and those don't learn any ground moves at that level in the game. There is also no pokemon that u can catch that can learn a strong ground type coverage move. Having a chingling or woobat is basicallly mandatory for this gym, but those can't get past the brick wall that is alolan-grimer due to its dark typing, and both being frail and lacking a resistance to poison make it hard for them to last in the match - Alolan-grimer might as well have no weakness in that match, due to the aforementioned points and dark-typing, its extremely difficult to take down without losing one of ur own pokemon unless u already have a pokemon on the field that has setup multiple attack boosts (pokemon that can set up and sweeper are limited too at this point in the game). At least it doesn't hit too hard, but due to its bulk it probably ends up doing to most damage to your team getting off severals hit and poisons status. - Overall the fight is hard primarily due to the limited options you have, combined with the fact that her team simply overall outguns and outlasts. Unless u have like 2-3 woobats/chinglings + something that can beat alolan-grimer in a 1v1, any other possible teamcomp at that point in the game will find this a great challenge. - Again, maybe its a me problem since I dove into this without having any awareness of the true difficulty of the game. Keta 1st battle: - This. His pokemon completely outstates your pokemon. He has a fully evolved team already bar pignite. Like seriously? This time, unlike venam team, his team basically outguns, outlasts, and ALSO outspeeds you. This is basically the primary reason why this fight is just so hard. Each single one of his pokemon just has much better stats than your own and anything u can muster at that point in the game. - The doubles format accentuates his stat advantage and offensive pressure - His pokemon pack strong moves like rock slide, strong priority moves, gale strike, etc. Ok granted maybe those aren't that strong on an absolute scale, but those moves are too good at that level and stage of the game. - Breloom packs spore when u are able to live an attack. At least that one of the few things u can one-shot potentially with a fire move. - Several of his pokemon hold a seed that granted it a spiky shield when they switch in, giving that mon a free turn to fire off a powerful attack without retaliation or even set up. + At least the highest possible bst mon u can get at that point is i think is lunatone, with bst of 460, which can pack a strong psyshock for that fight if u go to the move tutor, and can live one gale strike (due to field its super effective) + The doubles format actually can work to ur advantage if u abuse the AI. Usually i found that the AI always tries to double target the weaker mon on your side, especially if said mon has a great weakness and can be one-shotted by either of the opposing two mons. Thus I cheesed this battle by using lunatone+a mon that baits AI double targetting, with combusken killing breloom, swoobat doing a bit of damage, and lunatone killing everything else. As for the easiest its honestly probably any single battle gym leader including and after Amber. By that point in the game you have access to enough options to feasibly just wall out the opposition with some tanky pokemon (blissey, amoonguss, toxapex from mystery egg, avalugg).
  7. I'm not exactly stuck but I just wondering if there is a way to get back to grand dream city after you get abducted and get transported to the void chasm and subsequently unlock sashila village. I just want to access move tutor, AP shop, etc. before progressing the story?? Thanks
×
×
  • Create New...