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Hey hey, it's my first time using this forum so idk if it is the right place to post this kind of stuff or not. After few weeks on total of working on this project, it's finally done and I'm sharing it now ᕕ( ᐛ )ᕗ Before this, please keep in mind some of this stuff: The character obviously doesn't belong to me, so credit for the respective owner from reborn's developer Remember that this is a fan work, so don't expect it to be as good as the official one Might contain spoiler for Reborn This sprite takes so long to be made, idek how the developers manage to create thousands of sprites for the game (no wonder it takes years to be updated) so remember to appreciate our developer y'all ヽ(•‿•)ノ Phew that's all, here's a link from google drive so it'll be easier to access the sprite (I hope): click here! If you actually read all of my commentary and yapping, wow...thanks so much, I appreciate your attention a lot <3<3 much much love!! If V14 onward release new sprite for the protag, I would really love to provide update for this sprite as well, but I doubt that I'll even have free time from this point further. Sadly, it'll going to take much much longer to be updated :( If any of you discovered some weird stuff or problem, even as minor as a random dot or white bg or anything weird, please let me know so I can fix em in my drive ASAP (except the gearen news art, can't fix that). Also, feedback is welcomed! That's concluded my topic, have a great day and have fun playing with Lin! ᕕ( ᐛ )ᕗ1 point
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This mod is for version 19.16, it won't work for anything past that and the current version of Reborn is 19.5.28. It's also unneeded now, there's passwords (doubles/colosseum.blueberry) you can enter in-game (when prompted if you start a new game or at any PC if you have a Data Chip) to make every battle a double battle.1 point
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Pokemon Reborn has one-thousand, one-hundred, and seventy-nine battles. Now, while a few of these are only available through illegitimate means – such as Tham the Tench Engine and Mr. Meow Mix – and many more are random trainers with no distinguishing features whatsoever, knowing your enemy and knowing yourself can carry you to victory through all of them. About three weeks ago, I decided to start a mono-Bug run, and – inspired by watching Run and Bun videos – wanted to go for as few faints as possible with clear, clean lines. As such, I would need to understand the AI's behavior. However, while the basic information about the AI – it works based off scores for each action it can take – I couldn't find a full document detailing how these scores were calculated anywhere (for good reason), so I (someone with poor reason) decided to make it myself. Anyway, here's a 125 page document detailing the 12676 lines of code that make up the Battle_AI.rb file in the Pokemon Reborn code as of v19.5.26. It's broadly organized into 3 parts: Item AI, switching AI, and move AI, with the vast majority of the doc taken up by move score calculations. I hope it's understandable, please tell me if anything is not, and I damn hope this document helps at least one other person. (Feel free to port this to Google Docs or something, I'm just a "torture myself with Microsoft Office" type of girl). Pokemon Reborn AI.docx1 point
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Cool i just started playing on mobile using joiplay and i can say that the game overwhelm me hahaha.1 point
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Note: Besides adding Gen 9 the code, this mod also fixes several Vanilla bugs and has lots of code improvements from Reborn 19.5 (not all though), so I reccomend using this over vanilla even if you aren't planning on using this to make a mod or debug yourself Gen 9 mons. Visit our Discord to know the last news We know a lot of you were waiting for it, and it is finally here, the Gen 9 mod for Rejuvenation 13.5! We have been having a closed beta for a while, and now we are moving to an open beta. What is the difference between a beta and final release? We would be glad if you can report any bugs you find and use the mod being conscious that such bugs may appear. Bugs need to be reported to us and not the game devs if you are using this mod. Also, while this was made to be used as a base for other mods, it being in beta may mean having to update everything each time a new update of the base mod is released. Remember that as a base mod, this adds the gen 9 to the code of the game, but not to the content. You can use this mod as a base to add your content. There is a FAQ that will be downloaded with the mod, but if you have further questions, you can ask them in our discord. Main team of Rejuv 13.5 Gen 9 Mod (Full credits on a file included with the mod): Alemi Mat (Jarred) AsN 2ndCatch Sapphiada Tayro If you want to get the mod you must follow the instructions below: Make a copy of your rejuvenation folder or unzip it anew. This isn’t mandatory, but we recommend having always a clean copy just in case. Download the updater.yaml from this post and replace the one on the game folder with it. Run the updater. Once it finishes, you will be on the last version of the mod (all changes from 13.5.0 to 13.5.6 are included, so you can do this from a fresh unzip without issues) Easy, right? When you want to update the mod, you just need to run the updater again, and it will update. Update notices are published on our discord. IMPORTANT: The mod uses a separate save folder. You can copy your saves from unmodded Rejuv 13.5 and they will work, but there may be issues when moving saves of the mod to normal Rejuv until Rejuv adds Gen 9, and there is guarantee of compatibility. Mod Compatibility: Download the updater file: updater.yaml Download the compatible version of the QoL Modpack: 13.5 Modpack - Gen 9 Mod Version 0.51+.rar Old versions of Gen 9 QoL Modpack some files won't work on 0.51 onwards:1 point
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For the last week I've been putting together a sprite pack that will add the Rejuvenation protags! It's a full pack, that includes sprites like, Tauros ride, Minecart, the Mewtwo quest, and the Labradora segment The sprites are set up to replace their corresponding protag (white boy replaces white boy, ect..), so please keep that in mind. Aevis (Replaces Vero) Aevia (replaces Alice) Alain (replaces Decibel) Axel (replaces Kuro) Ariana (replaces Lucia) Aero (replaces Ari) Ana (replaces Alice) Since there is an extra protag, Ana and Aevia both replace Alice! You'll have to pick one or the other if you're planning on installing more than one protag at a time (or you can rename the files yourself) So yeah, all 7 protags, 4 outfits each (excluding Ana, since her Xenogene outfit is the same as Aevia) making a whooping 27 sprites to choose from, go wild DOWNLOAD LINK 8/27/24 edit: 8/30/24 edit: -Added the Xenogene outfits! This gives another 6 outfits to choose from, bringing the sprite count from 21 to 27 (Ana's Xenogene outfit has not been added, since Aevia and her share the same sprite) -Tweaked the Installation instructions a bit, making it so the files can now be dropped in the patch folder in located your main Reborn folder, without overwriting the original protag sprites1 point
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That's because you can't. In order to actually edit the game, you first need to create a project file. Enter the directory that contains the Game.exe file, create a text document, type "RPGXP 1.05", and save it as Game.rxproj. Afterwards, you can open it with rpgmaker xp.1 point