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  1. Pokémon AllGen Reborn! (19.5 ready) Hi Everyone!~ This is the Forum Thread from the previously named "Eeveelution mod"! This is a mod that implements (almost) all the Gen 8 / 9 / Hisui content, as well as a lot of optional custom features! The story is almost entirely unaltered, so you get the usual Reborn experience story-wise with the opportunity to encounter new Pokemon. Note for Self-Modders: Modding a mod became a bit more complex with 19.5. If anyone wants to mod the mod, ideally contact me (or our mod community in general) via Discord! If the demand is high, I might decide to make a short guide on this page later. Features: All Pokémon up to Generation 9 (including Hisui) Gigantamax forms introduced as Mega forms A separate save folder to easier distinguish between your saves New Abilitiy distributions to suitable Pokemon from older Generations! Custom Pokemon and Forms! Special Feature: Sunkern Switches! - Replaced by a toggle option in the menu! You will find Sunkern sitting around certain place all across Reborn City! - You can talk to a Sunkern and choose the mode you want to play with: You can toggle the difficulty in the ingame options: Reborn: You will experience the typical Reborn experience without any changes to Trainers, events, etc. AllGen: Battles against Trainers are updated to include Gen 8 / 9 content. AnyGo: A different approach of "Casual Difficulty": Trainer teams will include Custom content, Legendaries, and Gym Leaders are not restricted to only one type! Also difficulty is ramped up a tad bit. Additionally, you cannot overlay field effects with Surge Abilities when a field already existed (e.g. on julia's gym battle grassy surge wouldn't work) Optional Custom features: Custom Megas: Currently over 60 new Custom Megas are added (ever-increasing!) Custom Mega Stones are added which can be accessed in "Marble Maniacs" in Calcenon City after beating Adrienn. It's the house left to the Poké Center. Many of them also get signature Moves or Abilities (can be checked with the Guide) 2. Ability Changes: A handful of Abilities got buffed or changed, mainly he ones that are heavily underused/underperforming Changes can be activated by talking to an NPC in Grand Hall OR in Agate Circus (Green-clothed NPC) A book is added for all recorded changes (also in the docs) 3. Eeveelutions: Eevee has now custom Eeveelutions for all types (see at the end of this post) They are not considered necessary for Pokedex completion or similar achievements You may encounter these when evolving eevee under very specific circumstances (evolution methods are listed below and in the docs 4. Custom Forms: Several Custom forms have been added Custom Fusions have been added These may be encountered independent of the game mode chosen, they are completely optional though (except for AnyGo mode) All custom forms are documented in the Guide that comes withinh the patch folder download Some examples: Special Notes: Terastalization will not be added - mainly due to balancing issues The Protean change (that it only activates once per battle) is not included Movesets may still be missing some move compatibilities (reports are welcome!) Check out the Important Notes below for a specific issue NOT compatible with these mods: Pokemon Nightmare Mod Pokemon Memeborn Reborn Sandbox mode Pokemon Reborn Yang / Reatomized / other full-overhaul mods Other mods that change ingame scripts Randomizer is not working and is a WIP Compatible mods (ONLY IF they are updated to 19.5): Aironfaar's Mod Box SWM Modular Modpack Pyrolusitium's UI Overhaul Ash-Greninja Mod -> This mod has been incorporated and fused with the Battle Bond Password! Pristine Accuracy mod Battle Music Pack -> This mod as been integrated as well (see a bit below) Important Note: Save file location For anyone wondering why the game cannot find you save file, AllGen uses its own save file directory! The New directory is usually in savedgames/AllGen Reborn, just copy contents of the original directory over there! Side Note: People from earlier versions than 0.8.0 need to transfer their save files from the previous /savedgames/Pokemon AllGen to the new savedgames/AllGen Reborn directory! The renaming happened due to conflicts between legacy AllGen version causing corruptions and errors. (The new name is also just better) Downloads Even though 19.5 AllGen is technically in a beta, it is already more stable than the legacy version! This still means, if any inconsistencies were found, please do report it here or on our Reborn Discord! In contrast to the legacy version, 19.5 mods only work via patches. Download a clean 19.5 Reborn game, OR download the specific Joiplay version for your Phone Update the main game vie the ingame updater (on the save file choosing screen) Download the patch.zip from the Link below Unzip the folder For Joiplay - empty the game's patch folder before adding the mod drop the whole folder into the main directory of your 19.5 Reborn game If you update between patches, remove the previous folder and put the new one in the folder! Profit Do NOT apply the patches' content to the folder, you do not overwrite any files. If you get asked to overwrite any, you did something wrong! Here is a small Gif for demonstration: AllGen Reborn patch 0.8.0 (Last updated 01/09/26) https://mega.nz/file/npgVSbwb#B4o02PcytdldAA3m0jgR9FX391GoSJVHpI3gstJSzpo Google spreadsheet https://docs.google.com/spreadsheets/d/1JFgeB3OJEadA2E0nC4t0ISUQeNYmRIpq/edit?usp=sharing&ouid=117014621059890777493&rtpof=true&sd=true Battle Music Pack Compatibility patch The compatiblity patch has been removed due to the integration of a custom music pack! Thanks go to all contributors, especially @Ashzure, @Karvanha and @Dreamy for their Music Packs! You can toggle the Music Pack ingame in the options menu. Note: The AllGen Reborn 19.5 Guide (Excel) also comes directly with the patch download! Changelog: Bug Report: Please report all bugs you can find related to abilities, incompatibilities, crashes etc. in the comment section or by contacting me in the Reborn Discord in the #Reborn-Mods or #Pokemon AllGen Reborn Channel For the Eeveelutions: Sneak peeks for the eeveelutions! More details can be found in the docs! Eeveon - Normal Type Credits to Starwolff Braveon- Fighting Type Credits to Starwolff Nimbeon - Flying Type Credits to Starwolff Hawkeon - Alternative Flying Type Credits to Eleanor Brick (Design), Me and Baraayas (Sprite and polish, Discord) Dusteon - Ground Type Credits to Starwolff Basaleon - Rock Type Credits to Starwolff Titaneon - Steel Type There were no names associated with this design, if anyone may know from where please tell me! Front Sprite Credit goes to Badman#6291 form our Reborn Community (Back by me) Ephemeon - Bug Type Also no associated name for credit, however I found it here Toxeon - Poison Type Credits: Dazed Flame Sprite Credits go to The archived Eeveelution Thread Kitsuneon - Ghost Type Awesome Design Credited to OnyxBlock Sprite Credits: Kriyanceldt Drekeon - Dragon Type Design by Mykel Ryan (Sprites by me) 2 NEW additions to the Eeveelution Family! Eevee Deities~ Published under the Creative Commons Attribution-ShareAlike 3.0 License https://creativecommons.org/licenses/by-sa/3.0/ Found on Deviant Art Abysseon - Underworld Deity Sprite: Dracoyan Artwork: Eysselia Concept: Eysselia Divineon - Heavenly Deity Sprite: Dracoyan Artwork: Eysselia Concept: Eysselia Credits go to their respective creators/artists/designers. Legacy Versions (pre 19.5) Download AllGen Reborn Version v8.0) (Last Updated: 12/12/24) https://mega.nz/file/TtAhFSqK#H87nh27pfda86-TrVwF_Ql0cXpT3O18YVWyP2POvZu8 Doublebattle mod Since the Doublebattle mod has been integrated as 19.5 Password, it has been discontinued. I will still keep it here for the Legacy version to download. Please read the ReadMe file thats in the download!! There is a certain bug that softlocks you during the Rayquaza Quest - remove the mod during that time! Take the Backup files if you want to revert them at any point! They are in the ZIP as well. AllGen Doubles mod.zip Additional Links for legacy version: Gelius Movepool compilation https://docs.google.com/document/d/104adyPqa-gHhMjCkOADQSF3N2JwgLfSQ_nhlX-1_u6g/edit?tab=t.0 Credits (contact me for missing names, they are all appreciated):
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  2. Versión 0.5 de la versión del juego en español. Es una recreación hecha por mí mismo y JuanJsar, basado en el mod original que tradujo el juego entero en la versión 19.0. A diferencia de esa versión, esta tiene sus extra-complicaciones y faltan aún cosas que no se han traducido siquiera debido a cómo interacciona el código. Por esto y motivos personales, he decidido llamarlo una beta en versión 0.5. Version 0.4 of the Spanish version of the game. It is a self-made recreation of the original mod that translated the entire game in version 19.0. Unlike that version, this one has its extra complications, and there are still things missing that have not even been translated due to how the code interacts—for this and personal reasons, I decided to call it a beta in version 0.4. Este mod traduce lo siguiente/ This mod translate the following: - Todos los dialogos/All of the dialogues - Tipos de Pokémon/Pokemon Types - Características del Pokémon/Pokemon Stats. - Habilidades/Abilities - Todos los ítems/All the items - Movimientos/Moves - La mitad de mensajes a mitad combate/Half of the messages mid combat Este mod aun no traduce lo siguiente/This mod still doesn't translate the following: - Pokegear: Notas de campo/ Notefields in the pokegear - Dialogos en mitad combate/Mid combat dialogues AHORA INCLUIMOS DOS VERSIONES! El juego base y el juego con ALLgen mod! Que mete las ultimas dos generaciones! Trailer de presentación/ Teaser: Enlace de descargas/Download s Espero que lo disfruteis en todo lo que se pueda. / Hope you enjoy this mod as much as you can. PD: Porfavor, reporten todos los bugs que encontreis por aqui./ Please report all bugs you find here.
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  3. Reposted from Reddit: https://www.reddit.com/r/PokemonReborn/comments/1q30v2x/just_finished_the_entire_game_and_completed_the/ I started this game after finishing Pokemon Desolation EP6 a few months ago because I can't get enough of it, and what a wild and interesting journey this game is. I'll segment my review into several. Apologies if it sounds like I am rambling. It's late and I might format/refine my post I feel like it. tl;dr: 8/10 game. The game is extremely dense, full of locations for you to explore and quests to complete. You'll be frequently presented with interesting challenges in battle which can be satisfying when you come up with a solution. There's a huge cast of characters with a somewhat convoluted storyline, which may be hard to follow at times. I find the story and characters to be quite entertaining, but it may not be everyone's cup of tea. Gameplay Just for full context, I have played the game with the hardcaps (you can't level your pokemon past a cap where it'll disobey you) and nohms (you get access to all HM field moves at all times, which means you don't need to carry a HM slave around) passwords, as well as Set mode (no free switch after a KO in trainer battles). I don't restrict myself in any capacity, and using items in battle are allowed. Though I try not to use X items. The battles can be pretty challenging, it mainly comes down to two factors: Field effects: In these games, where you fight have a significant impact on how the battle will play out. For example, when fighting in a flammable environment such as forests and grassy fields, the environment can be lit on fire with moves such as Heat Wave. In dark places, light based moves such as Dazzling Gleam become much more effective, and so on. The fields typically impose significant multipliers to your stats and the moves they affect (around +/- 50%), so they can't be ignored, much like type effectiveness. Bosses you fight tend to have field effects that favor their team and movesets. Access to moves and Pokemon: For the majority of the game, bosses will typically have access to higher quality Pokemon and moves compared to what you have. Gym leaders and other bosses will carry coverage moves which you have no access to at the point of time to compensate for their weaknesses. Some time starting from the mid point of the game, they'll start having Pokemon with perfect IVs while you'll have to make do with inferior specimens. In the late game and post game where your access to Pokemon and moves open up, your opponents will straight up cheat and have Pokemons with 252 EVs in every single stat (thought there are some story justification behind that), making typically frail Pokemon tankier than they ought to be. And then there are those PULSE Pokemon, which are Pokemon modified by machines to be weapons of war and mass destruction by Team Meteor. When fought in battles, they effectively custom Pokemon with inflated stat pools and overpowered abilities, they are also often part of a team of 6, being the ace of some of the bosses. The game will also occasionally present you with gauntlets, which require you to fight through several full teams without being able to change members of your team, sometimes without healing in between. Taking the points above together, it'll feel like you're fighting uphill battles constantly. However, there are plenty of options you can take to overcome them, and they generally feel fun and satisfying to employ. Overcoming field effects: Firstly, while field effects typically favor the boss by default, they can also be turned against them. One early example is the third Gym leader, who is a bug type specialist who fights double battles in the forest field, which empowers her bug type attacks. She also leads with a Prankster Illumise which will set up rain immediately, mitigating her team's fire weakness and preventing you from setting the field on fire. One way to overcome her strategy is to lead with a Pokemon that can Fake Out her Illumise, preventing the turn 1 rain, allowing you to set the field on fire and watch her entire team crumble. Note in the example above, she has some countermeasure to you bringing a team of fire Pokemon and just beating them all easily with STAB fire moves. You have to consider these countermeasures when constructing a team and strategy against bosses. There's a degree of back and forth when battling these bosses and you have to at least think one layer deeper than "I'll beat them by spamming type effectiveness". Another great example of this back and forth dynamic the water type gym leader. She fights on a water surface which unsurprisingly, buffs water types. You can freeze the water to deny her the buffs, but then she carries ice move which is buffed by by the icy terrain. You can also contaminate the water with powerful poison moves, but her Swampert has Whirlpool which can clean the water and swing the field back to her favor. These are just the 2 examples that stick out in my head the most, the game is filled with interactions like these, and I think the way fields work help make the battles feel much more dynamic and fresh compared to the mainline games. On the less mechanical side of things, I think the field effects really help to realize the fantasy of Pokemon battling. Their effects are typically logical and feels like an expansion of type effectiveness. The way they work just makes me imagine how the battles are playing out in-universe. Incentives to explore: The second thing you can do to make battles easier (corresponding to the point of having inferior Pokemon and move access) is to explore, both the game world and your gameplay options. The game can be quite stingy with handing out Pokemon that are generally high quality out of the box. You're not going to find a Magikarp, Starly or Riolu lying around in the first 10 hours of the game. Many of the stronger Pokemon (as well as TMs for stronger moves) are locked behind quests, and access to them are typically restricted until later points in the game. While it can feel frustrating to some to not be able to run a Gyarados with Waterfall, Crunch, Stone Edge and Dragon Dance before the second gym, I think locking these powerful things behind quests and exploration make them feel earned and gives you a reason to explore the world. In absence of high quality Pokemon, you'll have to start looking at more underappreciated ones when devising strategies to overcome tough encounters. Pokemon is a game with extremely sharp matchups, and this is amplified with the field effects in this game. If you look around and experiment, you'll be surprised at how good certain Pokemon can be within the context of this game. Some examples I've heard of (but have not used personally) are Moxie Mightyena and Kricketune for the first and second gyms. Universal and "cheap" tactics: All that above sound too complex and overwhelming to you? Can't find of a good solution to a specific boss? There is a number of simple ways you can trivialise any encounter: Setting up with stat boosting moves, or X items for the later parts of the game. The AI simple has no idea how to respond appropriately. Toxic, which is accessible early through some Pokemon and guarantees a knockout on even the toughest opponents eventually (as long as they aren't immune). Destiny Bond. The quality of your opponents Pokemon is so superior to yours, trading one for one can seem like an excellent deal. Consumable healing items. With enough revives, cotton candies and potions, you can stall out certain move's PPs, or buy time for your Toxic/burn to eventually wear down your opponent. The game will sometimes hit you with encounters that render these tactics less effective (mostly in form of double battles, by making you fight 6v12, or forcing you to fight with an AI partner). But they'll work for the majority of the game. Given how brutal and unfair certain encounters can get, I'd say its perfectly reasonable to use every tool at your disposal to win. One point of complaint I have is how it can be unsatisfying and tedious to win through these strategies, But it's perhaps unfair to raise this as a point against the game, given that those strategies are also available in the mainline series games Reborn is based off on. So it's really up to the player to not optimize the fun out of the game. You'll also have a good grasp on Pokemon's mechanics if you want to devise your own strategies, so there's a good deal of burden of knowledge imposed on the players. But I sometimes feel like a genius when I manage to execute a strategy successfully. Puzzles I need a paragraph to rant about puzzles. If there's one thing that tells me that this game is product of passion instead of a commercial product, it's the puzzles. The devs LOVE puzzles. I haven't been keeping count but I don't think you can go through the story for 1 hour without encountering some kind of puzzle. And maybe I am dumb, but I find a lot of them to be unreasonably difficult, maybe even harder than the battles without resorting to a guide going by the time one can get stuck on them. Actually I have to give the devs some respect for this sheer lack of restraint, simply making what they want without considering if it'll appeal to people. I think there is value in making things you love, instead of what others will like even though in this specific case I don't personally agree with the devs' artistic vision. I am aware that guides exist (which I have relied on a lot after getting stuck on something for 10+ minutes, I *have* to at least give them an honest attempt) and there's a password that allows you to skip them. So the frustration is partially on me. Some of the puzzles are also pretty obtuse and could use better guidance (for example, the Giratina color puzzle and the Arceus statue noclip puzzles). Story and writing (UNMARKED SPOILERS) Man, where do I even start with this? This game has tons of characters, and a relatively simple overarching plot of trying to stop Team Meteor from collecting the 4 MacGuffins which everyone presumes will lead to dire consequences (it actually doesn't). But it's extremely lengthy, and the game has mountains of subplots going on with those characters. What I'll do here is to just give my list of thoughts on the writing, and talk about how I interpret some characters. For context I did Reshiram-Lin route. Worldbuilding: One thing that I really like the most about the game is how Pokemon are really integrated in the setting. Pokemon exist as more than tools of battle or pets. One instance that is memorable to me was the cage puzzle where you have to use an Abra to teleport various caged Pokemon to heat some iron bars, cool it and then smash it them to escape imprisonment. The gameplay traits of Pokemon and Pokedex entries are acknowledged in the dialogue and set pieces in the game (like how Blake remarking how well an Aggron can swim, and seeing a Bagon jumping off a cliff to learn how to fly). It's one of the better parts of the writing/worldbuilding that I haven't seen anyone talk about. Dialogue and styles of speech: Many characters in the main cast have distinct styles of speech. This does a lot to tell you about their personality. It actually reminds me quite a bit of Fate Grand Order's localisation where different Servants can sound modern or fantastic depending on their inclinations and background. Some might consider it cartoonish and unrealistic, but I think it fits the aesthetics of the game just fine. I do have a couple of minor complaints about the dialogue: I find some characters (for example, Ace, Ciel, Elias, anyone who speaks fancy in general) to be a little difficult to parse. There are plenty of scenes where characters just drone on for too long. I think there are pacing issues with some dialogue, and it's exacerbated by the fact that we have a silent protagonist that does absolutely nothing to break up the walls of text thrown our way. But then, maybe I am just too brainrotted from reading chatgpt too often to read properly. 3. Puppet Lin and child Lin: I find puppet Lin to actually be a pretty good villain. The sheer aura of that woman makes up for how shallow of a villainous Mary Sue she is. Literally any time she shows up you know some horrible shit is going to go down. Member of Team Meteor speak of her in fearful tones and the game sets her up as this ultimate obstacle that you must overcome. Puppet Lin doesn't need much more to be an entertaining villain in my eyes. I find child Lin to be an interesting character too. As seen in the flashbacks in the Jirachi quest, she's obviously a very unpleasant kid to be around, and she has by proxy, murdered quite a few people through Team Meteor and puppet Lin. I might be misinterpreting her character here, but I'd like to think she's inspired by the MC to be less of a shithead after observing them making connections with others and making Reborn a better place, and the events in the postgame is really her trying to help the cast out in her roundabout, messed up way. Of course, you can say she deserves death for the murders she committed and being a bad person in general. But that kind of goes against the themes of reaching out and overcoming hardships and trauma with the power of love and friendship in the story (which I honestly quite like), and she's like 14. Other miscellaneous thoughts Volcarona and Magearna are GOATED af. My favorite characters are child Lin and Taka. I don't really mind the randumb humor (i.e. Terra and child Lin), but Terra's dialogue can legitimately be hard to understand sometimes. That's it, I am going off to play Legends ZA, and I only hope it can provide one fourth the adventure Reborn provides.
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  4. So, apparently, I forgot to remove a condition preventing the tutors from appearing before Akuwa town is freed. So they didn't appear on new games, sorry. This is now corrected and I'm 99% sure there should be no incompatibilities with any of the main Rejuv mods.
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  5. hi everyone i successfully updated this to v 19.5.37 compatible with smw and allgen plz let me know what the best way to host the files would be if you're interested thanks
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  6. Pokemon Reborn has one-thousand, one-hundred, and seventy-nine battles. Now, while a few of these are only available through illegitimate means – such as Tham the Tench Engine and Mr. Meow Mix – and many more are random trainers with no distinguishing features whatsoever, knowing your enemy and knowing yourself can carry you to victory through all of them. About three weeks ago, I decided to start a mono-Bug run, and – inspired by watching Run and Bun videos – wanted to go for as few faints as possible with clear, clean lines. As such, I would need to understand the AI's behavior. However, while the basic information about the AI – it works based off scores for each action it can take – I couldn't find a full document detailing how these scores were calculated anywhere (for good reason), so I (someone with poor reason) decided to make it myself. Anyway, here's a 125 page document detailing the 12676 lines of code that make up the Battle_AI.rb file in the Pokemon Reborn code as of v19.5.26. It's broadly organized into 3 parts: Item AI, switching AI, and move AI, with the vast majority of the doc taken up by move score calculations. I hope it's understandable, please tell me if anything is not, and I damn hope this document helps at least one other person. (Feel free to port this to Google Docs or something, I'm just a "torture myself with Microsoft Office" type of girl). Pokemon Reborn AI.docx
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  7. I CAN BE TRUSTED WITH THE 123 PAGE REBORN AI DOCUMENT
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  8. i took the zekrom path cause i like taka and dont give a damn about titania, clearly she put herself in the situation shes in, whie taka never had a choice and is slowly realizing that he DOES have a choice...also cause, you know, battle is always better than not battle(that precious exp). i hated the desert part, i had no idea what to do, took quite some time to figure the annoying puzzle out and then find some random people, then some random place, then randomly titania and lin with no context whatsoever????yeah, this path sucks.
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