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  1. Don't report bugs to the devs if you are using mods. If you have issues with the mods use this thread to report it or contact us by Discord. The rars all come with the proper folder structure, just throw their contents into the game folder. This is a compilation of mods working for V14 ported from the one I made for 13.5. They are very modular and shouldn't break on small updates. Some didn't need changes, while others needed some small touching and some have been just made from zero due to how much the code of those parts changed or me having a better idea on how to do it. Some mods have been removed because they are superflous due to being alrady something dientical or similar in the base game. Some I may just considered that are not needed. Make requests for adding things and I may do it if I have time. You can have them all or chose the ones you want. Some of them have dependencies on three scripts that don't do anything unless you have the others. They have code that can be called from other scripts. This time I am adding some modular debug that activates the debug menu in particular places only. Far more recommended to use oly those you will use to prevent errors with the debug menu. People who contibuted to this pack besides myself (detailed credits ont he specific mod): @Jarred B Dank aka Matt. Made some of the mods of the pack. He has been the main person who collaborated with me in Discord to make the QoL Mod Compilation Pack for Rejuv 13.5 from which his verson was ported. @AsNKrysis aka AsN. Ported three of the mods available on the pack. He also has his own mod releases for 13.5, so please check them too. @Waynolt a lot of his modular pack has been ported to v13. @DemICE some of DemICE's mods have been ported or have been used as references when making new ones. You have to drop the "patch" folder in the rar in your game's folder. Everything is already properly set there. Mod List: Rejuv 13.5 QoL Mod Compilation Pack Changelog: Downloads: July 20th Update (14.0.8): Rejuv V14 QoL Mod Compilation Pack Version 8.rar You can also check my ShowMoveEffectiveness Mod for V14. Old Downloads:
    3 points
  2. Version 9: Added Z.1.3.7.Cheat_PC_AddGemPack, Z.3.2.Cheat_PC_Get100000RedEssence, and Z.6.0.Cheat_PC_GimmighoulCoinFarm.
    2 points
  3. Theres no error message. I did eveything i can think of. I tried to allow firewall access, redownloaded the game, i loaded an old save file just to make sure its not a corrupter save, extracted to game in a different folder away from v13.5, etc. I can play v13.5 normally. Do you have any ideas/reason for why this is happening? Am i missing a few files?
    2 points
  4. I posted this on Reddit a few months ago, but I thought I'd share it here as well. I've managed to find all versions of Rejuv and saved all of them to my own Google Drive to make sure they're archived. Thought some of you here might be interested in trying out old Rejuv and see how far the game has evolved. 1. https://drive.google.com/file/d/1FtbfenFuUL_ff-E3nAZ4Ceexbgm6bGGR/view?usp=sharing 2. https://drive.google.com/file/d/1wYLzGvjXk4gmNmwxk6aB66SdGbo375Et/view?usp=sharing 3. https://drive.google.com/file/d/1LDiW3cuhuPjcdkfJkXIdr4sHdm5f-heL/view?usp=sharing - (Credit goes to MoonPaw for digging this one up) 4. https://drive.google.com/file/d/19boRjZ0_PbRzL_pQS8Fwk8p0x44x6SqI/view?usp=sharing 5. https://drive.google.com/file/d/1HBdGbwg5IxOAsKT-OWwI-1j-IEn7IYxW/view?usp=sharing 6. https://drive.google.com/file/d/1S3x9ktKr3SR16byDlPK28ufHODo3Bjrd/view?usp=sharing 7. https://drive.google.com/file/d/1g9FmMfiXSaG3mPEk2H8089LU4Ln1kjUl/view?usp=sharing 8. https://drive.google.com/file/d/1r9HDCZEigPNfrFonGcsO_ZQBEy74a_Kt/view?usp=sharing 9. https://drive.google.com/file/d/13KYoKIvlTJFOMzm2mo-0GI_vOci-xIOg/view?usp=sharing 10. https://drive.google.com/file/d/1arnJn5IaIQXLAZ0WTQdepmiEG4MJfY5X/view?usp=sharing 11. https://drive.google.com/file/d/1pOwQQUUgjRFmvWow5DJbleAfz1FTn23s/view?usp=sharing 12. https://drive.google.com/file/d/1lfUV-qajIEYrNqN-tMNjZ6MrHjkg5a7o/view?usp=drive_link 13. https://drive.google.com/file/d/1O7f89eOvRHPoeZ2HjzuEIz4GRIWz2nTl/view?usp=sharing 13.5. https://drive.google.com/file/d/1SyWyQ7WCaIZX_PgUTMPHr3Sy_-JgVc-w/view?usp=sharing (patched to 13.5.7)
    2 points
  5. It's both for new and some that just had placement or requirement changes.
    1 point
  6. Don't report bugs to the devs if you are using mods. If you have issues with this mod use this thread to report it or contact me by Discord. The rar comes with the proper folder structure, just throw the contents into the game folder. You don't need the old versions unless the current one is giving you issues that an old one didn't. V14 Just released, so you can expect updated to break this. I will try to fix any bugs as soon as I can. Ported the mod for rejuvenation V14, the old one won't work due to changes made in the code. This mod adds a QoL present in recent games (and champions specifically for x4 and 1/4), the one that shows the effectiveness of our moves. We can already check the types of the enemy, so this is saving us time from checking that if you don't know the types and have to check what works better. Some people love this, others hate it, which is why I am providing it separate from everything else. Of course, bonus effects from the fields are also shown but that’s already available in non-modded Rejuv. The graphics to show the bonus of the fields differ with this mod to being able to show everything while looking good though. There are five indicators: Ineffective, 1/4, 1/2, x2, and x4, which is shown with colors and symbols very similar to how buffs and debuffs fields were shown on vanilla. Now fields are shown with a big + or - of green or red color on the left side instead. There is also a big brown X when a field make a move ineffective since Update 7. On double battles you are shown both enemies, with the icons on left or right matching the opponent in question. If you think this mod can be improved further because something isn't being shown properly, please tell me. I know I can get more into specifics to get it better. I know some niche cases may need to be implemented, but I am not always active in the forum, so I may miss messages for quite a long. V14 has jsut released so I should be checking frequently though. Download: ShowMoveEffectivenessV14_Update7.rar Old donwloads:
    1 point
  7. If you go to the weather institute there should be 1 more quest that doesn't appear at the help centre. Afterwards if you return to the help centre you'll be able to progress.
    1 point
  8. I see! Maybe it depends on how the devs use pokemon essentials's resources to create the game, I guess. Anyways, thanks for your help! :D
    1 point
  9. If you completed that part on any save, it is considered NG+ for that content. It is tracked between saves on Unidata.
    1 point
  10. Reuploaded Spork UPDATES: -new custom shinies: custom shiny Glaceon made by me custom shiny Corphish line made by me custom shiny Smoochum line made by me -added third skin tone for Gentlemen, Ace Trainers, Beauties, and Ladies -Hex Maniac skin tones now have different outfit colors, with one still Gen 6 and the others being the two different ZA outfit colors -update to Mulder's Earth Plate quest: added the two new Marvelous Marsh Trainers that were added last reupload, you now only need to beat one wrestler (but Mulder does acknowledge if you've beaten more), and they now all have unique names for their moves -the Floettite now has a quest instead of being found in the overworld: after obtaining the Mega Ring, go to Aretha's Gym and battle a new Trainer there (if you've already done Aretha's Gym before this reupload, you'll have to do the Trainer's initial battle first, as the Floettite battle is a rematch) -Couragi now has a party hat in Alumia's Gym (sprite made by Punkeev) -Kyle, a Couragi relative, has a cameo at Happy Hot Springs (sprite made by Punkeev) -added NPCs in the water at Bolaii Beach that give items (they're like new BCC volunteers) -Apple Acid updated to 90 power -updated the overworld Mega Stone graphic to Rejuvenation's new one in V14 -added a few Trainers -team changes: Dylan's Crawdaunt is now shiny Portal Agent Yuki: Froslass, Espathra -> shiny Jynx, shiny Glaceon -Fishermens' Pokemon are now sent out in Lure Balls -updated several Trainer sprites to have the Poke Ball they're holding match the ones they use in battle (Sushi, Belinda, Fisherman, Hex Maniac, Gentleman, and Pokemon Ranger) FIXES: -the correct Trainer sprites now pop up when wrestling Sire Quag and Whiskerweight for Mulder's Earth Plate quest -filled in white space for two Pokemon Ranger Trainer sprites' legs For the shinies, we've got two Ice-types and a Water-type to help cool you off this summer! Glaceon: resembles Glacia from the Hoenn Elite Four, since Glaceon's Japanese name is Glacia. I wonder why they didn't give Glacia a Glaceon in ORAS...either way, I'm really happy with how this one turned out! Corphish line: based on Atlantic/Chesapeake blue crabs. I made the sprites, but the inspiration was Punkeev's idea! It's not a 1:1 match to the real animal in terms of which body parts are which colors, I just went with the arrangement I thought looked the coolest Smoochum line: based on the Lochladies in Lake Kingdom in Super Mario Odyssey, since I saw a resemblance to Jynx! Punkeev's quote on the Smoochum: "This is so cute, I wanna feed it whole milk and watch tellytubies with it and give it jelly beans." As promised in the last post, we've also got third skin tones for more Trainer classes! Only Team Portal remains, which will be next reupload. New outfit color inspirations: Beauty: continuing the moth Pokemon theme, we had Volcarona and Frosmoth, and now we have Venomoth! Lady: the orange dress is from the orange on Regirock, since Regirock is a rapper in Spork! I thought about changing the other two Ladies to Regice and Registeel dresses to have a consistent theme, but I like their current colors Hex Maniac: they had three skin tones before, but now they also have three outfits! As mentioned further up, one of them keeps the Gen 6 colors, and the other two have the ZA colors Thanks to Punkeev for helping expand the Couragiverse in Spork! There are currently no special events tied to Kyle, he's just napping. But there may be more Couragi relatives and lore in the future!
    1 point
  11. Reuploaded: -new custom shiny Crawdaunt made by me -Dylan's Crawdaunt is now shiny -Apple Acid updated to 90 power -changed Poke Ball in Sushi's Trainer sprite to Dream Ball -changed Poke Ball in Belinda's Trainer sprite to Dusk Ball
    1 point
  12. I'm running into a game-breaking crash in version 14.0.8 and wanted to see if there's a known workaround for this specific trigger. Whenever I try to load my current save file, the game crashes immediately during the loading screen with this error: Exception: NoMethodError Message: undefined method 'maxBoxes' for nil:NilClass this happen when i'm playing as melia in the pearl route
    1 point
  13. It's this white teleporter on the main stage. The one straight up from the 3. If it doesn't work, try entering the code to the secret teleport first?
    1 point
  14. Miss G is Katsu, Nastasias Mom, and by Ren's room I mean the one on the 100th floor of the Xen HQ, the open door second from the right by the stairs
    1 point
  15. The unlocked relearner mod seems to bug when trying to teach any TM. Tutors, Egg moves, and relearning work fine but TMs specifically crash the game. Tested on multiple mons.
    1 point
  16. So far I found these forms: I know there's also some sort of Drapion and Sneasler variant, but I either don't know where to find them or how to evolve them into these variants. I think there's more but I gotta keep searching.
    1 point
  17. All A form and location From the google doc community madein spoiler above
    1 point
  18. New version released. Version 5 Fixed modularity of all PC_ mods especially the PC_Z_ReorderOptions that cuased crashes is a single PC_ mod was missing, now they require 0000.ModularInit, but no more issue of needing therm all. Now the animation of the sprite for hiddden items when using ItemfinderUnhideItems works properly. Fixed NoDDPass. Also I tested the FISHINGAUTOHOOK and works perfeclty for me, I don't know what issue @TheIsolatedWizard is having.
    1 point
  19. Why make a new post to ask when you can just go to the all gen thread or the discord thread in the reborn discord?
    1 point
  20. Yup! I did it without any spaces so results may vary.
    1 point
  21. Don't report bugs to the devs if you are using mods. If you have issues with the mods use this thread to report it or contact us by Discord. The rars all come with the proper folder structure, just throw their contents into the game folder. This is a compilation of mods working for 13.5 and should all work with 13.5.6. They are very modular and shouldn't break on small updates. Some are original for this version, some had ones with similar effects but aren't actually ported from those while others are ports of mods of other rebornlike games and versions. You can have them all or chose the ones you want. Some of them have dependencies on three scripts that don't do anything unless you have the others. They have code that can be called from other scripts. People who contibuted to this pack besides myself (detailed credits ont he specific mod): @Jarred B Dank aka Matt. Made some of the mods of the pack. He has been the main person who collaborated with me in Discord to make this QoL Mod Compilation Pack for Rejuv 13.5. @AsNKrysis aka AsN. Ported three of the mods available on the pack. He also has his own mod releases for 13.5, so please check them too. @EvGym aka Gym. Battle_SpeedUp is based on his mod for v13, and I also helped him on porting it to v13.5. That said, the version here is slightly different than Gym's. @Lillietea ported the SortPc made by @VeryBasic for Reborn. @Waynolt a lot of his modular pack has been ported to v13. @AiedailEclipsed the Mining Overhaul has been ported from him. @DemICE some of DemICE's mods have been ported or have been used as references when making new ones. @Anddy for the original mods used to create ItemReplaceRestore. You have to drop the folder in your game's folder. The Subfolder Data/Mods is already created with the correct structure. Mod List: Rejuv 13.5 QoL Mod Compilation Pack Changelog: Small Bug Fixes I found small bugs when playing that aren't a big deal and no priority for the mods to fix, but they irked me so I fixed them. The method to apply them is the same as with the mods, but you will have to accept replace the files. Note that fixes depend on the version. These have been updated for Rejuv 13.5.6. List of Small Bug Fixes: Small Bug Fixes Changelog: Downloads: August 12th Update: QoL Mod Compilation Pack Update 21.rar Alternative SystemScreenshootFix.rb by @CrystalStar (May 5th 2025). Save scrrenshot on dedicated folder with current time as file name and png format: System_ScreenshotFix.rb Downloads for fixes: Small Bug Fixes.rar Map119.rxdata You can also check my ShowMoveEffectiveness Mod. Old Downloads:
    1 point
  22. after trying to do some research on mirage woods, i found out that after the update no one has actually written up a guide to either the broken bell quest (for zorua) or actually getting to the place, so here. i may be stupid and experiencing Skill Issue. after entering mirage woods: meanwhile for the broken bell quest (zorua): move relearner: hopefully some people get use out of this
    1 point
  23. In order to view the #emotional-support channel on our community discord, users will need to have the Trusted role on the server. In order to get the trusted role, users must be verified, have less than 3 active warning points, and must read the following:
    1 point
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