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While Miss ICSW is away, please do not hesitate to ask me, Dev Steffi, for an assistance! Enjoy your time away in Ceolis.3 points
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Early reupload since I'll be away for around 2 weeks starting tomorrow DDDL: -added (canon) shiny Mareep party screen icon Spork: -custom shiny Tropius made by Palletite -Aretha's Tropius is now shiny and nicknamed Dragonfruit -Steffi added a third skin tone for Scientists and male Tourists -added more NPCs to the Pokemon Research Institute and Astral Observatory -added party screen icons for Mega Kangaskhan, (canon) shiny Mareep line, and (canon) shiny Chansey -started making party screen icons for Spork's custom shinies. So far made Seel line, Kangaskhan, Articuno, Hoothoot line, Togepi line, Sunkern line, Forretress, Happiny + Blissey, Ralts line, Skitty line, Plusle, Minun, Trapinch line, Lunatone, Solrock, Tropius, Relicanth, Bidoof line, Finneon line, Leafeon + Sylveon, Darkrai, Sewaddle line, Gothita line, Durant, Cobalion, Meloetta, and Hatenna line -updated Steffi's Pokemon games graph in the Temple of Time with Winds and Waves: The shiny Tropius is based on dragonfruit (Steffi's idea)! Not only did the colors change, but the fruit did too! Thanks to Palletite for making it, I think it came out amazing and hopefully the party screen icon I made does it justice! The third skin tones for NPCs and the shiny party screen icons will be done a few at a time across reuploads. For the shiny icons, I surpassed my starting goal by a lot. I was originally thinking I'd do around 5 or 6 shiny icon lines per reupload, but I already got 27 done! Some of them only take a few minutes and others are more challenging, but I've been having fun making them! I'll be able to continue working on Spork when I get back in a couple weeks!2 points
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In order to view the #emotional-support channel on our community discord, users will need to have the Trusted role on the server. In order to get the trusted role, users must be verified, have less than 3 active warning points, and must read the following:2 points
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Re-upload! Update log for E3.1 -Sizable batch of E3.1 is made -Some items have their price drastically adjusted (TMs, some held items, and vitamins). -Sprites for Mega Raichu X and Mega Raichu Y has been updated! -Added a sidequest in Pixie City Now, you may notice that the version has changed to "episodes", and that's because I feel like having a version as high as at least 13 doesn't make sense since they were mostly short content. So, this is how I divided those "version" into: Episode 1 -1.1) Ouiet Vacation -1.2) Feeling the Heat -1.3) Shrouded in Black -1.4) Shock Factor -1.5) Splash Diving -1.6) Absolute Zero -1.7) Beyond the Galaxy -1.8) Verdant Meadow -1.9) Memories Restored -1.10) Treasures Unveiled Episode 2 -2.1) Sylvic Clash -2.2) Fairy Deluxe Tournament Preliminaries -2.3) Fairy Deluxe Tournament Finals Episode 3 -3.1) Eevee Meadow -3.2) Glacy Fields -3.3) Helium Heights This hypothetically covers up to 15 "badges", and whatever leftover slots for the last three "badges" is up to what I can think of. Next up is price adjustment. What I changed will be blown out of proportion. I recall Vince was able to make all 100 TMs accessible throughout Sylph Islands in various parts of your adventure. So what happens to the TMs that are in Pixie City West? Their TM prices are multiplied by a hundred times (100). No, I am not joking. Those prices are around six figures, and for something that can be used as many times as you like, even the way Pokemon Black & White handled it is still way too lenient price-wise. On the other hand, the price of Vitamins have dropped from 9800 to 4900 to line up with how Oildroll City in Spork prices things; though the only exception is PP Max, which is 14700 instead since they provide three times as much than PP Up. And lastly, the only held item(s) that I can think of that increase in price is those type-boosting items like Miracle Seed and the like, in which they're 9800 just like Charcoal. So far, these are the only changes that I've made. Then there's the Mega Raichu sprites. I've got to thank Pokemon Spork for eventually being able to somehow find those mega sprites related to Mega Dimension. As such, you are no longer confused as to which form they are when they Mega Evolve. The sidequest that I've added in Pixie City NorthEast is also based on a similar mini-quest in Pokemon Spork in which you have to show someone certain Pokemon. Whilst in Spork, a NPC in Liliech City wants you to show Eevee and their Eeveelutions, a NPC Aroma Lady in Pixie City NorthEast will ask you to show a variety of Grass-type Pokemon. Once you finished showing her a variety of Grass-types, she'll then give you various rewards and, ultimately, the insta-healing feature, which can be turned on or off at your leisure. I made sure to include an event for each map that performs insta-healing. For the next batch, it's still gonna be me dealing with making mystery dungeons and mapping in a similar matter of Bloons Super Monkey 2 Mobile Frozen Fields. As such, this will take a long while for me to get the next one out. I hope you enjoyed this recent upload!1 point
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Hello and welcome :) Regarding your question, not necessarily. You can only start a new game if: 1st - your game is corrupted; 2nd - the map where you last saved the game before updating has been modified and you can't exit; or 3rd - if there's a major update and you want to see how the game is (I've done this before). If you want to wait until the next update (which doesn't have an exact release date), you could play one of the other games. I would recommend Pokémon Reborn, as it's more or less a base to understand how the other two games work and it's already complete, okay? I hope I was able to help you. If you have any further questions, just let me know and I'll try to answer them as best I can.1 point
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Your options that don't require changing scripts are EVs and IVs, as well as the Light Ball. There is a partner Pikachu, but it is only available from the Terajuma password as Alain. If you wanted to edit the base stats, then you'd need to edit Pikachu's code in montext.rb, and compile via debug.1 point
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I love this mod, this and the Overseer Files Regional variants demo mod.1 point
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Reuploaded DDDL and Spork DDDL: -another Delicia VS sprite update made by Palletite -Isaac trainer sprite updated by Steffi (is the one in Steffi's post above!) -the Hippopotas at the pie-eating contest is now the green shiny one (overworld sprite made by Steffi) -added a few more guards at the Party District, along with a small dialogue addition about the trespassers waiting until the guards were changing shifts to try getting in (I thought it was weird I only put one guard there) -all uses of Trainer(s), and Ability/Abilities when referring to Pokemon Abilities are now capitalized SPORK: Updates: -new Elite Four and Champion rooms made by Enigma -all ZA Mega Evolutions are now in (includes a new Isaac event for Eelektrossite, and a new Brutus event for Lucarionite Z) -custom shiny Lunatone and Solrock made by me -custom shiny Relicanth made by Mr. Fahzy -Genesect quest rewrite: you find Genesect while exploring the Classic Park cave with Lime; Anthony shows up to explain Genesect's situation and asks you to retrieve the drives; after doing so, you obtain Genesect after a battle where it uses all four of its drives -all Planet Spork simulations for ZA characters now have their Mega Evolutions -added more NPCs and items to Tullborn City -added missing party/summary screen icons (most Mega Evolutions, some female Pokemon for ones that have gender differences, Cosplay Pikachu, Primal Kyogre and Groudon, Origin Dialga and Palkia, alternate forms for Arceus, Silvally, Castform, and Vivillon; also added canon shiny icons for the Zubat and Sandile lines) -added Tatsugiri NPCs to the Sea Star Society Meeting Section that can change Tatsugiri's form -added expanded choice menu to the X Items ingredient mixer in the Vitamin Factory, and the game now mentions not needing any items if you picked the Flareon Sign -added text to the statues in front of Ryoko's Castle and the Hydreigon statues in the throne room -added a link to the wiki in the game folder -all uses of Trainer(s), and Ability/Abilities when referring to Pokemon Abilities are now capitalized -team updates: Ashley: Litleo/Pyroar and Darumaka/Darmanitan changed to shiny Charcadet/Armarouge (nickname Robot) and Combusken/Mega Blaziken (nickname Swords) Wendy now has Mega Scolipede in her postgame rematch Professor Mangrove's Relicanth is now shiny Eva: Toxicroak changed to Toxtricity Low Key Fixes: -Fairy Arceus now has sprites -all Arceus and Silvally form sprites are now in the correct order; half of them were one off from what they were supposed to be because of an unused "QMARKS" form that I didn't know existed -Carnivine's shiny front and back sprites are now consistent -in Shiny Scouting, Blacephalon is now grouped with Spork's custom shinies instead of with the other UBs -can no longer walk on a few cliff tiles in Tullborn City -corrected typo for one of Silk Studio's trainers who said "sylish" missing the t in stylish -corrected wrong name in the player's Nosy Nosepass interview, where if you ask if you can adopt him, he mentioned Julian from "Alumia's birthday party" instead of Crolea's The new E4 rooms I mentioned last month have now been added! Arnalda has a wrestling arena with seating, Triston's is inspired by the Abyssal Ruins but with a gothic style, Seamus' room is based on the legend of leprechauns and the pot of gold at the end of the rainbow (with the different colored flowers symbolizing the rainbow), Peach's has a bunch of copies where you need to find the real Peach, and Agne's is surrounded by a space background. The battle with Emily is in a new hallway before a warp panel that takes you to Agne. A couple things to note: -For Peach's room, Surf is removed from your inventory when you enter and given back when you leave. This is to prevent the player from being able to surf in the room, as it has surf properties in order to use water reflections. -These are specifically the E4 rooms; the revamped Party City maps are ongoing. Enigma made these in advance last month while taking a break from the Team Portal HQ The "Next" signs you can see in one of the screenshots were inspired from the Arena modes in Kirby games that show your next opponent from the waiting room. Arnalda will also have one when the Starlight Citadel is mapped in the future. Thanks to Enigma for making these, they definitely give the feeling of a final challenge after a long journey! I think Arnalda's makes an especially strong (Fighting pun intended) impression with the wrestling arena, and imposing statues of the Machop line being the first thing you see when you enter the room! Shiny Lunatone is based on a strawberry micromoon! Once in a while, the moon will be visible in rare colors at certain times of the year. I looked at an image of which ones will happen this year and Steffi picked strawberry micromoon, so that's the one I did! Shiny Solrock is based on a total solar eclipse. For Relicanth, a community member named Mr. Fahzy posted a shiny Relicanth he made several years ago in the Creative Works section. I saw it back when it was posted and really liked the added treasure map details. I've been thinking recently that it would be perfect for Professor Mangrove with their treasure hunting hobby, and was able to reach out to Mr. Fahzy on Discord to ask if I could add it to Spork. Thanks to Mr. Fahzy for making it all that time ago, and for allowing me to add it! For Ashley's team changes, the shiny Armarouge is to match Kayla's shiny Ceruledge. I had been planning on giving her Mega Pyroar when ZA came out, but then I thought Blaziken fit her more, since it's known for footwork and can learn Swords Dance. I'm not sure what my reasoning was for giving her Pyroar in the first place. I did once read that lions can leap 36 feet, so maybe I thought leaping was kind of a related skill to dancing? Either way, I think Blaziken is a way better fit. I hope you all like the new E4 rooms as much as I do!1 point
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UPDATE - 2/16/26 This update focuses mainly on technical improvements and overall polish. Follower movement is smoother, more efficient, and behavior is more consistent. Shadow Pokémon follower sprites are now supported! (Use _a in the filename) Talking to Pokémon now has more dynamic and varied dialogue, and happiness affects responses more strongly. Party menu changes now refresh followers instantly when the menu is closed. Followers temporarily disable before battles and restore afterward, preventing party order changes from affecting gameplay outside the overworld. Followers avoid spawning inside NPCs/events when possible. Followers avoid stacking and relocate to a nearby safe tile if needed. Fixed “chain nudging” where followers repeatedly pushed each other or stood in front of the player. Followers maintain consistent order while walking instead of visually swapping positions. Followers will never remain on the player’s tile. Followers animate immediately after appearing. Followers are now semi-solid. You cannot walk through them, but they step aside when possible instead of blocking movement. They also become passable during cutscene movement, so events don’t break. NPCs now properly react to followers and no longer walk through them. Followers correctly hide and restore during dialogue, cutscenes, and HM usage. Followers automatically resync after map transitions. Up to four Pokémon can now follow the player! Partner trainer behavior improved. Cycling follower mode once after a partner joins stabilizes positioning behind them. After battles, followers will automatically reposition correctly either way. Improved sprite lookup caching for smoother overworld performance. Download Link1 point