Jump to content

[OOC]The Pride of Sheep, a TTG Prologue (Sign-Ups Closed)


Shamitako

Recommended Posts

You've likely heard this story before, two opposing groups--light and dark, tall and short, butter-side up and butter-side down, etc--have been at odds for centuries. And then along comes an outcast, one who decides they don't want to conform to either of these groups. They refuse either path and choose to eat their bread with no butter-side at all. But what happens when the middle ground grows into a faction of its own?

Welcome to the Plane of Pride, inhabited primarily by the most powerful martial artists in all the lands. Users of fantastical manifestations of will known as "mechs," those who practice these arts at a high level train their bodies and minds to superhuman levels. But this is where the division comes: Whether it is better to train body or mind. For over 200 years the people of Pride have chosen at the age of seven to join with either those who train their minds or their bodies. But five years ago a new route was given, the choice to train neither the body nor mind and use a technological marvel known as the Divination System. In this new world both the mind and body being equaled or even trumped by technology, a new faction arose in the land of Pride. Many new children chose this new path, and a good number of adults from both sides defected to this new path. Though there had been a deviant here or there in the past, never had there been such a massive exodus. For 200 years there had always been two choices, but change had struck down tradition with violent force

The TTG OOC thread, I recommend reading through the OP before continuing

Now then, where do you fit into this? Well, in the five years since the Divination System was created, tensions between the three factions have escalated and even the children who choose are forced into this war. You are part of a group of six who are all making your choices this year. As it happens, each of the paths has two children going into it. You will be forced to declare your allegiance and then you will be put through a series of fights where you will face off against those who have chosen differently from you

(Beware, the following is like completely copy/pasted)

Mechs:

Each character will posses a suit of battle armor, usually a humanoid not much larger than they are, unique to them (think like IS or Accel World) which is usually referred to simply as a mech. Mechs are generally created via meditation, but the new Divination System allows for them to created via artificial means

Speed: Pretty easy to comprehend, gives an idea of how fast you can move. Keep in mind that this is about mobility, not reflexes every mech is more or less even when it comes to the speed of their joints

Melee: A mech's affinity for close ranged fighting. Takes into account strength and weaponry combined, so keep in mind that a high melee mech may still be physically weak or that an unarmed mech may still be able to overpower you in melee combat. Also keep in mind that melee weapons basically just means "not guns." Weapons that are thrown or have a long reach such as knives or flails still qualify as melee

Firepower: How much a mech can shoot. Lasers, projectile weapons, and explosives all go under this category

Armor: How much of a beating a mech can take. Most mechs have all-purpose armor, but there are specialty armors which can be used to keep this rating deceptively low for certain opponents (EX: anti-projectile armor that is useless against anything else is a low rating, but a projectile only user will be in trouble) There are also forcefields for dealing with energy-based attacks such as lasers and explosives

Special Ability: An ability more or less unique to each mech (there's multiple people who can fly and stuff like that, but generally Tempest's residents go for more unique abilities, especially in the Plane of Pride) This ability can be used to cancel a weakness, play to your strengths, etc. A mech comes built in with an ability when a person activates it that is meant to fit that person, but the ability isn't hard to change with enough Favor.

Signature Attack: Much like the above, but specifically an attack. A lot of people use this as a large finishing ability, but it can more or less be anything. The only catch is that it must have specific conditions under which it can be activated, thus the common condition of, "I'm going in to finish them off."

Faction Limitations:

Each of the factions has different capabilities in their mech designs, so choose wisely (the bit in brackets is how many stat points you get)

Mind[11]: Followers of the Mind gain the most control over their mech's design, allowing them to designate their points freely across all stats, but they are limited in their technology. They may use simple mechanical creations (such as primitive firearms), but cannot use computerized or energy based technology

Tech[10]: Those who use Tech have free use of technology, but may put no more than five points into any one stat

Body[8]: The followers of the body are limited to two points in Firepower, but are free with other stats. They must rely on very weak technology and may not use weapons or defenses beyond a medieval level. But giving them a signature attack costs no stat points so long as it requires physical contact to execute

Rules:

  1. Keep calm. I know you don't want to lose, but you're going to lose. If all else fails I can flip a coin to decide a winner, or you could try to work things out calmly
  2. No metagaming. But do keep in mind that these kids have trained together since birth, it is not unreasonable for them to have plenty of knowledge involving each others' capabilities
  3. Try to keep Suism to a minimum. Instead of the default "no Sues" I'm going to keep in mind that Suism is a fluid concept and that there's no line where things go from "not-Sue" to "Sue." So instead, just try to keep yoursuelf in check. I'll certainly let you know if you go overboard
  4. No godmodding, powerplaying, and etc. The other generic RP taboos. Just because I'm not going out of my way to explain them doesn't mean you should do them
  5. MURDER I mean, um, have fun and stuff

Character Sheet:

Forum Name: [Yes, this is necessary]

Character Name: [What is your quest?]

Gender: [Gender, that thing where you generate derp]

Path: [Which of the three factions you'll be joining: Tech, Mind, or Body. There is only one slot for Tech and two for each of the others]

Appearance: [What your character looks like]

Mech Appearance: [What they look like in their mech]

Personality: [Doesn't need to be extensive, but do use complete sentences]

Mechs Stats: [Check your faction limitations to see what you can do here, including how many points you get. Even as a child you'll have already had extensive training]

  • Speed: [six point bonus: Teleport once per fight]
  • Melee: [six point bonus: Instantly disengage from the enemy once per fight]
  • Firepower: [six point bonus: Auto-land a hit once per fight, overrides character dodges but doesn't prevent blocking such as with Armor's six bonus]
  • Armor: [six point bonus: Become completely invulnerable to any and all attacks once per fight]
  • Signature Attack: [Note, costs two points and may not be removed once added, although it may be altered]
  • Special Ability: [Your own ability, cannot be changed over the course of the RP]

Character Specialization: [You're a kid, so you only get to be good at one of these] Observance: [Will let you figure out what the opponent's special ability does once it's used], Reflex: [Provides you a free dodge that lets you avoid attacks], Learning: [Gives you an extra stat point]

Other: Anything else to share?

And that should be everything, feel free to ask questions because I'm sure I forgot something

Link to comment
Share on other sites

Accepted Characters:

Wallace Everford


Forum Name: Sutoratosu
Character Name: Wallace "Wally" Everford
Gender: Male
Path: Mind
Appearance: A frail child standing a bit short for his age, bearing unkempt, verdant green hair and ice blue eyes seemingly locked into a permanently disinterested stare, yet still glinting with a sharpness most wouldn't think to peg one as quiet as him with. His main attire consist of a High-collared shirt, the brim of which oft times obscuring his mouth and nose, as well as a pair of slacks alongside a faded navy blue Jacket that seems a few sizes bigger than it actually is when hanging off the boy's feeble frame.

Mech Appearance: Wallace's mech consists of light-weight, plated armor overlain atop an all black, padded bodysuit. Gold-hued greaves cover his shins and knees while cuises of matching color protect his thighs. His upper body is defended by a form-fitting breast plate engraved with a motif of the wind, meanwhile an open brigandine jacket hangs from his shoulders and drapes down to his shins, bearing pauldrons and gauntlets matching the engraved plate. Upon the right arm is a self-priming, flintlock revolver-cannon bearing eight loaded chambers, with additional rounds concealed in the armored coat. A simple, golden helm encloses his head, complete with a featureless golden mask obscuring his face from sight.

Personality: being kept on constant bed rest for most of his short life, Wallace is an aloof and quiet child. Seldom speaking unless spoken to, largely accustomed to watching the world outside his four walls bustle with life and activity; a grand play to which he has ever been the observer in the balcony, but narry allowed on stage as a participant. Young though he is, the boy's constant status as a mere spectator has rendered him nowhere near as excitable as a 7 year old should be, instead taking in new information and experiences with a steady, near deadpan neutrality and coolness several of his parent's associates have regarded as "uncanny" in a child, while others, the mark of a potentially brilliant scientist and scholar in the making.

His quiet nature serves as a double-edged blade however; while he may be exceptionally good at not showing outward reaction or open displays of emotion, he's just as, if not even more, terrible at verbally expressing himself and associating with others, capable of only simple, short verbal responses and most of the time having little choice but to let his actions and gestures speak for him.

He seldom forgets anything he witnesses, whether it be the exact code his father just used to secure his lab safe, or the sneering face and passing remarks of the bully who only moments before the match had underestimated him as a total pushover.

Mechs Stats: [11]

  • Speed: 3 [unathletic though his mortal coil may be, his mech and ability compensate for his lack of physical ability by allowing him to float upon and ride the winds he creates, propelling himself at considerable speeds. While his mech may not quite be the fastest compared to some, it's aerial movement is still more than effective enough to outmatch the average human being on foot.]
  • Melee: 0 [As sickly as he is, Wallace has no real business engaging in hand to hand combat, nor having his mech outfitted with any direct capabilities of such. In most cases of an opponent getting too close for comfort he resorts to using his mech's ability to batter and destroy them with savage winds, or simply get away and force them back to whence they came.]
  • Firepower: 6 [The mech's main (and only, tbh) armament, the flintlock Revolver-Cannon upon it's right arm, is capable of firing rounds with enough force behind them to destroy a thick wall of concrete in a single unaugmented hit, and far worse when a hurricane strength wind is packed behind it. Combined with the fact that he can use the Tranquil Tempest itself as a weapon of deadly force with condensed blasts, buffets, waves and bursts of air powerful enough to send a wooden beam through steel and wreck solid stone...]
  • Armor: 2 [The armoring on the mech is lightweight and not intended to be used in drawn out direct engagements. While it will provide a degree of protection against attacks, on it's own it can only do so much to ensure the boy's safety. The Tranquil Tempest helps in the plight however, allowing the creation of Fierce Winds or barriers of solidified air that can mitigate the impact force of ballistics and physical strikes that otherwise would've caused greater damage.]
  • Signature Attack: None
  • Special Ability: Tranquil Tempest [Wally's ability stems from the habit of using meditative thought, focused on tranquil winds and air currents, to steady his breathing and alleviate his frequent coughing fits; a constant tempest surrounds his mech in combat, reacting to his impulses and thoughts. Said tempest can be used for a variety of purposes, from defensively by Wallace solidifying the air or increasing the wind's ferocity to create a mitigating factor around himself, capable of deflecting lighter projectiles and attacks such as arrows and slowing/deviating the course of heavier and more powerful ones such as bullets, to using it to propel and levitate himself or toss those who draw too close, or even turn it into a weapon by condensing it into solid projectiles and highly pressurized blasts and waves of force to literally tear the opposition apart.]

Character Specialization: Observance
Other: He is prone to coughing fits and wheezing. Over time though, he has learned enough through the path of mind that he can calm the worst of these attacks through the use of meditative thought, with said meditation to keep the symptoms of his ailment at bay also being the reason he is capable of being more than a mere audience member to the world around him for once... however his sickly nature and constant time stuck in bed in the past has still rendered him relatively unathletic compared to most his age.



Harituuli

Forum Name: GotWala

Character Name: Harisha "Harituuli" Tuuli

Gender: Female

Path: Body

Appearance: Harisha is 7 years old, tawny, athletic, and wiry. Her hair is serviceable yet crudely self-cut, making her jet-black, shaggy mane about two inches above shoulder length. Amber eyes that look positively golden when accented by her tanned skin and beatific facial features. Smiles in ways that seem to display her unusually prominent canines. Wears the same training outfit everyday (Washed or not...) consisting of black spats, a jet sleeveless hoodie, dark wraps on her forearms and shins, and a long crimson sash. She forgoes footwear for the sake of "feeling" the world around her.

Mech Appearance: A majority of her body is covered in inky, dark wraps that come apart at the end of each of her wrists and ankles as three, long strands of this strange material each. Her waist is the same crimson sash, except now also made of this same elastic material with the sash-end forming a prehensile tail. Her hands and feet get covered in a fur-like material that matches her hair as her fingertips and toes extend slightly outward into sharp, beast-like claws. Her head is covered by a helmet fashioned in the shape of a panther-rhesus macaque hybrid with toothy accents and a infrared visor.

Personality: Active, curious, and exciteable, Harisha has been described as more of an "intelligent animal" than as a human child. Despite her rambunctious nature, Harisha doesn't tend to talk very much unless witnessing fighting with Mechs; at which point, she can never seem to stop. Fascinated by the different shapes and functions of peoples Mechs, she mainly hones her own skills in order to fight it out with more and more new and interesting foes. Her martial prowess comes from her ability to channel her boundless, beastial energy into focused and rapid strikes using all parts of her arms and legs. Her particular fighting style begins as swift, decisive blows to an opponents vitals and once they eventually show weakness, her attacks become more rapid and brutal, focusing on finishing them off. Generally friendly to most strangers, but easily irritated and equally irritating with her precocious and tricky playfulness.

Mechs Stats: 8
•Speed: 5 [Like a savage gleam in a night-covered jungle, Harisha moves with incredible celerity and the intent of a guileful predator. Using the strands of elastic and fur-like material on her limbs and waist, Harisha can use them to rapidly climb, grab, or maneuver with since they act like prehensile limbs themselves. Her sheer velocity of movement can cause her to glide through the air and across the ground like bat in a Jetstream.]
•Melee: 2 [Without the aid of overwhelming force from technology, Harisha relies of her martial arts and clawed appendages to damage her foes. She also makes use of her prehensile cloths to grapple and lash at her foes in sharp, whip-like motions that can leave lacerations. Despite the lack of stopping power behind her strikes, Harisha attempts to make up for this with the rapidity of her strikes.]
•Firepower: 0 [Harisha has no patience for the careful precision it takes to use firearms nor does she see the need to have ranged options with her overwhelming speed and agility. The inspiration of her Mech comes from that of beasts, who are not known to deal in such "impersonal" means.]
•Armor: 1 [At first glance, her elastic, fur-like attire wouldn't seem very protective but is surprisingly durable. Similar to a thick animal hide, it cushions the impact of blows all across her body while not impeding her agile movements.]
•Signature Attack: Jet Rain [usable on foes who are grappled beneath Harisha: Harisha slingshots herself towards the enemy using her prehensile strands and proceeds to unleash a brutal series of kicks, punches, claws, elbows, knees, shins, etc. unto them in a blur of primal wrath. This attack finishes with her helmet becoming life-like and vastly larger until it takes a ferocious bite out of the enemy.]
•Special Ability: Beast of Prey [Harisha has incredibly acute senses that far exceed those of a human beings whilst in her Mech. Primate-like reflexes, dithyrambic carnivorous pursuance, and bat-like echolocation gives her an edge in the form of tracking, seeing, and hearing the enemy and their attacks. These heightened senses allow her mind to be just as agile as her body, making her every move calculating and deliberate. Further more, the more signs of weakness shown by her foes there are, the more rapacious and perfervid her attacks become; similar to that of a piranha in a feeding frenzy.]

Character Specialization: Reflex

Other: Harisha attracts various animals due to her strange mannerisms and semi-kinship she seemingly has with them. She also often makes excited noises like hoots, hollers, grunts, roars, and yells instead of actual speech. While not entirely self-taught, Harisha has displayed exceeding prowess in her chosen martial arts and her strange, primeval twists on old techniques have given her a unique strength.



Deb


Forum Name: YagamiNoir/Jhin of the Opera
Character Name: Debronee ‘Deb’ Damora
Gender: Male
Path: Body
Appearance: Debronee is a lean, albeit athletic, seven-year-old. He has a pair of purple eyes, with smoke white hair that extends below his neck to match is features. A scar mars his slightly above-average looks near the left side of his lips, up to his cheek. He is of average height, and enjoys wearing practical, form fitting clothing that usual consists of a body suit with rubber gloves and boots, leaving his arms bare.

Mech Appearance: Debronee’s mech consists of lightweight plate armor that covers his upper half fully as well as shin guards and metal boots for legs, all ornately decorated with streaks of red. His boots are spiked at the rear end of their soles, allowing him a firm grip on the ground and allowing him to clamp himself perpendicularly onto certain terrain. His armor, while relatively durable, is also flexible, allowing him to bend and have free movement of his body. His gloves change to a pair of grooved gauntlets with spikes at the knuckles, wielding a large two-handed sword that he is capable of wielding with one hand, with similar ornate furnishings as his armor. He wears a helmet signature in design, with two long curved horns resembling that of a bull’s that meet at the center as they protrude out of the sides of the helmet, masking his face entirely and leaving only several ornately carved holes that allow him to see and breathe through, though they are usually veiled in a burning red. A pair of protruding, sharp-edged, feather-textured wings extend from his back, though these wings do not enable ample flight capabilities, and only allow for short-distances and for keeping himself aloft and airborne gliding.


Personality: Steadfast, phlegmatic and taciturn, Debronee is a pragmatic individual who believes every issue should be eliminated as quickly as possible, prioritizing the ends over the means. However, his means themselves are not always subtle, as he excels in the midst of battle where his mind is sharper rather than being a careful planner. He is hardworking and has very strong perseverance having trained all his life in the art of battle since his youth.

Mech Stats:

  • Speed: 2 [Debronee prefers to settle matters as quickly as possible, personal capabilities notwithstanding. Alas, he can only run and move on par of that of a normal human though his wings provide enhanced manuverability in the air.]
  • Melee: 6 [Debronee’s most distinct trait is his strength; the boy is as skilled a swordsman as he is a hand-to-hand combatant. Preferring close-up, hard hitting offense as a means for a quick finishing, Debronee’s mech provides him with enhanced physical strength, enabling his strikes and attacks to dent through durable matter such as refined steel, and cause mild tremors with powerful punches and kicks. He has enough strength in his feet to propel him into high altitudes into the air and kick projectiles towards substantial distances, and the force attained through his limbs also allows him to travel at relatively high speeds as well as having strong stamina before being worn out.]
  • Firepower: 0 [Debronee incorporates no use of any firearms resembling of complex, technological weapons, deeming them rudimentary and unbefitting of his style.]
  • Armor: 1 [Prioritizing free movement and as less drag as possible, Debronee prefers practical, light armor as opposed to more powerful defensive armor to optimize his speed in tandem with his superior strength. This, of course, results in compromise of his overall durability, which is somewhat offset courtesy of his special ability.]
  • Signature Attack: Fate Altered [Debronee attempts to roundhouse kick his opponent from below them, knocking the target up into the air before leaping into the air at a higher distance than his aloft target with his sword in hand, impaling and crushing them as they descend together to the ground, causing a massive tremor in their wake. This requires Debronee to flick the target's forehead with his right index finger, however.]
  • Special Ability: Warpath [Debronee is at his best in the heat of battle, where his Body mech reacts to increased adrenaline, endorphin and heart rate at peak levels to further amplify his abilities, granting him further increased strength and speed. It also reacts to damage and pain to enchance his durability, albeit only at critical levels. However, exhaustion and calmness nullify these abilities, and Debronee cannot sustain these bonuses for an extended period of time.]
  • Character Specialization: Learning

Other: Despite being heavily trained in battle, Debronee is a pacifist and tries to avoid as much fighting as possible. He attained his scar through an accident when he was five years old, one that to this day stays a reminder that inspires him to become strong.



Tesla


Forum Name: Sutoratosu
Character Name: B287 "Tesla"
Gender: Female
Path: Tech
Appearance: A dark skinned girl standing a few inches taller than most her age. Her unkempt curls cascade around her face and cheeks in a mess of black locks, contrasted by eyes of a deep violet. She typically dons a pair of sleek, silver and neon orange safety goggles atop her head, alongside baggy, grey cargo shorts and an old, black T-shirt obviously a few sizes too big for her, it's collar dangling around her shoulders rather than her neck and revealing a host of scars that continue on down her back and arms in haphazard fashion. A strange code is roughly tattooed onto her right forearm, reading "B287"... Tesla recalls naught as to when exactly she got it, only that up until being found, it was the only name she had.
Mech Appearance: Tesla's Mech consists of a pair of Snow White gauntlets and boots along with similar hued armored plating. Her arms and legs are entwined with Electrical Coils which help to channel and amplify the unit's generated electricity, while a deep, luminous violet shines forth from the core located in the chest, a small viewing port revealing the crackling storm of electrical energy within. The head of the mech is a simple, ovaloid helm bearing burning eyes of the same color.
Personality: Raised most of her early days under the harsh radiance of examination lights, Tesla's past is something she can only recall in scattered memories and glimpses, perhaps a blessing in disguise, given that she's not much keen on actually trying to remember it anyway, or talk about it for that matter.
Regardless though, she feels immense gratitude towards the gruff mechanic who found her wandering near his garage and decided to let her stay, Serving as both his assistant and an apprentice in an attempt to earn her keep and prove herself useful. She has an impressive knack for tinkering with objects and a burning curiosity to match, especially towards the twin subjects of electricity and magnetism.

Unknown to anyone but herself though her life prior to his kindness is, it is nonetheless because of whatever things she saw and heard, or perhaps rather, in spite of them, that Tesla has developed a deep sense of compassion and empathy for someone her age, often times going out of her way to help another and even subconsciously holding back against opponents she perceives as being weaker or frailer than herself.

Mechs Stats: [10] +1

  • Speed: 4 [Tesla can draw upon her ability in conjunction with her mech's innate capabilities to create powerful bursts of electrons from her limbs, easily propelling and maneuvering herself around the field in a blurred streak of fleeting white.]
  • Melee: 0 [Tesla fails to see the point of trying to physically punch or kick someone or slice them up with swords and the like when it's easier for her to just keep blasting them with everything she's got and assail them with various constructs of burning hot electrons as they try to close in.]
  • Firepower: 5 [Tesla's Coil-Gauntlets conceal a set of laser cannons within their palms, capable of burst and sweeping fire, and her mech is capable of creating intense amounts of high-powered electricity which she turns into a fearsome weapon using her ability, as well as simply blasting it directly at her opponents in the form of lightning. She even conceals several small metallic ball bearings which she can send flying as high speed projectiles with her ability.]
  • Armor: 2 [Tesla's mech employs specialty armor, outfitted with an Inertia Field to counter melee attacks and heavily dampen the damage inflicted by them. Against projectiles though, the Field loses it's effectiveness in bounds, and the base armor itself can only offer so much protection on it's own.]
  • Signature Attack: None
  • Special Ability: Electro-Breaker [Tesla's intense fascination with electricity manifests itself in the ability to freely control Electrons and essentially force them into an "Ambiguous" State in which they are stuck between the properties of a wave or a particle, and thus unable to react as either. This Ambiguous state inturn allows her to create highly destructive, high speed beams of Electrons capable of piercing and melting its way through thick metal, or to make constructs out of the stopped electrons such as makeshift shields and limbs of the same burning intensity.]

Character Specialization: Learning
Other: She has a vast knowledge of electricity and magnetism, as well as the workings of several types of mechanical devices. She often claims to hear a strange "Buzzing" in the background when in the presence of live electricity or electronic devices, though for the most part, whenever she brings it up it seems as if she's the only one who even notices it.



Artemis and Fowl (pls kill me)


Forum Name: KosherKitten
Character Name: Artemis and Fowl Carlisle
Gender: Female
Path: Mind
Appearance: A pair of identical twins. Artemis and Fowl are both short young girls with black hair and blue eyes. They wear matching white button-down shirts of simple design alongside blue jeans and black sneakers. They also wear black stetsons (which are cool) with ribbons tied around them in a bow on the right side. One of them wears a red ribbon while the other wears a blue ribbon, but they generally don't care who's wearing which so don't rely on that to tell them apart
Mech Appearance: In battle, Artemis enters the field front and center while Fowl provides support. Fowl carries a slingshot which fires off explosive packets that detonate on contact, carried in a special pouch that prevents them from premature detonation. Artemis is clad in simple leather armor with a cloth shirt and leggings. She carries two crossbows and large riot shield made of leather. When not in use, the crossbows can be strapped onto her lower arms and the shield can be hung on her back. Her crossbow bolts are stored in a quiver on her hip
Personality: Although both fairly similar in personality, sharing interests and even their Dream Space, Artemis and Fowl (oh god it burns) are still different people

Artemis is the more emotional of the two, excitably plowing through life with a fierce passion. She enjoys having fun and is generally a more flexible thinker than her sister

Fowl on the other hand tends to be extremely cold for her age, acting as a much more mature and collected counterpart. She's a bit rigid though, tending to tunnel-vision onto her current thoughts without leaving room for adjustment

Mechs Stats: 11

  • Speed: 1. Both girls can only walk, and are impeded by their payloads, Artemis to a greater extent than Fowl
  • Melee: 2. Artemis is fairly good at hand to hand combat, and can use her bolts to make stabbing attacks against her foes
  • Firepower: 4. Fowl is a good shot with her explosive slingshot and Artemis wields a pair of rapid-fire crossbows which can be reloaded and fire at a rate of one shot every five seconds
  • Armor: 2. Artemis is fairly well defended with her shield and leather body armor, capable of defending against most low-tech projectiles and melee attacks
  • Signature Attack: 2. Inversion Sigil. Temporarily switches Artemis and Fowl's places, putting Artemis on support with a crossbow and shield and putting Fowl on offense with a slingshot and the other crossbow. The condition for this attack is that their special ability cannot currently be in use (just a simple condition for a simple Signature)
  • Special Ability: Cable Shot. Allows the girls' crossbows to fire off bolts with cables attached without disrupting flight. These cables hook onto the wrist on the arm that was fired from. The cables can be used to tangle opponents or suddenly redirect the bolts towards a different location

Character Specialization: Observance
Other: Thanks to their shared Dream Space and training in the Mind path, the girls are capable of communicating telepathically



NPCs:

Victoria Mckay


Character Name: Victoria McKay
Gender: Female
Path: Tech
Appearance: A girl of average height with shoulder-length blonde hair and sparkling blue eyes. She is fond of wearing short dresses and capris
Mech Appearance: Victoria's mech is no more than a simple black jumpsuit which covers her entire body below the neck and a set of gauntlets and greaves made of thick purple metal. Neon blue energy glows from inside the joints
Personality: Victoria is a confident young girl who is completely fearless. She's an extremely quick learner and has wisdom years beyond her age. Though the opponent of the other contestants, she acts more like she's their big sister. She often sets lofty goals for herself, and always achieves them
Mechs Stats: [10+1]

  • Speed: 2. Victoria can only move slightly faster than a normal human under most circumstances. However, she does have rocket boosters around her wrists and in the soles of her feet which can be used to give her a short burst of speed to close a gap or reposition out of the way of an attack
  • Melee: 5. Victoria can fire off rocket-boosted punches that hit with the strength of a truck, sending most opponents of her age flying. She likes to corner her opponents and repeatedly bash them into walls for increased damage
  • Firepower: 4. Victoria’s gauntlets have heat cannons in the palms which can be fired to melt through enemy projectiles or armor. A close range strike from these can significantly weaken and enemy joint or partially close a gun barrel
  • Armor: 0. Victoria has no armor, relying entirely on her Special Ability to keep her intact
  • Signature Attack: None
  • Special Ability: Pain Capacitor. Victoria does not receive actual damage, but instead feels the full strength of the pain from an attack. Eventually she will overload and pass out, but she can fight at full strength up until the very last instant

Character Specialization: Learning
Other: Although she has chosen the Tech path, Victoria is a very quick learner and has received training in both body and mind as well. Some consider her a prodigy



Tobias Hartford


Character Name: Tobias Hartford
Age: 12
Gender: Male
Path: Mind
Appearance: A heavyset boy with a shaved head. His yellow eyes tend to seem out of focus and his movements are generally lazy
Personality: A boy well-versed in the ways of the mind. Tobias is more or less a genius when it comes to meditation. However his social skills are lacking and he tends to be very reclusive
Other: He is capable of matching and even surpassing Divination Tech with his meditative prowess, something that only the most dedicated practitioners of Mind can manage



Cameron Argyle


Character Name: Cameron Argyle
Age: 18
Gender: Male
Appearance: Short and skinny with brown hair and blue eyes. Wears a fully white suit
Personality: Cameron is an indecisive person who never really has a specific goal in mind. He's a wanderer who has been long detached from society. He possesses a very submissive personality and usually tries to stay out of people's way. He acts as a lurking presence, watching but never really interacting
Other: Has no particular interest in Pride itself, but he finds the group the story is focused on to be a curious one and intends to stick around to observe them

Denise

Character Name: Denise Frederickson

Age: 29

Gender: Male?

Path: Body

Appearance: Average height, short brown hair, brown eyes, soft face. Wears plain t-shirts and khakis

Personality: Outgoing and friendly. A man with a fire in her eyes. Adores children and gets along very well with them

Other: Body trainer for this group of six

Mrs. Stanton

Character name: Kelly Stanton

Age: 35

Gender: Female

Path: Tech

Appearance: Short woman with blonde hair and red eyes. Usually wears long dresses and a thin jacket

Personality: A stern woman with a focus on her teaching

Other: Tech trainer

Mr. Jeff

Jefferson Carlisle

Age: 32

Gender: Male

Path: Mind

Appearance: Tall and skinny, green hair and matching eyes. Wears shorts and a t-shirt unless the occasion is really formal

Personality: Very laid back, likes to take things one step at a time. Has a very calming presence that helps his students focus

Other: Mind teacher

Link to comment
Share on other sites

Omfg, why does all the good shit come out now when I can't respond?

Defnitely joining, gonna create a sheet as soon as I have access to a terminal again.

Quick question though lexi- just for reference sakes, how many years before the main TTG storyline and the Tourney is this? Diviner is 49 or something as of TTG, right? And if he made the system when he was seventeen, add 5 years...27 years before TTG... is that math right?

Also, just to make sure, we're all locked into being 7 year old kids, right?

Link to comment
Share on other sites

It's 25 years before, your math is right, except the Diviner is 47 in TTG

Short quote from my timeline:

-300yrs Favor rediscovered and used as a martial art
-30yrs Diviner creates Divination system
-25yrs TPoS
-20yrs Lord becomes First God

And yes, you are locked to the age of seven

Link to comment
Share on other sites

This looks pretty neat! Although, I have to ask: Is this RP intended for members of the current TTG, or is this for anyone who seems interested?

I'd assume that it's the latter since you didn't mention anything to the contrary, but I figured I'd ask anyways, haha.

Link to comment
Share on other sites

Ahh, cool! Now for a follow up question: There appears to be 6 total character slots available. Does that NPC take up one of them? For all I know, I could be mistaken on both fronts, haha.

Link to comment
Share on other sites

Yes, six total, and Victoria takes up the first Tech slot to leave five. She's equivalent to being my character in the competition, but unlike Adam in TTG, she has some NPC privileges

Link to comment
Share on other sites

I never really liked this upstart little shit in the games, but damn... I think I cleaned him up kinda nicely for this...

behold:

Forum Name: Sutoratosu

Character Name: Wallace "Wally" Everford

Gender: Male

Path: Mind

Appearance: A frail child standing a bit short for his age, bearing unkempt, verdant green hair and ice blue eyes seemingly locked into a permanently disinterested stare, yet still glinting with a sharpness most wouldn't think to peg one as quiet as him with. His main attire consist of a High-collared shirt, the brim of which oft times obscuring his mouth and nose, as well as a pair of slacks alongside a faded navy blue Jacket that seems a few sizes bigger than it actually is when hanging off the boy's feeble frame.

Mech Appearance: Wallace's mech consists of light-weight, plated armor overlain atop an all black, padded bodysuit. Gold-hued greaves cover his shins and knees while cuises of matching color protect his thighs. His upper body is defended by a form-fitting breast plate engraved with a motif of the wind, meanwhile an open brigandine jacket hangs from his shoulders and drapes down to his shins, bearing pauldrons and gauntlets matching the engraved plate. Upon the right arm is a self-priming, flintlock revolver-cannon bearing eight loaded chambers, with additional rounds concealed in the armored coat. A simple, golden helm encloses his head, complete with a featureless golden mask obscuring his face from sight.

Personality: being kept on constant bed rest for most of his short life, Wallace is an aloof and quiet child. Seldom speaking unless spoken to, largely accustomed to watching the world outside his four walls bustle with life and activity; a grand play to which he has ever been the observer in the balcony, but narry allowed on stage as a participant. Young though he is, the boy's constant status as a mere spectator has rendered him nowhere near as excitable as a 7 year old should be, instead taking in new information and experiences with a steady, near deadpan neutrality and coolness several of his parent's associates have regarded as "uncanny" in a child, while others, the mark of a potentially brilliant scientist and scholar in the making.

His quiet nature serves as a double-edged blade however; while he may be exceptionally good at not showing outward reaction or open displays of emotion, he's just as, if not even more, terrible at verbally expressing himself and associating with others, capable of only simple, short verbal responses and most of the time having little choice but to let his actions and gestures speak for him.

He seldom forgets anything he witnesses, whether it be the exact code his father just used to secure his lab safe, or the sneering face and passing remarks of the bully who only moments before the match had underestimated him as a total pushover.

Mechs Stats: [11]

  • Speed: 3 [unathletic though his mortal coil may be, his mech and ability compensate for his lack of physical ability by allowing him to float upon and ride the winds he creates, propelling himself at considerable speeds. While his mech may not quite be the fastest compared to some, it's aerial movement is still more than effective enough to outmatch the average human being on foot.]
  • Melee: 0 [As sickly as he is, Wallace has no real business engaging in hand to hand combat, nor having his mech outfitted with any direct capabilities of such. In most cases of an opponent getting too close for comfort he resorts to using his mech's ability to batter and destroy them with savage winds, or simply get away and force them back to whence they came.]
  • Firepower: 6 [The mech's main (and only, tbh) armament, the flintlock Revolver-Cannon upon it's right arm, is capable of firing rounds with enough force behind them to destroy a thick wall of concrete in a single unaugmented hit, and far worse when a hurricane strength wind is packed behind it. Combined with the fact that he can use the Tranquil Tempest itself as a weapon of deadly force with condensed blasts, buffets, waves and bursts of air powerful enough to send a wooden beam through steel and wreck solid stone...]
  • Armor: 2 [The armoring on the mech is lightweight and not intended to be used in drawn out direct engagements. While it will provide a degree of protection against attacks, on it's own it can only do so much to ensure the boy's safety. The Tranquil Tempest helps in the plight however, allowing the creation of Fierce Winds or barriers of solidified air that can mitigate the impact force of ballistics and physical strikes that otherwise would've caused greater damage.]
  • Signature Attack: None
  • Special Ability: Tranquil Tempest [Wally's ability stems from the habit of using meditative thought, focused on tranquil winds and air currents, to steady his breathing and alleviate his frequent coughing fits; a constant tempest surrounds his mech in combat, reacting to his impulses and thoughts. Said tempest can be used for a variety of purposes, from defensively by Wallace solidifying the air or increasing the wind's ferocity to create a mitigating factor around himself, capable of deflecting lighter projectiles and attacks such as arrows and slowing/deviating the course of heavier and more powerful ones such as bullets, to using it to propel and levitate himself or toss those who draw too close, or even turn it into a weapon by condensing it into solid projectiles and highly pressurized blasts and waves of force to literally tear the opposition apart.]

Character Specialization: Observance

Other: He is prone to coughing fits and wheezing. Over time though, he has learned enough through the path of mind that he can calm the worst of these attacks through the use of meditative thought, with said meditation to keep the symptoms of his ailment at bay also being the reason he is capable of being more than a mere audience member to the world around him for once... however his sickly nature and constant time stuck in bed in the past has still rendered him relatively unathletic compared to most his age.

Link to comment
Share on other sites

See, in my mind Wally is crazy a green obsessive bastard with plans to take over the world... with green

Anyways, my only real issue is that I feel like your mobility is disproportionately high compared to the investment in it, but that may simply be a communication error. Can you try to clarify a bit exactly how your ability interacts with your mobility? I think my main issue is that levitation is actually a very powerful form of movement, so you need to be a fairly slow mover in general to be able to fit it under a lower score

Your ability is very versatile, but I should warn you that wind is actually a fairly weak force so you won't be able to completely rely on it for direct defense. You can displace things and mess with their course, but pushing a physical force directly away is going to be tough (Now, this isn't a bad thing, in fact it's a good design thing, I just want to make sure you understand your limitations)

Link to comment
Share on other sites

See, in my mind Wally is crazy a green obsessive bastard with plans to take over the world... with green

Anyways, my only real issue is that I feel like your mobility is disproportionately high compared to the investment in it, but that may simply be a communication error. Can you try to clarify a bit exactly how your ability interacts with your mobility? I think my main issue is that levitation is actually a very powerful form of movement, so you need to be a fairly slow mover in general to be able to fit it under a lower score

Your ability is very versatile, but I should warn you that wind is actually a fairly weak force so you won't be able to completely rely on it for direct defense. You can displace things and mess with their course, but pushing a physical force directly away is going to be tough (Now, this isn't a bad thing, in fact it's a good design thing, I just want to make sure you understand your limitations)

The mobility is written under the concept of "Having the wind to one's back" as they run... more or less, the tempest helps to keep him stable and moving forward and such; the wind is basically pushing him and helping him maneuver, a sensation which he would never have been able to feel otherwise because outside of the mech, he can't really run... The levitation and propulsion meanwhile is basically the idea that he is forcing the wind beneath/behind him to stay aloft and move.

I stopped the Speed investment at 3 points because I was using your speed rating and explanation of Victoria as a main reference for how fast an earlyish mech of this time period and advancement level would be able to move on average. If you feel it's too low, I can shift a point away from armor and into it since his Base Armor-Speed ratio is supposed to be more along the lines of solomon's; it's relatively low compared to the speed, but is somewhat helped through the aid of their mechs respective special abilities. It's just been a bit harder to get the balance quite right without as many stat points to allocate to numerically illustrate it.

as for limitations, I more meant that the winds would slow down attacks/knock them off their original courses, rather than straight stop them in their tracks like Solomon's Tesla Field can to a Metallic Round... sorry about that, I could've worded that section a bit better >.<... I've been working on the kid since we got back from the hospital last night and kinda wanted to get her done though. The Basic idea is that Tranquil Tempest can impede an assualt enough to make it at least survivable or deal less damage than it would've without some type of buffering force in between him and the opponent. Stuff like typical arrows and such I imagine it probably could stop or send way off course, but lead/metal and such heavier ballistics/ Heavy Physical Attacks would only have the impact force mitigated or sent slightly off unless he dedicated a far more focused and direct effort against them (basically to the point of straight up launching an attack at another attack, using offense to defend against offense) and obviously there wouldn't be much use at all against shit like say... a bolt of Lightning/EM Slice from Solomon or a Laser Shot, anything that isn't really physically ballistic persay and more based upon energy

Link to comment
Share on other sites

Hmm, well, try this: Equate the propulsion to Victoria's jets, add the levitation as another point, and then determine whether his running speed is worth one or two points

And yeah, I just wanted to make sure you knew you couldn't do the same things as Solomon with metal, if you understand that then we're good as far as the ability goes

Link to comment
Share on other sites

Hmm... well, like I said, outside of the mech he's not really that able to run at all... and honestly I see him using the Levitation and propulsion, alot more than actually booking it on foot and running around like Sully tends to... so in hind sight, running speed probably isn't something that's wise to focus heavily on for him...

hmmmm... so with the Propulsion and Levitation, that's like 3 points right, if we're equating the former to Victoria's rockets? I think I'll probably keep the distribution the same but omit the running part and focus more on aerial movement. Honestly makes more sense to do it that way now that I think about it

Link to comment
Share on other sites

Well, here's my contribution to this! Haven't tried a character like this in some time, so let's see how it goes, haha.

Forum Name: GotWala

Character Name: Harisha "Harituuli" Tuuli

Gender: Female

Path: Body

Appearance: Harisha is 7 years old, tawny, athletic, and wiry. Her hair is serviceable yet crudely self-cut, making her jet-black, shaggy mane about two inches above shoulder length. Amber eyes that look positively golden when accented by her tanned skin and beatific facial features. Smiles in ways that seem to display her unusually prominent canines. Wears the same training outfit everyday (Washed or not...) consisting of black spats, a jet sleeveless hoodie, dark wraps on her forearms and shins, and a long crimson sash. She forgoes footwear for the sake of "feeling" the world around her.

Mech Appearance: A majority of her body is covered in inky, dark wraps that come apart at the end of each of her wrists and ankles as three, long strands of this strange material each. Her waist is the same crimson sash, except now also made of this same elastic material with the sash-end forming a prehensile tail. Her hands and feet get covered in a fur-like material that matches her hair as her fingertips and toes extend slightly outward into sharp, beast-like claws. Her head is covered by a helmet fashioned in the shape of a panther-rhesus macaque hybrid with toothy accents and a infrared visor.

Personality: Active, curious, and exciteable, Harisha has been described as more of an "intelligent animal" than as a human child. Despite her rambunctious nature, Harisha doesn't tend to talk very much unless witnessing fighting with Mechs; at which point, she can never seem to stop. Fascinated by the different shapes and functions of peoples Mechs, she mainly hones her own skills in order to fight it out with more and more new and interesting foes. Her martial prowess comes from her ability to channel her boundless, beastial energy into focused and rapid strikes using all parts of her arms and legs. Her particular fighting style begins as swift, decisive blows to an opponents vitals and once they eventually show weakness, her attacks become more rapid and brutal, focusing on finishing them off. Generally friendly to most strangers, but easily irritated and equally irritating with her precocious and tricky playfulness.

Mechs Stats: 8

Speed: 5 [Like a savage gleam in a night-covered jungle, Harisha moves with incredible celerity and the intent of a guileful predator. Using the strands of elastic and fur-like material on her limbs and waist, Harisha can use them to rapidly climb, grab, or maneuver with since they act like prehensile limbs themselves. Her sheer velocity of movement can cause her to glide through the air and across the ground like bat in a Jetstream.]

Melee: 2 [Without the aid of overwhelming force from technology, Harisha relies of her martial arts and clawed appendages to damage her foes. She also makes use of her prehensile cloths to grapple and lash at her foes in sharp, whip-like motions that can leave lacerations. Despite the lack of stopping power behind her strikes, Harisha attempts to make up for this with the rapidity of her strikes.]

Firepower: 0 [Harisha has no patience for the careful precision it takes to use firearms nor does she see the need to have ranged options with her overwhelming speed and agility. The inspiration of her Mech comes from that of beasts, who are not known to deal in such "impersonal" means.]

Armor: 1 [At first glance, her elastic, fur-like attire wouldn't seem very protective but is surprisingly durable. Similar to a thick animal hide, it cushions the impact of blows all across her body while not impeding her agile movements.]

Signature Attack: Jet Rain [usable on foes who are grappled beneath Harisha: Harisha slingshots herself towards the enemy using her prehensile strands and proceeds to unleash a brutal series of kicks, punches, claws, elbows, knees, shins, etc. unto them in a blur of primal wrath. This attack finishes with her helmet becoming life-like and vastly larger until it takes a ferocious bite out of the enemy.]

Special Ability: Beast of Prey [Harisha has incredibly acute senses that far exceed those of a human beings whilst in her Mech. Primate-like reflexes, dithyrambic carnivorous pursuance, and bat-like echolocation gives her an edge in the form of tracking, seeing, and hearing the enemy and their attacks. These heightened senses allow her mind to be just as agile as her body, making her every move calculating and deliberate. Further more, the more signs of weakness shown by her foes there are, the more rapacious and perfervid her attacks become; similar to that of a piranha in a feeding frenzy.]

Character Specialization: Reflex

Other: Harisha attracts various animals due to her strange mannerisms and semi-kinship she seemingly has with them. She also often makes excited noises like hoots, hollers, grunts, roars, and yells instead of actual speech. While not entirely self-taught, Harisha has displayed exceeding prowess in her chosen martial arts and her strange, primeval twists on old techniques have given her a unique strength.

I'm sure this will be fun for the whole family, haha.

Edited by GotWala
Link to comment
Share on other sites

Alright then, accepted

EDIT: Oh BTW, for future peeps, if you wanna have a familial relation to any of the NPCs that's something I'm willing to do,. Just PM me with your idea before you start the sheet

Link to comment
Share on other sites

Welp, here goes.

Forum Name: YagamiNoir/Jhin of the Opera

Character Name: Debronee ‘Deb’ Damora

Gender: Male

Path: Body

Appearance: Debronee is a lean, albeit athletic, seven-year-old. He has a pair of purple eyes, with smoke white hair that extends below his neck to match is features. A scar mars his slightly above-average looks near the left side of his lips, up to his cheek. He is of average height, and enjoys wearing practical, form fitting clothing that usual consists of a body suit with rubber gloves and boots, leaving his arms bare.

Mech Appearance: Debronee’s mech consists of lightweight plate armor that covers his upper half fully as well as shin guards and metal boots for legs, all ornately decorated with streaks of red. His boots are spiked at the rear end of their soles, allowing him a firm grip on the ground and allowing him to clamp himself perpendicularly onto certain terrain. His armor, while relatively durable, is also flexible, allowing him to bend and have free movement of his body. His gloves change to a pair of grooved gauntlets with spikes at the knuckles, wielding a large two-handed sword that he is capable of wielding with one hand, with similar ornate furnishings as his armor. He wears a helmet signature in design, with two long curved horns resembling that of a bull’s that meet at the center as they protrude out of the sides of the helmet, masking his face entirely and leaving only several ornately carved holes that allow him to see and breathe through, though they are usually veiled in a burning red. A pair of protruding, sharp-edged, feather-textured wings extend from his back, though these wings do not enable ample flight capabilities, and only allow for short-distances and for keeping himself aloft and airborne gliding.

Personality: Steadfast, phlegmatic and taciturn, Debronee is a pragmatic individual who believes every issue should be eliminated as quickly as possible, prioritizing the ends over the means. However, his means themselves are not always subtle, as he excels in the midst of battle where his mind is sharper rather than being a careful planner. He is hardworking and has very strong perseverance having trained all his life in the art of battle since his youth.

Mech Stats:

  • Speed: 2 [Debronee prefers to settle matters as quickly as possible, personal capabilities notwithstanding. Alas, he can only run and move on par of that of a normal human though his wings provide enhanced manuverability in the air.]
  • Melee: 6 [Debronee’s most distinct trait is his strength; the boy is as skilled a swordsman as he is a hand-to-hand combatant. Preferring close-up, hard hitting offense as a means for a quick finishing, Debronee’s mech provides him with enhanced physical strength, enabling his strikes and attacks to dent through durable matter such as refined steel, and cause mild tremors with powerful punches and kicks. He has enough strength in his feet to propel him into high altitudes into the air and kick projectiles towards substantial distances, and the force attained through his limbs also allows him to travel at relatively high speeds as well as having strong stamina before being worn out.]
  • Firepower: 0 [Debronee incorporates no use of any firearms resembling of complex, technological weapons, deeming them rudimentary and unbefitting of his style.]
  • Armor: 1 [Prioritizing free movement and as less drag as possible, Debronee prefers practical, light armor as opposed to more powerful defensive armor to optimize his speed in tandem with his superior strength. This, of course, results in compromise of his overall durability, which is somewhat offset courtesy of his special ability.]
  • Signature Attack: Fate Altered [Debronee attempts to roundhouse kick his opponent from below them, knocking the target up into the air before leaping into the air at a higher distance than his aloft target with his sword in hand, impaling and crushing them as they descend together to the ground, causing a massive tremor in their wake. This requires Debronee to flick the target's forehead with his right index finger, however.]
  • Special Ability: Warpath [Debronee is at his best in the heat of battle, where his Body mech reacts to increased adrenaline, endorphin and heart rate at peak levels to further amplify his abilities, granting him further increased strength and speed. It also reacts to damage and pain to enchance his durability, albeit only at critical levels. However, exhaustion and calmness nullify these abilities, and Debronee cannot sustain these bonuses for an extended period of time.]
  • Character Specialization: Learning

Other: Despite being heavily trained in battle, Debronee is a pacifist and tries to avoid as much fighting as possible. He attained his scar through an accident when he was five years old, one that to this day stays a reminder that inspires him to become strong.

Edited by YagamiNoir4896
Link to comment
Share on other sites

So, yeah, old Wally is great and all, but... wait folks, there's more!

with lexi's prior approval, I've decided to throw in someone.... who was very special to a certain EM-wielding mechanic...

here she is:

Forum Name: Sutoratosu

Character Name: B287 "Tesla"

Gender: Female

Path: Tech

Appearance: A dark skinned girl standing a few inches taller than most her age. Her unkempt curls cascade around her face and cheeks in a mess of black locks, contrasted by eyes of a deep violet. She typically dons a pair of sleek, silver and neon orange safety goggles atop her head, alongside baggy, grey cargo shorts and an old, black T-shirt obviously a few sizes too big for her, it's collar dangling around her shoulders rather than her neck and revealing a host of scars that continue on down her back and arms in haphazard fashion. A strange code is roughly tattooed onto her right forearm, reading "B287"... Tesla recalls naught as to when exactly she got it, only that up until being found, it was the only name she had.

Mech Appearance: Tesla's Mech consists of a pair of Snow White gauntlets and boots along with similar hued armored plating. Her arms and legs are entwined with Electrical Coils which help to channel and amplify the unit's generated electricity, while a deep, luminous violet shines forth from the core located in the chest, a small viewing port revealing the crackling storm of electrical energy within. The head of the mech is a simple, ovaloid helm bearing burning eyes of the same color.

Personality: Raised most of her early days under the harsh radiance of examination lights, Tesla's past is something she can only recall in scattered memories and glimpses, perhaps a blessing in disguise, given that she's not much keen on actually trying to remember it anyway, or talk about it for that matter.

Regardless though, she feels immense gratitude towards the gruff mechanic who found her wandering near his garage and decided to let her stay, Serving as both his assistant and an apprentice in an attempt to earn her keep and prove herself useful. She has an impressive knack for tinkering with objects and a burning curiosity to match, especially towards the twin subjects of electricity and magnetism.

Unknown to anyone but herself though her life prior to his kindness is, it is nonetheless because of whatever things she saw and heard, or perhaps rather, in spite of them, that Tesla has developed a deep sense of compassion and empathy for someone her age, often times going out of her way to help another and even subconsciously holding back against opponents she perceives as being weaker or frailer than herself.

Mechs Stats: [10] +1

  • Speed: 4 [Tesla can draw upon her ability in conjunction with her mech's innate capabilities to create powerful bursts of electrons from her limbs, easily propelling and maneuvering herself around the field in a blurred streak of fleeting white.]
  • Melee: 0 [Tesla fails to see the point of trying to physically punch or kick someone or slice them up with swords and the like when it's easier for her to just keep blasting them with everything she's got and assail them with various constructs of burning hot electrons as they try to close in.]
  • Firepower: 5 [Tesla's Coil-Gauntlets conceal a set of laser cannons within their palms, capable of burst and sweeping fire, and her mech is capable of creating intense amounts of high-powered electricity which she turns into a fearsome weapon using her ability, as well as simply blasting it directly at her opponents in the form of lightning. She even conceals several small metallic ball bearings which she can send flying as high speed projectiles with her ability.]
  • Armor: 2 [Tesla's mech employs specialty armor, outfitted with an Inertia Field to counter melee attacks and heavily dampen the damage inflicted by them. Against projectiles though, the Field loses it's effectiveness in bounds, and the base armor itself can only offer so much protection on it's own.]
  • Signature Attack: None
  • Special Ability: Electro-Breaker [Tesla's intense fascination with electricity manifests itself in the ability to freely control Electrons and essentially force them into an "Ambiguous" State in which they are stuck between the properties of a wave or a particle, and thus unable to react as either. This Ambiguous state inturn allows her to create highly destructive, high speed beams of Electrons capable of piercing and melting its way through thick metal, or to make constructs out of the stopped electrons such as makeshift shields and limbs of the same burning intensity.]

Character Specialization: Learning

Other: She has a vast knowledge of electricity and magnetism, as well as the workings of several types of mechanical devices. She often claims to hear a strange "Buzzing" in the background when in the presence of live electricity or electronic devices, though for the most part, whenever she brings it up it seems as if she's the only one who even notices it.

Link to comment
Share on other sites

Since there's not too much interest, I'll also be running an actual character so we can go ahead and get started

Brony is K and as per previous discussion, Tesla is also K. I'll put them up when I put up my character and then we'll get going

Link to comment
Share on other sites

Just as a note, I've actually added a few things onto Debronee's mech aesthetic (just spikes on his boots for grip, really, I forsee situations where it'd help) and the fact that he has that much strength also means he should be able to wield his sword with one hand without trouble, even if it is in practicality a two handed sword.

On another note, and as a reminder that I've already told you before, Lexi, but you should also tell GotWala to remove a point from his Mech stats (the total is still wrong) unless he's already told you he intends to use Learning over Reflex, somehow.

Edited by YagamiNoir4896
Link to comment
Share on other sites

sSJ6cFy.png

Here, I sketched a thing to help with positions (not to scale, like, at all)

The organge line is both for Fowl getting away from Deb and Artemis trying to put Victoria between her and Tesla

(Also I know Deb is circling, I was #lazy is all)

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...