Fae Witch Posted June 29, 2025 Share Posted June 29, 2025 (edited) I've made a seeded wild Pokemon randomizer for Rejuvenation! By default it uses your trainer ID as the seed, but you can edit it near the top of the file if you want to manually change it Encounters are random by species and environment, so if you encountered what normally might be a Buizel while surfing you might encounter a Dialga instead, while if you encountered what might normally be a Buizel in grass you might instead encounter a Magikarp. Static encounters are included. NOTE: THE FIRST TIME YOU ENCOUNTER A POKEMON IT WILL TAKE A BIT. THAT'S WHEN IT RANDOMIZES ALL POSSIBLE ENCOUNTERS. THIS IS A ONE TIME THING. If you want to reset it, such as if you've changed the seed, you need to, while in Debug, press F6, and type in $game_variables[2000] = 0 At the moment normally unobtainable forms, such as the Amalgamations and Mega forms, are included, but I plan on adding a way of disabling that in the future Google Drive: https://drive.google.com/file/d/1MiW_x3wT9xYCt2N3JXpYhTZDoEshm3Oj/view?usp=sharing seededRandomizer.rb Edited July 3, 2025 by Fae Witch Added clarification that only wild Pokemon were randomized 1 Link to comment Share on other sites More sharing options...
Fae Witch Posted June 29, 2025 Author Share Posted June 29, 2025 Oh, I've noticed that the way I coded this, the Magnetic Lure doesn't work. I'll make sure to fix that Link to comment Share on other sites More sharing options...
Variasi Fiksi Posted July 3, 2025 Share Posted July 3, 2025 do abilities get randomized too? Link to comment Share on other sites More sharing options...
Fae Witch Posted July 3, 2025 Author Share Posted July 3, 2025 12 hours ago, Variasi Fiksi said: do abilities get randomized too? No, it's just a wild Pokemon randomizer, though it works on static encounters too Link to comment Share on other sites More sharing options...
Wombus Posted July 30, 2025 Share Posted July 30, 2025 Is there a way to only randomize random encounters and leave static Pokémon the same? Link to comment Share on other sites More sharing options...
Fae Witch Posted July 31, 2025 Author Share Posted July 31, 2025 On 7/30/2025 at 9:03 AM, Wombus said: Is there a way to only randomize random encounters and leave static Pokémon the same? Not at the moment, no Link to comment Share on other sites More sharing options...
Techne0re Posted August 13, 2025 Share Posted August 13, 2025 Just downloaded it and it works great! Unfortunately I noticed that the Magnetic Lure doesn't work, did you find a fix for that? Link to comment Share on other sites More sharing options...
Fae Witch Posted August 14, 2025 Author Share Posted August 14, 2025 On 8/13/2025 at 12:53 AM, Techne0re said: Just downloaded it and it works great! Unfortunately I noticed that the Magnetic Lure doesn't work, did you find a fix for that? No, I looked for a bit and had an idea of how to do it, but it's low priority for me at the moment, because of offline stuff and helping the Rejuvenation and Desolation teams with update stuff I'm not sure I'm allowed to get into specifics about Link to comment Share on other sites More sharing options...
Recommended Posts