Fae Witch Posted June 29 Share Posted June 29 (edited) I've made a seeded wild Pokemon randomizer for Rejuvenation! By default it uses your trainer ID as the seed, but you can edit it near the top of the file if you want to manually change it Encounters are random by species and environment, so if you encountered what normally might be a Buizel while surfing you might encounter a Dialga instead, while if you encountered what might normally be a Buizel in grass you might instead encounter a Magikarp. Static encounters are included. NOTE: THE FIRST TIME YOU ENCOUNTER A POKEMON IT WILL TAKE A BIT. THAT'S WHEN IT RANDOMIZES ALL POSSIBLE ENCOUNTERS. THIS IS A ONE TIME THING. If you want to reset it, such as if you've changed the seed, you need to, while in Debug, press F6, and type in $game_variables[2000] = 0 At the moment normally unobtainable forms, such as the Amalgamations and Mega forms, are included, but I plan on adding a way of disabling that in the future Google Drive: https://drive.google.com/file/d/1MiW_x3wT9xYCt2N3JXpYhTZDoEshm3Oj/view?usp=sharing seededRandomizer.rb Edited July 3 by Fae Witch Added clarification that only wild Pokemon were randomized Link to comment Share on other sites More sharing options...
Fae Witch Posted June 29 Author Share Posted June 29 Oh, I've noticed that the way I coded this, the Magnetic Lure doesn't work. I'll make sure to fix that Link to comment Share on other sites More sharing options...
Variasi Fiksi Posted July 3 Share Posted July 3 do abilities get randomized too? Link to comment Share on other sites More sharing options...
Fae Witch Posted July 3 Author Share Posted July 3 12 hours ago, Variasi Fiksi said: do abilities get randomized too? No, it's just a wild Pokemon randomizer, though it works on static encounters too Link to comment Share on other sites More sharing options...
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