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Some Neat Field Effects


Arkhi

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I was thinking up some field effects that might be pretty neat to tack on to the list. If anyone else has any effects that a lot of people agree to be pretty awesome, I'll add on. Feel free to add effects of the field to the thread and I'll add them on if people like them. Here's what we've got:

Blinding/Bright

The effectiveness of Dark-type moves is reduced by 25%.
Moves that deal with eyesight (i.e. Leer, Scary Face, etc.) reduce the user's accuracy by one stage.
+More as is suggested

Mirror/Reflective
The effect of Double Team is doubled (Evasiveness raises two stages)
.

The use of Confuse Ray also affects the user.
Moves that cause stats for oneself to drop (Such as Curse or Draco Meteor) also cause the opponent to have the respective stat dropped.
+More as is suggested

Low/No Gravity

Flying-type moves are increased in damage by 25%. (Watch out for Gale Wings)

The speed of steel-types is decreased by 10% (Subject to change).

The accuracy of moves with 80+ becomes 100, if not already.
The moves Hi Jump Kick and Jump Kick do not cause a health reduction if they miss.
+More as is suggested

I hope people add both new fields and conditions to these ones listed.

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  • Support Squad

Noxious Gas:

Poison type moves power increased 25%

Any move/ability with poison side effect becomes toxic

After each turn small % of regular poison

Removed by whirlwind or Defog

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Scorched Earth:

The earth is blazing!

-Moves that involve earth attacking the enemy (Earthquake, Earth Power, Rock Slide, Rock Tomb etcetera), as well as all offensive Fire-type moves, have a 50% chance to burn their targets.

-No Pokemon can be frozen

-Using Water-Type moves causes steam to rise, reducing the accuracy of all targets.

-Removed by Surf.

Maybe for volcanoes like Pyrous Mountain and Fire type gym battles?

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Alright, I added the scorched earth.
The noxious gas will be added if anybody else would like it up. There currently is only a few places where there could be gas, so I'd like to see that there are more before it is added.

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Mountain

>Certain Rock and ground type moves (Not all) get a boost

>Flying types can be hit by ground type attacks for neutral damage, Levitate is also negated

>Both sides are treated as having Stealth Rocks on the field at all times

>Electric moves can not cause Paralysis

>The Move Dig, now takes one turn instead of 2

>Rock Climb's power rises from 90 to 150

>Nature Power becomes Rock Slide

>Neutralized by Surf, Muddy Water, Hurricane, Eruption

#Grounded

giphy.gif

Edited by McMc
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