maymaymay Posted July 30 Posted July 30 Is there anyone who has played Pokémon Reborn (All Gen) with the full Pokédex and can help me get the Pokémon? I don't really understand that 86-page guide. I'm mostly looking for the starters and some good Pokémon—not the post-game ones, since I think those are easier to get and I'm still a long way off from that point. Quote
Snipysilver wade Posted August 11 Posted August 11 I am playing monoghost and I just find out that Roaming Gimmighoul has a new moveset and find that it even learns Spectra Thief at Lv.45, not sure it is even worthy consider it is a physical move. I want to slowly level it until Lv.45 but before it learns Make It Rain to evolve it to Gholdengo. I use the candy and the level is below Lv.45, so I deny the evolution. I click the bag to get more level up and find that all my coins are gone when I didn't even evolve it. I don't know how many coins I need to evolve it (I know it is 999 coins in the main game and I somehow remember it is only 100 mentioned in the doc but I think it is gone from the doc or I'm just misremember it). I think Gholdengo is kinda useful in my up coming battles (the statue and Titania) and I kinda want to use it. I may just evolve it at any level anyway as Spectra Thief on Gholdengo may not be worthy or just reset until I got the reasonable level. I'm glad that I just start the game when I am doing it so that I can do it again to capture the pictures below. I am also in the middle of the treasure hunt event to get my second Gimmighoul but I guess I should delay it later. One more thing about the doc is that I actually got Sinistcha instead of Poltchageist from the Matcha Powder Event. Quote
maymaymay Posted August 12 Posted August 12 17 hours ago, Snipysilver wade said: Estoy jugando Monoghost y acabo de descubrir que Roaming Gimmighoul tiene un nuevo conjunto de movimientos y que incluso aprende Spectra Thief en el nivel 45, no estoy seguro de que valga la pena considerando que es un movimiento físico. Quiero subirlo de nivel lentamente hasta el nivel 45 pero antes de que aprenda Make It Rain para evolucionarlo a Gholdengo. Uso el caramelo y el nivel es inferior a 45, así que rechazo la evolución. Hago clic en la bolsa para obtener más subida de nivel y descubro que todas mis monedas han desaparecido cuando ni siquiera lo he evolucionado. No sé cuántas monedas necesito para evolucionarlo (sé que son 999 monedas en el juego principal y de alguna manera recuerdo que solo son 100 mencionadas en el documento, pero creo que ya no está en el documento o simplemente lo estoy recordando mal). Creo que Gholdengo es bastante útil en mis próximas batallas (la estatua y Titania) y quiero usarlo. Puede que lo evolucione a cualquier nivel, ya que Spectra Thief en Gholdengo quizás no valga la pena, o simplemente lo reiniciaré hasta alcanzar un nivel razonable. Me alegra haber empezado el juego cuando lo estoy haciendo para poder repetirlo y tomar las fotos de abajo. También estoy en medio del evento de búsqueda del tesoro para conseguir mi segundo Gimmighoul, pero supongo que debería posponerlo. Una cosa más sobre el documento es que en realidad obtuve a Sinistcha en lugar de Poltchageist en el evento de polvo de matcha. Una duda como consigo a gimmighoul, no entiendo la búsqueda con los mapas Quote
Snipysilver wade Posted August 15 Posted August 15 On 8/11/2026 at 7:52 PM, Snipysilver wade said: I may just evolve it at any level anyway as Spectra Thief on Gholdengo may not be worthy or just reset until I got the reasonable level. I guess it is not worthy since I find that it cannot evolve once it learns Spectra Thief. I tried a few times, including times that forgetting Spectra Thief to learns other moves, it only evolves when it doesn't have the move. I guess it is intentional because it would be broken even if it is a physical move and Gholdengo only has 60 attack. The missing coins are still unsolved though but it is less of a problem now. Quote
zappiest Posted August 16 Posted August 16 would you ever think about adding the eeveelutions to rejuvenation. Quote
Fervis Posted August 17 Author Posted August 17 Hello! Sorry for my inconsistent presence on the forums... A New Update 0.9.6 is out! a lot of stuff / feedback mentioned here and on Discord were implemented/bugs fixed! You can check out the Changelogs as always The Gimmighoul bug should be addressed as well! For the Rejuvenation question: At Some point i do plan to create a non-invasive mod for Rejuvenation that adds in the eeveelutions and maybe even custom megas and other forms! 1 Quote
1minus2 Posted August 18 Posted August 18 Quote - added new Password "eggmoves" to include eligible egg moves to the Pokegear function This wasn't in the Excel guide (unless I missed it), fyi. Also, thank you for the update-I'm really excited that the always on Mega Evolution thing is built in now. I love quality of life features like that. 1 Quote
CheChaoss Posted August 18 Posted August 18 Hey guys! I really enjoyed playing this mod, I think it gives a completely different feel to the game, than you so much for your work. That aside, I've played tons of runs xD, I saw that randomizer was a WIP, I wanted to ask if it's still in progress or if it's not possible. Thank you so much for your time, it's great. Quote
Bessi Posted August 19 Posted August 19 Loving the mod so far, have enjoyed playing it a lot. Is there any chance you might consider adding the aevian forms from rejuvenation to this mod since we already have aevian misdreavus and mismagius? Quote
MoonKnight123 Posted August 20 Posted August 20 Hi, really enjoying the game, only just discovered it and am having a blast! Only thing is I can't seem to change my pokemons' abilities to the custom ones listed in the excel sheet via the debug mode password or Ability capsules, in that they don't even appear as options. Are they locked behind progression because I've only just beaten the 3rd gym, so I might not be that far yet. Any advice or help on this would be very much appreciated thank you! Quote
ilovepookies_ Posted August 22 Posted August 22 It wont pop up for me at all, isnt this for pokemon reborn right? Quote
Fervis Posted August 23 Author Posted August 23 Great that so many people are having fun! Addressing some things mentioned above: - the excel doc is gonna be updated for missing stuff (i did some overhaul with the next upcoming patch so it's gonna be restructured a bit) - yes! the randomizer is working (for now). Most likely, it's gonna be released with the next patch. It might still need some testing, as i don't really have time to do a thorough testrun myself though (i did test it up to gym 4, excluding side stories). - aevian forms will be an option with 19.6 when the codebase of all rebornverse games have been unified -the additional custom abilities are currently not woroking because of a misshap on my side regarding one of the randomzer files (a bit of overwriting stuff) - this will be fixed with the next patch as well i probably plan to release the next patch quite early this time, estimating around next week! 4 Quote
Rompedinosaurio Posted August 26 Posted August 26 Hi, im actually are playing a run with a monoice team but testing with the debug panel and i see some shapes that have the ice type but i search in the excel and didnt find nothing like Glaceon have a form whith ice/ghost. We got a spot to see all forms or something? Quote
Fervis Posted August 28 Author Posted August 28 the ice/ghost form is a developer-team's form which is not available by normal means for the player. The docs that comes with the mod download contains a page for all custom forms that were added with AllGen though. Quote
Lápis Posted September 4 Posted September 4 Hello Mr Fervis First of all, great job doing this mod im having so much fun with it (slightly addicted) So the last version came with a silly sprite bug and as well with a crash that i would like to report 1- Rhyperior sprite and in battle sprite when you mega 2- When you talk to the Marble Maniac S-Z simply crashes :( Quote
Fervis Posted Sunday at 02:54 PM Author Posted Sunday at 02:54 PM it's fixed for the next patch (the sprite thing also affects jumpluff) you can put these in /patch/data, that should fix both issues for you Map417.rxdata mons.dat Quote
Tylisa Posted Sunday at 08:59 PM Posted Sunday at 08:59 PM i know im late to this but i have a question about the wild spawns are they able to be shiny, mainly asking because i want to see if they have custom shinys like the starters do and ive been hunting for the skowvet for almost 8 hours now even having the shiny charm id just like to know if im wasting my time hunting or im just having the worst luck known to man Quote
Tylisa Posted Sunday at 10:20 PM Posted Sunday at 10:20 PM 1 hour ago, Tylisa said: i know im late to this but i have a question about the wild spawns are they able to be shiny, mainly asking because i want to see if they have custom shinys like the starters do and ive been hunting for the skowvet for almost 8 hours now even having the shiny charm id just like to know if im wasting my time hunting or im just having the worst luck known to man never mind i finally got him that honestly took way too long Quote
T51B Posted Tuesday at 04:37 AM Posted Tuesday at 04:37 AM On 9/6/2026 at 4:54 PM, Fervis said: it's fixed for the next patch (the sprite thing also affects jumpluff) you can put these in /patch/data, that should fix both issues for you Map417.rxdata 172.01 kB · 1 download mons.dat 840.93 kB · 2 downloads i tried but the error still here Quote
hockeyguy19 Posted Tuesday at 11:12 PM Posted Tuesday at 11:12 PM (edited) Hi. Love the mod and the game, and I apologize if this is not the correct location for this troubleshooting request/bug report, but since I was playing with the mod when it started, I figured I'd report it here. Reborn is crashing for me in one of three variations on a sort of cycle. It crashes instantly as soon as I run the exe file; it opens the game window, then crashes a few seconds to a minute afterwards; or the game runs, my save loads, and then within a few minutes it crashes. I have some error logs, but more often than not it just crashes without leaving any visible message or record. I have run vanilla, vanilla + mod, vanilla + debug, and vanilla + mod + debug, and the same thing keeps happening across the board. Any help would be incredibly appreciated. Thank you Edited Tuesday at 11:36 PM by hockeyguy19 Uploading error log Quote
arritte Posted Wednesday at 04:33 PM Posted Wednesday at 04:33 PM I've been trying the randomizer and it was mostly without any issues, but got 2 crashes: 1. In Pyrous Mountain when fighting with partner Victoria. I allowed trainer mons to be randomized into mega pokemon and i had "nopartnerai" password on. When selecting Victoria's pokemon to send out, whenever i tried to hover Chimecho, the game just froze without any error messages. It might have been mega, not sure, so here is the data for all Chimecho forms from my randomizer: 358|Chimecho - Base |Bug / Normal | 75| 50| 80| 95| 90| 65|Tough Claws / Mycelium Might / Long Reach | 358|Chimecho - Mega-X |Bug / Fighting| 75| 50|110|135|120| 65|Sheer Force | 358|Chimecho - Mega-Y |Bug / Fire | 75| 50| 80|145|100|105|Aftermath | 2. In Tanzan Dephts when encountering wild pokemon i kept getting an error, I'm attaching a screen shot. The only 2 pokemon i didn't ever properly encounter after trying for 15 minutes were: 24|Arbok - Base |Bug / Water | 60| 95| 69| 65| 79| 80|Parental Bond / Motor Drive / Toxic Chain | 449|Hippopotas - Base |Fighting | 68| 72| 78| 38| 42| 32|Beast Boost / Mimicry / Cursed Body | On another note, my starter got hit by Corrosive Gas while playing, and the item it had (Oran Berry) never worked on it after that, even in following battles. Quote
Tylisa Posted Wednesday at 08:09 PM Posted Wednesday at 08:09 PM is there a documents for where to find the new mons and how to find them with their time of day and percentages of spawning Quote
Nyomst32 Posted yesterday at 08:26 AM Posted yesterday at 08:26 AM (edited) Nvm fixed Edited yesterday at 08:49 AM by Nyomst32 Quote
Saslen Posted 17 hours ago Posted 17 hours ago On 9/9/2026 at 3:09 PM, Tylisa said: is there a documents for where to find the new mons and how to find them with their time of day and percentages of spawning There's an excel file (AllGen 19.5 Reborn Guide) that comes with the download that has all the relevant information; specifically, the 'Locations & Conditions' tab details what you're looking for. It doesn't have spawn percentages, but that isn't really important considering Reborn has the Magnetic Lure, which, when held by the first Pokemon in the party, guarantees that you will find uncaught wild encounters available in the route, so long as there are any uncaught mons available. Edit: There's also a link to a google spreadsheet version of the guide on the first page of this topic. Quote
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